Changeset - r9036:e33a0264e0c3
[Not reviewed]
master
0 11 0
rubidium - 16 years ago 2008-04-23 20:56:08
rubidium@openttd.org
(svn r12855) -Codechange: do not use autoptr's for testing whether certain objects can be build, but check it directly in the pool so we do not have to call destructors in the testing phase. Stations still use the autoptr though.
11 files changed with 57 insertions and 76 deletions:
0 comments (0 inline, 0 general)
src/engine.cpp
Show inline comments
 
@@ -15,7 +15,6 @@
 
#include "aircraft.h"
 
#include "newgrf_cargo.h"
 
#include "group.h"
 
#include "misc/autoptr.hpp"
 
#include "strings_func.h"
 
#include "gfx_func.h"
 
#include "functions.h"
 
@@ -516,19 +515,15 @@ CommandCost AddEngineReplacement(EngineR
 
		return CommandCost();
 
	}
 

	
 
	er = new EngineRenew(old_engine, new_engine);
 
	if (er == NULL) return CMD_ERROR;
 
	AutoPtrT<EngineRenew> er_auto_delete = er;
 

	
 
	if (!EngineRenew::CanAllocateItem()) return CMD_ERROR;
 

	
 
	if (flags & DC_EXEC) {
 
		er = new EngineRenew(old_engine, new_engine);
 
		er->group_id = group;
 

	
 
		/* Insert before the first element */
 
		er->next = (EngineRenew *)(*erl);
 
		*erl = (EngineRenewList)er;
 

	
 
		er_auto_delete.Detach();
 
	}
 

	
 
	return CommandCost();
src/group_cmd.cpp
Show inline comments
 
@@ -12,7 +12,6 @@
 
#include "train.h"
 
#include "aircraft.h"
 
#include "vehicle_gui.h"
 
#include "misc/autoptr.hpp"
 
#include "strings_func.h"
 
#include "functions.h"
 
#include "window_func.h"
 
@@ -94,20 +93,14 @@ CommandCost CmdCreateGroup(TileIndex til
 
	VehicleType vt = (VehicleType)p1;
 
	if (!IsPlayerBuildableVehicleType(vt)) return CMD_ERROR;
 

	
 
	AutoPtrT<Group> g_auto_delete;
 

	
 
	Group *g = new Group(_current_player);
 
	if (g == NULL) return CMD_ERROR;
 

	
 
	g_auto_delete = g;
 
	if (!Group::CanAllocateItem()) return CMD_ERROR;
 

	
 
	if (flags & DC_EXEC) {
 
		Group *g = new Group(_current_player);
 
		g->replace_protection = false;
 
		g->vehicle_type = vt;
 

	
 
		InvalidateWindowData(GetWCForVT(vt), (vt << 11) | VLW_GROUP_LIST | _current_player);
 

	
 
		g_auto_delete.Detach();
 
	}
 

	
 
	return CommandCost();
src/industry_cmd.cpp
Show inline comments
 
@@ -26,7 +26,6 @@
 
#include "newgrf_industries.h"
 
#include "newgrf_industrytiles.h"
 
#include "newgrf_callbacks.h"
 
#include "misc/autoptr.hpp"
 
#include "autoslope.h"
 
#include "transparency.h"
 
#include "water.h"
 
@@ -1592,17 +1591,19 @@ static Industry *CreateNewIndustryHelper
 
	if (!CheckIfIndustryIsAllowed(tile, type, t)) return NULL;
 
	if (!CheckSuitableIndustryPos(tile)) return NULL;
 

	
 
	Industry *i = new Industry(tile);
 
	if (i == NULL) return NULL;
 
	AutoPtrT<Industry> i_auto_delete = i;
 
	if (!Industry::CanAllocateItem()) return NULL;
 

	
 
	if (flags & DC_EXEC) {
 
		Industry *i = new Industry(tile);
 
		if (!custom_shape_check) CheckIfCanLevelIndustryPlatform(tile, DC_EXEC, it, type);
 
		DoCreateNewIndustry(i, tile, type, it, itspec_index, t, OWNER_NONE);
 
		i_auto_delete.Detach();
 

	
 
		return i;
 
	}
 

	
 
	return i;
 
	/* We need to return a non-NULL pointer to tell we have created an industry.
 
	 * However, we haven't created a real one (no DC_EXEC), so return a fake one. */
 
	return GetIndustry(0);
 
}
 

	
 
/** Build/Fund an industry
src/oldpool.h
Show inline comments
 
@@ -292,6 +292,18 @@ protected:
 
	{
 
		return Tpool->CleaningPool();
 
	}
 

	
 
public:
 
	/**
 
	 * Check whether we can allocate an item in this pool. This to prevent the
 
	 * need to actually construct the object and then destructing it again,
 
	 * which could be *very* costly.
 
	 * @return true if and only if at least ONE item can be allocated.
 
	 */
 
	static inline bool CanAllocateItem()
 
	{
 
		return AllocateRaw() != NULL;
 
	}
 
};
 

	
 

	
src/rail_cmd.cpp
Show inline comments
 
@@ -30,7 +30,6 @@
 
#include "newgrf_callbacks.h"
 
#include "newgrf_station.h"
 
#include "train.h"
 
#include "misc/autoptr.hpp"
 
#include "variables.h"
 
#include "autoslope.h"
 
#include "transparency.h"
 
@@ -766,12 +765,10 @@ CommandCost CmdBuildTrainDepot(TileIndex
 

	
 
	if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
 

	
 
	Depot *d = new Depot(tile);
 

	
 
	if (d == NULL) return CMD_ERROR;
 
	AutoPtrT<Depot> d_auto_delete = d;
 
	if (!Depot::CanAllocateItem()) return CMD_ERROR;
 

	
 
	if (flags & DC_EXEC) {
 
		Depot *d = new Depot(tile);
 
		MakeRailDepot(tile, _current_player, dir, (RailType)p1);
 
		MarkTileDirtyByTile(tile);
 

	
 
@@ -779,7 +776,6 @@ CommandCost CmdBuildTrainDepot(TileIndex
 

	
 
		AddSideToSignalBuffer(tile, INVALID_DIAGDIR, _current_player);
 
		YapfNotifyTrackLayoutChange(tile, TrackdirToTrack(DiagdirToDiagTrackdir(dir)));
 
		d_auto_delete.Detach();
 
	}
 

	
 
	return cost.AddCost(_price.build_train_depot);
src/road_cmd.cpp
Show inline comments
 
@@ -23,7 +23,6 @@
 
#include "newgrf.h"
 
#include "station_map.h"
 
#include "tunnel_map.h"
 
#include "misc/autoptr.hpp"
 
#include "variables.h"
 
#include "autoslope.h"
 
#include "transparency.h"
 
@@ -817,16 +816,14 @@ CommandCost CmdBuildRoadDepot(TileIndex 
 

	
 
	if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
 

	
 
	Depot *dep = new Depot(tile);
 
	if (dep == NULL) return CMD_ERROR;
 
	AutoPtrT<Depot> d_auto_delete = dep;
 
	if (!Depot::CanAllocateItem()) return CMD_ERROR;
 

	
 
	if (flags & DC_EXEC) {
 
		Depot *dep = new Depot(tile);
 
		dep->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
 

	
 
		MakeRoadDepot(tile, _current_player, dir, rt);
 
		MarkTileDirtyByTile(tile);
 
		d_auto_delete.Detach();
 
	}
 
	return cost.AddCost(_price.build_road_depot);
 
}
src/ship_cmd.cpp
Show inline comments
 
@@ -28,7 +28,6 @@
 
#include "newgrf_text.h"
 
#include "newgrf_sound.h"
 
#include "spritecache.h"
 
#include "misc/autoptr.hpp"
 
#include "strings_func.h"
 
#include "functions.h"
 
#include "window_func.h"
src/signs.cpp
Show inline comments
 
@@ -11,7 +11,6 @@
 
#include "saveload.h"
 
#include "command_func.h"
 
#include "variables.h"
 
#include "misc/autoptr.hpp"
 
#include "strings_func.h"
 
#include "viewport_func.h"
 
#include "zoom_func.h"
 
@@ -99,12 +98,11 @@ static void MarkSignDirty(Sign *si)
 
CommandCost CmdPlaceSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 
{
 
	/* Try to locate a new sign */
 
	Sign *si = new Sign(_current_player);
 
	if (si == NULL) return_cmd_error(STR_2808_TOO_MANY_SIGNS);
 
	AutoPtrT<Sign> s_auto_delete = si;
 
	if (!Sign::CanAllocateItem()) return_cmd_error(STR_2808_TOO_MANY_SIGNS);
 

	
 
	/* When we execute, really make the sign */
 
	if (flags & DC_EXEC) {
 
		Sign *si = new Sign(_current_player);
 
		int x = TileX(tile) * TILE_SIZE;
 
		int y = TileY(tile) * TILE_SIZE;
 

	
 
@@ -117,7 +115,6 @@ CommandCost CmdPlaceSign(TileIndex tile,
 
		_sign_sort_dirty = true;
 
		_new_sign_id = si->index;
 
		_total_signs++;
 
		s_auto_delete.Detach();
 
	}
 

	
 
	return CommandCost();
src/town_cmd.cpp
Show inline comments
 
@@ -31,7 +31,6 @@
 
#include "newgrf_house.h"
 
#include "newgrf_commons.h"
 
#include "newgrf_townname.h"
 
#include "misc/autoptr.hpp"
 
#include "autoslope.h"
 
#include "waypoint.h"
 
#include "transparency.h"
 
@@ -1538,16 +1537,14 @@ CommandCost CmdBuildTown(TileIndex tile,
 
		return_cmd_error(STR_023A_TOO_MANY_TOWNS);
 

	
 
	/* Allocate town struct */
 
	Town *t = new Town(tile);
 
	if (t == NULL) return_cmd_error(STR_023A_TOO_MANY_TOWNS);
 
	AutoPtrT<Town> t_auto_delete = t;
 
	if (!Town::CanAllocateItem()) return_cmd_error(STR_023A_TOO_MANY_TOWNS);
 

	
 
	/* Create the town */
 
	if (flags & DC_EXEC) {
 
		Town *t = new Town(tile);
 
		_generating_world = true;
 
		DoCreateTown(t, tile, townnameparts, (TownSizeMode)p2, p1);
 
		_generating_world = false;
 
		t_auto_delete.Detach();
 
	}
 
	return CommandCost();
 
}
src/water_cmd.cpp
Show inline comments
 
@@ -24,7 +24,6 @@
 
#include "industry_map.h"
 
#include "newgrf.h"
 
#include "newgrf_canal.h"
 
#include "misc/autoptr.hpp"
 
#include "transparency.h"
 
#include "strings_func.h"
 
#include "functions.h"
 
@@ -201,18 +200,16 @@ CommandCost CmdBuildShipDepot(TileIndex 
 
	ret = DoCommand(tile2, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 
	if (CmdFailed(ret)) return CMD_ERROR;
 

	
 
	Depot *depot = new Depot(tile);
 
	if (depot == NULL) return CMD_ERROR;
 
	AutoPtrT<Depot> d_auto_delete = depot;
 
	if (!Depot::CanAllocateItem()) return CMD_ERROR;
 

	
 
	if (flags & DC_EXEC) {
 
		Depot *depot = new Depot(tile);
 
		depot->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
 

	
 
		MakeShipDepot(tile,  _current_player, DEPOT_NORTH, axis, wc1);
 
		MakeShipDepot(tile2, _current_player, DEPOT_SOUTH, axis, wc2);
 
		MarkTileDirtyByTile(tile);
 
		MarkTileDirtyByTile(tile2);
 
		d_auto_delete.Detach();
 
	}
 

	
 
	return CommandCost(EXPENSES_CONSTRUCTION, _price.build_ship_depot);
src/waypoint.cpp
Show inline comments
 
@@ -18,7 +18,6 @@
 
#include "variables.h"
 
#include "yapf/yapf.h"
 
#include "newgrf.h"
 
#include "misc/autoptr.hpp"
 
#include "strings_func.h"
 
#include "gfx_func.h"
 
#include "functions.h"
 
@@ -191,7 +190,6 @@ void AfterLoadWaypoints()
 
CommandCost CmdBuildTrainWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 
{
 
	Waypoint *wp;
 
	AutoPtrT<Waypoint> wp_auto_delete;
 
	Slope tileh;
 
	Axis axis;
 

	
 
@@ -219,35 +217,35 @@ CommandCost CmdBuildTrainWaypoint(TileIn
 

	
 
	/* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */
 
	wp = FindDeletedWaypointCloseTo(tile);
 
	if (wp == NULL) {
 
		wp = new Waypoint(tile);
 
		if (wp == NULL) return CMD_ERROR;
 
	if (wp == NULL && !Waypoint::CanAllocateItem()) return CMD_ERROR;
 

	
 
		wp_auto_delete = wp;
 
	if (flags & DC_EXEC) {
 
		if (wp == NULL) {
 
			wp = new Waypoint(tile);
 
			if (wp == NULL) return CMD_ERROR;
 

	
 
			wp->town_index = INVALID_TOWN;
 
			wp->name = NULL;
 
			wp->town_cn = 0;
 
		} else {
 
			/* Move existing (recently deleted) waypoint to the new location */
 

	
 
		wp->town_index = INVALID_TOWN;
 
		wp->name = NULL;
 
		wp->town_cn = 0;
 
	} else if (flags & DC_EXEC) {
 
		/* Move existing (recently deleted) waypoint to the new location */
 
			/* First we update the destination for all vehicles that
 
			* have the old waypoint in their orders. */
 
			Vehicle *v;
 
			FOR_ALL_VEHICLES(v) {
 
				if (v->type == VEH_TRAIN &&
 
						v->First() == v &&
 
						v->current_order.IsType(OT_GOTO_WAYPOINT) &&
 
						v->dest_tile == wp->xy) {
 
					v->dest_tile = tile;
 
				}
 
			}
 

	
 
		/* First we update the destination for all vehicles that
 
		 * have the old waypoint in their orders. */
 
		Vehicle *v;
 
		FOR_ALL_VEHICLES(v) {
 
			if (v->type == VEH_TRAIN &&
 
					v->First() == v &&
 
					v->current_order.IsType(OT_GOTO_WAYPOINT) &&
 
					v->dest_tile == wp->xy) {
 
				v->dest_tile = tile;
 
			}
 
			RedrawWaypointSign(wp);
 
			wp->xy = tile;
 
		}
 

	
 
		RedrawWaypointSign(wp);
 
		wp->xy = tile;
 
	}
 

	
 
	if (flags & DC_EXEC) {
 
		const StationSpec* statspec;
 

	
 
		MakeRailWaypoint(tile, GetTileOwner(tile), axis, GetRailType(tile), wp->index);
 
@@ -274,7 +272,6 @@ CommandCost CmdBuildTrainWaypoint(TileIn
 
		UpdateWaypointSign(wp);
 
		RedrawWaypointSign(wp);
 
		YapfNotifyTrackLayoutChange(tile, AxisToTrack(axis));
 
		wp_auto_delete.Detach();
 
	}
 

	
 
	return CommandCost(EXPENSES_CONSTRUCTION, _price.build_train_depot);
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