Changeset - r26106:e465fa02098a
[Not reviewed]
master
0 9 0
Michael Lutz - 2 years ago 2021-11-01 22:07:27
michi@icosahedron.de
Codechange: Template DoCommandPInternal.
9 files changed with 160 insertions and 107 deletions:
0 comments (0 inline, 0 general)
src/command.cpp
Show inline comments
 
@@ -274,53 +274,26 @@ void CommandHelperBase::InternalPostResu
 
	}
 
}
 

	
 
/** Helper to format command parameters into a hex string. */
 
static std::string CommandParametersToHexString(TileIndex tile, uint32 p1, uint32 p2, const std::string &text)
 
/** Helper to make a desync log for a command. */
 
void CommandHelperBase::LogCommandExecution(Commands cmd, StringID err_message, TileIndex tile, const CommandDataBuffer &args, bool failed)
 
{
 
	return FormatArrayAsHex(EndianBufferWriter<>::FromValue(std::make_tuple(tile, p1, p2, text)));
 
	Debug(desync, 1, "{}: {:08x}; {:02x}; {:02x}; {:08x}; {:08x}; {:06x}; {} ({})", failed ? "cmdf" : "cmd", _date, _date_fract, (int)_current_company, cmd, err_message, tile, FormatArrayAsHex(args), GetCommandName(cmd));
 
}
 

	
 
/*!
 
 * Helper function for the toplevel network safe docommand function for the current company.
 
 *
 
 * @param cmd The command to execute (a CMD_* value)
 
 * @param err_message Message prefix to show on error
 
 * @param callback A callback function to call after the command is finished
 
 * @param my_cmd indicator if the command is from a company or server (to display error messages for a user)
 
 * @param estimate_only whether to give only the estimate or also execute the command
 
 * @param tile The tile to perform a command on (see #CommandProc)
 
 * @param p1 Additional data for the command (see #CommandProc)
 
 * @param p2 Additional data for the command (see #CommandProc)
 
 * @param text The text to pass
 
 * @return the command cost of this function.
 
/**
 
 * Prepare for the test run of a command proc call.
 
 * @param cmd_flags Command flags.
 
 * @param tile Tile of command execution.
 
 * @param[in,out] cur_company Backup of current company at start of command execution.
 
 * @return True if test run can go ahead, false on error.
 
 */
 
CommandCost DoCommandPInternal(Commands cmd, StringID err_message, CommandCallback *callback, bool my_cmd, bool estimate_only, bool network_command, TileIndex tile, uint32 p1, uint32 p2, const std::string &text)
 
bool CommandHelperBase::InternalExecutePrepTest(CommandFlags cmd_flags, TileIndex tile, Backup<CompanyID> &cur_company)
 
{
 
	RecursiveCommandCounter counter{};
 

	
 
	/* Prevent recursion; it gives a mess over the network */
 
	assert(counter.IsTopLevel());
 

	
 
	/* Reset the state. */
 
	_additional_cash_required = 0;
 

	
 
	/* Get pointer to command handler */
 
	assert(cmd < _command_proc_table.size());
 
	CommandProc *proc = _command_proc_table[cmd].proc;
 
	/* Shouldn't happen, but you never know when someone adds
 
	 * NULLs to the _command_proc_table. */
 
	assert(proc != nullptr);
 

	
 
	/* Command flags are used internally */
 
	CommandFlags cmd_flags = GetCommandFlags(cmd);
 
	/* Flags get send to the DoCommand */
 
	DoCommandFlag flags = CommandFlagsToDCFlags(cmd_flags);
 

	
 
	/* Make sure p2 is properly set to a ClientID. */
 
	assert(!(cmd_flags & CMD_CLIENT_ID) || p2 != 0);
 

	
 
	/* Do not even think about executing out-of-bounds tile-commands */
 
	if (tile != 0 && (tile >= MapSize() || (!IsValidTile(tile) && (cmd_flags & CMD_ALL_TILES) == 0))) return CMD_ERROR;
 
	if (tile != 0 && (tile >= MapSize() || (!IsValidTile(tile) && (cmd_flags & CMD_ALL_TILES) == 0))) return false;
 

	
 
	/* Always execute server and spectator commands as spectator */
 
	bool exec_as_spectator = (cmd_flags & (CMD_SPECTATOR | CMD_SERVER)) != 0;
 
@@ -329,62 +302,68 @@ CommandCost DoCommandPInternal(Commands 
 
	 * The server will ditch any server commands a client sends to it, so effectively
 
	 * this guards the server from executing functions for an invalid company. */
 
	if (_game_mode == GM_NORMAL && !exec_as_spectator && !Company::IsValidID(_current_company) && !(_current_company == OWNER_DEITY && (cmd_flags & CMD_DEITY) != 0)) {
 
		return CMD_ERROR;
 
		return false;
 
	}
 

	
 
	Backup<CompanyID> cur_company(_current_company, FILE_LINE);
 
	if (exec_as_spectator) cur_company.Change(COMPANY_SPECTATOR);
 

	
 
	bool test_and_exec_can_differ = (cmd_flags & CMD_NO_TEST) != 0;
 

	
 
	/* Test the command. */
 
	/* Enter test mode. */
 
	_cleared_object_areas.clear();
 
	SetTownRatingTestMode(true);
 
	BasePersistentStorageArray::SwitchMode(PSM_ENTER_TESTMODE);
 
	CommandCost res = proc(flags, tile, p1, p2, text);
 
	return true;
 
}
 

	
 
/**
 
 * Validate result of test run and prepare for real execution.
 
 * @param cmd_flags Command flags.
 
 * @param[in,out] res Command result of test run, may be modified.
 
 * @param estimate_only Is this just cost estimation?
 
 * @param network_command Does this command come from the network?
 
 * @param[in,out] cur_company Backup of current company at start of command execution.
 
 * @return True if test run can go ahead, false on error.
 
 */
 
std::tuple<bool, bool, bool> CommandHelperBase::InternalExecuteValidateTestAndPrepExec(CommandCost &res, CommandFlags cmd_flags, bool estimate_only, bool network_command, Backup<CompanyID> &cur_company)
 
{
 
	BasePersistentStorageArray::SwitchMode(PSM_LEAVE_TESTMODE);
 
	SetTownRatingTestMode(false);
 

	
 
	/* Make sure we're not messing things up here. */
 
	assert(exec_as_spectator ? _current_company == COMPANY_SPECTATOR : cur_company.Verify());
 
	assert((cmd_flags & (CMD_SPECTATOR | CMD_SERVER)) != 0 ? _current_company == COMPANY_SPECTATOR : cur_company.Verify());
 

	
 
	/* If the command fails, we're doing an estimate
 
	 * or the player does not have enough money
 
	 * (unless it's a command where the test and
 
	 * execution phase might return different costs)
 
	 * we bail out here. */
 
	if (res.Failed() || estimate_only ||
 
			(!test_and_exec_can_differ && !CheckCompanyHasMoney(res))) {
 
		if (!_networking || _generating_world || network_command) {
 
			/* Log the failed command as well. Just to be able to be find
 
			 * causes of desyncs due to bad command test implementations. */
 
			Debug(desync, 1, "cmdf: {:08x}; {:02x}; {:02x}; {:08x}; {:08x}; {:06x}; {} ({})", _date, _date_fract, (int)_current_company, cmd, err_message, tile, CommandParametersToHexString(tile, p1, p2, text), GetCommandName(cmd));
 
		}
 
		cur_company.Restore();
 
		return res;
 
	bool test_and_exec_can_differ = (cmd_flags & CMD_NO_TEST) != 0;
 
	if (res.Failed() || estimate_only || (!test_and_exec_can_differ && !CheckCompanyHasMoney(res))) {
 
		return { true, !_networking || _generating_world || network_command, false };
 
	}
 

	
 
	bool send_net = _networking && !_generating_world && !network_command;
 

	
 
	if (!send_net) {
 
		/* Prepare for command execution. */
 
		_cleared_object_areas.clear();
 
		BasePersistentStorageArray::SwitchMode(PSM_ENTER_COMMAND);
 
	}
 

	
 
	/*
 
	 * If we are in network, and the command is not from the network
 
	 * send it to the command-queue and abort execution
 
	 */
 
	if (_networking && !_generating_world && !network_command) {
 
		NetworkSendCommand(cmd, err_message, callback, _current_company, tile, p1, p2, text);
 
		cur_company.Restore();
 
	return { false, _debug_desync_level >= 1, send_net };
 
}
 

	
 
		/* Don't return anything special here; no error, no costs.
 
		 * This way it's not handled by DoCommand and only the
 
		 * actual execution of the command causes messages. Also
 
		 * reset the storages as we've not executed the command. */
 
		return CommandCost();
 
	}
 
	Debug(desync, 1, "cmd: {:08x}; {:02x}; {:02x}; {:08x}; {:08x}; {:06x}; {} ({})", _date, _date_fract, (int)_current_company, cmd, err_message, tile, CommandParametersToHexString(tile, p1, p2, text), GetCommandName(cmd));
 

	
 
	/* Actually try and execute the command. If no cost-type is given
 
	 * use the construction one */
 
	_cleared_object_areas.clear();
 
	BasePersistentStorageArray::SwitchMode(PSM_ENTER_COMMAND);
 
	CommandCost res2 = proc(flags | DC_EXEC, tile, p1, p2, text);
 
/**
 
 * Process the result of a command test run and execution run.
 
 * @param cmd Command that was executed.
 
 * @param cmd_flags Command flags.
 
 * @param res_test Command result of test run.
 
 * @param tes_exec Command result of real run.
 
 * @param tile Tile of command execution.
 
 * @param[in,out] cur_company Backup of current company at start of command execution.
 
 * @return Final command result.
 
 */
 
CommandCost CommandHelperBase::InternalExecuteProcessResult(Commands cmd, CommandFlags cmd_flags, const CommandCost &res_test, const CommandCost &res_exec, TileIndex tile, Backup<CompanyID> &cur_company)
 
{
 
	BasePersistentStorageArray::SwitchMode(PSM_LEAVE_COMMAND);
 

	
 
	if (cmd == CMD_COMPANY_CTRL) {
 
@@ -395,7 +374,7 @@ CommandCost DoCommandPInternal(Commands 
 
		_current_company = _local_company;
 
	} else {
 
		/* Make sure nothing bad happened, like changing the current company. */
 
		assert(exec_as_spectator ? _current_company == COMPANY_SPECTATOR : cur_company.Verify());
 
		assert((cmd_flags & (CMD_SPECTATOR | CMD_SERVER)) != 0 ? _current_company == COMPANY_SPECTATOR : cur_company.Verify());
 
		cur_company.Restore();
 
	}
 

	
 
@@ -403,15 +382,16 @@ CommandCost DoCommandPInternal(Commands 
 
	 * return of the command. Otherwise we can check whether the
 
	 * test and execution have yielded the same result,
 
	 * i.e. cost and error state are the same. */
 
	bool test_and_exec_can_differ = (cmd_flags & CMD_NO_TEST) != 0;
 
	if (!test_and_exec_can_differ) {
 
		assert(res.GetCost() == res2.GetCost() && res.Failed() == res2.Failed()); // sanity check
 
	} else if (res2.Failed()) {
 
		return res2;
 
		assert(res_test.GetCost() == res_exec.GetCost() && res_test.Failed() == res_exec.Failed()); // sanity check
 
	} else if (res_exec.Failed()) {
 
		return res_exec;
 
	}
 

	
 
	/* If we're needing more money and we haven't done
 
	 * anything yet, ask for the money! */
 
	if (_additional_cash_required != 0 && res2.GetCost() == 0) {
 
	if (_additional_cash_required != 0 && res_exec.GetCost() == 0) {
 
		/* It could happen we removed rail, thus gained money, and deleted something else.
 
		 * So make sure the signal buffer is empty even in this case */
 
		UpdateSignalsInBuffer();
 
@@ -425,12 +405,12 @@ CommandCost DoCommandPInternal(Commands 
 
		if (c != nullptr) c->last_build_coordinate = tile;
 
	}
 

	
 
	SubtractMoneyFromCompany(res2);
 
	SubtractMoneyFromCompany(res_exec);
 

	
 
	/* update signals if needed */
 
	UpdateSignalsInBuffer();
 

	
 
	return res2;
 
	return res_exec;
 
}
 

	
 

	
src/command_func.h
Show inline comments
 
@@ -12,6 +12,8 @@
 

	
 
#include "command_type.h"
 
#include "company_type.h"
 
#include "company_func.h"
 
#include "core/backup_type.hpp"
 
#include "misc/endian_buffer.hpp"
 
#include "tile_map.h"
 

	
 
@@ -34,9 +36,6 @@ static const CommandCost CMD_ERROR = Com
 
 */
 
#define return_cmd_error(errcode) return CommandCost(errcode);
 

	
 
CommandCost DoCommandPInternal(Commands cmd, StringID err_message, CommandCallback *callback, bool my_cmd, bool estimate_only, bool network_command, TileIndex tile, uint32 p1, uint32 p2, const std::string &text);
 

	
 
void NetworkSendCommand(Commands cmd, StringID err_message, CommandCallback *callback, CompanyID company, TileIndex tile, uint32 p1, uint32 p2, const std::string &text);
 
void NetworkSendCommand(Commands cmd, StringID err_message, CommandCallback *callback, CompanyID company, TileIndex location, const CommandDataBuffer &cmd_data);
 

	
 
extern Money _additional_cash_required;
 
@@ -87,6 +86,10 @@ protected:
 
	static void InternalDoAfter(CommandCost &res, DoCommandFlag flags, bool top_level, bool test);
 
	static std::tuple<bool, bool, bool> InternalPostBefore(Commands cmd, CommandFlags flags, TileIndex tile, StringID err_message, bool network_command);
 
	static void InternalPostResult(const CommandCost &res, TileIndex tile, bool estimate_only, bool only_sending, StringID err_message, bool my_cmd);
 
	static bool InternalExecutePrepTest(CommandFlags cmd_flags, TileIndex tile, Backup<CompanyID> &cur_company);
 
	static std::tuple<bool, bool, bool> InternalExecuteValidateTestAndPrepExec(CommandCost &res, CommandFlags cmd_flags, bool estimate_only, bool network_command, Backup<CompanyID> &cur_company);
 
	static CommandCost InternalExecuteProcessResult(Commands cmd, CommandFlags cmd_flags, const CommandCost &res_test, const CommandCost &res_exec, TileIndex tile, Backup<CompanyID> &cur_company);
 
	static void LogCommandExecution(Commands cmd, StringID err_message, TileIndex tile, const CommandDataBuffer &args, bool failed);
 
};
 

	
 
/**
 
@@ -186,6 +189,41 @@ public:
 
		return InternalPost(err_message, callback, my_cmd, true, location, std::move(args));
 
	}
 

	
 
	/**
 
	 * Prepare a command to be send over the network
 
	 * @param cmd The command to execute (a CMD_* value)
 
	 * @param err_message Message prefix to show on error
 
	 * @param callback A callback function to call after the command is finished
 
	 * @param company The company that wants to send the command
 
	 * @param args Parameters for the command
 
	 */
 
	static void SendNet(StringID err_message, CommandCallback *callback, CompanyID company, Targs... args)
 
	{
 
		auto args_tuple = std::forward_as_tuple(args...);
 

	
 
		TileIndex tile{};
 
		if constexpr (std::is_same_v<TileIndex, std::tuple_element_t<0, decltype(args_tuple)>>) {
 
			tile = std::get<0>(args_tuple);
 
		}
 

	
 
		::NetworkSendCommand(Tcmd, err_message, callback, _current_company, tile, EndianBufferWriter<CommandDataBuffer>::FromValue(args_tuple));
 
	}
 

	
 
	/**
 
	 * Top-level network safe command execution without safety checks.
 
	 * @param err_message Message prefix to show on error
 
	 * @param callback A callback function to call after the command is finished
 
	 * @param my_cmd indicator if the command is from a company or server (to display error messages for a user)
 
	 * @param estimate_only whether to give only the estimate or also execute the command
 
	 * @param location Tile location for user feedback.
 
	 * @param args Parameters for the command
 
	 * @return the command cost of this function.
 
	 */
 
	static CommandCost Unsafe(StringID err_message, CommandCallback *callback, bool my_cmd, bool estimate_only, TileIndex location, std::tuple<Targs...> args)
 
	{
 
		return Execute(err_message, callback, my_cmd, estimate_only, false, location, std::move(args));
 
	}
 

	
 
protected:
 
	static bool InternalPost(StringID err_message, CommandCallback *callback, bool my_cmd, bool network_command, std::tuple<Targs...> args)
 
	{
 
@@ -206,7 +244,7 @@ protected:
 
		/* Only set p2 when the command does not come from the network. */
 
		if (!network_command && GetCommandFlags<Tcmd>() & CMD_CLIENT_ID && std::get<2>(args) == 0) std::get<2>(args) = CLIENT_ID_SERVER;
 

	
 
		CommandCost res = std::apply(DoCommandPInternal, std::tuple_cat(std::make_tuple(Tcmd, err_message, callback, my_cmd, estimate_only, network_command), args));
 
		CommandCost res = Execute(err_message, callback, my_cmd, estimate_only, network_command, tile, args);
 
		InternalPostResult(res, tile, estimate_only, only_sending, err_message, my_cmd);
 

	
 
		if (!estimate_only && !only_sending && callback != nullptr) {
 
@@ -215,6 +253,56 @@ protected:
 

	
 
		return res.Succeeded();
 
	}
 

	
 
	static CommandCost Execute(StringID err_message, CommandCallback *callback, bool my_cmd, bool estimate_only, bool network_command, TileIndex tile, std::tuple<Targs...> args)
 
	{
 
		/* Prevent recursion; it gives a mess over the network */
 
		RecursiveCommandCounter counter{};
 
		assert(counter.IsTopLevel());
 

	
 
		/* Command flags are used internally */
 
		CommandFlags cmd_flags = GetCommandFlags<Tcmd>();
 

	
 
		/* Make sure p2 is properly set to a ClientID also when processing external commands. */
 
		assert(!(cmd_flags & CMD_CLIENT_ID) || std::get<2>(args) != 0);
 

	
 
		Backup<CompanyID> cur_company(_current_company, FILE_LINE);
 
		if (!InternalExecutePrepTest(cmd_flags, tile, cur_company)) {
 
			cur_company.Trash();
 
			return CMD_ERROR;
 
		}
 

	
 
		/* Test the command. */
 
		DoCommandFlag flags = CommandFlagsToDCFlags(cmd_flags);
 
		CommandCost res = std::apply(CommandTraits<Tcmd>::proc, std::tuple_cat(std::make_tuple(flags), args));
 

	
 
		auto [exit_test, desync_log, send_net] = InternalExecuteValidateTestAndPrepExec(res, cmd_flags, estimate_only, network_command, cur_company);
 
		if (exit_test) {
 
			if (desync_log) LogCommandExecution(Tcmd, err_message, tile, EndianBufferWriter<CommandDataBuffer>::FromValue(args), true);
 
			cur_company.Restore();
 
			return res;
 
		}
 

	
 
		/* If we are in network, and the command is not from the network
 
		 * send it to the command-queue and abort execution. */
 
		if (send_net) {
 
			::NetworkSendCommand(Tcmd, err_message, callback, _current_company, tile, EndianBufferWriter<CommandDataBuffer>::FromValue(args));
 
			cur_company.Restore();
 

	
 
			/* Don't return anything special here; no error, no costs.
 
			 * This way it's not handled by DoCommand and only the
 
			 * actual execution of the command causes messages. Also
 
			 * reset the storages as we've not executed the command. */
 
			return CommandCost();
 
		}
 

	
 
		if (desync_log) LogCommandExecution(Tcmd, err_message, tile, EndianBufferWriter<CommandDataBuffer>::FromValue(args), false);
 

	
 
		/* Actually try and execute the command. */
 
		CommandCost res2 = std::apply(CommandTraits<Tcmd>::proc, std::tuple_cat(std::make_tuple(flags | DC_EXEC), args));
 

	
 
		return InternalExecuteProcessResult(Tcmd, cmd_flags, res, res2, tile, cur_company);
 
	}
 
};
 

	
 
template <Commands Tcmd>
src/network/network_client.cpp
Show inline comments
 
@@ -18,6 +18,7 @@
 
#include "../company_func.h"
 
#include "../company_base.h"
 
#include "../company_gui.h"
 
#include "../company_cmd.h"
 
#include "../core/random_func.hpp"
 
#include "../date_func.h"
 
#include "../gfx_func.h"
 
@@ -839,7 +840,7 @@ NetworkRecvStatus ClientNetworkGameSocke
 
			 * the server will give us a client-id and let us in */
 
			_network_join_status = NETWORK_JOIN_STATUS_REGISTERING;
 
			ShowJoinStatusWindow();
 
			NetworkSendCommand(CMD_COMPANY_CTRL, STR_NULL, nullptr, _local_company, 0, CCA_NEW, 0, {});
 
			Command<CMD_COMPANY_CTRL>::SendNet(STR_NULL, nullptr, _local_company, 0, CCA_NEW, 0, {});
 
		}
 
	} else {
 
		/* take control over an existing company */
src/network/network_command.cpp
Show inline comments
 
@@ -176,22 +176,6 @@ static CommandQueue _local_wait_queue;
 
/** Local queue of packets waiting for execution. */
 
static CommandQueue _local_execution_queue;
 

	
 
/**
 
 * Prepare a DoCommand to be send over the network
 
 * @param cmd The command to execute (a CMD_* value)
 
 * @param err_message Message prefix to show on error
 
 * @param callback A callback function to call after the command is finished
 
 * @param company The company that wants to send the command
 
 * @param tile The tile to perform a command on (see #CommandProc)
 
 * @param p1 Additional data for the command (see #CommandProc)
 
 * @param p2 Additional data for the command (see #CommandProc)
 
 * @param text The text to pass
 
 */
 
void NetworkSendCommand(Commands cmd, StringID err_message, CommandCallback *callback, CompanyID company, TileIndex tile, uint32 p1, uint32 p2, const std::string &text)
 
{
 
	auto data = EndianBufferWriter<CommandDataBuffer>::FromValue(std::make_tuple(tile, p1, p2, text));
 
	NetworkSendCommand(cmd, err_message, callback, company, tile, data);
 
}
 

	
 
/**
 
 * Prepare a DoCommand to be send over the network
src/network/network_gui.cpp
Show inline comments
 
@@ -1538,7 +1538,7 @@ private:
 
		if (_network_server) {
 
			Command<CMD_COMPANY_CTRL>::Post(0, CCA_NEW, _network_own_client_id, {});
 
		} else {
 
			NetworkSendCommand(CMD_COMPANY_CTRL, STR_NULL, nullptr, _local_company, 0, CCA_NEW, 0, {});
 
			Command<CMD_COMPANY_CTRL>::SendNet(STR_NULL, nullptr, _local_company, 0, CCA_NEW, 0, {});
 
		}
 
	}
 

	
src/network/network_server.cpp
Show inline comments
 
@@ -2081,7 +2081,7 @@ void NetworkServerNewCompany(const Compa
 
		/* ci is nullptr when replaying, or for AIs. In neither case there is a client. */
 
		ci->client_playas = c->index;
 
		NetworkUpdateClientInfo(ci->client_id);
 
		NetworkSendCommand(CMD_RENAME_PRESIDENT, STR_NULL, nullptr, c->index, 0, 0, 0, ci->client_name);
 
		Command<CMD_RENAME_PRESIDENT>::SendNet(STR_NULL, nullptr, c->index, 0, 0, 0, ci->client_name);
 
	}
 

	
 
	/* Announce new company on network. */
src/order_backup.cpp
Show inline comments
 
@@ -200,7 +200,7 @@ CommandCost CmdClearOrderBackup(DoComman
 
			/* We need to circumvent the "prevention" from this command being executed
 
			 * while the game is paused, so use the internal method. Nor do we want
 
			 * this command to get its cost estimated when shift is pressed. */
 
			DoCommandPInternal(CMD_CLEAR_ORDER_BACKUP, STR_NULL, nullptr, true, false, false, ob->tile, 0, user, {});
 
			Command<CMD_CLEAR_ORDER_BACKUP>::Unsafe(STR_NULL, nullptr, true, false, ob->tile, CommandTraits<CMD_CLEAR_ORDER_BACKUP>::Args{ ob->tile, 0, user, {} });
 
		} else {
 
			/* The command came from the game logic, i.e. the clearing of a tile.
 
			 * In that case we have no need to actually sync this, just do it. */
src/script/api/script_object.hpp
Show inline comments
 
@@ -371,7 +371,7 @@ bool ScriptObject::ScriptDoCommandHelper
 
	if (!estimate_only && networking) ScriptObject::SetLastCommand(tile, EndianBufferWriter<CommandDataBuffer>::FromValue(args), Tcmd);
 

	
 
	/* Try to perform the command. */
 
	CommandCost res = std::apply(&DoCommandPInternal, std::tuple_cat(std::make_tuple(Tcmd, (StringID)0, networking ? ScriptObject::GetDoCommandCallback() : nullptr, false, estimate_only, false), args));
 
	CommandCost res = ::Command<Tcmd>::Unsafe((StringID)0, networking ? ScriptObject::GetDoCommandCallback() : nullptr, false, estimate_only, tile, args);
 

	
 
	return ScriptObject::DoCommandProcessResult(res, callback, estimate_only);
 
}
src/settings.cpp
Show inline comments
 
@@ -1604,7 +1604,7 @@ void SyncCompanySettings()
 
		const SettingDesc *sd = GetSettingDesc(desc);
 
		uint32 old_value = (uint32)sd->AsIntSetting()->Read(new_object);
 
		uint32 new_value = (uint32)sd->AsIntSetting()->Read(old_object);
 
		if (old_value != new_value) NetworkSendCommand(CMD_CHANGE_COMPANY_SETTING, STR_NULL, nullptr, _local_company, 0, 0, new_value, sd->GetName());
 
		if (old_value != new_value) Command<CMD_CHANGE_COMPANY_SETTING>::SendNet(STR_NULL, nullptr, _local_company, 0, 0, new_value, sd->GetName());
 
	}
 
}
 

	
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