@@ -841,6 +841,8 @@ static const SpriteGroup *VehicleResolve
uint totalsets = in_motion ? group->num_loaded : group->num_loading;
if (totalsets == 0) return NULL;
uint set = (v->cargo.Count() * totalsets) / max((uint16)1, v->cargo_cap);
set = min(set, totalsets - 1);
Status change: