Changeset - r1385:e4b4b69e8f68
[Not reviewed]
master
0 2 0
celestar - 19 years ago 2005-02-18 22:17:33
celestar@openttd.org
(svn r1889) -Fix: [ 1108637 ] 'Play scenario' now loads game options and difficulty, 'Load game' starts game with user-selected values.
2 files changed with 26 insertions and 5 deletions:
0 comments (0 inline, 0 general)
settings_gui.c
Show inline comments
 
@@ -315,10 +315,31 @@ static inline bool GetBitAndShift(uint32
 
	return (x&1) != 0;
 
}
 

	
 
static const int16 _default_game_diff[3][GAME_DIFFICULTY_NUM] = {
 
	{2, 2, 1, 3, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0},
 
	{4, 1, 1, 2, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1},
 
	{7, 0, 2, 2, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2},
 
/*
 
	A: competitors
 
	B: start time in months / 3
 
	C: town count (2 = high, 0 = low)
 
	D: industry count (3 = high, 0 = none)
 
	E: inital loan / 1000 (in GBP)
 
	F: interest rate
 
	G: running costs (0 = low, 2 = high)
 
	H: construction speed of competitors (0 = very slow, 4 = very fast)
 
	I: intelligence (0-2)
 
	J: breakdowns(0 = off, 2 = normal)
 
	K: subsidy multiplier (0 = 1.5, 3 = 4.0)
 
	L: construction cost (0-2)
 
	M: terrain type (0 = very flat, 3 = mountainous)
 
	N: amount of water (0 = very low, 3 = high)
 
	O: economy (0 = steady, 1 = fluctuating)
 
	P: Train reversing (0 = end of line + stations, 1 = end of line)
 
	Q: disasters
 
	R: area restructuring (0 = permissive, 2 = hostile)
 
*/
 
static const int16 _default_game_diff[3][GAME_DIFFICULTY_NUM] = { /*
 
	 A, B, C, D,   E, F, G, H, I, J, K, L, M, N, O, P, Q, R*/
 
	{2, 2, 1, 3, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0},	//easy
 
	{4, 1, 1, 2, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1},	//medium
 
	{7, 0, 2, 2, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2},	//hard
 
};
 

	
 
void SetDifficultyLevel(int mode, GameOptions *gm_opt)
ttd.c
Show inline comments
 
@@ -890,7 +890,6 @@ normal_load:
 
			LoadIntroGame();
 
			ShowErrorMessage(_error_message, STR_4009_GAME_LOAD_FAILED, 0, 0);
 
		} else {
 
			_opt_mod_ptr = &_opt;
 
			_local_player = 0;
 
			DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog)
 
#ifdef ENABLE_NETWORK
 
@@ -908,6 +907,7 @@ normal_load:
 

	
 
		if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR)) {
 
			_opt_mod_ptr = &_opt;
 
			_opt_mod_temp = _opt;
 

	
 
			_local_player = OWNER_NONE;
 
			_generating_world = true;
0 comments (0 inline, 0 general)