Changeset - r4665:e4b54323d415
[Not reviewed]
master
0 1 0
bjarni - 18 years ago 2006-09-28 18:13:31
bjarni@openttd.org
(svn r6559) -Codechange: [vehicle list windows] moved creation and drawing code into two new functions to make it easier to see what goes on where
1 file changed with 189 insertions and 172 deletions:
vehicle_gui.c
189
172
0 comments (0 inline, 0 general)
vehicle_gui.c
Show inline comments
 
@@ -1200,12 +1200,195 @@ void ChangeVehicleViewWindow(const Vehic
 
	}
 
}
 

	
 
/*
 
 * Start of functions regarding vehicle list windows
 
 */
 

	
 
enum {
 
	PLY_WND_PRC__OFFSET_TOP_WIDGET = 26,
 
	PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26,
 
	PLY_WND_PRC__SIZE_OF_ROW_BIG   = 36,
 
};
 

	
 
static void CreateVehicleListWindow(Window *w)
 
{
 
	vehiclelist_d *vl = &WP(w, vehiclelist_d);
 
	uint16 window_type = w->window_number & VLW_MASK;
 
	vl->vehicle_type = GB(w->window_number, 11, 5);
 
	w->caption_color = GB(w->window_number, 0, 8); // PlayerID
 

	
 
	/* Set up the window widgets */
 
	switch (window_type) {
 
		case VLW_SHARED_ORDERS:
 
			w->widget[1].data  = STR_VEH_WITH_SHARED_ORDERS_LIST;
 
			break;
 
		case VLW_STANDARD: /* Company Name - standard widget setup */
 
			break;
 
		case VLW_STATION_LIST: /* Station Name */
 
			switch (vl->vehicle_type) {
 
				case VEH_Train:    w->widget[1].data = STR_SCHEDULED_TRAINS; break;
 
				case VEH_Road:     w->widget[1].data = STR_SCHEDULED_ROAD_VEHICLES; break;
 
				case VEH_Ship:     w->widget[1].data = STR_SCHEDULED_SHIPS; break;
 
				case VEH_Aircraft: w->widget[1].data = STR_SCHEDULED_AIRCRAFT; break;
 
				default: NOT_REACHED(); break;
 
			}
 
			break;
 
		default: NOT_REACHED(); break;
 
	}
 

	
 
	switch (vl->vehicle_type) {
 
		case VEH_Train:
 
			w->hscroll.cap = 10 * 29;
 
			w->resize.step_width = 1;
 
			/* Fallthrough */
 
		case VEH_Road:
 
			w->vscroll.cap = 7;
 
			w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL;
 
			w->resize.height = 220 - (PLY_WND_PRC__SIZE_OF_ROW_SMALL * 3); // Minimum of 4 vehicles
 
			break;
 
		case VEH_Ship:
 
		case VEH_Aircraft:
 
			w->vscroll.cap = 4;
 
			w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG;
 
			break;
 
		default: NOT_REACHED();
 
	}
 

	
 
	w->widget[7].data = (w->vscroll.cap << 8) + 1;
 

	
 
	/* Set up sorting. Make the window-specific _sorting variable
 
		* point to the correct global _sorting struct so we are freed
 
		* from having conditionals during window operation */
 
	switch (vl->vehicle_type) {
 
		case VEH_Train:    vl->_sorting = &_sorting.train; break;
 
		case VEH_Road:     vl->_sorting = &_sorting.roadveh; break;
 
		case VEH_Ship:     vl->_sorting = &_sorting.ship; break;
 
		case VEH_Aircraft: vl->_sorting = &_sorting.aircraft; break;
 
		default: NOT_REACHED(); break;
 
	}
 

	
 
	vl->l.flags = VL_REBUILD | (vl->_sorting->order << (VL_DESC - 1));
 
	vl->l.sort_type = vl->_sorting->criteria;
 
	vl->sort_list = NULL;
 
	vl->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;	// Set up resort timer
 

	
 
}
 

	
 
static void DrawVehicleListWindow(Window *w)
 
{
 
	vehiclelist_d *vl = &WP(w, vehiclelist_d);
 
	int x = 2;
 
	int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
 
	int max;
 
	int i;
 
	const PlayerID owner = (PlayerID)w->caption_color;
 
	const Player *p = GetPlayer(owner);
 
	const uint16 window_type = w->window_number & VLW_MASK;
 
	const StationID station = (window_type == VLW_STATION_LIST)  ? GB(w->window_number, 16, 16) : INVALID_STATION;
 
	const OrderID order     = (window_type == VLW_SHARED_ORDERS) ? GB(w->window_number, 16, 16) : INVALID_ORDER;
 

	
 
	BuildVehicleList(vl, owner, station, order, window_type);
 
	SortVehicleList(vl);
 
	SetVScrollCount(w, vl->l.list_length);
 

	
 
	/* draw the widgets */
 
	switch (window_type) {
 
		case VLW_SHARED_ORDERS: /* Shared Orders */
 
			if (vl->l.list_length == 0) {
 
				/* The list is empty, so the last vehicle is sold or crashed */
 
				/* Delete the window because the order is now not in use anymore */
 
				DeleteWindow(w);
 
				return;
 
			}
 
			SetDParam(0, w->vscroll.count);
 
			break;
 

	
 
		case VLW_STANDARD: /* Company Name */
 
			SetDParam(0, p->name_1);
 
				SetDParam(1, p->name_2);
 
				SetDParam(2, w->vscroll.count);
 
				break;
 

	
 
			case VLW_STATION_LIST: /* Station Name */
 
				SetDParam(0, station);
 
					SetDParam(1, w->vscroll.count);
 
					break;
 
				default: NOT_REACHED(); break;
 
	}
 

	
 
	DrawWindowWidgets(w);
 

	
 
	if (owner == _local_player && vl->l.list_length == 0) SETBIT(w->disabled_state, 9);
 

	
 
	/* draw sorting criteria string */
 
	DrawString(85, 15, _vehicle_sort_listing[vl->l.sort_type], 0x10);
 
	/* draw arrow pointing up/down for ascending/descending sorting */
 
	DoDrawString(vl->l.flags & VL_DESC ? DOWNARROW : UPARROW, 69, 15, 0x10);
 

	
 
	max = min(w->vscroll.pos + w->vscroll.cap, vl->l.list_length);
 
	for (i = w->vscroll.pos; i < max; ++i) {
 
		const Vehicle *v = vl->sort_list[i];
 
		StringID str = (v->age > v->max_age - 366) ? STR_00E3 : STR_00E2;
 

	
 
		SetDParam(0, v->profit_this_year);
 
		SetDParam(1, v->profit_last_year);
 

	
 
		switch (vl->vehicle_type) {
 
			case VEH_Train:
 
				DrawTrainImage(v, x + 21, y + 6, w->hscroll.cap, 0, INVALID_VEHICLE);
 
				DrawString(x + 21, y + 18, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
 
				if (IsTileDepotType(v->tile, TRANSPORT_RAIL) && (v->vehstatus & VS_HIDDEN)) str = STR_021F;
 

	
 
					if (v->string_id != STR_SV_TRAIN_NAME) {
 
						SetDParam(0, v->string_id);
 
						DrawString(x + 21, y, STR_01AB, 0);
 
					}
 
						break;
 
			case VEH_Road:
 
				DrawRoadVehImage(v, x + 22, y + 6, INVALID_VEHICLE);
 
				DrawString(x + 24, y + 18, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
 
				if (IsRoadVehInDepot(v)) str = STR_021F;
 

	
 
					if (v->string_id != STR_SV_ROADVEH_NAME) {
 
						SetDParam(0, v->string_id);
 
						DrawString(x + 24, y, STR_01AB, 0);
 
					}
 
						break;
 
			case VEH_Ship:
 
				DrawShipImage(v, x + 19, y + 6, INVALID_VEHICLE);
 
				DrawString(x + 12, y + 28, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
 
				if (IsShipInDepot(v)) str = STR_021F;
 

	
 
					if (v->string_id != STR_SV_SHIP_NAME) {
 
						SetDParam(0, v->string_id);
 
						DrawString(x + 12, y, STR_01AB, 0);
 
					}
 
						DrawSmallOrderListShip(v, x + 138, y);
 

	
 
				break;
 
			case VEH_Aircraft:
 
				DrawAircraftImage(v, x + 19, y + 6, INVALID_VEHICLE);
 
				DrawString(x + 19, y + 28, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
 
				if (IsAircraftInHangar(v)) str = STR_021F;
 

	
 
					if (v->string_id != STR_SV_AIRCRAFT_NAME) {
 
						SetDParam(0, v->string_id);
 
						DrawString(x + 19, y, STR_01AB, 0);
 
					}
 
						DrawSmallOrderListAircraft(v, x + 136, y);
 

	
 
				break;
 
			default: NOT_REACHED(); break;
 
		}
 
		SetDParam(0, v->unitnumber);
 
		DrawString(x, y + 2, str, 0);
 

	
 
		DrawVehicleProfitButton(v, x, y + 13);
 

	
 
		y += w->resize.step_height;
 
	}
 
}
 

	
 
/*
 
 * bitmask for w->window_number
 
 * 0-7 PlayerID (owner)
 
@@ -1218,179 +1401,13 @@ void PlayerVehWndProc(Window *w, WindowE
 
	vehiclelist_d *vl = &WP(w, vehiclelist_d);
 

	
 
	switch (e->event) {
 
		case WE_CREATE: {
 
			uint16 window_type = w->window_number & VLW_MASK;
 
			vl->vehicle_type = GB(w->window_number, 11, 5);
 
			w->caption_color = GB(w->window_number, 0, 8); // PlayerID
 

	
 
			/* Set up the window widgets */
 
			switch (window_type) {
 
				case VLW_SHARED_ORDERS:
 
					w->widget[1].data  = STR_VEH_WITH_SHARED_ORDERS_LIST;
 
					break;
 
				case VLW_STANDARD: /* Company Name - standard widget setup */
 
					break;
 
				case VLW_STATION_LIST: /* Station Name */
 
					switch (vl->vehicle_type) {
 
						case VEH_Train:    w->widget[1].data = STR_SCHEDULED_TRAINS; break;
 
						case VEH_Road:     w->widget[1].data = STR_SCHEDULED_ROAD_VEHICLES; break;
 
						case VEH_Ship:     w->widget[1].data = STR_SCHEDULED_SHIPS; break;
 
						case VEH_Aircraft: w->widget[1].data = STR_SCHEDULED_AIRCRAFT; break;
 
						default: NOT_REACHED(); break;
 
					}
 
					break;
 
				default: NOT_REACHED(); break;
 
			}
 

	
 
			switch (vl->vehicle_type) {
 
				case VEH_Train:
 
					w->hscroll.cap = 10 * 29;
 
					w->resize.step_width = 1;
 
					/* Fallthrough */
 
				case VEH_Road:
 
					w->vscroll.cap = 7;
 
					w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL;
 
					w->resize.height = 220 - (PLY_WND_PRC__SIZE_OF_ROW_SMALL * 3); // Minimum of 4 vehicles
 
					break;
 
				case VEH_Ship:
 
				case VEH_Aircraft:
 
					w->vscroll.cap = 4;
 
					w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG;
 
					break;
 
				default: NOT_REACHED();
 
			}
 

	
 
			w->widget[7].data = (w->vscroll.cap << 8) + 1;
 

	
 
			/* Set up sorting. Make the window-specific _sorting variable
 
			 * point to the correct global _sorting struct so we are freed
 
			 * from having conditionals during window operation */
 
			switch (vl->vehicle_type) {
 
				case VEH_Train:    vl->_sorting = &_sorting.train; break;
 
				case VEH_Road:     vl->_sorting = &_sorting.roadveh; break;
 
				case VEH_Ship:     vl->_sorting = &_sorting.ship; break;
 
				case VEH_Aircraft: vl->_sorting = &_sorting.aircraft; break;
 
				default: NOT_REACHED(); break;
 
			}
 

	
 
			vl->l.flags = VL_REBUILD | (vl->_sorting->order << (VL_DESC - 1));
 
			vl->l.sort_type = vl->_sorting->criteria;
 
			vl->sort_list = NULL;
 
			vl->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;	// Set up resort timer
 
		} break;
 

	
 
		case WE_PAINT: {
 
			int x = 2;
 
			int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
 
			int max;
 
			int i;
 
			const PlayerID owner = (PlayerID)w->caption_color;
 
			const Player *p = GetPlayer(owner);
 
			const uint16 window_type = w->window_number & VLW_MASK;
 
			const StationID station = (window_type == VLW_STATION_LIST)  ? GB(w->window_number, 16, 16) : INVALID_STATION;
 
			const OrderID order     = (window_type == VLW_SHARED_ORDERS) ? GB(w->window_number, 16, 16) : INVALID_ORDER;
 

	
 
			BuildVehicleList(vl, owner, station, order, window_type);
 
			SortVehicleList(vl);
 
			SetVScrollCount(w, vl->l.list_length);
 
		case WE_CREATE:
 
			CreateVehicleListWindow(w);
 
			break;
 

	
 
			/* draw the widgets */
 
			switch (window_type) {
 
				case VLW_SHARED_ORDERS: /* Shared Orders */
 
					if (vl->l.list_length == 0) {
 
						/* The list is empty, so the last vehicle is sold or crashed */
 
						/* Delete the window because the order is now not in use anymore */
 
						DeleteWindow(w);
 
						return;
 
					}
 
					SetDParam(0, w->vscroll.count);
 
					break;
 

	
 
				case VLW_STANDARD: /* Company Name */
 
					SetDParam(0, p->name_1);
 
					SetDParam(1, p->name_2);
 
					SetDParam(2, w->vscroll.count);
 
					break;
 

	
 
				case VLW_STATION_LIST: /* Station Name */
 
					SetDParam(0, station);
 
					SetDParam(1, w->vscroll.count);
 
					break;
 
				default: NOT_REACHED(); break;
 
			}
 

	
 
			DrawWindowWidgets(w);
 

	
 
			if (owner == _local_player && vl->l.list_length == 0) SETBIT(w->disabled_state, 9);
 

	
 
			/* draw sorting criteria string */
 
			DrawString(85, 15, _vehicle_sort_listing[vl->l.sort_type], 0x10);
 
			/* draw arrow pointing up/down for ascending/descending sorting */
 
			DoDrawString(vl->l.flags & VL_DESC ? DOWNARROW : UPARROW, 69, 15, 0x10);
 

	
 
			max = min(w->vscroll.pos + w->vscroll.cap, vl->l.list_length);
 
			for (i = w->vscroll.pos; i < max; ++i) {
 
				const Vehicle *v = vl->sort_list[i];
 
				StringID str = (v->age > v->max_age - 366) ? STR_00E3 : STR_00E2;
 

	
 
				SetDParam(0, v->profit_this_year);
 
				SetDParam(1, v->profit_last_year);
 

	
 
				switch (vl->vehicle_type) {
 
					case VEH_Train:
 
						DrawTrainImage(v, x + 21, y + 6, w->hscroll.cap, 0, INVALID_VEHICLE);
 
						DrawString(x + 21, y + 18, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
 
						if (IsTileDepotType(v->tile, TRANSPORT_RAIL) && (v->vehstatus & VS_HIDDEN)) str = STR_021F;
 

	
 
						if (v->string_id != STR_SV_TRAIN_NAME) {
 
							SetDParam(0, v->string_id);
 
							DrawString(x + 21, y, STR_01AB, 0);
 
						}
 
						break;
 
					case VEH_Road:
 
						DrawRoadVehImage(v, x + 22, y + 6, INVALID_VEHICLE);
 
						DrawString(x + 24, y + 18, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
 
						if (IsRoadVehInDepot(v)) str = STR_021F;
 

	
 
						if (v->string_id != STR_SV_ROADVEH_NAME) {
 
							SetDParam(0, v->string_id);
 
							DrawString(x + 24, y, STR_01AB, 0);
 
						}
 
						break;
 
					case VEH_Ship:
 
						DrawShipImage(v, x + 19, y + 6, INVALID_VEHICLE);
 
						DrawString(x + 12, y + 28, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
 
						if (IsShipInDepot(v)) str = STR_021F;
 

	
 
						if (v->string_id != STR_SV_SHIP_NAME) {
 
							SetDParam(0, v->string_id);
 
							DrawString(x + 12, y, STR_01AB, 0);
 
						}
 
						DrawSmallOrderListShip(v, x + 138, y);
 

	
 
						break;
 
					case VEH_Aircraft:
 
						DrawAircraftImage(v, x + 19, y + 6, INVALID_VEHICLE);
 
						DrawString(x + 19, y + 28, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
 
						if (IsAircraftInHangar(v)) str = STR_021F;
 

	
 
						if (v->string_id != STR_SV_AIRCRAFT_NAME) {
 
							SetDParam(0, v->string_id);
 
							DrawString(x + 19, y, STR_01AB, 0);
 
						}
 
						DrawSmallOrderListAircraft(v, x + 136, y);
 

	
 
						break;
 
					default: NOT_REACHED(); break;
 
				}
 
				SetDParam(0, v->unitnumber);
 
				DrawString(x, y + 2, str, 0);
 

	
 
				DrawVehicleProfitButton(v, x, y + 13);
 

	
 
				y += w->resize.step_height;
 
			}
 
		}	break;
 
		case WE_PAINT:
 
			DrawVehicleListWindow(w);
 
			break;
 

	
 
		case WE_CLICK: {
 
			switch (e->we.click.widget) {
0 comments (0 inline, 0 general)