Changeset - r13060:e57594b0ca84
[Not reviewed]
master
0 59 0
rubidium - 15 years ago 2009-09-19 09:51:14
rubidium@openttd.org
(svn r17570) -Fix: a number of Doxygen warnings about missing parameters, which were sometimes missing and sometimes just typos
59 files changed with 120 insertions and 66 deletions:
0 comments (0 inline, 0 general)
src/ai/ai_instance.hpp
Show inline comments
 
@@ -164,6 +164,7 @@ private:
 

	
 
	/**
 
	 * Save one object (int / string / arrray / table) to the savegame.
 
	 * @param vm The virtual machine to get all the data from.
 
	 * @param index The index on the squirrel stack of the element to save.
 
	 * @param max_depth The maximum depth recursive arrays / tables will be stored
 
	 *   with before an error is returned.
src/ai/api/ai_road.cpp
Show inline comments
 
@@ -402,6 +402,7 @@ static bool NormaliseTileOffset(int32 *t
 
/**
 
 * Check whether one can reach (possibly by building) a road piece the center
 
 * of the neighbouring tile. This includes roads and (drive through) stations.
 
 * @param rts The road type we want to know reachability for
 
 * @param start_tile The tile to "enter" the neighbouring tile.
 
 * @param neighbour The direction to the neighbouring tile to "enter".
 
 * @return true if and only if the tile is reachable.
src/autoreplace_cmd.cpp
Show inline comments
 
@@ -299,6 +299,7 @@ static inline CommandCost StartStopVehic
 
/** Issue a train vehicle move command
 
 * @param v The vehicle to move
 
 * @param after The vehicle to insert 'v' after, or NULL to start new chain
 
 * @param flags the command flags to use
 
 * @param whole_chain move all vehicles following 'v' (true), or only 'v' (false)
 
 * @return success or error
 
 */
src/autoreplace_func.h
Show inline comments
 
@@ -24,8 +24,9 @@ void RemoveAllEngineReplacement(EngineRe
 

	
 
/**
 
 * Retrieve the engine replacement in a given renewlist for an original engine type.
 
 * @param  erl The renewlist to search in.
 
 * @param  engine Engine type to be replaced.
 
 * @param erl The renewlist to search in.
 
 * @param engine Engine type to be replaced.
 
 * @param group The group related to this replacement.
 
 * @return The engine type to replace with, or INVALID_ENGINE if no
 
 * replacement is in the list.
 
 */
 
@@ -36,6 +37,7 @@ EngineID EngineReplacement(EngineRenewLi
 
 * @param erl The renewlist to add to.
 
 * @param old_engine The original engine type.
 
 * @param new_engine The replacement engine type.
 
 * @param group The group related to this replacement.
 
 * @param flags The calling command flags.
 
 * @return 0 on success, CMD_ERROR on failure.
 
 */
 
@@ -45,6 +47,7 @@ CommandCost AddEngineReplacement(EngineR
 
 * Remove an engine replacement from a given renewlist.
 
 * @param erl The renewlist from which to remove the replacement
 
 * @param engine The original engine type.
 
 * @param group The group related to this replacement.
 
 * @param flags The calling command flags.
 
 * @return 0 on success, CMD_ERROR on failure.
 
 */
 
@@ -63,6 +66,7 @@ static inline void RemoveAllEngineReplac
 
 * Retrieve the engine replacement for the given company and original engine type.
 
 * @param c company.
 
 * @param engine Engine type.
 
 * @param group The group related to this replacement.
 
 * @return The engine type to replace with, or INVALID_ENGINE if no
 
 * replacement is in the list.
 
 */
 
@@ -74,7 +78,8 @@ static inline EngineID EngineReplacement
 
/**
 
 * Check if a company has a replacement set up for the given engine.
 
 * @param c Company.
 
 * @param  engine Engine type to be replaced.
 
 * @param engine Engine type to be replaced.
 
 * @param group The group related to this replacement.
 
 * @return true if a replacement was set up, false otherwise.
 
 */
 
static inline bool EngineHasReplacementForCompany(const Company *c, EngineID engine, GroupID group)
 
@@ -87,6 +92,7 @@ static inline bool EngineHasReplacementF
 
 * @param c Company.
 
 * @param old_engine The original engine type.
 
 * @param new_engine The replacement engine type.
 
 * @param group The group related to this replacement.
 
 * @param flags The calling command flags.
 
 * @return 0 on success, CMD_ERROR on failure.
 
 */
 
@@ -99,6 +105,7 @@ static inline CommandCost AddEngineRepla
 
 * Remove an engine replacement for the company.
 
 * @param c Company.
 
 * @param engine The original engine type.
 
 * @param group The group related to this replacement.
 
 * @param flags The calling command flags.
 
 * @return 0 on success, CMD_ERROR on failure.
 
 */
src/blitter/base.hpp
Show inline comments
 
@@ -107,7 +107,8 @@ public:
 
	/**
 
	 * Make a single horizontal line in a single colour on the video-buffer.
 
	 * @param video The destination pointer (video-buffer).
 
	 * @param width The lenght of the line.
 
	 * @param width The length of the line.
 
	 * @param height The height of the line.
 
	 * @param colour A 8bpp mapping colour.
 
	 */
 
	virtual void DrawRect(void *video, int width, int height, uint8 colour) = 0;
src/bridge_gui.cpp
Show inline comments
 
@@ -45,7 +45,7 @@ typedef GUIList<BuildBridgeData> GUIBrid
 
/**
 
 * Callback executed after a build Bridge CMD has been called
 
 *
 
 * @param scucess True if the build succeded
 
 * @param success True if the build succeded
 
 * @param tile The tile where the command has been executed
 
 * @param p1 not used
 
 * @param p2 not used
 
@@ -351,7 +351,7 @@ static const WindowDesc _build_bridge_de
 
 *  If we can't build a bridge under the given conditions
 
 *  show an error message.
 
 *
 
 * @parma start The start tile of the bridge
 
 * @param start The start tile of the bridge
 
 * @param end The end tile of the bridge
 
 * @param transport_type The transport type
 
 * @param road_rail_type The road/rail type
src/build_vehicle_gui.cpp
Show inline comments
 
@@ -701,12 +701,15 @@ int DrawVehiclePurchaseInfo(int left, in
 

	
 
/** Engine drawing loop
 
 * @param type Type of vehicle (VEH_*)
 
 * @param x,y Where should the list start
 
 * @param x The left most location of the list
 
 * @param r The right most location of the list
 
 * @param y The top most location of teh list
 
 * @param eng_list What engines to draw
 
 * @param min where to start in the list
 
 * @param max where in the list to end
 
 * @param selected_id what engine to highlight as selected, if any
 
 * @param count_location Offset to print the engine count (used by autoreplace). 0 means it's off
 
 * @param selected_group the group to list the engines of
 
 */
 
void DrawEngineList(VehicleType type, int x, int r, int y, const GUIEngineList *eng_list, uint16 min, uint16 max, EngineID selected_id, int count_location, GroupID selected_group)
 
{
src/cargopacket.h
Show inline comments
 
@@ -45,6 +45,8 @@ struct CargoPacket : CargoPacketPool::Po
 
	 * Creates a new cargo packet
 
	 * @param source the source of the packet
 
	 * @param count  the number of cargo entities to put in this packet
 
	 * @param source_type the 'type' of source the packet comes from (for subsidies)
 
	 * @param source_id the actual source of the packet (for subsidies)
 
	 * @pre count != 0 || source == INVALID_STATION
 
	 */
 
	CargoPacket(StationID source = INVALID_STATION, uint16 count = 0, SourceType source_type = ST_INDUSTRY, SourceID source_id = INVALID_SOURCE);
src/company_gui.cpp
Show inline comments
 
@@ -1481,6 +1481,7 @@ static const NWidgetPart _nested_company
 
/**
 
 * Draws text "Vehicles:" and number of all vehicle types, or "(none)"
 
 * @param company ID of company to print statistics of
 
 * @param right the right most location to draw to
 
 */
 
static void DrawCompanyVehiclesAmount(CompanyID company, int right)
 
{
src/console_gui.cpp
Show inline comments
 
@@ -465,7 +465,7 @@ static void IConsoleHistoryNavigate(int 
 
 * are also logged. All lines to print are added to a temporary buffer which can be
 
 * used as a history to print them onscreen
 
 * @param colour_code the colour of the command. Red in case of errors, etc.
 
 * @param string the message entered or output on the console (notice, error, etc.)
 
 * @param str the message entered or output on the console (notice, error, etc.)
 
 */
 
void IConsoleGUIPrint(ConsoleColour colour_code, char *str)
 
{
src/core/math_func.hpp
Show inline comments
 
@@ -245,7 +245,7 @@ static FORCEINLINE bool IsInsideBS(const
 
 *
 
 * Returns true if a value is in the interval of [min, max).
 
 *
 
 * @param a The value to check
 
 * @param x The value to check
 
 * @param min The minimum of the interval
 
 * @param max The maximum of the interval
 
 * @see IsInsideBS()
src/crashlog.h
Show inline comments
 
@@ -44,7 +44,7 @@ protected:
 
	 * Writes actually encountered error to the buffer.
 
	 * @param buffer  The begin where to write at.
 
	 * @param last    The last position in the buffer to write to.
 
	 * @param messege Message passed to use for possible errors. Can be NULL.
 
	 * @param message Message passed to use for possible errors. Can be NULL.
 
	 * @return the position of the \c '\0' character after the buffer.
 
	 */
 
	virtual char *LogError(char *buffer, const char *last, const char *message) const = 0;
src/driver.cpp
Show inline comments
 
@@ -61,6 +61,7 @@ int GetDriverParamInt(const char * const
 
/**
 
 * Find the requested driver and return its class.
 
 * @param name the driver to select.
 
 * @param type the type of driver to select
 
 * @post Sets the driver so GetCurrentDriver() returns it too.
 
 */
 
Driver *DriverFactoryBase::SelectDriver(const char *name, Driver::Type type)
 
@@ -144,6 +145,8 @@ Driver *DriverFactoryBase::SelectDriver(
 
/**
 
 * Register a driver internally, based on its name.
 
 * @param name the name of the driver.
 
 * @param type the type of driver to register
 
 * @param priority the priority; how badly do we want this as default?
 
 * @note an assert() will be trigger if 2 driver with the same name try to register.
 
 */
 
void DriverFactoryBase::RegisterDriver(const char *name, Driver::Type type, int priority)
src/economy.cpp
Show inline comments
 
@@ -855,7 +855,8 @@ static SmallIndustryList _cargo_delivery
 
 * All cargo is delivered to the nearest (Manhattan) industry to the station sign, which is inside the acceptance rectangle and actually accepts the cargo.
 
 * @param st The station that accepted the cargo
 
 * @param cargo_type Type of cargo delivered
 
 * @param nun_pieces Amount of cargo delivered
 
 * @param num_pieces Amount of cargo delivered
 
 * @param source The source of the cargo
 
 * @return actually accepted pieces of cargo
 
 */
 
static uint DeliverGoodsToIndustry(const Station *st, CargoID cargo_type, uint num_pieces, IndustryID source)
 
@@ -903,6 +904,7 @@ static uint DeliverGoodsToIndustry(const
 
/**
 
 * Delivers goods to industries/towns and calculates the payment
 
 * @param num_pieces amount of cargo delivered
 
 * @param cargo_type the type of cargo that is delivered
 
 * @param dest Station the cargo has been unloaded
 
 * @param source_tile The origin of the cargo for distance calculation
 
 * @param days_in_transit Travel time
src/engine_gui.cpp
Show inline comments
 
@@ -237,7 +237,7 @@ StringID GetEngineInfoString(EngineID en
 
 * @param x      Horizontal position to use for drawing the engine.
 
 * @param y      Vertical position to use for drawing the engine.
 
 * @param engine Engine to draw.
 
 * @para, pal    Palette to use for drawing.
 
 * @param pal    Palette to use for drawing.
 
 */
 
void DrawVehicleEngine(int x, int y, EngineID engine, SpriteID pal)
 
{
src/fileio.cpp
Show inline comments
 
@@ -1028,9 +1028,11 @@ void *ReadFileToMem(const char *filename
 
/**
 
 * Scan a single directory (and recursively it's children) and add
 
 * any graphics sets that are found.
 
 * @param fs              the file scanner to add the files to
 
 * @param extension       the extension of files to search for.
 
 * @param path            full path we're currently at
 
 * @param basepath_length from where in the path are we 'based' on the search path
 
 * @param recursive       whether to recursively search the sub directories
 
 */
 
static uint ScanPath(FileScanner *fs, const char *extension, const char *path, size_t basepath_length, bool recursive)
 
{
 
@@ -1078,6 +1080,7 @@ static uint ScanPath(FileScanner *fs, co
 

	
 
/**
 
 * Scan the given tar and add graphics sets when it finds one.
 
 * @param fs        the file scanner to scan for
 
 * @param extension the extension of files to search for.
 
 * @param tar       the tar to search in.
 
 */
 
@@ -1104,6 +1107,7 @@ static uint ScanTar(FileScanner *fs, con
 
 * @param extension the extension of files to search for.
 
 * @param sd        the sub directory to search in.
 
 * @param tars      whether to search in the tars too.
 
 * @param recursive whether to search recursively
 
 * @return the number of found files, i.e. the number of times that
 
 *         AddFile returned true.
 
 */
 
@@ -1132,6 +1136,7 @@ uint FileScanner::Scan(const char *exten
 
 * Scan for files with the given extention in the given search path.
 
 * @param extension the extension of files to search for.
 
 * @param directory the sub directory to search in.
 
 * @param recursive whether to search recursively
 
 * @return the number of found files, i.e. the number of times that
 
 *         AddFile returned true.
 
 */
src/gamelog.cpp
Show inline comments
 
@@ -107,6 +107,7 @@ static void AddDebugText(char *buf, cons
 

	
 

	
 
/** Prints GRF filename if found
 
 * @param buf The location in the _dbgofs buffer to draw
 
 * @param grfid GRF which filename to print
 
 */
 
static void PrintGrfFilename(char *buf, uint grfid)
 
@@ -119,6 +120,7 @@ static void PrintGrfFilename(char *buf, 
 
}
 

	
 
/** Prints GRF ID, checksum and filename if found
 
 * @param buf The location in the _dbgofs buffer to draw
 
 * @param grfid GRF ID
 
 * @param md5sum array of md5sum to print
 
 */
 
@@ -150,7 +152,10 @@ static const char *la_text[] = {
 
assert_compile(lengthof(la_text) == GLAT_END);
 

	
 

	
 
/** Prints active gamelog */
 
/**
 
 * Prints active gamelog
 
 * @param proc the procedure to draw with
 
 */
 
void GamelogPrint(GamelogPrintProc *proc)
 
{
 
	char buf[GAMELOG_BUF_LEN];
 
@@ -359,7 +364,6 @@ bool GamelogTestEmergency()
 
}
 

	
 
/** Logs a change in game revision
 
 * @param revision new revision string
 
 */
 
void GamelogRevision()
 
{
 
@@ -481,7 +485,8 @@ static void GamelogGRFBug(uint32 grfid, 
 
 * Ensures this is logged only once for each GRF and engine type
 
 * This check takes some time, but it is called pretty seldom, so it
 
 * doesn't matter that much (ideally it shouldn't be called at all).
 
 * @param engine engine to log
 
 * @param grfid the broken NewGRF
 
 * @param internal_id the internal ID of whatever's broken in the NewGRF
 
 * @return true iff a unique record was done
 
 */
 
bool GamelogGRFBugReverse(uint32 grfid, uint16 internal_id)
src/genworld.cpp
Show inline comments
 
@@ -262,6 +262,7 @@ void HandleGeneratingWorldAbortion()
 
 * @param mode The mode of world generation (see GenerateWorldModes).
 
 * @param size_x The X-size of the map.
 
 * @param size_y The Y-size of the map.
 
 * @param reset_settings Whether to reset the game configuration (used for restart)
 
 */
 
void GenerateWorld(GenerateWorldMode mode, uint size_x, uint size_y, bool reset_settings)
 
{
src/gfx.cpp
Show inline comments
 
@@ -435,6 +435,7 @@ static int GetStringWidth(const UChar *s
 
 *               case a right-to-left language is chosen this is inverted so it
 
 *               will be drawn in the right direction.
 
 * @param underline Whether to underline what has been drawn or not.
 
 * @param truncate  Whether to truncate the string or not.
 
 *
 
 * @return In case of left or center alignment the right most pixel we have drawn to.
 
 *         In case of right alignment the left most pixel we have drawn to.
src/group.h
Show inline comments
 
@@ -70,6 +70,7 @@ static inline uint GetGroupArraySize()
 
/**
 
 * Get the number of engines with EngineID id_e in the group with GroupID
 
 * id_g
 
 * @param company The company the group belongs to
 
 * @param id_g The GroupID of the group used
 
 * @param id_e The EngineID of the engine to count
 
 * @return The number of engines with EngineID id_e in the group
src/industry.h
Show inline comments
 
@@ -74,7 +74,7 @@ struct Industry : IndustryPool::PoolItem
 

	
 
	/**
 
	 * Get the industry of the given tile
 
	 * @param t the tile to get the industry from
 
	 * @param tile the tile to get the industry from
 
	 * @pre IsTileType(t, MP_INDUSTRY)
 
	 * @return the industry
 
	 */
src/industry_map.h
Show inline comments
 
@@ -304,6 +304,7 @@ static inline void SetIndustryTriggers(T
 
 * @param index  the industry this tile belongs to
 
 * @param gfx    the graphics to use for the tile
 
 * @param random the random value
 
 * @param wc     the water class for this industry; only useful when build on water
 
 */
 
static inline void MakeIndustry(TileIndex t, IndustryID index, IndustryGfx gfx, uint8 random, WaterClass wc)
 
{
src/map.cpp
Show inline comments
 
@@ -264,9 +264,11 @@ bool CircularTileSearch(TileIndex *tile,
 
 * Every tile will be tested by means of the callback function proc,
 
 * which will determine if yes or no the given tile meets criteria of search.
 
 * @param tile to start the search from. Upon completion, it will return the tile matching the search
 
 * @param radius: How many tiles to search outwards. Note: This is a radius and thus different
 
 * @param radius How many tiles to search outwards. Note: This is a radius and thus different
 
 *                from the size parameter of the other CircularTileSearch function, which is a diameter.
 
 * @param proc: callback testing function pointer.
 
 * @param w the width of the inner rectangle
 
 * @param h the height of the inner rectangle
 
 * @param proc callback testing function pointer.
 
 * @param user_data to be passed to the callback function. Depends on the implementation
 
 * @return result of the search
 
 * @pre proc != NULL
src/music/qtmidi.cpp
Show inline comments
 
@@ -50,7 +50,7 @@ enum {
 
 * Sets the @c OSType of a given file to @c 'Midi', but only if it's not
 
 * already set.
 
 *
 
 * @param *spec A @c FSSpec structure referencing a file.
 
 * @param *ref A @c FSSpec structure referencing a file.
 
 */
 
static void SetMIDITypeIfNeeded(const FSRef *ref)
 
{
src/newgrf_industries.cpp
Show inline comments
 
@@ -152,6 +152,7 @@ static uint32 GetCountAndDistanceOfClose
 
}
 

	
 
/** This function implements the industries variables that newGRF defines.
 
 * @param object the object that we want to query
 
 * @param variable that is queried
 
 * @param parameter unused
 
 * @param available will return false if ever the variable asked for does not exist
src/newgrf_spritegroup.h
Show inline comments
 
@@ -225,7 +225,7 @@ protected:
 
struct CallbackResultSpriteGroup : SpriteGroup {
 
	/**
 
	 * Creates a spritegroup representing a callback result
 
	 * @param result The value that was used to represent this callback result
 
	 * @param value The value that was used to represent this callback result
 
	 */
 
	CallbackResultSpriteGroup(uint16 value) :
 
		SpriteGroup(SGT_CALLBACK),
src/newgrf_text.cpp
Show inline comments
 
@@ -382,7 +382,7 @@ const char *GetGRFStringPtr(uint16 strin
 
 * of the current language set by the user.
 
 * This function is called after the user changed language,
 
 * from strings.cpp:ReadLanguagePack
 
 * @param langauge_id iso code of current selection
 
 * @param language_id iso code of current selection
 
 */
 
void SetCurrentGrfLangID(byte language_id)
 
{
 
@@ -529,7 +529,9 @@ void RewindTextRefStack()
 
/**
 
 * FormatString for NewGRF specific "magic" string control codes
 
 * @param scc   the string control code that has been read
 
 * @param stack the current "stack"
 
 * @param buff  the buffer we're writing to
 
 * @param str   the string that we need to write
 
 * @param argv  the OpenTTD stack of values
 
 * @return the string control code to "execute" now
 
 */
 
uint RemapNewGRFStringControlCode(uint scc, char **buff, const char **str, int64 *argv)
src/news_gui.cpp
Show inline comments
 
@@ -652,6 +652,7 @@ static void MoveToNextItem()
 
 * @param ref1     Reference 1 to some object: Used for a possible viewport, scrolling after clicking on the news, and for deleteing the news when the object is deleted.
 
 * @param reftype2 Type of ref2
 
 * @param ref2     Reference 2 to some object: Used for scrolling after clicking on the news, and for deleteing the news when the object is deleted.
 
 * @param free_data Pointer to data that must be freed once the news message is cleared
 
 *
 
 * @see NewsSubype
 
 */
src/order_base.h
Show inline comments
 
@@ -79,7 +79,7 @@ public:
 

	
 
	/**
 
	 * Makes this order a Go To Station order.
 
	 * @param destsination the station to go to.
 
	 * @param destination the station to go to.
 
	 */
 
	void MakeGoToStation(StationID destination);
 

	
src/order_cmd.cpp
Show inline comments
 
@@ -1662,6 +1662,7 @@ VehicleOrderID ProcessConditionalOrder(c
 
 * Update the vehicle's destination tile from an order.
 
 * @param order the order the vehicle currently has
 
 * @param v the vehicle to update
 
 * @param conditional_depth the depth (amount of steps) to go with conditional orders. This to prevent infinite loops.
 
 */
 
bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth)
 
{
src/osk_gui.cpp
Show inline comments
 
@@ -346,7 +346,7 @@ static const int INTER_KEY_SPACE = 2; //
 
 * Add a key widget to a row of the keyboard.
 
 * @param hor     Row container to add key widget to.
 
 * @param height  Height of the key (all keys in a row should have equal height).
 
 * @param numhalf Number of 1/2 key widths that this key has.
 
 * @param num_half Number of 1/2 key widths that this key has.
 
 * @param widtype Widget type of the key. Must be either \c NWID_SPACER for an invisible key, or a \c WWT_* widget.
 
 * @param widnum  Widget number of the key.
 
 * @param widdata Data value of the key widget.
src/pbs.cpp
Show inline comments
 
@@ -327,7 +327,7 @@ Train *GetTrainForReservation(TileIndex 
 
 * @param tile The tile
 
 * @param trackdir The trackdir to test
 
 * @param include_line_end Should end-of-line tiles be considered safe?
 
 * @param forbid_90def Don't allow trains to make 90 degree turns
 
 * @param forbid_90deg Don't allow trains to make 90 degree turns
 
 * @return True if it is a safe position
 
 */
 
bool IsSafeWaitingPosition(const Train *v, TileIndex tile, Trackdir trackdir, bool include_line_end, bool forbid_90deg)
 
@@ -367,7 +367,7 @@ bool IsSafeWaitingPosition(const Train *
 
 * @param v the vehicle to test for
 
 * @param tile The tile
 
 * @param trackdir The trackdir to test
 
 * @param forbid_90def Don't allow trains to make 90 degree turns
 
 * @param forbid_90deg Don't allow trains to make 90 degree turns
 
 * @return True if the position is free
 
 */
 
bool IsWaitingPositionFree(const Train *v, TileIndex tile, Trackdir trackdir, bool forbid_90deg)
src/rail.h
Show inline comments
 
@@ -261,7 +261,7 @@ RailType GetBestRailtype(const CompanyID
 

	
 
/**
 
 * Get the rail types the given company can build.
 
 * @param company the company to get the rail types for.
 
 * @param c the company to get the rail types for.
 
 * @return the rail types.
 
 */
 
RailTypes GetCompanyRailtypes(const CompanyID c);
src/rail_map.h
Show inline comments
 
@@ -132,7 +132,7 @@ static inline void SetRailType(TileIndex
 

	
 
/**
 
 * Gets the track bits of the given tile
 
 * @param t the tile to get the track bits from
 
 * @param tile the tile to get the track bits from
 
 * @return the track bits of the tile
 
 */
 
static inline TrackBits GetTrackBits(TileIndex tile)
src/road_cmd.cpp
Show inline comments
 
@@ -174,6 +174,7 @@ bool CheckAllowRemoveRoad(TileIndex tile
 
 * @param pieces roadbits to remove
 
 * @param rt roadtype to remove
 
 * @param crossing_check should we check if there is a tram track when we are removing road from crossing?
 
 * @param town_check should we check if the town allows removal?
 
 */
 
static CommandCost RemoveRoad(TileIndex tile, DoCommandFlag flags, RoadBits pieces, RoadType rt, bool crossing_check, bool town_check = true)
 
{
src/road_map.h
Show inline comments
 
@@ -364,7 +364,7 @@ static inline DiagDirection GetRoadDepot
 
 * on the orientation of the tunnel or bridge.
 
 * @param tile the tile to get the road bits for
 
 * @param rt   the road type to get the road bits form
 
 * @param stbe whether to return straight road bits for tunnels/bridges.
 
 * @param straight_tunnel_bridge_entrance whether to return straight road bits for tunnels/bridges.
 
 * @return the road bits of the given tile
 
 */
 
RoadBits GetAnyRoadBits(TileIndex tile, RoadType rt, bool straight_tunnel_bridge_entrance = false);
src/roadveh_gui.cpp
Show inline comments
 
@@ -124,9 +124,9 @@ void DrawRoadVehDetails(const Vehicle *v
 
/**
 
 * Draws an image of a road vehicle chain
 
 * @param v Front vehicle
 
 + @param x x Position to start at
 
 * @param x x Position to start at
 
 * @param y y Position to draw at
 
 * @param seletion Selected vehicle to draw a border around
 
 * @param selection Selected vehicle to draw a border around
 
 * @param max_width Number of pixels space for drawing
 
 */
 
void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection, int max_width)
src/saveload/oldloader.cpp
Show inline comments
 
@@ -209,6 +209,7 @@ static void InitLoading(LoadgameState *l
 
/**
 
 * Verifies the title has a valid checksum
 
 * @param title title and checksum
 
 * @param len   the length of the title to read/checksum
 
 * @return true iff the title is valid
 
 * @note the title (incl. checksum) has to be at least 41/49 (HEADER_SIZE) bytes long!
 
 */
src/saveload/saveload.cpp
Show inline comments
 
@@ -1780,6 +1780,7 @@ void WaitTillSaved()
 
 * handled. It opens the savegame, selects format and checks versions
 
 * @param filename The name of the savegame being created/loaded
 
 * @param mode Save or load. Load can also be a TTD(Patch) game. Use SL_LOAD, SL_OLD_LOAD or SL_SAVE
 
 * @param sb The sub directory to save the savegame in
 
 * @param threaded True when threaded saving is allowed
 
 * @return Return the results of the action. SL_OK, SL_ERROR or SL_REINIT ("unload" the game)
 
 */
src/script/script_scanner.hpp
Show inline comments
 
@@ -31,7 +31,7 @@ public:
 

	
 
	/**
 
	 * Rescan for scripts.
 
	 * @param info_flie_name The name of the 'info.nut' file.
 
	 * @param info_file_name The name of the 'info.nut' file.
 
	 * @param search_dir The subdirecotry to search for scripts.
 
	 */
 
	void ScanScriptDir(const char *info_file_name, Subdirectory search_dir);
src/script/squirrel.hpp
Show inline comments
 
@@ -144,6 +144,7 @@ public:
 

	
 
	/**
 
	 * Creates a class instance.
 
	 * @param vm The VM to create the class instance for
 
	 * @param class_name The name of the class of which we create an instance.
 
	 * @param real_instance The instance to the real class, if it represents a real class.
 
	 * @param instance Returning value with the pointer to the instance.
src/settings.cpp
Show inline comments
 
@@ -301,7 +301,7 @@ static void make_manyofmany(char *buf, c
 

	
 
/** Convert a string representation (external) of a setting to the internal rep.
 
 * @param desc SettingDesc struct that holds all information about the variable
 
 * @param str input string that will be parsed based on the type of desc
 
 * @param orig_str input string that will be parsed based on the type of desc
 
 * @return return the parsed value of the setting */
 
static const void *string_to_val(const SettingDescBase *desc, const char *orig_str)
 
{
 
@@ -605,9 +605,8 @@ static void ini_save_settings(IniFile *i
 
 * saved and a callback function should be defined that will take over the
 
 * list-handling and store the data itself somewhere.
 
 * @param ini IniFile handle to the ini file with the source data
 
 * @param grpname character string identifying the section-header of the ini
 
 * file that will be parsed
 
 * entries of the given section
 
 * @param grpname character string identifying the section-header of the ini file that will be parsed
 
 * @param list new list with entries of the given section
 
 */
 
static void ini_load_setting_list(IniFile *ini, const char *grpname, StringList *list)
 
{
src/spritecache.cpp
Show inline comments
 
@@ -494,6 +494,7 @@ void *AllocSprite(size_t mem_req)
 
 * @param sprite ID of loaded sprite
 
 * @param requested requested sprite type
 
 * @param available available sprite type
 
 * @param sc the currently known sprite cache for the requested sprite
 
 * @return fallback sprite
 
 * @note this function will do usererror() in the case the fallback sprite isn't available */
 
static void *HandleInvalidSpriteRequest(SpriteID sprite, SpriteType requested, SpriteCache *sc)
src/station_cmd.cpp
Show inline comments
 
@@ -114,10 +114,8 @@ typedef bool (*CMSAMatcher)(TileIndex ti
 
/**
 
 * Counts the numbers of tiles matching a specific type in the area around
 
 * @param tile the center tile of the 'count area'
 
 * @param type the type of tile searched for
 
 * @param industry when type == MP_INDUSTRY, the type of the industry,
 
 *                 in all other cases this parameter is ignored
 
 * @return the result the noumber of matching tiles around
 
 * @param cmp the comparator/matcher (@see CMSAMatcher)
 
 * @return the number of matching tiles around
 
 */
 
static int CountMapSquareAround(TileIndex tile, CMSAMatcher cmp)
 
{
 
@@ -660,6 +658,7 @@ CommandCost ClearTile_Station(TileIndex 
 
 * @param invalid_dirs prohibited directions (set of DiagDirections)
 
 * @param station StationID to be queried and returned if available
 
 * @param check_clear if clearing tile should be performed (in wich case, cost will be added)
 
 * @param rt The rail type to check for (overbuilding rail stations over rail)
 
 * @return the cost in case of success, or an error code if it failed.
 
 */
 
CommandCost CheckFlatLandBelow(TileIndex tile, uint w, uint h, DoCommandFlag flags, uint invalid_dirs, StationID *station, bool check_clear = true, RailType rt = INVALID_RAILTYPE)
 
@@ -928,7 +927,7 @@ CommandCost FindJoiningStation(StationID
 
 * @param waypoint_to_join the waypoint to join to
 
 * @param adjacent whether adjacent waypoints are allowed
 
 * @param ta the area of the newly build waypoint
 
 * @param st 'return' pointer for the found waypoint
 
 * @param wp 'return' pointer for the found waypoint
 
 * @return command cost with the error or 'okay'
 
 */
 
CommandCost FindJoiningWaypoint(StationID existing_waypoint, StationID waypoint_to_join, bool adjacent, TileArea ta, Waypoint **wp)
 
@@ -2971,8 +2970,7 @@ CommandCost CmdRenameStation(TileIndex t
 
 * @param tile North tile of producer
 
 * @param w_prod X extent of producer
 
 * @param h_prod Y extent of producer
 
 *
 
 * @return: Set of found stations
 
 * @param stations The list to store the stations in
 
 */
 
void FindStationsAroundTiles(TileIndex tile, int w_prod, int h_prod, StationList *stations)
 
{
src/station_gui.cpp
Show inline comments
 
@@ -750,6 +750,7 @@ SpriteID GetCargoSprite(CargoID i)
 
 * @param waiting number of waiting units
 
 * @param x x on-screen coordinate where to start with drawing icons
 
 * @param y y coordinate
 
 * @param width the width of the view
 
 */
 
static void DrawCargoIcons(CargoID i, uint waiting, int x, int y, uint width)
 
{
 
@@ -1128,9 +1129,7 @@ static bool AddNearbyStation(TileIndex t
 
 * Circulate around the to-be-built station to find stations we could join.
 
 * Make sure that only stations are returned where joining wouldn't exceed
 
 * station spread and are our own station.
 
 * @param tile Base tile of the to-be-built station
 
 * @param w Width of the to-be-built station
 
 * @param h Height of the to-be-built station
 
 * @param ta Base tile area of the to-be-built station
 
 * @param distant_join Search for adjacent stations (false) or stations fully
 
 *                     within station spread
 
 * @tparam T the type of station to look for
 
@@ -1308,8 +1307,7 @@ static const WindowDesc _select_station_
 
/**
 
 * Check whether we need to show the station selection window.
 
 * @param cmd Command to build the station.
 
 * @param w Width of the to-be-built station
 
 * @param h Height of the to-be-built station
 
 * @param ta Tile area of the to-be-built station
 
 * @tparam T the type of station
 
 * @return whether we need to show the station selection window.
 
 */
src/table/build_industry.h
Show inline comments
 
@@ -1575,7 +1575,7 @@ static const IndustrySpec _origin_indust
 
 * @param c2  second cargo
 
 * @param ca3 acceptance of third cargo
 
 * @param c3  and third cargo. Those three are in an array
 
 * @param s1  slope refused upon choosing a place to build
 
 * @param sl  slope refused upon choosing a place to build
 
 * @param a1  animation frame on production
 
 * @param a2  next frame of animation
 
 * @param a3  chooses between animation or construction state
src/terraform_gui.cpp
Show inline comments
 
@@ -110,8 +110,9 @@ static void GenerateRockyArea(TileIndex 
 

	
 
/**
 
 * A central place to handle all X_AND_Y dragged GUI functions.
 
 * @param e WindowEvent variable holding in its higher bits (excluding the lower
 
 * 4, since that defined the X_Y drag) the type of action to be performed
 
 * @param proc       Procedure related to the dragging
 
 * @param start_tile Begin of the dragging
 
 * @param end_tile   End of the dragging
 
 * @return Returns true if the action was found and handled, and false otherwise. This
 
 * allows for additional implements that are more local. For example X_Y drag
 
 * of convertrail which belongs in rail_gui.cpp and not terraform_gui.cpp
src/tile_map.cpp
Show inline comments
 
@@ -78,7 +78,7 @@ uint GetTileZ(TileIndex tile)
 

	
 
/**
 
 * Get top height of the tile
 
 * @param tile Tile to compute height of
 
 * @param t Tile to compute height of
 
 * @return Maximum height of the tile */
 
uint GetTileMaxZ(TileIndex t)
 
{
src/town_cmd.cpp
Show inline comments
 
@@ -1485,8 +1485,10 @@ void UpdateTownMaxPass(Town *t)
 
 * @param t The town
 
 * @param tile Where to put it
 
 * @param townnameparts The town name
 
 * @param size Parameter for size determination
 
 * @param size_mode How the size should be determined
 
 * @param size Parameter for size determination
 
 * @param city whether to build a city or town
 
 * @param layout the (road) layout of the town
 
 */
 
static void DoCreateTown(Town *t, TileIndex tile, uint32 townnameparts, TownSize size, bool city, TownLayout layout)
 
{
 
@@ -1726,6 +1728,7 @@ static bool FindNearestEmptyLand(TileInd
 
 * flat spot.
 
 *
 
 * @param tile Start looking from this spot.
 
 * @param layout the road layout to search for
 
 * @return tile that was found
 
 */
 
static TileIndex FindNearestGoodCoastalTownSpot(TileIndex tile, TownLayout layout)
 
@@ -1840,8 +1843,8 @@ HouseZonesBits GetTownRadiusGroup(const 
 

	
 
/**
 
 * Clears tile and builds a house or house part.
 
 * @param t tile index
 
 * @param tid Town index
 
 * @param tile tile index
 
 * @param t The town to clear the house for
 
 * @param counter of construction step
 
 * @param stage of construction (used for drawing)
 
 * @param type of house. Index into house specs array
 
@@ -1865,7 +1868,7 @@ static inline void ClearMakeHouseTile(Ti
 
/**
 
 * Write house information into the map. For houses > 1 tile, all tiles are marked.
 
 * @param t tile index
 
 * @param tid Town index
 
 * @param town The town related to this house
 
 * @param counter of construction step
 
 * @param stage of construction (used for drawing)
 
 * @param type of house. Index into house specs array
src/train_gui.cpp
Show inline comments
 
@@ -64,9 +64,9 @@ void CcBuildLoco(bool success, TileIndex
 
/**
 
 * Draws an image of a whole train
 
 * @param v Front vehicle
 
 + @param x x Position to start at
 
 * @param x x Position to start at
 
 * @param y y Position to draw at
 
 * @param seletion Selected vehicle to draw a frame around
 
 * @param selection Selected vehicle to draw a frame around
 
 * @param max_width Number of pixels space for drawing
 
 * @param skip Number of pixels to skip at the front (for scrolling)
 
 */
src/tree_cmd.cpp
Show inline comments
 
@@ -74,7 +74,7 @@ static bool CanPlantTreesOnTile(TileInde
 
 * @pre the tile must be suitable for trees.
 
 *
 
 * @param tile where to plant the trees.
 
 * @param type The type of the tree
 
 * @param treetype The type of the tree
 
 * @param count the number of trees (minus 1)
 
 * @param growth the growth status
 
 */
src/tree_map.h
Show inline comments
 
@@ -268,7 +268,7 @@ static inline void SetTreeCounter(TileIn
 
 *
 
 * @param t The tile to make a tree-tile from
 
 * @param type The type of the tree
 
 * @param set the number of trees
 
 * @param count the number of trees
 
 * @param growth the growth status
 
 * @param ground the ground type
 
 * @param density the density (not the number of trees)
src/tunnelbridge_cmd.cpp
Show inline comments
 
@@ -753,7 +753,7 @@ static CommandCost ClearTile_TunnelBridg
 
 * @param psid Image and palette of a bridge pillar.
 
 * @param ti #TileInfo of current bridge-middle-tile.
 
 * @param axis Orientation of bridge.
 
 * @param type Bridge type.
 
 * @param drawfarpillar Whether to draw the pillar at the back
 
 * @param x Sprite X position of front pillar.
 
 * @param y Sprite Y position of front pillar.
 
 * @param z_bridge Absolute height of bridge bottom.
src/unmovable_map.h
Show inline comments
 
@@ -155,7 +155,7 @@ static inline byte GetCompanyHQSection(T
 
/**
 
 * Set the 'section' of the HQ.
 
 * @param t a tile of the HQ.
 
 * param section to be set.
 
 * @param section to be set.
 
 * @pre IsTileType(t, MP_UNMOVABLE) && IsCompanyHQ(t)
 
 */
 
static inline void SetCompanyHQSection(TileIndex t, uint8 section)
src/vehicle_cmd.cpp
Show inline comments
 
@@ -506,6 +506,7 @@ CommandCost CmdCloneVehicle(TileIndex ti
 
 * @param service should the vehicles only get service in the depots
 
 * @param owner owner of the vehicles to send
 
 * @param vlw_flag tells what kind of list requested the goto depot
 
 * @param id general purpose id whoms meaning is given by @c vlw_flag; e.g. StationID for station lists
 
 * @return 0 for success and CMD_ERROR if no vehicle is able to go to depot
 
 */
 
CommandCost SendAllVehiclesToDepot(VehicleType type, DoCommandFlag flags, bool service, Owner owner, uint16 vlw_flag, uint32 id)
src/vehicle_gui.cpp
Show inline comments
 
@@ -242,6 +242,7 @@ static RefitList *BuildRefitList(const V
 
 * @param pos position of the selected item in caller widow
 
 * @param rows number of rows(capacity) in caller window
 
 * @param delta step height in caller window
 
 * @param right the right most position to draw
 
 * @return the refit option that is hightlighted, NULL if none
 
 */
 
static RefitOption *DrawVehicleRefitWindow(const RefitList *list, int sel, uint pos, uint rows, uint delta, uint right)
 
@@ -433,6 +434,7 @@ static const WindowDesc _vehicle_refit_d
 
/** Show the refit window for a vehicle
 
 * @param *v The vehicle to show the refit window for
 
 * @param order of the vehicle ( ? )
 
 * @param parent the parent window of the refit window
 
 */
 
void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order, Window *parent)
 
{
 
@@ -782,9 +784,9 @@ static void DrawSmallOrderList(const Veh
 
/**
 
 * Draws an image of a vehicle chain
 
 * @param v Front vehicle
 
 + @param x x Position to start at
 
 * @param x x Position to start at
 
 * @param y y Position to draw at
 
 * @param seletion Selected vehicle to draw a frame around
 
 * @param selection Selected vehicle to draw a frame around
 
 * @param max_width Number of pixels space for drawing
 
 * @param skip Number of pixels to skip at the front (for scrolling)
 
 */
src/waypoint_cmd.cpp
Show inline comments
 
@@ -157,6 +157,7 @@ CommandCost ClearTile_Station(TileIndex 
 
 * Check whether the given tile is suitable for a waypoint.
 
 * @param tile the tile to check for suitability
 
 * @param axis the axis of the waypoint
 
 * @param waypoint Waypoint the waypoint to check for is already joined to. If we find another waypoint it can join to it will throw an error.
 
 */
 
static CommandCost IsValidTileForWaypoint(TileIndex tile, Axis axis, StationID *waypoint)
 
{
src/widget_type.h
Show inline comments
 
@@ -642,8 +642,8 @@ static inline NWidgetPart SetResize(int1
 

	
 
/**
 
 * Widget part function for setting the minimal size.
 
 * @param dx Horizontal minimal size.
 
 * @param dy Vertical minimal size.
 
 * @param x Horizontal minimal size.
 
 * @param y Vertical minimal size.
 
 * @ingroup NestedWidgetParts
 
 */
 
static inline NWidgetPart SetMinimalSize(int16 x, int16 y)
src/window.cpp
Show inline comments
 
@@ -2479,6 +2479,7 @@ void SetWindowClassesDirty(WindowClass c
 
/**
 
 * Mark window data as invalid (in need of re-computing)
 
 * @param w Window with invalid data
 
 * @param data The data to invalidate with
 
 */
 
void InvalidateThisWindowData(Window *w, int data)
 
{
 
@@ -2490,6 +2491,7 @@ void InvalidateThisWindowData(Window *w,
 
 * Mark window data of the window of a given class and specific window number as invalid (in need of re-computing)
 
 * @param cls Window class
 
 * @param number Window number within the class
 
 * @param data The data to invalidate with
 
 */
 
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data)
 
{
 
@@ -2502,6 +2504,7 @@ void InvalidateWindowData(WindowClass cl
 
/**
 
 * Mark window data of all windows of a given class as invalid (in need of re-computing)
 
 * @param cls Window class
 
 * @param data The data to invalidate with
 
 */
 
void InvalidateWindowClassesData(WindowClass cls, int data)
 
{
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