Changeset - r20395:e577fdf4cfd2
[Not reviewed]
master
0 12 0
frosch - 11 years ago 2013-06-15 15:27:33
frosch@openttd.org
(svn r25408) -Codechange: Simplify hotkeys by removing unused stuff.
12 files changed with 335 insertions and 384 deletions:
0 comments (0 inline, 0 general)
src/ai/ai_gui.cpp
Show inline comments
 
@@ -1309,7 +1309,7 @@ struct AIDebugWindow : public Window {
 
	virtual EventState OnKeyPress(uint16 key, uint16 keycode)
 
	{
 
		EventState state = ES_NOT_HANDLED;
 
		int num = CheckHotkeyMatch(aidebug_hotkeys, keycode, this);
 
		int num = CheckHotkeyMatch(aidebug_hotkeys, keycode);
 
		if (num != -1) {
 
			if (this->show_break_box && num == WID_AID_BREAK_STR_EDIT_BOX) {
 
				this->SetFocusedWidget(WID_AID_BREAK_STR_EDIT_BOX);
 
@@ -1400,7 +1400,7 @@ struct AIDebugWindow : public Window {
 
		this->vscroll->SetCapacityFromWidget(this, WID_AID_LOG_PANEL);
 
	}
 

	
 
	static Hotkey<AIDebugWindow> aidebug_hotkeys[];
 
	static Hotkey aidebug_hotkeys[];
 
};
 

	
 
const int AIDebugWindow::top_offset = WD_FRAMERECT_TOP + 2;
 
@@ -1417,32 +1417,32 @@ NWidgetBase *MakeCompanyButtonRowsAIDebu
 
	return MakeCompanyButtonRows(biggest_index, WID_AID_COMPANY_BUTTON_START, WID_AID_COMPANY_BUTTON_END, 8, STR_AI_DEBUG_SELECT_AI_TOOLTIP);
 
}
 

	
 
Hotkey<AIDebugWindow> AIDebugWindow::aidebug_hotkeys[] = {
 
	Hotkey<AIDebugWindow>('1', "company_1", WID_AID_COMPANY_BUTTON_START),
 
	Hotkey<AIDebugWindow>('2', "company_2", WID_AID_COMPANY_BUTTON_START + 1),
 
	Hotkey<AIDebugWindow>('3', "company_3", WID_AID_COMPANY_BUTTON_START + 2),
 
	Hotkey<AIDebugWindow>('4', "company_4", WID_AID_COMPANY_BUTTON_START + 3),
 
	Hotkey<AIDebugWindow>('5', "company_5", WID_AID_COMPANY_BUTTON_START + 4),
 
	Hotkey<AIDebugWindow>('6', "company_6", WID_AID_COMPANY_BUTTON_START + 5),
 
	Hotkey<AIDebugWindow>('7', "company_7", WID_AID_COMPANY_BUTTON_START + 6),
 
	Hotkey<AIDebugWindow>('8', "company_8", WID_AID_COMPANY_BUTTON_START + 7),
 
	Hotkey<AIDebugWindow>('9', "company_9", WID_AID_COMPANY_BUTTON_START + 8),
 
	Hotkey<AIDebugWindow>((uint16)0, "company_10", WID_AID_COMPANY_BUTTON_START + 9),
 
	Hotkey<AIDebugWindow>((uint16)0, "company_11", WID_AID_COMPANY_BUTTON_START + 10),
 
	Hotkey<AIDebugWindow>((uint16)0, "company_12", WID_AID_COMPANY_BUTTON_START + 11),
 
	Hotkey<AIDebugWindow>((uint16)0, "company_13", WID_AID_COMPANY_BUTTON_START + 12),
 
	Hotkey<AIDebugWindow>((uint16)0, "company_14", WID_AID_COMPANY_BUTTON_START + 13),
 
	Hotkey<AIDebugWindow>((uint16)0, "company_15", WID_AID_COMPANY_BUTTON_START + 14),
 
	Hotkey<AIDebugWindow>('S', "settings", WID_AID_SETTINGS),
 
	Hotkey<AIDebugWindow>('0', "game_script", WID_AID_SCRIPT_GAME),
 
	Hotkey<AIDebugWindow>((uint16)0, "reload", WID_AID_RELOAD_TOGGLE),
 
	Hotkey<AIDebugWindow>('B', "break_toggle", WID_AID_BREAK_STR_ON_OFF_BTN),
 
	Hotkey<AIDebugWindow>('F', "break_string", WID_AID_BREAK_STR_EDIT_BOX),
 
	Hotkey<AIDebugWindow>('C', "match_case", WID_AID_MATCH_CASE_BTN),
 
	Hotkey<AIDebugWindow>(WKC_RETURN, "continue", WID_AID_CONTINUE_BTN),
 
	HOTKEY_LIST_END(AIDebugWindow)
 
Hotkey AIDebugWindow::aidebug_hotkeys[] = {
 
	Hotkey('1', "company_1", WID_AID_COMPANY_BUTTON_START),
 
	Hotkey('2', "company_2", WID_AID_COMPANY_BUTTON_START + 1),
 
	Hotkey('3', "company_3", WID_AID_COMPANY_BUTTON_START + 2),
 
	Hotkey('4', "company_4", WID_AID_COMPANY_BUTTON_START + 3),
 
	Hotkey('5', "company_5", WID_AID_COMPANY_BUTTON_START + 4),
 
	Hotkey('6', "company_6", WID_AID_COMPANY_BUTTON_START + 5),
 
	Hotkey('7', "company_7", WID_AID_COMPANY_BUTTON_START + 6),
 
	Hotkey('8', "company_8", WID_AID_COMPANY_BUTTON_START + 7),
 
	Hotkey('9', "company_9", WID_AID_COMPANY_BUTTON_START + 8),
 
	Hotkey((uint16)0, "company_10", WID_AID_COMPANY_BUTTON_START + 9),
 
	Hotkey((uint16)0, "company_11", WID_AID_COMPANY_BUTTON_START + 10),
 
	Hotkey((uint16)0, "company_12", WID_AID_COMPANY_BUTTON_START + 11),
 
	Hotkey((uint16)0, "company_13", WID_AID_COMPANY_BUTTON_START + 12),
 
	Hotkey((uint16)0, "company_14", WID_AID_COMPANY_BUTTON_START + 13),
 
	Hotkey((uint16)0, "company_15", WID_AID_COMPANY_BUTTON_START + 14),
 
	Hotkey('S', "settings", WID_AID_SETTINGS),
 
	Hotkey('0', "game_script", WID_AID_SCRIPT_GAME),
 
	Hotkey((uint16)0, "reload", WID_AID_RELOAD_TOGGLE),
 
	Hotkey('B', "break_toggle", WID_AID_BREAK_STR_ON_OFF_BTN),
 
	Hotkey('F', "break_string", WID_AID_BREAK_STR_EDIT_BOX),
 
	Hotkey('C', "match_case", WID_AID_MATCH_CASE_BTN),
 
	Hotkey(WKC_RETURN, "continue", WID_AID_CONTINUE_BTN),
 
	HOTKEY_LIST_END
 
};
 
Hotkey<AIDebugWindow> *_aidebug_hotkeys = AIDebugWindow::aidebug_hotkeys;
 
Hotkey *_aidebug_hotkeys = AIDebugWindow::aidebug_hotkeys;
 

	
 
/** Widgets for the AI debug window. */
 
static const NWidgetPart _nested_ai_debug_widgets[] = {
 
@@ -1520,7 +1520,7 @@ Window *ShowAIDebugWindow(CompanyID show
 
 */
 
EventState AIDebugGlobalHotkeys(uint16 key, uint16 keycode)
 
{
 
	int num = CheckHotkeyMatch<AIDebugWindow>(_aidebug_hotkeys, keycode, NULL, true);
 
	int num = CheckHotkeyMatch(_aidebug_hotkeys, keycode, true);
 
	if (num == -1) return ES_NOT_HANDLED;
 
	Window *w = ShowAIDebugWindow(INVALID_COMPANY);
 
	if (w == NULL) return ES_NOT_HANDLED;
src/airport_gui.cpp
Show inline comments
 
@@ -102,7 +102,7 @@ struct BuildAirToolbarWindow : Window {
 

	
 
	virtual EventState OnKeyPress(uint16 key, uint16 keycode)
 
	{
 
		int num = CheckHotkeyMatch(airtoolbar_hotkeys, keycode, this);
 
		int num = CheckHotkeyMatch(airtoolbar_hotkeys, keycode);
 
		if (num == -1) return ES_NOT_HANDLED;
 
		this->OnClick(Point(), num, 1);
 
		return ES_HANDLED;
 
@@ -143,15 +143,15 @@ struct BuildAirToolbarWindow : Window {
 
		DeleteWindowById(WC_SELECT_STATION, 0);
 
	}
 

	
 
	static Hotkey<BuildAirToolbarWindow> airtoolbar_hotkeys[];
 
	static Hotkey airtoolbar_hotkeys[];
 
};
 

	
 
Hotkey<BuildAirToolbarWindow> BuildAirToolbarWindow::airtoolbar_hotkeys[] = {
 
	Hotkey<BuildAirToolbarWindow>('1', "airport", WID_AT_AIRPORT),
 
	Hotkey<BuildAirToolbarWindow>('2', "demolish", WID_AT_DEMOLISH),
 
	HOTKEY_LIST_END(BuildAirToolbarWindow)
 
Hotkey BuildAirToolbarWindow::airtoolbar_hotkeys[] = {
 
	Hotkey('1', "airport", WID_AT_AIRPORT),
 
	Hotkey('2', "demolish", WID_AT_DEMOLISH),
 
	HOTKEY_LIST_END
 
};
 
Hotkey<BuildAirToolbarWindow> *_airtoolbar_hotkeys = BuildAirToolbarWindow::airtoolbar_hotkeys;
 
Hotkey *_airtoolbar_hotkeys = BuildAirToolbarWindow::airtoolbar_hotkeys;
 

	
 
static const NWidgetPart _nested_air_toolbar_widgets[] = {
 
	NWidget(NWID_HORIZONTAL),
 
@@ -191,7 +191,7 @@ Window *ShowBuildAirToolbar()
 
EventState AirportToolbarGlobalHotkeys(uint16 key, uint16 keycode)
 
{
 
	if (!CanBuildVehicleInfrastructure(VEH_AIRCRAFT)) return ES_NOT_HANDLED;
 
	int num = CheckHotkeyMatch<BuildAirToolbarWindow>(_airtoolbar_hotkeys, keycode, NULL, true);
 
	int num = CheckHotkeyMatch(_airtoolbar_hotkeys, keycode, true);
 
	if (num == -1) return ES_NOT_HANDLED;
 
	Window *w = ShowBuildAirToolbar();
 
	if (w == NULL) return ES_NOT_HANDLED;
src/dock_gui.cpp
Show inline comments
 
@@ -166,7 +166,7 @@ struct BuildDocksToolbarWindow : Window 
 

	
 
	virtual EventState OnKeyPress(uint16 key, uint16 keycode)
 
	{
 
		int num = CheckHotkeyMatch(dockstoolbar_hotkeys, keycode, this);
 
		int num = CheckHotkeyMatch(dockstoolbar_hotkeys, keycode);
 
		if (num == -1) return ES_NOT_HANDLED;
 
		this->OnClick(Point(), num, 1);
 
		return ES_HANDLED;
 
@@ -274,23 +274,23 @@ struct BuildDocksToolbarWindow : Window 
 
		VpSetPresizeRange(tile_from, tile_to);
 
	}
 

	
 
	static Hotkey<BuildDocksToolbarWindow> dockstoolbar_hotkeys[];
 
	static Hotkey dockstoolbar_hotkeys[];
 
};
 

	
 
const uint16 _dockstoolbar_aqueduct_keys[] = {'B', '8', 0};
 

	
 
Hotkey<BuildDocksToolbarWindow> BuildDocksToolbarWindow::dockstoolbar_hotkeys[] = {
 
	Hotkey<BuildDocksToolbarWindow>('1', "canal", WID_DT_CANAL),
 
	Hotkey<BuildDocksToolbarWindow>('2', "lock", WID_DT_LOCK),
 
	Hotkey<BuildDocksToolbarWindow>('3', "demolish", WID_DT_DEMOLISH),
 
	Hotkey<BuildDocksToolbarWindow>('4', "depot", WID_DT_DEPOT),
 
	Hotkey<BuildDocksToolbarWindow>('5', "dock", WID_DT_STATION),
 
	Hotkey<BuildDocksToolbarWindow>('6', "buoy", WID_DT_BUOY),
 
	Hotkey<BuildDocksToolbarWindow>('7', "river", WID_DT_RIVER),
 
	Hotkey<BuildDocksToolbarWindow>(_dockstoolbar_aqueduct_keys, "aqueduct", WID_DT_BUILD_AQUEDUCT),
 
	HOTKEY_LIST_END(BuildDocksToolbarWindow)
 
Hotkey BuildDocksToolbarWindow::dockstoolbar_hotkeys[] = {
 
	Hotkey('1', "canal", WID_DT_CANAL),
 
	Hotkey('2', "lock", WID_DT_LOCK),
 
	Hotkey('3', "demolish", WID_DT_DEMOLISH),
 
	Hotkey('4', "depot", WID_DT_DEPOT),
 
	Hotkey('5', "dock", WID_DT_STATION),
 
	Hotkey('6', "buoy", WID_DT_BUOY),
 
	Hotkey('7', "river", WID_DT_RIVER),
 
	Hotkey(_dockstoolbar_aqueduct_keys, "aqueduct", WID_DT_BUILD_AQUEDUCT),
 
	HOTKEY_LIST_END
 
};
 
Hotkey<BuildDocksToolbarWindow> *_dockstoolbar_hotkeys = BuildDocksToolbarWindow::dockstoolbar_hotkeys;
 
Hotkey *_dockstoolbar_hotkeys = BuildDocksToolbarWindow::dockstoolbar_hotkeys;
 

	
 
/**
 
 * Nested widget parts of docks toolbar, game version.
 
@@ -338,7 +338,7 @@ Window *ShowBuildDocksToolbar()
 

	
 
EventState DockToolbarGlobalHotkeys(uint16 key, uint16 keycode)
 
{
 
	int num = CheckHotkeyMatch<BuildDocksToolbarWindow>(_dockstoolbar_hotkeys, keycode, NULL, true);
 
	int num = CheckHotkeyMatch(_dockstoolbar_hotkeys, keycode, true);
 
	if (num == -1) return ES_NOT_HANDLED;
 
	Window *w = ShowBuildDocksToolbar();
 
	if (w == NULL) return ES_NOT_HANDLED;
src/hotkeys.cpp
Show inline comments
 
@@ -116,8 +116,7 @@ static uint16 ParseKeycode(const char *s
 
 * @param hotkey The hotkey object to add the keycodes to
 
 * @param value The string to parse
 
 */
 
template<class T>
 
static void ParseHotkeys(Hotkey<T> *hotkey, const char *value)
 
static void ParseHotkeys(Hotkey *hotkey, const char *value)
 
{
 
	const char *start = value;
 
	while (*start != '\0') {
 
@@ -192,8 +191,7 @@ static const char *KeycodeToString(uint1
 
 * @note The return value is a static buffer, strdup the result before calling
 
 *  this function again.
 
 */
 
template<class T>
 
const char *SaveKeycodes(const Hotkey<T> *hotkey)
 
const char *SaveKeycodes(const Hotkey *hotkey)
 
{
 
	static char buf[128];
 
	buf[0] = '\0';
 
@@ -205,11 +203,50 @@ const char *SaveKeycodes(const Hotkey<T>
 
	return buf;
 
}
 

	
 
template<class T>
 
void LoadHotkeyGroup(IniGroup *group, T *hotkey_list)
 
/**
 
 * Create a new Hotkey object with a single default keycode.
 
 * @param default_keycode The default keycode for this hotkey.
 
 * @param name The name of this hotkey.
 
 * @param num Number of this hotkey, should be unique within the hotkey list.
 
 */
 
Hotkey::Hotkey(uint16 default_keycode, const char *name, int num) :
 
	name(name),
 
	num(num)
 
{
 
	if (default_keycode != 0) this->AddKeycode(default_keycode);
 
}
 

	
 
/**
 
 * Create a new Hotkey object with multiple default keycodes.
 
 * @param default_keycodes An array of default keycodes terminated with 0.
 
 * @param name The name of this hotkey.
 
 * @param num Number of this hotkey, should be unique within the hotkey list.
 
 */
 
Hotkey::Hotkey(const uint16 *default_keycodes, const char *name, int num) :
 
	name(name),
 
	num(num)
 
{
 
	const uint16 *keycode = default_keycodes;
 
	while (*keycode != 0) {
 
		this->AddKeycode(*keycode);
 
		keycode++;
 
	}
 
}
 

	
 
/**
 
 * Add a keycode to this hotkey, from now that keycode will be matched
 
 * in addition to any previously added keycodes.
 
 * @param keycode The keycode to add.
 
 */
 
void Hotkey::AddKeycode(uint16 keycode)
 
{
 
	this->keycodes.Include(keycode);
 
}
 

	
 
void LoadHotkeyGroup(IniGroup *group, Hotkey *hotkey_list)
 
{
 
	for (uint i = 0; hotkey_list[i].num != -1; i++) {
 
		T *hotkey = &hotkey_list[i];
 
		Hotkey *hotkey = &hotkey_list[i];
 
		IniItem *item = group->GetItem(hotkey->name, false);
 
		if (item != NULL) {
 
			hotkey->keycodes.Clear();
 
@@ -218,18 +255,16 @@ void LoadHotkeyGroup(IniGroup *group, T 
 
	}
 
}
 

	
 
template<class T>
 
void SaveHotkeyGroup(IniGroup *group, T *hotkey_list)
 
void SaveHotkeyGroup(IniGroup *group, const Hotkey *hotkey_list)
 
{
 
	for (uint i = 0; hotkey_list[i].num != -1; i++) {
 
		T *hotkey = &hotkey_list[i];
 
		const Hotkey *hotkey = &hotkey_list[i];
 
		IniItem *item = group->GetItem(hotkey->name, true);
 
		item->SetValue(SaveKeycodes(hotkey));
 
	}
 
}
 

	
 
template<class T>
 
void SaveLoadHotkeyGroup(IniGroup *group, T *hotkey_list, bool save)
 
void SaveLoadHotkeyGroup(IniGroup *group, Hotkey *hotkey_list, bool save)
 
{
 
	if (save) {
 
		SaveHotkeyGroup(group, hotkey_list);
 
@@ -238,18 +273,24 @@ void SaveLoadHotkeyGroup(IniGroup *group
 
	}
 
}
 

	
 
struct MainWindow;
 
struct MainToolbarWindow;
 
struct ScenarioEditorToolbarWindow;
 
struct TerraformToolbarWindow;
 
struct ScenarioEditorLandscapeGenerationWindow;
 
struct OrdersWindow;
 
struct BuildAirToolbarWindow;
 
struct BuildDocksToolbarWindow;
 
struct BuildRailToolbarWindow;
 
struct BuildRoadToolbarWindow;
 
struct SignListWindow;
 
struct AIDebugWindow;
 
/**
 
 * Check if a keycode is bound to something.
 
 * @param list The list with hotkeys to check
 
 * @param keycode The keycode that was pressed
 
 * @param global_only Limit the search to hotkeys defined as 'global'.
 
 * @return The number of the matching hotkey or -1.
 
 */
 
int CheckHotkeyMatch(Hotkey *list, uint16 keycode, bool global_only)
 
{
 
	while (list->num != -1) {
 
		if (list->keycodes.Contains(keycode | WKC_GLOBAL_HOTKEY) || (!global_only && list->keycodes.Contains(keycode))) {
 
			return list->num;
 
		}
 
		list++;
 
	}
 
	return -1;
 
}
 

	
 

	
 
static void SaveLoadHotkeys(bool save)
 
{
 
@@ -258,23 +299,23 @@ static void SaveLoadHotkeys(bool save)
 

	
 
	IniGroup *group;
 

	
 
#define SL_HOTKEYS(name, window_name) \
 
	extern Hotkey<window_name> *_##name##_hotkeys;\
 
#define SL_HOTKEYS(name) \
 
	extern Hotkey *_##name##_hotkeys;\
 
	group = ini->GetGroup(#name);\
 
	SaveLoadHotkeyGroup(group, _##name##_hotkeys, save);
 

	
 
	SL_HOTKEYS(global, MainWindow);
 
	SL_HOTKEYS(maintoolbar, MainToolbarWindow);
 
	SL_HOTKEYS(scenedit_maintoolbar, ScenarioEditorToolbarWindow);
 
	SL_HOTKEYS(terraform, TerraformToolbarWindow);
 
	SL_HOTKEYS(terraform_editor, ScenarioEditorLandscapeGenerationWindow);
 
	SL_HOTKEYS(order, OrdersWindow);
 
	SL_HOTKEYS(airtoolbar, BuildAirToolbarWindow);
 
	SL_HOTKEYS(dockstoolbar, BuildDocksToolbarWindow);
 
	SL_HOTKEYS(railtoolbar, BuildRailToolbarWindow);
 
	SL_HOTKEYS(roadtoolbar, BuildRoadToolbarWindow);
 
	SL_HOTKEYS(signlist, SignListWindow);
 
	SL_HOTKEYS(aidebug, AIDebugWindow);
 
	SL_HOTKEYS(global);
 
	SL_HOTKEYS(maintoolbar);
 
	SL_HOTKEYS(scenedit_maintoolbar);
 
	SL_HOTKEYS(terraform);
 
	SL_HOTKEYS(terraform_editor);
 
	SL_HOTKEYS(order);
 
	SL_HOTKEYS(airtoolbar);
 
	SL_HOTKEYS(dockstoolbar);
 
	SL_HOTKEYS(railtoolbar);
 
	SL_HOTKEYS(roadtoolbar);
 
	SL_HOTKEYS(signlist);
 
	SL_HOTKEYS(aidebug);
 

	
 

	
 
#undef SL_HOTKEYS
src/hotkeys.h
Show inline comments
 
@@ -19,110 +19,20 @@
 
 * All data for a single hotkey. The name (for saving/loading a configfile),
 
 * a list of keycodes and a number to help identifying this hotkey.
 
 */
 
template<class T>
 
struct Hotkey {
 
	typedef void (T::*hotkey_callback)(int);
 

	
 
	/**
 
	 * A wrapper around the callback function. This wrapper is needed because
 
	 * the size of a pointer to a member function depends on the class
 
	 * definition. The possible solutions are to either wrap the callback
 
	 * pointer in a class and dynamically allocate memory for it like we do
 
	 * now or making all class definitions available in hotkeys.cpp.
 
	 */
 
	struct CallbackWrapper {
 
		CallbackWrapper(hotkey_callback callback) :
 
			callback(callback)
 
		{}
 
		hotkey_callback callback;
 
	};
 

	
 
	/**
 
	 * Create a new Hotkey object with a single default keycode.
 
	 * @param default_keycode The default keycode for this hotkey.
 
	 * @param name The name of this hotkey.
 
	 * @param num Number of this hotkey, should be unique within the hotkey list.
 
	 * @param callback The function to call if the hotkey is pressed.
 
	 */
 
	Hotkey(uint16 default_keycode, const char *name, int num, hotkey_callback callback = NULL) :
 
		name(name),
 
		num(num)
 
	{
 
		if (callback == NULL) {
 
			this->callback = NULL;
 
		} else {
 
			this->callback = new CallbackWrapper(callback);
 
		}
 
		if (default_keycode != 0) this->AddKeycode(default_keycode);
 
	}
 
	Hotkey(uint16 default_keycode, const char *name, int num);
 
	Hotkey(const uint16 *default_keycodes, const char *name, int num);
 

	
 
	/**
 
	 * Create a new Hotkey object with multiple default keycodes.
 
	 * @param default_keycodes An array of default keycodes terminated with 0.
 
	 * @param name The name of this hotkey.
 
	 * @param num Number of this hotkey, should be unique within the hotkey list.
 
	 * @param callback The function to call if the hotkey is pressed.
 
	 */
 
	Hotkey(const uint16 *default_keycodes, const char *name, int num, hotkey_callback callback = NULL) :
 
		name(name),
 
		num(num)
 
	{
 
		if (callback == NULL) {
 
			this->callback = NULL;
 
		} else {
 
			this->callback = new CallbackWrapper(callback);
 
		}
 

	
 
		const uint16 *keycode = default_keycodes;
 
		while (*keycode != 0) {
 
			this->AddKeycode(*keycode);
 
			keycode++;
 
		}
 
	}
 

	
 
	~Hotkey()
 
	{
 
		delete this->callback;
 
	}
 

	
 
	/**
 
	 * Add a keycode to this hotkey, from now that keycode will be matched
 
	 * in addition to any previously added keycodes.
 
	 * @param keycode The keycode to add.
 
	 */
 
	void AddKeycode(uint16 keycode)
 
	{
 
		this->keycodes.Include(keycode);
 
	}
 
	void AddKeycode(uint16 keycode);
 

	
 
	const char *name;
 
	int num;
 
	SmallVector<uint16, 1> keycodes;
 
	CallbackWrapper *callback;
 
};
 

	
 
#define HOTKEY_LIST_END(window_class) Hotkey<window_class>((uint16)0, NULL, -1)
 
#define HOTKEY_LIST_END Hotkey((uint16)0, NULL, -1)
 

	
 
/**
 
 * Check if a keycode is bound to something.
 
 * @param list The list with hotkeys to check
 
 * @param keycode The keycode that was pressed
 
 * @param w The window-pointer to give to the callback function (if any).
 
 * @param global_only Limit the search to hotkeys defined as 'global'.
 
 * @return The number of the matching hotkey or -1.
 
 */
 
template<class T>
 
int CheckHotkeyMatch(Hotkey<T> *list, uint16 keycode, T *w, bool global_only = false)
 
{
 
	while (list->num != -1) {
 
		if (list->keycodes.Contains(keycode | WKC_GLOBAL_HOTKEY) || (!global_only && list->keycodes.Contains(keycode))) {
 
			if (!global_only && list->callback != NULL) (w->*(list->callback->callback))(-1);
 
			return list->num;
 
		}
 
		list++;
 
	}
 
	return -1;
 
}
 
int CheckHotkeyMatch(Hotkey *list, uint16 keycode, bool global_only = false);
 

	
 
bool IsQuitKey(uint16 keycode);
 

	
src/main_gui.cpp
Show inline comments
 
@@ -289,7 +289,7 @@ struct MainWindow : Window
 

	
 
	virtual EventState OnKeyPress(uint16 key, uint16 keycode)
 
	{
 
		int num = CheckHotkeyMatch(global_hotkeys, keycode, this);
 
		int num = CheckHotkeyMatch(global_hotkeys, keycode);
 
		if (num == GHK_QUIT) {
 
			HandleExitGameRequest();
 
			return ES_HANDLED;
 
@@ -465,7 +465,7 @@ struct MainWindow : Window
 
		InvalidateWindowData(WC_MAIN_TOOLBAR, 0, data, true);
 
	}
 

	
 
	static Hotkey<MainWindow> global_hotkeys[];
 
	static Hotkey global_hotkeys[];
 
};
 

	
 
const uint16 _ghk_quit_keys[] = {'Q' | WKC_CTRL, 'Q' | WKC_META, 0};
 
@@ -475,51 +475,51 @@ const uint16 _ghk_chat_all_keys[] = {WKC
 
const uint16 _ghk_chat_company_keys[] = {WKC_CTRL | WKC_RETURN, WKC_CTRL | 'T', 0};
 
const uint16 _ghk_chat_server_keys[] = {WKC_CTRL | WKC_SHIFT | WKC_RETURN, WKC_CTRL | WKC_SHIFT | 'T', 0};
 

	
 
Hotkey<MainWindow> MainWindow::global_hotkeys[] = {
 
	Hotkey<MainWindow>(_ghk_quit_keys, "quit", GHK_QUIT),
 
	Hotkey<MainWindow>(_ghk_abandon_keys, "abandon", GHK_ABANDON),
 
	Hotkey<MainWindow>(WKC_BACKQUOTE, "console", GHK_CONSOLE),
 
	Hotkey<MainWindow>('B' | WKC_CTRL, "bounding_boxes", GHK_BOUNDING_BOXES),
 
	Hotkey<MainWindow>('I' | WKC_CTRL, "dirty_blocks", GHK_DIRTY_BLOCKS),
 
	Hotkey<MainWindow>('C', "center", GHK_CENTER),
 
	Hotkey<MainWindow>('Z', "center_zoom", GHK_CENTER_ZOOM),
 
	Hotkey<MainWindow>(WKC_ESC, "reset_object_to_place", GHK_RESET_OBJECT_TO_PLACE),
 
	Hotkey<MainWindow>(WKC_DELETE, "delete_windows", GHK_DELETE_WINDOWS),
 
	Hotkey<MainWindow>(WKC_DELETE | WKC_SHIFT, "delete_all_windows", GHK_DELETE_NONVITAL_WINDOWS),
 
	Hotkey<MainWindow>('R' | WKC_CTRL, "refresh_screen", GHK_REFRESH_SCREEN),
 
Hotkey MainWindow::global_hotkeys[] = {
 
	Hotkey(_ghk_quit_keys, "quit", GHK_QUIT),
 
	Hotkey(_ghk_abandon_keys, "abandon", GHK_ABANDON),
 
	Hotkey(WKC_BACKQUOTE, "console", GHK_CONSOLE),
 
	Hotkey('B' | WKC_CTRL, "bounding_boxes", GHK_BOUNDING_BOXES),
 
	Hotkey('I' | WKC_CTRL, "dirty_blocks", GHK_DIRTY_BLOCKS),
 
	Hotkey('C', "center", GHK_CENTER),
 
	Hotkey('Z', "center_zoom", GHK_CENTER_ZOOM),
 
	Hotkey(WKC_ESC, "reset_object_to_place", GHK_RESET_OBJECT_TO_PLACE),
 
	Hotkey(WKC_DELETE, "delete_windows", GHK_DELETE_WINDOWS),
 
	Hotkey(WKC_DELETE | WKC_SHIFT, "delete_all_windows", GHK_DELETE_NONVITAL_WINDOWS),
 
	Hotkey('R' | WKC_CTRL, "refresh_screen", GHK_REFRESH_SCREEN),
 
#if defined(_DEBUG)
 
	Hotkey<MainWindow>('0' | WKC_ALT, "crash_game", GHK_CRASH),
 
	Hotkey<MainWindow>('1' | WKC_ALT, "money", GHK_MONEY),
 
	Hotkey<MainWindow>('2' | WKC_ALT, "update_coordinates", GHK_UPDATE_COORDS),
 
	Hotkey('0' | WKC_ALT, "crash_game", GHK_CRASH),
 
	Hotkey('1' | WKC_ALT, "money", GHK_MONEY),
 
	Hotkey('2' | WKC_ALT, "update_coordinates", GHK_UPDATE_COORDS),
 
#endif
 
	Hotkey<MainWindow>('1' | WKC_CTRL, "transparency_signs", GHK_TOGGLE_TRANSPARENCY),
 
	Hotkey<MainWindow>('2' | WKC_CTRL, "transparency_trees", GHK_TOGGLE_TRANSPARENCY + 1),
 
	Hotkey<MainWindow>('3' | WKC_CTRL, "transparency_houses", GHK_TOGGLE_TRANSPARENCY + 2),
 
	Hotkey<MainWindow>('4' | WKC_CTRL, "transparency_industries", GHK_TOGGLE_TRANSPARENCY + 3),
 
	Hotkey<MainWindow>('5' | WKC_CTRL, "transparency_buildings", GHK_TOGGLE_TRANSPARENCY + 4),
 
	Hotkey<MainWindow>('6' | WKC_CTRL, "transparency_bridges", GHK_TOGGLE_TRANSPARENCY + 5),
 
	Hotkey<MainWindow>('7' | WKC_CTRL, "transparency_structures", GHK_TOGGLE_TRANSPARENCY + 6),
 
	Hotkey<MainWindow>('8' | WKC_CTRL, "transparency_catenary", GHK_TOGGLE_TRANSPARENCY + 7),
 
	Hotkey<MainWindow>('9' | WKC_CTRL, "transparency_loading", GHK_TOGGLE_TRANSPARENCY + 8),
 
	Hotkey<MainWindow>('1' | WKC_CTRL | WKC_SHIFT, "invisibility_signs", GHK_TOGGLE_INVISIBILITY),
 
	Hotkey<MainWindow>('2' | WKC_CTRL | WKC_SHIFT, "invisibility_trees", GHK_TOGGLE_INVISIBILITY + 1),
 
	Hotkey<MainWindow>('3' | WKC_CTRL | WKC_SHIFT, "invisibility_houses", GHK_TOGGLE_INVISIBILITY + 2),
 
	Hotkey<MainWindow>('4' | WKC_CTRL | WKC_SHIFT, "invisibility_industries", GHK_TOGGLE_INVISIBILITY + 3),
 
	Hotkey<MainWindow>('5' | WKC_CTRL | WKC_SHIFT, "invisibility_buildings", GHK_TOGGLE_INVISIBILITY + 4),
 
	Hotkey<MainWindow>('6' | WKC_CTRL | WKC_SHIFT, "invisibility_bridges", GHK_TOGGLE_INVISIBILITY + 5),
 
	Hotkey<MainWindow>('7' | WKC_CTRL | WKC_SHIFT, "invisibility_structures", GHK_TOGGLE_INVISIBILITY + 6),
 
	Hotkey<MainWindow>('8' | WKC_CTRL | WKC_SHIFT, "invisibility_catenary", GHK_TOGGLE_INVISIBILITY + 7),
 
	Hotkey<MainWindow>('X' | WKC_CTRL, "transparency_toolbar", GHK_TRANSPARENCY_TOOLBAR),
 
	Hotkey<MainWindow>('X', "toggle_transparency", GHK_TRANSPARANCY),
 
	Hotkey('1' | WKC_CTRL, "transparency_signs", GHK_TOGGLE_TRANSPARENCY),
 
	Hotkey('2' | WKC_CTRL, "transparency_trees", GHK_TOGGLE_TRANSPARENCY + 1),
 
	Hotkey('3' | WKC_CTRL, "transparency_houses", GHK_TOGGLE_TRANSPARENCY + 2),
 
	Hotkey('4' | WKC_CTRL, "transparency_industries", GHK_TOGGLE_TRANSPARENCY + 3),
 
	Hotkey('5' | WKC_CTRL, "transparency_buildings", GHK_TOGGLE_TRANSPARENCY + 4),
 
	Hotkey('6' | WKC_CTRL, "transparency_bridges", GHK_TOGGLE_TRANSPARENCY + 5),
 
	Hotkey('7' | WKC_CTRL, "transparency_structures", GHK_TOGGLE_TRANSPARENCY + 6),
 
	Hotkey('8' | WKC_CTRL, "transparency_catenary", GHK_TOGGLE_TRANSPARENCY + 7),
 
	Hotkey('9' | WKC_CTRL, "transparency_loading", GHK_TOGGLE_TRANSPARENCY + 8),
 
	Hotkey('1' | WKC_CTRL | WKC_SHIFT, "invisibility_signs", GHK_TOGGLE_INVISIBILITY),
 
	Hotkey('2' | WKC_CTRL | WKC_SHIFT, "invisibility_trees", GHK_TOGGLE_INVISIBILITY + 1),
 
	Hotkey('3' | WKC_CTRL | WKC_SHIFT, "invisibility_houses", GHK_TOGGLE_INVISIBILITY + 2),
 
	Hotkey('4' | WKC_CTRL | WKC_SHIFT, "invisibility_industries", GHK_TOGGLE_INVISIBILITY + 3),
 
	Hotkey('5' | WKC_CTRL | WKC_SHIFT, "invisibility_buildings", GHK_TOGGLE_INVISIBILITY + 4),
 
	Hotkey('6' | WKC_CTRL | WKC_SHIFT, "invisibility_bridges", GHK_TOGGLE_INVISIBILITY + 5),
 
	Hotkey('7' | WKC_CTRL | WKC_SHIFT, "invisibility_structures", GHK_TOGGLE_INVISIBILITY + 6),
 
	Hotkey('8' | WKC_CTRL | WKC_SHIFT, "invisibility_catenary", GHK_TOGGLE_INVISIBILITY + 7),
 
	Hotkey('X' | WKC_CTRL, "transparency_toolbar", GHK_TRANSPARENCY_TOOLBAR),
 
	Hotkey('X', "toggle_transparency", GHK_TRANSPARANCY),
 
#ifdef ENABLE_NETWORK
 
	Hotkey<MainWindow>(_ghk_chat_keys, "chat", GHK_CHAT),
 
	Hotkey<MainWindow>(_ghk_chat_all_keys, "chat_all", GHK_CHAT_ALL),
 
	Hotkey<MainWindow>(_ghk_chat_company_keys, "chat_company", GHK_CHAT_COMPANY),
 
	Hotkey<MainWindow>(_ghk_chat_server_keys, "chat_server", GHK_CHAT_SERVER),
 
	Hotkey(_ghk_chat_keys, "chat", GHK_CHAT),
 
	Hotkey(_ghk_chat_all_keys, "chat_all", GHK_CHAT_ALL),
 
	Hotkey(_ghk_chat_company_keys, "chat_company", GHK_CHAT_COMPANY),
 
	Hotkey(_ghk_chat_server_keys, "chat_server", GHK_CHAT_SERVER),
 
#endif
 
	HOTKEY_LIST_END(MainWindow)
 
	HOTKEY_LIST_END
 
};
 
Hotkey<MainWindow> *_global_hotkeys = MainWindow::global_hotkeys;
 
Hotkey *_global_hotkeys = MainWindow::global_hotkeys;
 

	
 
/**
 
 * Does the given keycode match one of the keycodes bound to 'quit game'?
 
@@ -528,7 +528,7 @@ Hotkey<MainWindow> *_global_hotkeys = Ma
 
 */
 
bool IsQuitKey(uint16 keycode)
 
{
 
	int num = CheckHotkeyMatch<MainWindow>(_global_hotkeys, keycode, NULL);
 
	int num = CheckHotkeyMatch(_global_hotkeys, keycode);
 
	return num == GHK_QUIT;
 
}
 

	
src/order_gui.cpp
Show inline comments
 
@@ -1440,7 +1440,7 @@ public:
 
	{
 
		if (this->vehicle->owner != _local_company) return ES_NOT_HANDLED;
 

	
 
		switch (CheckHotkeyMatch<OrdersWindow>(order_hotkeys, keycode, this)) {
 
		switch (CheckHotkeyMatch(order_hotkeys, keycode)) {
 
			case OHK_SKIP:           this->OrderClick_Skip();         break;
 
			case OHK_DELETE:         this->OrderClick_Delete();       break;
 
			case OHK_GOTO:           this->OrderClick_Goto();         break;
 
@@ -1526,24 +1526,24 @@ public:
 
		this->vscroll->SetCapacityFromWidget(this, WID_O_ORDER_LIST);
 
	}
 

	
 
	static Hotkey<OrdersWindow> order_hotkeys[];
 
	static Hotkey order_hotkeys[];
 
};
 

	
 
Hotkey<OrdersWindow> OrdersWindow::order_hotkeys[] = {
 
	Hotkey<OrdersWindow>('D', "skip", OHK_SKIP),
 
	Hotkey<OrdersWindow>('F', "delete", OHK_DELETE),
 
	Hotkey<OrdersWindow>('G', "goto", OHK_GOTO),
 
	Hotkey<OrdersWindow>('H', "nonstop", OHK_NONSTOP),
 
	Hotkey<OrdersWindow>('J', "fullload", OHK_FULLLOAD),
 
	Hotkey<OrdersWindow>('K', "unload", OHK_UNLOAD),
 
	Hotkey<OrdersWindow>((uint16)0, "nearest_depot", OHK_NEAREST_DEPOT),
 
	Hotkey<OrdersWindow>((uint16)0, "always_service", OHK_ALWAYS_SERVICE),
 
	Hotkey<OrdersWindow>((uint16)0, "transfer", OHK_TRANSFER),
 
	Hotkey<OrdersWindow>((uint16)0, "no_unload", OHK_NO_UNLOAD),
 
	Hotkey<OrdersWindow>((uint16)0, "no_load", OHK_NO_LOAD),
 
	HOTKEY_LIST_END(OrdersWindow)
 
Hotkey OrdersWindow::order_hotkeys[] = {
 
	Hotkey('D', "skip", OHK_SKIP),
 
	Hotkey('F', "delete", OHK_DELETE),
 
	Hotkey('G', "goto", OHK_GOTO),
 
	Hotkey('H', "nonstop", OHK_NONSTOP),
 
	Hotkey('J', "fullload", OHK_FULLLOAD),
 
	Hotkey('K', "unload", OHK_UNLOAD),
 
	Hotkey((uint16)0, "nearest_depot", OHK_NEAREST_DEPOT),
 
	Hotkey((uint16)0, "always_service", OHK_ALWAYS_SERVICE),
 
	Hotkey((uint16)0, "transfer", OHK_TRANSFER),
 
	Hotkey((uint16)0, "no_unload", OHK_NO_UNLOAD),
 
	Hotkey((uint16)0, "no_load", OHK_NO_LOAD),
 
	HOTKEY_LIST_END
 
};
 
Hotkey<OrdersWindow> *_order_hotkeys = OrdersWindow::order_hotkeys;
 
Hotkey *_order_hotkeys = OrdersWindow::order_hotkeys;
 

	
 
/** Nested widget definition for "your" train orders. */
 
static const NWidgetPart _nested_orders_train_widgets[] = {
src/rail_gui.cpp
Show inline comments
 
@@ -599,7 +599,7 @@ struct BuildRailToolbarWindow : Window {
 

	
 
	virtual EventState OnKeyPress(uint16 key, uint16 keycode)
 
	{
 
		int num = CheckHotkeyMatch(railtoolbar_hotkeys, keycode, this);
 
		int num = CheckHotkeyMatch(railtoolbar_hotkeys, keycode);
 
		if (num == -1) return ES_NOT_HANDLED;
 
		this->OnClick(Point(), num, 1);
 
		MarkTileDirtyByTile(TileVirtXY(_thd.pos.x, _thd.pos.y)); // redraw tile selection
 
@@ -755,29 +755,29 @@ struct BuildRailToolbarWindow : Window {
 
		return ES_NOT_HANDLED;
 
	}
 

	
 
	static Hotkey<BuildRailToolbarWindow> railtoolbar_hotkeys[];
 
	static Hotkey railtoolbar_hotkeys[];
 
};
 

	
 
const uint16 _railtoolbar_autorail_keys[] = {'5', 'A' | WKC_GLOBAL_HOTKEY, 0};
 

	
 
Hotkey<BuildRailToolbarWindow> BuildRailToolbarWindow::railtoolbar_hotkeys[] = {
 
	Hotkey<BuildRailToolbarWindow>('1', "build_ns", WID_RAT_BUILD_NS),
 
	Hotkey<BuildRailToolbarWindow>('2', "build_x", WID_RAT_BUILD_X),
 
	Hotkey<BuildRailToolbarWindow>('3', "build_ew", WID_RAT_BUILD_EW),
 
	Hotkey<BuildRailToolbarWindow>('4', "build_y", WID_RAT_BUILD_Y),
 
	Hotkey<BuildRailToolbarWindow>(_railtoolbar_autorail_keys, "autorail", WID_RAT_AUTORAIL),
 
	Hotkey<BuildRailToolbarWindow>('6', "demolish", WID_RAT_DEMOLISH),
 
	Hotkey<BuildRailToolbarWindow>('7', "depot", WID_RAT_BUILD_DEPOT),
 
	Hotkey<BuildRailToolbarWindow>('8', "waypoint", WID_RAT_BUILD_WAYPOINT),
 
	Hotkey<BuildRailToolbarWindow>('9', "station", WID_RAT_BUILD_STATION),
 
	Hotkey<BuildRailToolbarWindow>('S', "signal", WID_RAT_BUILD_SIGNALS),
 
	Hotkey<BuildRailToolbarWindow>('B', "bridge", WID_RAT_BUILD_BRIDGE),
 
	Hotkey<BuildRailToolbarWindow>('T', "tunnel", WID_RAT_BUILD_TUNNEL),
 
	Hotkey<BuildRailToolbarWindow>('R', "remove", WID_RAT_REMOVE),
 
	Hotkey<BuildRailToolbarWindow>('C', "convert", WID_RAT_CONVERT_RAIL),
 
	HOTKEY_LIST_END(BuildRailToolbarWindow)
 
Hotkey BuildRailToolbarWindow::railtoolbar_hotkeys[] = {
 
	Hotkey('1', "build_ns", WID_RAT_BUILD_NS),
 
	Hotkey('2', "build_x", WID_RAT_BUILD_X),
 
	Hotkey('3', "build_ew", WID_RAT_BUILD_EW),
 
	Hotkey('4', "build_y", WID_RAT_BUILD_Y),
 
	Hotkey(_railtoolbar_autorail_keys, "autorail", WID_RAT_AUTORAIL),
 
	Hotkey('6', "demolish", WID_RAT_DEMOLISH),
 
	Hotkey('7', "depot", WID_RAT_BUILD_DEPOT),
 
	Hotkey('8', "waypoint", WID_RAT_BUILD_WAYPOINT),
 
	Hotkey('9', "station", WID_RAT_BUILD_STATION),
 
	Hotkey('S', "signal", WID_RAT_BUILD_SIGNALS),
 
	Hotkey('B', "bridge", WID_RAT_BUILD_BRIDGE),
 
	Hotkey('T', "tunnel", WID_RAT_BUILD_TUNNEL),
 
	Hotkey('R', "remove", WID_RAT_REMOVE),
 
	Hotkey('C', "convert", WID_RAT_CONVERT_RAIL),
 
	HOTKEY_LIST_END
 
};
 
Hotkey<BuildRailToolbarWindow> *_railtoolbar_hotkeys = BuildRailToolbarWindow::railtoolbar_hotkeys;
 
Hotkey *_railtoolbar_hotkeys = BuildRailToolbarWindow::railtoolbar_hotkeys;
 

	
 
static const NWidgetPart _nested_build_rail_widgets[] = {
 
	NWidget(NWID_HORIZONTAL),
 
@@ -851,7 +851,7 @@ EventState RailToolbarGlobalHotkeys(uint
 
{
 
	if (!CanBuildVehicleInfrastructure(VEH_TRAIN)) return ES_NOT_HANDLED;
 
	extern RailType _last_built_railtype;
 
	int num = CheckHotkeyMatch<BuildRailToolbarWindow>(_railtoolbar_hotkeys, keycode, NULL, true);
 
	int num = CheckHotkeyMatch(_railtoolbar_hotkeys, keycode, true);
 
	if (num == -1) return ES_NOT_HANDLED;
 
	Window *w = ShowBuildRailToolbar(_last_built_railtype);
 
	if (w == NULL) return ES_NOT_HANDLED;
src/road_gui.cpp
Show inline comments
 
@@ -475,7 +475,7 @@ struct BuildRoadToolbarWindow : Window {
 

	
 
	virtual EventState OnKeyPress(uint16 key, uint16 keycode)
 
	{
 
		int num = CheckHotkeyMatch(roadtoolbar_hotkeys, keycode, this);
 
		int num = CheckHotkeyMatch(roadtoolbar_hotkeys, keycode);
 
		if (num == -1 || this->GetWidget<NWidgetBase>(num) == NULL) return ES_NOT_HANDLED;
 
		this->OnClick(Point(), num, 1);
 
		MarkTileDirtyByTile(TileVirtXY(_thd.pos.x, _thd.pos.y)); // redraw tile selection
 
@@ -660,24 +660,24 @@ struct BuildRoadToolbarWindow : Window {
 
		return ES_NOT_HANDLED;
 
	}
 

	
 
	static Hotkey<BuildRoadToolbarWindow> roadtoolbar_hotkeys[];
 
	static Hotkey roadtoolbar_hotkeys[];
 
};
 

	
 
Hotkey<BuildRoadToolbarWindow> BuildRoadToolbarWindow::roadtoolbar_hotkeys[] = {
 
	Hotkey<BuildRoadToolbarWindow>('1', "build_x", WID_ROT_ROAD_X),
 
	Hotkey<BuildRoadToolbarWindow>('2', "build_y", WID_ROT_ROAD_Y),
 
	Hotkey<BuildRoadToolbarWindow>('3', "autoroad", WID_ROT_AUTOROAD),
 
	Hotkey<BuildRoadToolbarWindow>('4', "demolish", WID_ROT_DEMOLISH),
 
	Hotkey<BuildRoadToolbarWindow>('5', "depot", WID_ROT_DEPOT),
 
	Hotkey<BuildRoadToolbarWindow>('6', "bus_station", WID_ROT_BUS_STATION),
 
	Hotkey<BuildRoadToolbarWindow>('7', "truck_station", WID_ROT_TRUCK_STATION),
 
	Hotkey<BuildRoadToolbarWindow>('8', "oneway", WID_ROT_ONE_WAY),
 
	Hotkey<BuildRoadToolbarWindow>('B', "bridge", WID_ROT_BUILD_BRIDGE),
 
	Hotkey<BuildRoadToolbarWindow>('T', "tunnel", WID_ROT_BUILD_TUNNEL),
 
	Hotkey<BuildRoadToolbarWindow>('R', "remove", WID_ROT_REMOVE),
 
	HOTKEY_LIST_END(BuildRoadToolbarWindow)
 
Hotkey BuildRoadToolbarWindow::roadtoolbar_hotkeys[] = {
 
	Hotkey('1', "build_x", WID_ROT_ROAD_X),
 
	Hotkey('2', "build_y", WID_ROT_ROAD_Y),
 
	Hotkey('3', "autoroad", WID_ROT_AUTOROAD),
 
	Hotkey('4', "demolish", WID_ROT_DEMOLISH),
 
	Hotkey('5', "depot", WID_ROT_DEPOT),
 
	Hotkey('6', "bus_station", WID_ROT_BUS_STATION),
 
	Hotkey('7', "truck_station", WID_ROT_TRUCK_STATION),
 
	Hotkey('8', "oneway", WID_ROT_ONE_WAY),
 
	Hotkey('B', "bridge", WID_ROT_BUILD_BRIDGE),
 
	Hotkey('T', "tunnel", WID_ROT_BUILD_TUNNEL),
 
	Hotkey('R', "remove", WID_ROT_REMOVE),
 
	HOTKEY_LIST_END
 
};
 
Hotkey<BuildRoadToolbarWindow> *_roadtoolbar_hotkeys = BuildRoadToolbarWindow::roadtoolbar_hotkeys;
 
Hotkey *_roadtoolbar_hotkeys = BuildRoadToolbarWindow::roadtoolbar_hotkeys;
 

	
 

	
 
static const NWidgetPart _nested_build_road_widgets[] = {
 
@@ -778,7 +778,7 @@ Window *ShowBuildRoadToolbar(RoadType ro
 
EventState RoadToolbarGlobalHotkeys(uint16 key, uint16 keycode)
 
{
 
	extern RoadType _last_built_roadtype;
 
	int num = CheckHotkeyMatch<BuildRoadToolbarWindow>(_roadtoolbar_hotkeys, keycode, NULL, true);
 
	int num = CheckHotkeyMatch(_roadtoolbar_hotkeys, keycode, true);
 
	if (num == -1) return ES_NOT_HANDLED;
 
	Window *w = ShowBuildRoadToolbar(_last_built_roadtype);
 
	if (w == NULL) return ES_NOT_HANDLED;
 
@@ -831,7 +831,7 @@ Window *ShowBuildRoadScenToolbar()
 

	
 
EventState RoadToolbarEditorGlobalHotkeys(uint16 key, uint16 keycode)
 
{
 
	int num = CheckHotkeyMatch<BuildRoadToolbarWindow>(_roadtoolbar_hotkeys, keycode, NULL, true);
 
	int num = CheckHotkeyMatch(_roadtoolbar_hotkeys, keycode, true);
 
	if (num == -1) return ES_NOT_HANDLED;
 
	Window *w = ShowBuildRoadScenToolbar();
 
	if (w == NULL) return ES_NOT_HANDLED;
src/signs_gui.cpp
Show inline comments
 
@@ -284,7 +284,7 @@ struct SignListWindow : Window, SignList
 
	virtual EventState OnKeyPress(uint16 key, uint16 keycode)
 
	{
 
		EventState state = ES_NOT_HANDLED;
 
		if (CheckHotkeyMatch(signlist_hotkeys, keycode, this) == SLHK_FOCUS_FILTER_BOX) {
 
		if (CheckHotkeyMatch(signlist_hotkeys, keycode) == SLHK_FOCUS_FILTER_BOX) {
 
			this->SetFocusedWidget(WID_SIL_FILTER_TEXT);
 
			SetFocusedWindow(this); // The user has asked to give focus to the text box, so make sure this window is focused.
 
			state = ES_HANDLED;
 
@@ -332,14 +332,14 @@ struct SignListWindow : Window, SignList
 
		}
 
	}
 

	
 
	static Hotkey<SignListWindow> signlist_hotkeys[];
 
	static Hotkey signlist_hotkeys[];
 
};
 

	
 
Hotkey<SignListWindow> SignListWindow::signlist_hotkeys[] = {
 
	Hotkey<SignListWindow>('F', "focus_filter_box", SLHK_FOCUS_FILTER_BOX),
 
	HOTKEY_LIST_END(SignListWindow)
 
Hotkey SignListWindow::signlist_hotkeys[] = {
 
	Hotkey('F', "focus_filter_box", SLHK_FOCUS_FILTER_BOX),
 
	HOTKEY_LIST_END
 
};
 
Hotkey<SignListWindow> *_signlist_hotkeys = SignListWindow::signlist_hotkeys;
 
Hotkey *_signlist_hotkeys = SignListWindow::signlist_hotkeys;
 

	
 
static const NWidgetPart _nested_sign_list_widgets[] = {
 
	NWidget(NWID_HORIZONTAL),
 
@@ -389,7 +389,7 @@ Window *ShowSignList()
 

	
 
EventState SignListGlobalHotkeys(uint16 key, uint16 keycode)
 
{
 
	int num = CheckHotkeyMatch<SignListWindow>(_signlist_hotkeys, keycode, NULL, true);
 
	int num = CheckHotkeyMatch(_signlist_hotkeys, keycode, true);
 
	if (num == -1) return ES_NOT_HANDLED;
 
	Window *w = ShowSignList();
 
	if (w == NULL) return ES_NOT_HANDLED;
src/terraform_gui.cpp
Show inline comments
 
@@ -221,7 +221,7 @@ struct TerraformToolbarWindow : Window {
 

	
 
	virtual EventState OnKeyPress(uint16 key, uint16 keycode)
 
	{
 
		int num = CheckHotkeyMatch(terraform_hotkeys, keycode, this);
 
		int num = CheckHotkeyMatch(terraform_hotkeys, keycode);
 
		if (num == -1) return ES_NOT_HANDLED;
 
		this->OnClick(Point(), num, 1);
 
		return ES_HANDLED;
 
@@ -295,21 +295,21 @@ struct TerraformToolbarWindow : Window {
 
		this->RaiseButtons();
 
	}
 

	
 
	static Hotkey<TerraformToolbarWindow> terraform_hotkeys[];
 
	static Hotkey terraform_hotkeys[];
 
};
 

	
 
Hotkey<TerraformToolbarWindow> TerraformToolbarWindow::terraform_hotkeys[] = {
 
	Hotkey<TerraformToolbarWindow>('Q' | WKC_GLOBAL_HOTKEY, "lower", WID_TT_LOWER_LAND),
 
	Hotkey<TerraformToolbarWindow>('W' | WKC_GLOBAL_HOTKEY, "raise", WID_TT_RAISE_LAND),
 
	Hotkey<TerraformToolbarWindow>('E' | WKC_GLOBAL_HOTKEY, "level", WID_TT_LEVEL_LAND),
 
	Hotkey<TerraformToolbarWindow>('D' | WKC_GLOBAL_HOTKEY, "dynamite", WID_TT_DEMOLISH),
 
	Hotkey<TerraformToolbarWindow>('U', "buyland", WID_TT_BUY_LAND),
 
	Hotkey<TerraformToolbarWindow>('I', "trees", WID_TT_PLANT_TREES),
 
	Hotkey<TerraformToolbarWindow>('O', "placesign", WID_TT_PLACE_SIGN),
 
	Hotkey<TerraformToolbarWindow>('P', "placeobject", WID_TT_PLACE_OBJECT),
 
	HOTKEY_LIST_END(TerraformToolbarWindow)
 
Hotkey TerraformToolbarWindow::terraform_hotkeys[] = {
 
	Hotkey('Q' | WKC_GLOBAL_HOTKEY, "lower", WID_TT_LOWER_LAND),
 
	Hotkey('W' | WKC_GLOBAL_HOTKEY, "raise", WID_TT_RAISE_LAND),
 
	Hotkey('E' | WKC_GLOBAL_HOTKEY, "level", WID_TT_LEVEL_LAND),
 
	Hotkey('D' | WKC_GLOBAL_HOTKEY, "dynamite", WID_TT_DEMOLISH),
 
	Hotkey('U', "buyland", WID_TT_BUY_LAND),
 
	Hotkey('I', "trees", WID_TT_PLANT_TREES),
 
	Hotkey('O', "placesign", WID_TT_PLACE_SIGN),
 
	Hotkey('P', "placeobject", WID_TT_PLACE_OBJECT),
 
	HOTKEY_LIST_END
 
};
 
Hotkey<TerraformToolbarWindow> *_terraform_hotkeys = TerraformToolbarWindow::terraform_hotkeys;
 
Hotkey *_terraform_hotkeys = TerraformToolbarWindow::terraform_hotkeys;
 

	
 
static const NWidgetPart _nested_terraform_widgets[] = {
 
	NWidget(NWID_HORIZONTAL),
 
@@ -380,7 +380,7 @@ Window *ShowTerraformToolbar(Window *lin
 

	
 
EventState TerraformToolbarGlobalHotkeys(uint16 key, uint16 keycode)
 
{
 
	int num = CheckHotkeyMatch<TerraformToolbarWindow>(_terraform_hotkeys, keycode, NULL, true);
 
	int num = CheckHotkeyMatch(_terraform_hotkeys, keycode, true);
 
	if (num == -1) return ES_NOT_HANDLED;
 
	Window *w = ShowTerraformToolbar(NULL);
 
	if (w == NULL) return ES_NOT_HANDLED;
 
@@ -574,7 +574,7 @@ struct ScenarioEditorLandscapeGeneration
 

	
 
	virtual EventState OnKeyPress(uint16 key, uint16 keycode)
 
	{
 
		int num = CheckHotkeyMatch(terraform_editor_hotkeys, keycode, this);
 
		int num = CheckHotkeyMatch(terraform_editor_hotkeys, keycode);
 
		if (num == -1) return ES_NOT_HANDLED;
 
		this->OnClick(Point(), num, 1);
 
		return ES_HANDLED;
 
@@ -724,21 +724,21 @@ struct ScenarioEditorLandscapeGeneration
 
		DeleteWindowById(WC_BUILD_OBJECT, 0);
 
	}
 

	
 
	static Hotkey<ScenarioEditorLandscapeGenerationWindow> terraform_editor_hotkeys[];
 
	static Hotkey terraform_editor_hotkeys[];
 
};
 

	
 
Hotkey<ScenarioEditorLandscapeGenerationWindow> ScenarioEditorLandscapeGenerationWindow::terraform_editor_hotkeys[] = {
 
	Hotkey<ScenarioEditorLandscapeGenerationWindow>('D' | WKC_GLOBAL_HOTKEY, "dynamite", WID_ETT_DEMOLISH),
 
	Hotkey<ScenarioEditorLandscapeGenerationWindow>('Q' | WKC_GLOBAL_HOTKEY, "lower", WID_ETT_LOWER_LAND),
 
	Hotkey<ScenarioEditorLandscapeGenerationWindow>('W' | WKC_GLOBAL_HOTKEY, "raise", WID_ETT_RAISE_LAND),
 
	Hotkey<ScenarioEditorLandscapeGenerationWindow>('E' | WKC_GLOBAL_HOTKEY, "level", WID_ETT_LEVEL_LAND),
 
	Hotkey<ScenarioEditorLandscapeGenerationWindow>('R', "rocky", WID_ETT_PLACE_ROCKS),
 
	Hotkey<ScenarioEditorLandscapeGenerationWindow>('T', "desert", WID_ETT_PLACE_DESERT),
 
	Hotkey<ScenarioEditorLandscapeGenerationWindow>('O', "object", WID_ETT_PLACE_OBJECT),
 
	HOTKEY_LIST_END(ScenarioEditorLandscapeGenerationWindow)
 
Hotkey ScenarioEditorLandscapeGenerationWindow::terraform_editor_hotkeys[] = {
 
	Hotkey('D' | WKC_GLOBAL_HOTKEY, "dynamite", WID_ETT_DEMOLISH),
 
	Hotkey('Q' | WKC_GLOBAL_HOTKEY, "lower", WID_ETT_LOWER_LAND),
 
	Hotkey('W' | WKC_GLOBAL_HOTKEY, "raise", WID_ETT_RAISE_LAND),
 
	Hotkey('E' | WKC_GLOBAL_HOTKEY, "level", WID_ETT_LEVEL_LAND),
 
	Hotkey('R', "rocky", WID_ETT_PLACE_ROCKS),
 
	Hotkey('T', "desert", WID_ETT_PLACE_DESERT),
 
	Hotkey('O', "object", WID_ETT_PLACE_OBJECT),
 
	HOTKEY_LIST_END
 
};
 

	
 
Hotkey<ScenarioEditorLandscapeGenerationWindow> *_terraform_editor_hotkeys = ScenarioEditorLandscapeGenerationWindow::terraform_editor_hotkeys;
 
Hotkey *_terraform_editor_hotkeys = ScenarioEditorLandscapeGenerationWindow::terraform_editor_hotkeys;
 

	
 
static WindowDesc _scen_edit_land_gen_desc(
 
	WDP_AUTO, "toolbar_landscape_scen", 0, 0,
 
@@ -758,7 +758,7 @@ Window *ShowEditorTerraformToolbar()
 

	
 
EventState TerraformToolbarEditorGlobalHotkeys(uint16 key, uint16 keycode)
 
{
 
	int num = CheckHotkeyMatch<ScenarioEditorLandscapeGenerationWindow>(_terraform_editor_hotkeys, keycode, NULL, true);
 
	int num = CheckHotkeyMatch(_terraform_editor_hotkeys, keycode, true);
 
	if (num == -1) return ES_NOT_HANDLED;
 
	Window *w = ShowEditorTerraformToolbar();
 
	if (w == NULL) return ES_NOT_HANDLED;
src/toolbar_gui.cpp
Show inline comments
 
@@ -1662,7 +1662,7 @@ struct MainToolbarWindow : Window {
 

	
 
	virtual EventState OnKeyPress(uint16 key, uint16 keycode)
 
	{
 
		switch (CheckHotkeyMatch(maintoolbar_hotkeys, keycode, this)) {
 
		switch (CheckHotkeyMatch(maintoolbar_hotkeys, keycode)) {
 
			case MTHK_PAUSE: ToolbarPauseClick(this); break;
 
			case MTHK_FASTFORWARD: ToolbarFastForwardClick(this); break;
 
			case MTHK_SETTINGS: ShowGameOptions(); break;
 
@@ -1759,7 +1759,7 @@ struct MainToolbarWindow : Window {
 
		if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) HandleZoomMessage(this, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, WID_TN_ZOOM_IN, WID_TN_ZOOM_OUT);
 
	}
 

	
 
	static Hotkey<MainToolbarWindow> maintoolbar_hotkeys[];
 
	static Hotkey maintoolbar_hotkeys[];
 
};
 

	
 
const uint16 _maintoolbar_pause_keys[] = {WKC_F1, WKC_PAUSE, 0};
 
@@ -1767,50 +1767,50 @@ const uint16 _maintoolbar_zoomin_keys[] 
 
const uint16 _maintoolbar_zoomout_keys[] = {WKC_NUM_MINUS, WKC_MINUS, WKC_SHIFT | WKC_MINUS, WKC_SHIFT | WKC_F6, 0};
 
const uint16 _maintoolbar_smallmap_keys[] = {WKC_F4, 'M', 0};
 

	
 
Hotkey<MainToolbarWindow> MainToolbarWindow::maintoolbar_hotkeys[] = {
 
	Hotkey<MainToolbarWindow>(_maintoolbar_pause_keys, "pause", MTHK_PAUSE),
 
	Hotkey<MainToolbarWindow>((uint16)0, "fastforward", MTHK_FASTFORWARD),
 
	Hotkey<MainToolbarWindow>(WKC_F2, "settings", MTHK_SETTINGS),
 
	Hotkey<MainToolbarWindow>(WKC_F3, "saveload", MTHK_SAVEGAME),
 
	Hotkey<MainToolbarWindow>((uint16)0, "load_game", MTHK_LOADGAME),
 
	Hotkey<MainToolbarWindow>(_maintoolbar_smallmap_keys, "smallmap", MTHK_SMALLMAP),
 
	Hotkey<MainToolbarWindow>(WKC_F5, "town_list", MTHK_TOWNDIRECTORY),
 
	Hotkey<MainToolbarWindow>(WKC_F6, "subsidies", MTHK_SUBSIDIES),
 
	Hotkey<MainToolbarWindow>(WKC_F7, "station_list", MTHK_STATIONS),
 
	Hotkey<MainToolbarWindow>(WKC_F8, "finances", MTHK_FINANCES),
 
	Hotkey<MainToolbarWindow>(WKC_F9, "companies", MTHK_COMPANIES),
 
	Hotkey<MainToolbarWindow>((uint16)0, "story_book", MTHK_STORY),
 
	Hotkey<MainToolbarWindow>((uint16)0, "goal_list", MTHK_GOAL),
 
	Hotkey<MainToolbarWindow>(WKC_F10, "graphs", MTHK_GRAPHS),
 
	Hotkey<MainToolbarWindow>(WKC_F11, "league", MTHK_LEAGUE),
 
	Hotkey<MainToolbarWindow>(WKC_F12, "industry_list", MTHK_INDUSTRIES),
 
	Hotkey<MainToolbarWindow>(WKC_SHIFT | WKC_F1, "train_list", MTHK_TRAIN_LIST),
 
	Hotkey<MainToolbarWindow>(WKC_SHIFT | WKC_F2, "roadveh_list", MTHK_ROADVEH_LIST),
 
	Hotkey<MainToolbarWindow>(WKC_SHIFT | WKC_F3, "ship_list", MTHK_SHIP_LIST),
 
	Hotkey<MainToolbarWindow>(WKC_SHIFT | WKC_F4, "aircraft_list", MTHK_AIRCRAFT_LIST),
 
	Hotkey<MainToolbarWindow>(_maintoolbar_zoomin_keys, "zoomin", MTHK_ZOOM_IN),
 
	Hotkey<MainToolbarWindow>(_maintoolbar_zoomout_keys, "zoomout", MTHK_ZOOM_OUT),
 
	Hotkey<MainToolbarWindow>(WKC_SHIFT | WKC_F7, "build_rail", MTHK_BUILD_RAIL),
 
	Hotkey<MainToolbarWindow>(WKC_SHIFT | WKC_F8, "build_road", MTHK_BUILD_ROAD),
 
	Hotkey<MainToolbarWindow>(WKC_SHIFT | WKC_F9, "build_docks", MTHK_BUILD_DOCKS),
 
	Hotkey<MainToolbarWindow>(WKC_SHIFT | WKC_F10, "build_airport", MTHK_BUILD_AIRPORT),
 
	Hotkey<MainToolbarWindow>(WKC_SHIFT | WKC_F11, "build_trees", MTHK_BUILD_TREES),
 
	Hotkey<MainToolbarWindow>(WKC_SHIFT | WKC_F12, "music", MTHK_MUSIC),
 
	Hotkey<MainToolbarWindow>((uint16)0, "ai_debug", MTHK_AI_DEBUG),
 
	Hotkey<MainToolbarWindow>(WKC_CTRL  | 'S', "small_screenshot", MTHK_SMALL_SCREENSHOT),
 
	Hotkey<MainToolbarWindow>(WKC_CTRL  | 'P', "zoomedin_screenshot", MTHK_ZOOMEDIN_SCREENSHOT),
 
	Hotkey<MainToolbarWindow>(WKC_CTRL  | 'D', "defaultzoom_screenshot", MTHK_DEFAULTZOOM_SCREENSHOT),
 
	Hotkey<MainToolbarWindow>((uint16)0, "giant_screenshot", MTHK_GIANT_SCREENSHOT),
 
	Hotkey<MainToolbarWindow>(WKC_CTRL | WKC_ALT | 'C', "cheats", MTHK_CHEATS),
 
	Hotkey<MainToolbarWindow>('L', "terraform", MTHK_TERRAFORM),
 
	Hotkey<MainToolbarWindow>('V', "extra_viewport", MTHK_EXTRA_VIEWPORT),
 
Hotkey MainToolbarWindow::maintoolbar_hotkeys[] = {
 
	Hotkey(_maintoolbar_pause_keys, "pause", MTHK_PAUSE),
 
	Hotkey((uint16)0, "fastforward", MTHK_FASTFORWARD),
 
	Hotkey(WKC_F2, "settings", MTHK_SETTINGS),
 
	Hotkey(WKC_F3, "saveload", MTHK_SAVEGAME),
 
	Hotkey((uint16)0, "load_game", MTHK_LOADGAME),
 
	Hotkey(_maintoolbar_smallmap_keys, "smallmap", MTHK_SMALLMAP),
 
	Hotkey(WKC_F5, "town_list", MTHK_TOWNDIRECTORY),
 
	Hotkey(WKC_F6, "subsidies", MTHK_SUBSIDIES),
 
	Hotkey(WKC_F7, "station_list", MTHK_STATIONS),
 
	Hotkey(WKC_F8, "finances", MTHK_FINANCES),
 
	Hotkey(WKC_F9, "companies", MTHK_COMPANIES),
 
	Hotkey((uint16)0, "story_book", MTHK_STORY),
 
	Hotkey((uint16)0, "goal_list", MTHK_GOAL),
 
	Hotkey(WKC_F10, "graphs", MTHK_GRAPHS),
 
	Hotkey(WKC_F11, "league", MTHK_LEAGUE),
 
	Hotkey(WKC_F12, "industry_list", MTHK_INDUSTRIES),
 
	Hotkey(WKC_SHIFT | WKC_F1, "train_list", MTHK_TRAIN_LIST),
 
	Hotkey(WKC_SHIFT | WKC_F2, "roadveh_list", MTHK_ROADVEH_LIST),
 
	Hotkey(WKC_SHIFT | WKC_F3, "ship_list", MTHK_SHIP_LIST),
 
	Hotkey(WKC_SHIFT | WKC_F4, "aircraft_list", MTHK_AIRCRAFT_LIST),
 
	Hotkey(_maintoolbar_zoomin_keys, "zoomin", MTHK_ZOOM_IN),
 
	Hotkey(_maintoolbar_zoomout_keys, "zoomout", MTHK_ZOOM_OUT),
 
	Hotkey(WKC_SHIFT | WKC_F7, "build_rail", MTHK_BUILD_RAIL),
 
	Hotkey(WKC_SHIFT | WKC_F8, "build_road", MTHK_BUILD_ROAD),
 
	Hotkey(WKC_SHIFT | WKC_F9, "build_docks", MTHK_BUILD_DOCKS),
 
	Hotkey(WKC_SHIFT | WKC_F10, "build_airport", MTHK_BUILD_AIRPORT),
 
	Hotkey(WKC_SHIFT | WKC_F11, "build_trees", MTHK_BUILD_TREES),
 
	Hotkey(WKC_SHIFT | WKC_F12, "music", MTHK_MUSIC),
 
	Hotkey((uint16)0, "ai_debug", MTHK_AI_DEBUG),
 
	Hotkey(WKC_CTRL  | 'S', "small_screenshot", MTHK_SMALL_SCREENSHOT),
 
	Hotkey(WKC_CTRL  | 'P', "zoomedin_screenshot", MTHK_ZOOMEDIN_SCREENSHOT),
 
	Hotkey(WKC_CTRL  | 'D', "defaultzoom_screenshot", MTHK_DEFAULTZOOM_SCREENSHOT),
 
	Hotkey((uint16)0, "giant_screenshot", MTHK_GIANT_SCREENSHOT),
 
	Hotkey(WKC_CTRL | WKC_ALT | 'C', "cheats", MTHK_CHEATS),
 
	Hotkey('L', "terraform", MTHK_TERRAFORM),
 
	Hotkey('V', "extra_viewport", MTHK_EXTRA_VIEWPORT),
 
#ifdef ENABLE_NETWORK
 
	Hotkey<MainToolbarWindow>((uint16)0, "client_list", MTHK_CLIENT_LIST),
 
	Hotkey((uint16)0, "client_list", MTHK_CLIENT_LIST),
 
#endif
 
	Hotkey<MainToolbarWindow>((uint16)0, "sign_list", MTHK_SIGN_LIST),
 
	HOTKEY_LIST_END(MainToolbarWindow)
 
	Hotkey((uint16)0, "sign_list", MTHK_SIGN_LIST),
 
	HOTKEY_LIST_END
 
};
 
Hotkey<MainToolbarWindow> *_maintoolbar_hotkeys = MainToolbarWindow::maintoolbar_hotkeys;
 
Hotkey *_maintoolbar_hotkeys = MainToolbarWindow::maintoolbar_hotkeys;
 

	
 
static NWidgetBase *MakeMainToolbar(int *biggest_index)
 
{
 
@@ -2009,7 +2009,7 @@ struct ScenarioEditorToolbarWindow : Win
 
	virtual EventState OnKeyPress(uint16 key, uint16 keycode)
 
	{
 
		CallBackFunction cbf = CBF_NONE;
 
		switch (CheckHotkeyMatch(scenedit_maintoolbar_hotkeys, keycode, this)) {
 
		switch (CheckHotkeyMatch(scenedit_maintoolbar_hotkeys, keycode)) {
 
			case MTEHK_PAUSE:                  ToolbarPauseClick(this); break;
 
			case MTEHK_FASTFORWARD:            ToolbarFastForwardClick(this); break;
 
			case MTEHK_SETTINGS:               ShowGameOptions(); break;
 
@@ -2102,35 +2102,35 @@ struct ScenarioEditorToolbarWindow : Win
 
		this->SetDirty();
 
	}
 

	
 
	static Hotkey<ScenarioEditorToolbarWindow> scenedit_maintoolbar_hotkeys[];
 
	static Hotkey scenedit_maintoolbar_hotkeys[];
 
};
 

	
 
Hotkey<ScenarioEditorToolbarWindow> ScenarioEditorToolbarWindow::scenedit_maintoolbar_hotkeys[] = {
 
	Hotkey<ScenarioEditorToolbarWindow>(_maintoolbar_pause_keys, "pause", MTEHK_PAUSE),
 
	Hotkey<ScenarioEditorToolbarWindow>((uint16)0, "fastforward", MTEHK_FASTFORWARD),
 
	Hotkey<ScenarioEditorToolbarWindow>(WKC_F2, "settings", MTEHK_SETTINGS),
 
	Hotkey<ScenarioEditorToolbarWindow>(WKC_F3, "saveload", MTEHK_SAVEGAME),
 
	Hotkey<ScenarioEditorToolbarWindow>(WKC_F4, "gen_land", MTEHK_GENLAND),
 
	Hotkey<ScenarioEditorToolbarWindow>(WKC_F5, "gen_town", MTEHK_GENTOWN),
 
	Hotkey<ScenarioEditorToolbarWindow>(WKC_F6, "gen_industry", MTEHK_GENINDUSTRY),
 
	Hotkey<ScenarioEditorToolbarWindow>(WKC_F7, "build_road", MTEHK_BUILD_ROAD),
 
	Hotkey<ScenarioEditorToolbarWindow>(WKC_F8, "build_docks", MTEHK_BUILD_DOCKS),
 
	Hotkey<ScenarioEditorToolbarWindow>(WKC_F9, "build_trees", MTEHK_BUILD_TREES),
 
	Hotkey<ScenarioEditorToolbarWindow>(WKC_F10, "build_sign", MTEHK_SIGN),
 
	Hotkey<ScenarioEditorToolbarWindow>(WKC_F11, "music", MTEHK_MUSIC),
 
	Hotkey<ScenarioEditorToolbarWindow>(WKC_F12, "land_info", MTEHK_LANDINFO),
 
	Hotkey<ScenarioEditorToolbarWindow>(WKC_CTRL  | 'S', "small_screenshot", MTEHK_SMALL_SCREENSHOT),
 
	Hotkey<ScenarioEditorToolbarWindow>(WKC_CTRL  | 'P', "zoomedin_screenshot", MTEHK_ZOOMEDIN_SCREENSHOT),
 
	Hotkey<ScenarioEditorToolbarWindow>(WKC_CTRL  | 'D', "defaultzoom_screenshot", MTEHK_DEFAULTZOOM_SCREENSHOT),
 
	Hotkey<ScenarioEditorToolbarWindow>((uint16)0, "giant_screenshot", MTEHK_GIANT_SCREENSHOT),
 
	Hotkey<ScenarioEditorToolbarWindow>(_maintoolbar_zoomin_keys, "zoomin", MTEHK_ZOOM_IN),
 
	Hotkey<ScenarioEditorToolbarWindow>(_maintoolbar_zoomout_keys, "zoomout", MTEHK_ZOOM_OUT),
 
	Hotkey<ScenarioEditorToolbarWindow>('L', "terraform", MTEHK_TERRAFORM),
 
	Hotkey<ScenarioEditorToolbarWindow>('M', "smallmap", MTEHK_SMALLMAP),
 
	Hotkey<ScenarioEditorToolbarWindow>('V', "extra_viewport", MTEHK_EXTRA_VIEWPORT),
 
	HOTKEY_LIST_END(ScenarioEditorToolbarWindow)
 
Hotkey ScenarioEditorToolbarWindow::scenedit_maintoolbar_hotkeys[] = {
 
	Hotkey(_maintoolbar_pause_keys, "pause", MTEHK_PAUSE),
 
	Hotkey((uint16)0, "fastforward", MTEHK_FASTFORWARD),
 
	Hotkey(WKC_F2, "settings", MTEHK_SETTINGS),
 
	Hotkey(WKC_F3, "saveload", MTEHK_SAVEGAME),
 
	Hotkey(WKC_F4, "gen_land", MTEHK_GENLAND),
 
	Hotkey(WKC_F5, "gen_town", MTEHK_GENTOWN),
 
	Hotkey(WKC_F6, "gen_industry", MTEHK_GENINDUSTRY),
 
	Hotkey(WKC_F7, "build_road", MTEHK_BUILD_ROAD),
 
	Hotkey(WKC_F8, "build_docks", MTEHK_BUILD_DOCKS),
 
	Hotkey(WKC_F9, "build_trees", MTEHK_BUILD_TREES),
 
	Hotkey(WKC_F10, "build_sign", MTEHK_SIGN),
 
	Hotkey(WKC_F11, "music", MTEHK_MUSIC),
 
	Hotkey(WKC_F12, "land_info", MTEHK_LANDINFO),
 
	Hotkey(WKC_CTRL  | 'S', "small_screenshot", MTEHK_SMALL_SCREENSHOT),
 
	Hotkey(WKC_CTRL  | 'P', "zoomedin_screenshot", MTEHK_ZOOMEDIN_SCREENSHOT),
 
	Hotkey(WKC_CTRL  | 'D', "defaultzoom_screenshot", MTEHK_DEFAULTZOOM_SCREENSHOT),
 
	Hotkey((uint16)0, "giant_screenshot", MTEHK_GIANT_SCREENSHOT),
 
	Hotkey(_maintoolbar_zoomin_keys, "zoomin", MTEHK_ZOOM_IN),
 
	Hotkey(_maintoolbar_zoomout_keys, "zoomout", MTEHK_ZOOM_OUT),
 
	Hotkey('L', "terraform", MTEHK_TERRAFORM),
 
	Hotkey('M', "smallmap", MTEHK_SMALLMAP),
 
	Hotkey('V', "extra_viewport", MTEHK_EXTRA_VIEWPORT),
 
	HOTKEY_LIST_END
 
};
 
Hotkey<ScenarioEditorToolbarWindow> *_scenedit_maintoolbar_hotkeys = ScenarioEditorToolbarWindow::scenedit_maintoolbar_hotkeys;
 
Hotkey *_scenedit_maintoolbar_hotkeys = ScenarioEditorToolbarWindow::scenedit_maintoolbar_hotkeys;
 

	
 
static const NWidgetPart _nested_toolb_scen_inner_widgets[] = {
 
	NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_PAUSE), SetDataTip(SPR_IMG_PAUSE, STR_TOOLBAR_TOOLTIP_PAUSE_GAME),
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