Changeset - r9598:e6a0e60714ce
[Not reviewed]
master
0 3 0
smatz - 16 years ago 2008-06-26 16:47:29
smatz@openttd.org
(svn r13640) -Codechange: make colours behind not fully solid objects less darker for BM_TRANSPARENT (for 32bpp blitters)
3 files changed with 34 insertions and 17 deletions:
0 comments (0 inline, 0 general)
src/blitter/32bpp_anim.cpp
Show inline comments
 
@@ -136,15 +136,24 @@ inline void Blitter_32bppAnim::Draw(cons
 
					 *  we produce a result the newgrf maker didn't expect ;) */
 

	
 
					/* Make the current color a bit more black, so it looks like this image is transparent */
 
					src_px += n;
 
					src_n += n;
 

	
 
					do {
 
						*dst = MakeTransparent(*dst, 192);
 
						*anim = remap[*anim];
 
						anim++;
 
						dst++;
 
					} while (--n != 0);
 
					if (src_px->a == 255) {
 
						src_px += n;
 
						do {
 
							*dst = MakeTransparent(*dst, 3, 4);
 
							*anim = remap[*anim];
 
							anim++;
 
							dst++;
 
						} while (--n != 0);
 
					} else {
 
						do {
 
							*dst = MakeTransparent(*dst, (256 * 4 - src_px->a), 256 * 4);
 
							*anim = remap[*anim];
 
							anim++;
 
							dst++;
 
							src_px++;
 
						} while (--n != 0);
 
					}
 
					break;
 

	
 
				default:
src/blitter/32bpp_base.hpp
Show inline comments
 
@@ -105,16 +105,17 @@ public:
 
	/**
 
	* Make a pixel looks like it is transparent.
 
	* @param colour the colour already on the screen.
 
	* @param amount the amount of transparency, times 256.
 
	* @param nom the amount of transparency, nominator, makes colour lighter.
 
	* @param denom denominator, makes colour darker.
 
	* @return the new colour for the screen.
 
	*/
 
	static inline uint32 MakeTransparent(uint32 colour, uint amount)
 
	static inline uint32 MakeTransparent(uint32 colour, uint nom, uint denom = 256)
 
	{
 
		uint r = GB(colour, 16, 8);
 
		uint g = GB(colour, 8,  8);
 
		uint b = GB(colour, 0,  8);
 

	
 
		return ComposeColour(0xFF, r * amount / 256, g * amount / 256, b * amount / 256);
 
		return ComposeColour(0xFF, r * nom / denom, g * nom / denom, b * nom / denom);
 
	}
 

	
 
	/**
src/blitter/32bpp_optimized.cpp
Show inline comments
 
@@ -142,13 +142,20 @@ inline void Blitter_32bppOptimized::Draw
 
					 *  we produce a result the newgrf maker didn't expect ;) */
 

	
 
					/* Make the current color a bit more black, so it looks like this image is transparent */
 
					src_px += n;
 
					src_n += n;
 

	
 
					do {
 
						*dst = MakeTransparent(*dst, 192);
 
						dst++;
 
					} while (--n != 0);
 
					if (src_px->a == 255) {
 
						src_px += n;
 
						do {
 
							*dst = MakeTransparent(*dst, 3, 4);
 
							dst++;
 
						} while (--n != 0);
 
					} else {
 
						do {
 
							*dst = MakeTransparent(*dst, (256 * 4 - src_px->a), 256 * 4);
 
							dst++;
 
							src_px++;
 
						} while (--n != 0);
 
					}
 
					break;
 

	
 
				default:
0 comments (0 inline, 0 general)