@@ -210,7 +210,6 @@ struct SaveLoadParams {
StringID error_str; ///< the translatable error message to show
char *extra_msg; ///< the error message
uint16 game_speed; ///< The game speed when saving started.
bool saveinprogress; ///< Whether there is currently a save in progress.
};
@@ -2913,15 +2912,9 @@ static inline void ClearSaveLoadState()
_sl.lf = nullptr;
}
/**
* Update the gui accordingly when starting saving
* and set locks on saveload. Also turn off fast-forward cause with that
* saving takes Aaaaages
*/
/** Update the gui accordingly when starting saving and set locks on saveload. */
static void SaveFileStart()
{
_sl.game_speed = _game_speed;
_game_speed = 100;
SetMouseCursorBusy(true);
InvalidateWindowData(WC_STATUS_BAR, 0, SBI_SAVELOAD_START);
@@ -2931,7 +2924,6 @@ static void SaveFileStart()
/** Update the gui accordingly when saving is done and release locks on saveload. */
static void SaveFileDone()
if (_game_mode != GM_MENU) _game_speed = _sl.game_speed;
SetMouseCursorBusy(false);
InvalidateWindowData(WC_STATUS_BAR, 0, SBI_SAVELOAD_FINISH);
Status change: