@@ -600,6 +600,7 @@ C_SOURCES += minilzo.c
C_SOURCES += misc.c
C_SOURCES += misc_cmd.c
C_SOURCES += misc_gui.c
C_SOURCES += mixer.c
C_SOURCES += music_gui.c
C_SOURCES += namegen.c
C_SOURCES += network.c
new file 100644
#include "stdafx.h"
#include "ttd.h"
#include "mixer.h"
struct MixerChannel {
// Mixer
Mixer *mx;
bool active;
// pointer to allocated buffer memory
int8 *memory;
// current position in memory
uint32 pos;
uint32 frac_pos;
uint32 frac_speed;
uint32 samples_left;
// Mixing volume
uint volume_left;
uint volume_right;
uint flags;
};
struct Mixer {
uint32 play_rate;
MixerChannel channels[8];
static void mix_int8_to_int16(MixerChannel *sc, int16 *buffer, uint samples)
{
int8 *b;
if (samples > sc->samples_left) samples = sc->samples_left;
sc->samples_left -= samples;
assert(samples > 0);
b = sc->memory + sc->pos;
frac_pos = sc->frac_pos;
frac_speed = sc->frac_speed;
volume_left = sc->volume_left;
volume_right = sc->volume_right;
if (frac_speed == 0x10000) {
// Special case when frac_speed is 0x10000
do {
buffer[0] += *b * volume_left >> 8;
buffer[1] += *b * volume_right >> 8;
b++;
buffer += 2;
} while (--samples > 0);
} else {
frac_pos += frac_speed;
b += frac_pos >> 16;
frac_pos &= 0xffff;
}
sc->frac_pos = frac_pos;
sc->pos = b - sc->memory;
static void MxCloseChannel(MixerChannel *mc)
if (mc->flags & MX_AUTOFREE) free(mc->memory);
mc->memory = NULL;
mc->active = false;
void MxMixSamples(Mixer *mx, void *buffer, uint samples)
MixerChannel *mc;
// Clear the buffer
memset(buffer, 0, sizeof(int16) * 2 * samples);
// Mix each channel
for (mc = mx->channels; mc != endof(mx->channels); mc++) {
if (mc->active) {
mix_int8_to_int16(mc, buffer, samples);
if (mc->samples_left == 0) MxCloseChannel(mc);
#if 0
static FILE *out = NULL;
if (out == NULL)
out = fopen("d:\\dump.raw", "wb");
fwrite(buffer, samples * 4, 1, out);
#endif
MixerChannel *MxAllocateChannel(Mixer *mx)
for (mc = mx->channels; mc != endof(mx->channels); mc++)
if (mc->memory == NULL) {
mc->mx = mx;
return mc;
return NULL;
void MxSetChannelRawSrc(MixerChannel *mc, int8 *mem, uint size, uint rate, uint flags)
mc->memory = mem;
mc->flags = flags;
mc->frac_pos = 0;
mc->pos = 0;
mc->frac_speed = (rate << 16) / mc->mx->play_rate;
// adjust the magnitude to prevent overflow
while (size & 0xFFFF0000) {
size >>= 1;
rate = (rate >> 1) + 1;
mc->samples_left = size * mc->mx->play_rate / rate;
void MxSetChannelVolume(MixerChannel *mc, uint left, uint right)
mc->volume_left = left;
mc->volume_right = right;
void MxActivate(MixerChannel* mc)
mc->active = true;
bool MxInitialize(uint rate)
static Mixer mx;
_mixer = &mx;
mx.play_rate = rate;
return true;
#ifndef MIXER_H
#define MIXER_H
typedef struct Mixer Mixer;
typedef struct MixerChannel MixerChannel;
enum {
MX_AUTOFREE = 1,
// MX_8BIT = 2,
// MX_STEREO = 4,
// MX_UNSIGNED = 8,
VARDEF Mixer *_mixer;
bool MxInitialize(uint rate);
void MxMixSamples(Mixer *mx, void *buffer, uint samples);
MixerChannel *MxAllocateChannel(Mixer *mx);
void MxSetChannelRawSrc(MixerChannel *mc, int8 *mem, uint size, uint rate, uint flags);
void MxSetChannelVolume(MixerChannel *mc, uint left, uint right);
void MxActivate(MixerChannel*);
@@ -4,7 +4,7 @@
#include "debug.h"
#include "gfx.h"
#include "sound.h"
#include "window.h"
#include <SDL.h>
#include "player.h"
#include "map.h"
#include "vehicle.h"
#include "viewport.h"
#include "fileio.h"
typedef struct MixerChannel {
} MixerChannel;
typedef struct FileEntry {
uint32 file_offset;
uint32 file_size;
@@ -36,150 +16,29 @@ typedef struct FileEntry {
uint8 channels;
} FileEntry;
FileEntry *files;
uint32 file_count;
MX_UNSIGNED = 8,
static uint _file_count;
static FileEntry* _files;
#define SOUND_SLOT 31
static MixerChannel *MxAllocateChannel(Mixer *mx)
static void MxSetChannelRawSrc(MixerChannel *mc, int8 *mem, uint size, uint rate, uint flags)
static void MxSetChannelVolume(MixerChannel *mc, uint left, uint right)
static void MxOpenBankFile(Mixer *mx, const char *filename)
static void OpenBankFile(const char *filename)
uint count, i;
uint32 size, tag;
FileEntry *fe;
FioOpenFile(SOUND_SLOT, filename);
mx->file_count = count = FioReadDword() >> 3;
fe = mx->files = calloc(sizeof(FileEntry), count);
_file_count = count = FioReadDword() >> 3;
fe = _files = calloc(sizeof(FileEntry), count);
FioSeekTo(0, SEEK_SET);
for (i = 0; i != count; i++, fe++) {
fe->file_offset = FioReadDword();
fe->file_size = FioReadDword();
for (i = 0; i != count; i++) {
fe[i].file_offset = FioReadDword();
fe[i].file_size = FioReadDword();
fe = mx->files;
char name[255];
@@ -227,9 +86,9 @@ static void MxOpenBankFile(Mixer *mx, co
static bool MxSetBankSource(MixerChannel *mc, uint bank)
static bool SetBankSource(MixerChannel *mc, uint bank)
FileEntry *fe = &mc->mx->files[bank];
FileEntry *fe = &_files[bank];
int8 *mem;
uint i;
@@ -245,17 +104,14 @@ static bool MxSetBankSource(MixerChannel
assert(fe->bits_per_sample == 8 && fe->channels == 1 && fe->file_size != 0 && fe->rate != 0);
MxSetChannelRawSrc(mc, mem, fe->file_size, fe->rate, MX_AUTOFREE | MX_UNSIGNED);
MxSetChannelRawSrc(mc, mem, fe->file_size, fe->rate, MX_AUTOFREE);
bool MxInitialize(uint rate, const char *filename)
bool SoundInitialize(const char *filename)
MxOpenBankFile(&mx, filename);
OpenBankFile(filename);
@@ -266,9 +122,9 @@ static void StartSound(uint sound, uint
MixerChannel *mc = MxAllocateChannel(_mixer);
if (mc == NULL)
return;
if (MxSetBankSource(mc, sound)) {
if (SetBankSource(mc, sound)) {
MxSetChannelVolume(mc, volume << 8, volume << 8);
MxActivate(mc);
#ifndef SOUND_H
#define SOUND_H
typedef struct MusicFileSettings {
byte playlist;
byte music_vol;
@@ -17,10 +15,8 @@ VARDEF byte _music_wnd_cursong;
VARDEF bool _song_is_active;
VARDEF byte _cur_playlist[33];
VARDEF MusicFileSettings msf;
bool MxInitialize(uint rate, const char *filename);
bool SoundInitialize(const char *filename);
typedef enum SoundFx {
SND_02_SPLAT, // 0 == 0x00 !
@@ -8,6 +8,7 @@
#define VARDEF
#include "spritecache.h"
#include "gui.h"
@@ -626,7 +627,8 @@ int ttd_main(int argc, char* argv[])
// Sample catalogue
DEBUG(misc, 1) ("Loading sound effects...");
_os_version = GetOSVersion();
MxInitialize(11025, "sample.cat");
MxInitialize(11025);
SoundInitialize("sample.cat");
// This must be done early, since functions use the InvalidateWindow* calls
InitWindowSystem();
#include "string.h"
#include "table/strings.h"
#include <windows.h>
Status change: