Changeset - r18264:ebfd7683aeb7
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master
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rubidium - 13 years ago 2011-11-04 13:40:59
rubidium@openttd.org
(svn r23110) -Codechange: let the flying altitude return ints are well
6 files changed with 11 insertions and 11 deletions:
0 comments (0 inline, 0 general)
src/aircraft.h
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@@ -34,7 +34,7 @@ void UpdateAircraftCache(Aircraft *v);
 
void AircraftLeaveHangar(Aircraft *v, Direction exit_dir);
 
void AircraftNextAirportPos_and_Order(Aircraft *v);
 
void SetAircraftPosition(Aircraft *v, int x, int y, int z);
 
byte GetAircraftFlyingAltitude(const Aircraft *v);
 
int GetAircraftFlyingAltitude(const Aircraft *v);
 

	
 
/**
 
 * Aircraft, helicopters, rotors and their shadows belong to this class.
src/aircraft_cmd.cpp
Show inline comments
 
@@ -630,14 +630,14 @@ static int UpdateAircraftSpeed(Aircraft 
 
 * @param v The vehicle. Should be an aircraft
 
 * @returns Altitude in pixel units
 
 */
 
byte GetAircraftFlyingAltitude(const Aircraft *v)
 
int GetAircraftFlyingAltitude(const Aircraft *v)
 
{
 
	if (v->subtype == AIR_HELICOPTER) return HELI_FLIGHT_ALTITUDE;
 

	
 
	/* Make sure Aircraft fly no lower so that they don't conduct
 
	 * CFITs (controlled flight into terrain)
 
	 */
 
	byte base_altitude = PLANE_HOLDING_ALTITUDE;
 
	int base_altitude = PLANE_HOLDING_ALTITUDE;
 

	
 
	/* Make sure eastbound and westbound planes do not "crash" into each
 
	 * other by providing them with vertical seperation
 
@@ -776,7 +776,7 @@ static bool AircraftController(Aircraft 
 
			count = UpdateAircraftSpeed(v);
 
			if (count > 0) {
 
				v->tile = 0;
 
				byte z_dest = GetAircraftFlyingAltitude(v);
 
				int z_dest = GetAircraftFlyingAltitude(v);
 

	
 
				/* Reached altitude? */
 
				if (v->z_pos >= z_dest) {
src/elrail.cpp
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@@ -315,7 +315,7 @@ static void DrawCatenaryRailway(const Ti
 
		};
 
		SpriteID pylon_base = (halftile_corner != CORNER_INVALID && HasBit(edge_corners[i], halftile_corner)) ? pylon_halftile : pylon_normal;
 
		TileIndex neighbour = ti->tile + TileOffsByDiagDir(i);
 
		byte elevation = GetPCPElevation(ti->tile, i);
 
		int elevation = GetPCPElevation(ti->tile, i);
 

	
 
		/* Here's one of the main headaches. GetTileSlope does not correct for possibly
 
		 * existing foundataions, so we do have to do that manually later on.*/
src/tunnelbridge_cmd.cpp
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@@ -794,7 +794,7 @@ static CommandCost DoClearBridge(TileInd
 
		/* read this value before actual removal of bridge */
 
		bool rail = GetTunnelBridgeTransportType(tile) == TRANSPORT_RAIL;
 
		Owner owner = GetTileOwner(tile);
 
		uint height = GetBridgeHeight(tile);
 
		int height = GetBridgeHeight(tile);
 
		Train *v = NULL;
 

	
 
		if (rail && HasTunnelBridgeReservation(tile)) {
 
@@ -807,7 +807,7 @@ static CommandCost DoClearBridge(TileInd
 
		for (TileIndex c = tile + delta; c != endtile; c += delta) {
 
			/* do not let trees appear from 'nowhere' after removing bridge */
 
			if (IsNormalRoadTile(c) && GetRoadside(c) == ROADSIDE_TREES) {
 
				uint minz = GetTileMaxZ(c) + 3;
 
				int minz = GetTileMaxZ(c) + 3;
 
				if (height < minz) SetRoadside(c, ROADSIDE_PAVED);
 
			}
 
			ClearBridgeMiddle(c);
 
@@ -950,7 +950,7 @@ static void DrawBridgePillars(const PalS
 
 * @param overlay do we want to still see the road?
 
 * @param head    are we drawing bridge head?
 
 */
 
static void DrawBridgeTramBits(int x, int y, byte z, int offset, bool overlay, bool head)
 
static void DrawBridgeTramBits(int x, int y, int z, int offset, bool overlay, bool head)
 
{
 
	static const SpriteID tram_offsets[2][6] = { { 107, 108, 109, 110, 111, 112 }, { 4, 5, 15, 16, 17, 18 } };
 
	static const SpriteID back_offsets[6]    =   {  95,  96,  99, 102, 100, 101 };
src/vehicle.cpp
Show inline comments
 
@@ -408,7 +408,7 @@ bool HasVehicleOnPos(TileIndex tile, voi
 
}
 

	
 
/**
 
 * Callback that returns 'real' vehicles lower or at height \c *(byte*)data .
 
 * Callback that returns 'real' vehicles lower or at height \c *(int*)data .
 
 * @param v Vehicle to examine.
 
 * @param data Pointer to height data.
 
 * @return \a v if conditions are met, else \c NULL.
src/viewport.cpp
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@@ -599,7 +599,7 @@ void OffsetGroundSprite(int x, int y)
 
 * @param z position z of the sprite.
 
 * @param sub Only draw a part of the sprite.
 
 */
 
static void AddCombinedSprite(SpriteID image, PaletteID pal, int x, int y, byte z, const SubSprite *sub)
 
static void AddCombinedSprite(SpriteID image, PaletteID pal, int x, int y, int z, const SubSprite *sub)
 
{
 
	Point pt = RemapCoords(x, y, z);
 
	const Sprite *spr = GetSprite(image & SPRITE_MASK, ST_NORMAL);
 
@@ -984,7 +984,7 @@ draw_inner:
 
			if (!is_redsq) DrawTileSelectionRect(ti, _thd.make_square_red ? PALETTE_SEL_TILE_RED : PAL_NONE);
 
		} else if (_thd.drawstyle & HT_POINT) {
 
			/* Figure out the Z coordinate for the single dot. */
 
			byte z = 0;
 
			int z = 0;
 
			FoundationPart foundation_part = FOUNDATION_PART_NORMAL;
 
			if (ti->tileh & SLOPE_N) {
 
				z += TILE_HEIGHT;
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