Changeset - r23866:ed22ed667846
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Andy - 5 years ago 2019-10-17 18:42:13
andy@teamrubber.com
Doc: split compiling instructions from README, as they aren't required for casual GitHub visitors
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COMPILING.md
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new file 100644
 
# Compiling OpenTTD
 

	
 
## Required/optional libraries
 

	
 
The following libraries are used by OpenTTD for:
 

	
 
- zlib: (de)compressing of old (0.3.0-1.0.5) savegames, content downloads,
 
   heightmaps
 
- liblzo2: (de)compressing of old (pre 0.3.0) savegames
 
- liblzma: (de)compressing of savegames (1.1.0 and later)
 
- libpng: making screenshots and loading heightmaps
 
- libfreetype: loading generic fonts and rendering them
 
- libfontconfig: searching for fonts, resolving font names to actual fonts
 
- libicu: handling of right-to-left scripts (e.g. Arabic and Persian) and
 
   natural sorting of strings (Linux only)
 
- libSDL2: hardware access (video, sound, mouse) (not required for Windows or macOS)
 

	
 
OpenTTD does not require any of the libraries to be present, but without
 
liblzma you cannot open most recent savegames and without zlib you cannot
 
open most older savegames or use the content downloading system.
 
Without libSDL/liballegro on non-Windows and non-macOS machines you have
 
no graphical user interface; you would be building a dedicated server.
 

	
 
## Windows:
 

	
 
You need Microsoft Visual Studio 2015 Update 3 or newer.
 

	
 
You can download the free Visual Studio Community Edition from Microsoft at
 
https://visualstudio.microsoft.com/vs/community/.
 

	
 
OpenTTD needs the Platform SDK, if it isn't installed already. This can be
 
done during installing Visual Studio, by selecting
 
`Visual C++ MFC for x86 and x64` (and possibly
 
`Visual C++ ATL for x86 and x64` depending on your version). If not, you
 
can get download it as [MS Windows Platform SDK](https://developer.microsoft.com/en-US/windows/downloads/windows-10-sdk).
 

	
 
Install the SDK by following the instructions as given.
 

	
 
Dependencies for OpenTTD on Windows are handled via
 
[vcpkg](https://github.com/Microsoft/vcpkg/). First you need to install vcpkg
 
by following the `Quick Start` instructions of their
 
[README](https://github.com/Microsoft/vcpkg/blob/master/README.md).
 

	
 
After this, you can install the dependencies OpenTTD needs. We advise to use
 
the `static` versions, and OpenTTD currently needs the following dependencies:
 

	
 
- liblzma
 
- libpng
 
- lzo
 
- zlib
 

	
 
To install both the x64 (64bit) and x86 (32bit) variants (though only one is necessary), you can use:
 

	
 
```ps
 
.\vcpkg install liblzma:x64-windows-static libpng:x64-windows-static lzo:x64-windows-static zlib:x64-windows-static
 
.\vcpkg install liblzma:x86-windows-static libpng:x86-windows-static lzo:x86-windows-static zlib:x86-windows-static
 
```
 

	
 
Open the relevant project file and it should build automatically.
 
- VS 2015: projects/openttd_vs140.sln
 
- VS 2017: projects/openttd_vs141.sln
 
- VS 2019: projects/openttd_vs142.sln
 

	
 
Set the build mode to `Release` in
 
`Build > Configuration manager > Active solution configuration`.
 
You can now compile.
 

	
 
If everything works well the binary should be in `objs\Win[32|64]\Release\openttd.exe`
 
and in `bin\openttd.exe`
 

	
 
The OpenTTD wiki may provide additional help with [compiling for Windows](https://wiki.openttd.org/Compiling_on_Windows_using_Microsoft_Visual_C%2B%2B_2015).
 

	
 
You can also build OpenTTD with MSYS2/MinGW-w64 or Cygwin/MinGW using the Makefile.  The OpenTTD wiki may provide additional help with [MSYS2](https://wiki.openttd.org/Compiling_on_Windows_using_MSYS2)
 

	
 
## Linux, Unix, Solaris:
 

	
 
OpenTTD can be built with GNU '`make`'. On non-GNU systems it is called '`gmake`'.
 
However, for the first build one has to do a '`./configure`' first.
 

	
 
The OpenTTD wiki may provide additional help with:
 

	
 
- [compiling for Linux and *BSD](https://wiki.openttd.org/Compiling_on_%28GNU/%29Linux_and_*BSD)
 
- [compiling for Solaris](https://wiki.openttd.org/Compiling_on_Solaris)
 

	
 

	
 
## macOS:
 

	
 
Use '`make`' or Xcode (which will then call make for you)
 
This will give you a binary for your CPU type (PPC/Intel)
 
However, for the first build one has to do a '`./configure`' first.
 
To make a universal binary type '`./configure --enable-universal`'
 
instead of '`./configure`'.
 

	
 
The OpenTTD wiki may provide additional help with [compiling for macOS](https://wiki.openttd.org/Compiling_on_Mac_OS_X).
 

	
 
## Haiku:
 

	
 
Use '`make`', but do a '`./configure`' before the first build.
 

	
 
The OpenTTD wiki may provide additional help with [compiling for Haiku](https://wiki.openttd.org/Compiling_on_Haiku).
 

	
 
## OS/2:
 

	
 
A comprehensive GNU build environment is required to build the OS/2 version.
 

	
 
The OpenTTD wiki may provide additional help with [compiling for OS/2](https://wiki.openttd.org/Compiling_on_OS/2).
 

	
 
## Supported compilers
 

	
 
The following compilers are tested with and known to compile OpenTTD:
 

	
 
- Microsoft Visual C++ (MSVC) 2015, 2017 and 2019.
 
- GNU Compiler Collection (GCC) 4.8 - 9.
 
- Clang/LLVM 3.9 - 8
 

	
 
The following compilers are known not to compile OpenTTD:
 

	
 
In general, this is because these old versions do not (fully) support modern
 
C++11 language features.
 

	
 
- Microsoft Visual C++ (MSVC) 2013 and earlier.
 
- GNU Compiler Collection (GCC) 4.7 and earlier.
 
- Clang/LLVM 3.8 and earlier.
 

	
 
If any of these, or any other, compilers can compile OpenTTD, let us know.
 
Pull requests to support more compilers are welcome.
 

	
 
## Compilation of base sets
 

	
 
To recompile the extra graphics needed to play with the original Transport
 
Tycoon Deluxe graphics you need GRFCodec (which includes NFORenum) as well.
 
GRFCodec can be found at https://www.openttd.org/download-grfcodec.
 
The compilation of these extra graphics does generally not happen, unless
 
you remove the graphics file using '`make maintainer-clean`'.
 

	
 
Re-compilation of the base sets, thus also use of '`--maintainer-clean`' can
 
leave the repository in a modified state as different grfcodec versions can
 
cause binary differences in the resulting grf. Also translations might have
 
been added for the base sets which are not yet included in the base set
 
information files. Use the configure option '`--without-grfcodec`' to avoid
 
modification of the base set files by the build process.
README.md
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@@ -3,6 +3,8 @@
 
## Table of contents
 

	
 
- 1.0) [About](#10-about)
 
    - 1.1) [Compiling OpenTTD](#11-compiling-openttd)
 
    - 1.2) [Contributing to OpenTTD](#12-contributing-to-openttd)
 
- 2.0) [Contacting](#20-contacting)
 
    - 2.1) [Reporting bugs](#21-reporting-bugs)
 
    - 2.2) [Reporting desyncs](#22-reporting-desyncs)
 
@@ -16,15 +18,11 @@
 
    - 5.1) [Logging of potentially dangerous actions](#51-logging-of-potentially-dangerous-actions)
 
    - 5.2) [Frame rate and performance metrics](#52-frame-rate-and-performance-metrics)
 
- 6.0) [Configuration file](#60-configuration-file)
 
- 7.0) [Compiling](#70-compiling)
 
    - 7.1) [Required/optional libraries](#71-requiredoptional-libraries)
 
    - 7.2) [Supported compilers](#72-supported-compilers)
 
    - 7.3) [Compilation of base sets](#73-compilation-of-base-sets)
 
- 8.0) [Translating](#80-translating)
 
    - 8.1) [Translation](#81-translation)
 
    - 8.2) [Previewing](#82-previewing)
 
- 9.0) [Troubleshooting](#90-troubleshooting)
 
- 10.0) [Licensing](#100-licensing)
 
- 7.0) [Translating](#70-translating)
 
    - 7.1) [Translation](#71-translation)
 
    - 7.2) [Previewing](#72-previewing)
 
- 8.0) [Troubleshooting](#80-troubleshooting)
 
- 9.0) [Licensing](#90-licensing)
 
- X.X) [Credits](#xx-credits)
 

	
 
## 1.0) About
 
@@ -37,6 +35,14 @@ OpenTTD is licensed under the GNU Genera
 
but includes some 3rd party software under different licenses. See the
 
section "Licensing" below for details.
 

	
 
## 1.1) Compiling OpenTTD
 

	
 
Instructions for compiling OpenTTD can be found in [./COMPILING.md](COMPILING.md)
 

	
 
## 1.2) Contributing to OpenTTD
 

	
 
We welcome contributors to OpenTTD.  More information for contributors can be found in [./CONTRIBUTING.md](CONTRIBUTING.md)
 

	
 
## 2.0) Contacting
 

	
 
The easiest way to contact the OpenTTD team is by submitting bug reports or
 
@@ -511,106 +517,7 @@ When you cannot find openttd.cfg you sho
 
described in section 4.2. If you do not have an openttd.cfg OpenTTD will
 
create one after closing.
 

	
 
## 7.0) Compiling
 

	
 
### Windows:
 

	
 
You need Microsoft Visual Studio 2015 Update 3 or more recent. Open the project file
 
and it should build automatically. In case you want to build with SDL support
 
you need to add WITH_SDL to the project settings.
 

	
 
PNG (WITH_PNG), ZLIB (WITH_ZLIB), LZO (WITH_LZO), Freetype (WITH_FREETYPE) and
 
libLZMA (WITH_LIBLZMA) support is enabled by default. For these to work you need their
 
development files. To get them just use vcpkg from https://github.com/Microsoft/vcpkg
 
using x86-windows-static and x64-windows-static triplets.
 
For more help with VS see docs/Readme_Windows_MSVC.md.
 

	
 
You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW.
 
Please read the Makefile for more information.
 

	
 
### Solaris, FreeBSD, OpenBSD:
 

	
 
Use '`gmake`', but do a '`./configure`' before the first build.
 

	
 
### Linux/Unix:
 

	
 
OpenTTD can be built with GNU '`make`'. On non-GNU systems it is called '`gmake`'.
 
However, for the first build one has to do a '`./configure`' first.
 

	
 
### macOS:
 

	
 
Use '`make`' or Xcode (which will then call make for you)
 
This will give you a binary for your CPU type (PPC/Intel)
 
However, for the first build one has to do a '`./configure`' first.
 
To make a universal binary type '`./configure --enabled-universal`'
 
instead of '`./configure`'.
 

	
 
### Haiku:
 

	
 
Use '`make`', but do a '`./configure`' before the first build.
 

	
 
### OS/2:
 

	
 
A comprehensive GNU build environment is required to build the OS/2 version.
 
See the docs/Readme_OS2.txt file for more information.
 

	
 
### 7.1) Required/optional libraries
 

	
 
The following libraries are used by OpenTTD for:
 

	
 
- libSDL/liballegro: hardware access (video, sound, mouse)
 
- zlib: (de)compressing of old (0.3.0-1.0.5) savegames, content downloads,
 
   heightmaps
 
- liblzo2: (de)compressing of old (pre 0.3.0) savegames
 
- liblzma: (de)compressing of savegames (1.1.0 and later)
 
- libpng: making screenshots and loading heightmaps
 
- libfreetype: loading generic fonts and rendering them
 
- libfontconfig: searching for fonts, resolving font names to actual fonts
 
- libicu: handling of right-to-left scripts (e.g. Arabic and Persian) and
 
   natural sorting of strings.
 

	
 
OpenTTD does not require any of the libraries to be present, but without
 
liblzma you cannot open most recent savegames and without zlib you cannot
 
open most older savegames or use the content downloading system.
 
Without libSDL/liballegro on non-Windows and non-macOS machines you have
 
no graphical user interface; you would be building a dedicated server.
 

	
 
### 7.2) Supported compilers
 

	
 
The following compilers are known to compile OpenTTD:
 

	
 
- Microsoft Visual C++ (MSVC) 2015, 2017 and 2019.
 
- GNU Compiler Collection (GCC) 4.8 - 9.
 
- Clang/LLVM 3.9 - 8
 

	
 
The following compilers are known not to compile OpenTTD:
 

	
 
In general, this is because these old versions do not (fully) support modern
 
C++11 language features.
 

	
 
- Microsoft Visual C++ (MSVC) 2013 and earlier.
 
- GNU Compiler Collection (GCC) 4.7 and earlier.
 
- Clang/LLVM 3.8 and earlier.
 

	
 
If any of these, or any other, compilers can compile OpenTTD, let us know.
 
Pull requests to support more compilers are welcome.
 

	
 
### 7.3) Compilation of base sets
 

	
 
To recompile the extra graphics needed to play with the original Transport
 
Tycoon Deluxe graphics you need GRFCodec (which includes NFORenum) as well.
 
GRFCodec can be found at https://www.openttd.org/download-grfcodec.
 
The compilation of these extra graphics does generally not happen, unless
 
you remove the graphics file using '`make maintainer-clean`'.
 

	
 
Re-compilation of the base sets, thus also use of '`--maintainer-clean`' can
 
leave the repository in a modified state as different grfcodec versions can
 
cause binary differences in the resulting grf. Also translations might have
 
been added for the base sets which are not yet included in the base set
 
information files. Use the configure option '`--without-grfcodec`' to avoid
 
modification of the base set files by the build process.
 

	
 
## 8.0) Translating
 
## 7.0) Translating
 

	
 
See https://www.openttd.org/development for up-to-date information.
 

	
 
@@ -625,7 +532,7 @@ Please contact the translations manager 
 
before beginning the translation process! This avoids double work, as
 
someone else may have already started translating to the same language.
 

	
 
### 8.1) Translation
 
### 7.1) Translation
 

	
 
So, now that you have notified the development team about your intention to
 
translate (You did, right? Of course you did.) you can pick up english.txt
 
@@ -643,7 +550,7 @@ Note: Do not alter the following parts o
 
- Lines beginning with ## (such as ##id), other than the first two lines
 
   of the file
 

	
 
### 8.2) Previewing
 
### 7.2) Previewing
 

	
 
In order to view the translation in the game, you need to compile your language
 
file with the strgen utility. As this utility is tailored to a specific OpenTTD
 
@@ -663,7 +570,7 @@ should also be.
 

	
 
That is all! You should now be able to select the language in the game options.
 

	
 
## 9.0) Troubleshooting
 
## 8.0) Troubleshooting
 

	
 
To see all startup options available to you, start OpenTTD with the
 
'`./openttd -h`' option. This might help you tweak some of the settings.
 
@@ -708,7 +615,7 @@ or [GRFCrawler](https://grfcrawler.tt-fo
 
OpenTTD's newgrf folder (see section 4.2 'OpenTTD directories') and rescan the
 
list of available NewGRFs. Once you have all missing files, you are set to go.
 

	
 
## 10.0) Licensing
 
## 9.0) Licensing
 

	
 
OpenTTD is licensed under the GNU General Public License version 2.0. For
 
the complete license text, see the file 'COPYING'. This license applies
docs/Readme_Windows_MSVC.md
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