Changeset - r19725:ed67f99e3455
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master
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alberth - 12 years ago 2012-11-10 20:39:11
alberth@openttd.org
(svn r24680) -Codechange: Add resolver classes for canals.
2 files changed with 51 insertions and 63 deletions:
0 comments (0 inline, 0 general)
src/newgrf_canal.cpp
Show inline comments
 
@@ -15,50 +15,58 @@
 
#include "newgrf_canal.h"
 
#include "water_map.h"
 

	
 

	
 
/** Table of canal 'feature' sprite groups */
 
WaterFeature _water_feature[CF_END];
 

	
 
struct CanalScopeResolver : public ScopeResolver {
 
	TileIndex tile;
 

	
 
/* Random bits and triggers are not supported for canals, so the following
 
 * three functions are stubs. */
 
static uint32 CanalGetRandomBits(const ResolverObject *object)
 
	CanalScopeResolver(ResolverObject *ro, TileIndex tile);
 

	
 
	/* virtual */ uint32 GetRandomBits() const;
 
	/* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
 
};
 

	
 
/** Resolver object for canals. */
 
struct CanalResolverObject : public ResolverObject {
 
	CanalScopeResolver canal_scope;
 

	
 
	CanalResolverObject(const GRFFile *grffile, TileIndex tile,
 
			CallbackID callback = CBID_NO_CALLBACK, uint32 callback_param1 = 0, uint32 callback_param2 = 0);
 

	
 
	/* virtual */ ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0)
 
	{
 
		switch (scope) {
 
			case VSG_SCOPE_SELF: return &this->canal_scope;
 
			default: return &this->default_scope; // XXX ResolverObject::GetScope(scope, relative);
 
		}
 
	}
 

	
 
	/* virtual */ const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const;
 
};
 

	
 
/* virtual */ uint32 CanalScopeResolver::GetRandomBits() const
 
{
 
	/* Return random bits only for water tiles, not station tiles */
 
	return IsTileType(object->u.canal.tile, MP_WATER) ? GetWaterTileRandomBits(object->u.canal.tile) : 0;
 
	return IsTileType(this->tile, MP_WATER) ? GetWaterTileRandomBits(this->tile) : 0;
 
}
 

	
 

	
 
static uint32 CanalGetTriggers(const ResolverObject *object)
 
{
 
	return 0;
 
}
 

	
 

	
 
static void CanalSetTriggers(const ResolverObject *object, int triggers)
 
/* virtual */ uint32 CanalScopeResolver::GetVariable(byte variable, uint32 parameter, bool *available) const
 
{
 
	return;
 
}
 

	
 

	
 
static uint32 CanalGetVariable(const ResolverObject *object, byte variable, uint32 parameter, bool *available)
 
{
 
	TileIndex tile = object->u.canal.tile;
 

	
 
	switch (variable) {
 
		/* Height of tile */
 
		case 0x80: {
 
			int z = GetTileZ(tile);
 
			int z = GetTileZ(this->tile);
 
			/* Return consistent height within locks */
 
			if (IsTileType(tile, MP_WATER) && IsLock(tile) && GetLockPart(tile) == LOCK_PART_UPPER) z--;
 
			if (IsTileType(this->tile, MP_WATER) && IsLock(this->tile) && GetLockPart(this->tile) == LOCK_PART_UPPER) z--;
 
			return z;
 
		}
 

	
 
		/* Terrain type */
 
		case 0x81: return GetTerrainType(tile);
 
		case 0x81: return GetTerrainType(this->tile);
 

	
 
		/* Random data for river or canal tiles, otherwise zero */
 
		case 0x83: return IsTileType(tile, MP_WATER) ? GetWaterTileRandomBits(tile) : 0;
 
		case 0x83: return IsTileType(this->tile, MP_WATER) ? GetWaterTileRandomBits(this->tile) : 0;
 
	}
 

	
 
	DEBUG(grf, 1, "Unhandled canal variable 0x%02X", variable);
 
@@ -68,47 +76,38 @@ static uint32 CanalGetVariable(const Res
 
}
 

	
 

	
 
static const SpriteGroup *CanalResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
 
/* virtual */ const SpriteGroup *CanalResolverObject::ResolveReal(const RealSpriteGroup *group) const
 
{
 
	if (group->num_loaded == 0) return NULL;
 

	
 
	return group->loaded[0];
 
}
 

	
 

	
 
static void NewCanalResolver(ResolverObject *res, TileIndex tile, const GRFFile *grffile)
 
CanalScopeResolver::CanalScopeResolver(ResolverObject *ro, TileIndex tile) : ScopeResolver(ro)
 
{
 
	res->GetRandomBits = &CanalGetRandomBits;
 
	res->GetTriggers   = &CanalGetTriggers;
 
	res->SetTriggers   = &CanalSetTriggers;
 
	res->GetVariable   = &CanalGetVariable;
 
	res->ResolveRealMethod = &CanalResolveReal;
 

	
 
	res->u.canal.tile = tile;
 

	
 
	res->callback        = CBID_NO_CALLBACK;
 
	res->callback_param1 = 0;
 
	res->callback_param2 = 0;
 
	res->ResetState();
 

	
 
	res->grffile         = grffile;
 
	this->tile = tile;
 
}
 

	
 
/**
 
 * @param tile Tile index of canal.
 
 * @param grffile Grf file.
 
 */
 
CanalResolverObject::CanalResolverObject(const GRFFile *grffile, TileIndex tile,
 
		CallbackID callback, uint32 callback_param1, uint32 callback_param2)
 
		: ResolverObject(grffile, callback, callback_param1, callback_param2), canal_scope(this, tile)
 
{
 
}
 

	
 
/**
 
 * Lookup the base sprite to use for a canal.
 
 * @param feature Which canal feature we want.
 
 * @param tile Tile index of canal, if appropriate.
 
 * @return Base sprite returned by GRF, or 0 if none.
 
 * @return Base sprite returned by GRF, or \c 0 if none.
 
 */
 
SpriteID GetCanalSprite(CanalFeature feature, TileIndex tile)
 
{
 
	ResolverObject object;
 
	const SpriteGroup *group;
 

	
 
	NewCanalResolver(&object, tile, _water_feature[feature].grffile);
 

	
 
	group = SpriteGroup::Resolve(_water_feature[feature].group, &object);
 
	CanalResolverObject object(_water_feature[feature].grffile, tile);
 
	const SpriteGroup *group = SpriteGroup::Resolve(_water_feature[feature].group, &object);
 
	if (group == NULL) return 0;
 

	
 
	return group->GetResult();
 
@@ -121,20 +120,12 @@ SpriteID GetCanalSprite(CanalFeature fea
 
 * @param param2   Callback parameter 2.
 
 * @param feature  For which feature to run the callback.
 
 * @param tile     Tile index of canal.
 
 * @return Callback result or CALLBACK_FAILED if the callback failed.
 
 * @return Callback result or #CALLBACK_FAILED if the callback failed.
 
 */
 
static uint16 GetCanalCallback(CallbackID callback, uint32 param1, uint32 param2, CanalFeature feature, TileIndex tile)
 
{
 
	ResolverObject object;
 
	const SpriteGroup *group;
 

	
 
	NewCanalResolver(&object, tile, _water_feature[feature].grffile);
 

	
 
	object.callback = callback;
 
	object.callback_param1 = param1;
 
	object.callback_param2 = param2;
 

	
 
	group = SpriteGroup::Resolve(_water_feature[feature].group, &object);
 
	CanalResolverObject object(_water_feature[feature].grffile, tile, callback, param1, param2);
 
	const SpriteGroup *group = SpriteGroup::Resolve(_water_feature[feature].group, &object);
 
	if (group == NULL) return CALLBACK_FAILED;
 

	
 
	return group->GetCallbackResult();
src/newgrf_spritegroup.h
Show inline comments
 
@@ -359,9 +359,6 @@ struct ResolverObject {
 
		} vehicle;
 
		struct {
 
			TileIndex tile;
 
		} canal;
 
		struct {
 
			TileIndex tile;
 
			struct BaseStation *st;
 
			const struct StationSpec *statspec;
 
			CargoID cargo_type;
0 comments (0 inline, 0 general)