Changeset - r5686:efbdee22bd39
[Not reviewed]
master
0 1 0
bjarni - 17 years ago 2007-01-15 17:32:42
bjarni@openttd.org
(svn r8147) -Fix: [autoreplace] v->leave_depot_instantly was not always reset correctly
While it's not certain if this would have any serious sideeffects (or any at all), it's reset when intended now
1 file changed with 6 insertions and 6 deletions:
0 comments (0 inline, 0 general)
src/vehicle.cpp
Show inline comments
 
@@ -2138,7 +2138,7 @@ static int32 MaybeReplaceVehicle(Vehicle
 
	const Player *p = GetPlayer(v->owner);
 
	byte flags = 0;
 
	int32 cost, temp_cost = 0;
 
	bool stopped = false;
 
	bool stopped;
 

	
 
	/* Remember the length in case we need to trim train later on
 
	 * If it's not a train, the value is unused
 
@@ -2156,11 +2156,11 @@ static int32 MaybeReplaceVehicle(Vehicle
 

	
 
	assert(v->vehstatus & VS_STOPPED); // the vehicle should have been stopped in VehicleEnteredDepotThisTick() if needed
 

	
 
	if (v->leave_depot_instantly) {
 
		// we stopped the vehicle to do this, so we have to remember to start it again when we are done
 
		// we need to store this info as the engine might be replaced and lose this info
 
		stopped = true;
 
	}
 
	/* Remember the flag v->leave_depot_instantly because if we replace the vehicle, the vehicle holding this flag will be sold
 
	 * If it is set, then we only stopped the vehicle to replace it (if needed) and we will need to start it again.
 
	 * We also need to reset the flag since it should remain false except from when the vehicle enters a depot until autoreplace is handled in the same tick */
 
	stopped = v->leave_depot_instantly;
 
	v->leave_depot_instantly = false;
 

	
 
	for (;;) {
 
		cost = 0;
0 comments (0 inline, 0 general)