Changeset - r9571:f01bd7094b25
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master
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belugas - 16 years ago 2008-06-21 01:40:56
belugas@openttd.org
(svn r13597) -Codechange: Enumification of the Map menu items.
The rework allowed to remove a function, by merging two quite similar ones.
1 file changed with 25 insertions and 25 deletions:
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src/toolbar_gui.cpp
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@@ -291,27 +291,37 @@ static void MenuClickSaveLoad(int index)
 

	
 
/* --- Map button menu --- */
 

	
 
enum MapMenuEntries {
 
	MME_SHOW_SMALLMAP        = 0,
 
	MME_SHOW_EXTRAVIEWPORTS,
 
	MME_SHOW_SIGNLISTS,
 
	MME_SHOW_TOWNDIRECTORY,    ///< This entry is only used in Editor mode
 
	MME_MENUCOUNT_NORMAL = 3,
 
	MME_MENUCOUNT_EDITOR = 4,
 
};
 

	
 
static void ToolbarMapClick(Window *w)
 
{
 
	PopupMainToolbMenu(w, TBN_SMALLMAP, STR_02DE_MAP_OF_WORLD, 3);
 
	PopupMainToolbMenu(w, TBN_SMALLMAP, STR_02DE_MAP_OF_WORLD, MME_MENUCOUNT_NORMAL);
 
}
 

	
 
static void ToolbarScenMapTownDir(Window *w)
 
{
 
	/* Scenario editor button, Use different button to activate.
 
	 * This scheme will allow to have an action (SEMA_MAP_CLICK, which is in fact
 
	 * an entry in _menu_clicked_procs) while at the same time having a start button
 
	 * who is not at the same index as its action
 
	 * @see ToolbarMenuWindow::OnMouseLoop */
 
	PopupMainToolbMenu(w, TBSE_SMALLMAP | SEMA_MAP_CLICK, STR_02DE_MAP_OF_WORLD, MME_MENUCOUNT_EDITOR);
 
}
 

	
 
static void MenuClickMap(int index)
 
{
 
	switch (index) {
 
		case 0: ShowSmallMap();            break;
 
		case 1: ShowExtraViewPortWindow(); break;
 
		case 2: ShowSignList();            break;
 
	}
 
}
 

	
 
static void MenuClickScenMap(int index)
 
{
 
	switch (index) {
 
		case 0: ShowSmallMap();            break;
 
		case 1: ShowExtraViewPortWindow(); break;
 
		case 2: ShowSignList();            break;
 
		case 3: ShowTownDirectory();       break;
 
		case MME_SHOW_SMALLMAP:       ShowSmallMap();            break;
 
		case MME_SHOW_EXTRAVIEWPORTS: ShowExtraViewPortWindow(); break;
 
		case MME_SHOW_SIGNLISTS:      ShowSignList();            break;
 
		case MME_SHOW_TOWNDIRECTORY:  if (_game_mode == GM_EDITOR) ShowTownDirectory(); break;
 
	}
 
}
 

	
 
@@ -682,16 +692,6 @@ static void ToolbarScenDateForward(Windo
 
	_left_button_clicked = false;
 
}
 

	
 
static void ToolbarScenMapTownDir(Window *w)
 
{
 
	/* Scenario editor button, Use different button to activate.
 
	 * This scheme will allow to have an action (SEMA_MAP_CLICK, which is in fact
 
	 * an entry in _menu_clicked_procs) while at the same time having a start button
 
	 * who is not at the same index as its action
 
	 * @see ToolbarMenuWindow::OnMouseLoop */
 
	PopupMainToolbMenu(w, TBSE_SMALLMAP | SEMA_MAP_CLICK, STR_02DE_MAP_OF_WORLD, 4);
 
}
 

	
 
static void ToolbarScenZoomIn(Window *w)
 
{
 
	if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) {
 
@@ -1314,7 +1314,7 @@ static MenuClickedProc * const _menu_cli
 
	MenuClickShowRoad,    /* 14 */
 
	MenuClickShowShips,   /* 15 */
 
	MenuClickShowAir,     /* 16 */
 
	MenuClickScenMap,     /* 17 */
 
	MenuClickMap,         /* 17 */
 
	NULL,                 /* 18 */
 
	MenuClickBuildRail,   /* 19 */
 
	MenuClickBuildRoad,   /* 20 */
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