@@ -1630,31 +1630,37 @@ void Vehicle::UpdateBoundingBoxCoordinat
this->sprite_cache.old_coord.bottom = std::max(this->sprite_cache.old_coord.bottom, this->coord.bottom);
}
this->coord = new_coord;
/**
* Update the vehicle on the viewport, updating the right hash and setting the new coordinates.
* @param dirty Mark the (new and old) coordinates of the vehicle as dirty.
*/
void Vehicle::UpdateViewport(bool dirty)
{
Rect old_coord = this->sprite_cache.old_coord;
/* If the existing cache is invalid we should ignore it, as it will be set to the current coords by UpdateBoundingBoxCoordinates */
bool ignore_cached_coords = this->sprite_cache.old_coord.left == INVALID_COORD;
this->UpdateBoundingBoxCoordinates(true);
UpdateVehicleViewportHash(this, this->coord.left, this->coord.top, old_coord.left, old_coord.top);
if (ignore_cached_coords) {
UpdateVehicleViewportHash(this, this->coord.left, this->coord.top, INVALID_COORD, INVALID_COORD);
} else {
UpdateVehicleViewportHash(this, this->coord.left, this->coord.top, this->sprite_cache.old_coord.left, this->sprite_cache.old_coord.top);
if (dirty) {
if (old_coord.left == INVALID_COORD) {
this->sprite_cache.is_viewport_candidate = this->MarkAllViewportsDirty();
this->sprite_cache.is_viewport_candidate = ::MarkAllViewportsDirty(
std::min(this->sprite_cache.old_coord.left, this->coord.left),
std::min(this->sprite_cache.old_coord.top, this->coord.top),
std::max(this->sprite_cache.old_coord.right, this->coord.right),
std::max(this->sprite_cache.old_coord.bottom, this->coord.bottom));
Status change: