Changeset - r17219:f0cd21159a8d
[Not reviewed]
master
0 6 0
alberth - 13 years ago 2011-02-05 10:28:31
alberth@openttd.org
(svn r21969) -Feature: Introduce 'minimal' number of industries as a replacment for the old 'none' setting in the newgame window.
6 files changed with 16 insertions and 7 deletions:
0 comments (0 inline, 0 general)
src/genworld_gui.cpp
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@@ -336,7 +336,7 @@ static const StringID _tree_placer[] = {
 
static const StringID _rotation[]    = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID};
 
static const StringID _landscape[]   = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
 
static const StringID _num_towns[]   = {STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, STR_NUM_CUSTOM, INVALID_STRING_ID};
 
static const StringID _num_inds[]    = {STR_NONE, STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, INVALID_STRING_ID};
 
static const StringID _num_inds[]    = {STR_NONE, STR_MINIMAL, STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, INVALID_STRING_ID};
 
static const StringID _variety[]     = {STR_VARIETY_NONE, STR_VARIETY_VERY_LOW, STR_VARIETY_LOW, STR_VARIETY_MEDIUM, STR_VARIETY_HIGH, STR_VARIETY_VERY_HIGH, INVALID_STRING_ID};
 

	
 
struct GenerateLandscapeWindow : public QueryStringBaseWindow {
src/industry_cmd.cpp
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@@ -1895,6 +1895,7 @@ static uint GetNumberOfIndustries()
 
	/* Number of industries on a 256x256 map. */
 
	static const uint16 numof_industry_table[] = {
 
		0,    // none
 
		0,    // minimal
 
		10,   // very low
 
		25,   // low
 
		55,   // normal
 
@@ -2009,10 +2010,7 @@ void IndustryBuildData::MonthlyLoop()
 
 */
 
void GenerateIndustries()
 
{
 
	uint total_amount = GetNumberOfIndustries();
 

	
 
	/* Do not create any industries? */
 
	if (total_amount == 0) return;
 
	if (_settings_game.difficulty.number_industries == 0) return; // No industries.
 

	
 
	uint32 industry_probs[NUM_INDUSTRYTYPES];
 
	bool force_at_least_one[NUM_INDUSTRYTYPES];
 
@@ -2025,6 +2023,7 @@ void GenerateIndustries()
 
		if (force_at_least_one[it]) num_forced++;
 
	}
 

	
 
	uint total_amount = GetNumberOfIndustries();
 
	if (total_prob == 0 || total_amount < num_forced) {
 
		/* Only place the forced ones */
 
		total_amount = num_forced;
src/lang/english.txt
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@@ -1027,6 +1027,7 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROV
 
############ range for difficulty settings ends
 

	
 
STR_NONE                                                        :None
 
STR_MINIMAL                                                     :Minimal
 
STR_NUM_VERY_LOW                                                :Very Low
 
STR_NUM_LOW                                                     :Low
 
STR_NUM_NORMAL                                                  :Normal
src/saveload/afterload.cpp
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@@ -2561,6 +2561,14 @@ bool AfterLoadGame()
 
		_settings_game.pf.reverse_at_signals = IsSavegameVersionBefore(100) || (_settings_game.pf.wait_oneway_signal != 255 && _settings_game.pf.wait_twoway_signal != 255 && _settings_game.pf.wait_for_pbs_path != 255);
 
	}
 

	
 
	if (IsSavegameVersionBefore(160)) {
 
		/* Setting difficulty number_industries other than zero get bumped to +1
 
		 * since a new option (very low at position1) has been added */
 
		if (_settings_game.difficulty.number_industries > 0) {
 
			_settings_game.difficulty.number_industries++;
 
		}
 
	}
 

	
 
	/* Road stops is 'only' updating some caches */
 
	AfterLoadRoadStops();
 
	AfterLoadLabelMaps();
src/saveload/saveload.cpp
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@@ -224,8 +224,9 @@
 
 *  157   21862
 
 *  158   21933
 
 *  159   21962
 
 *  160   21968
 
 */
 
extern const uint16 SAVEGAME_VERSION = 159; ///< Current savegame version of OpenTTD.
 
extern const uint16 SAVEGAME_VERSION = 160; ///< Current savegame version of OpenTTD.
 

	
 
SavegameType _savegame_type; ///< type of savegame we are loading
 

	
src/table/settings.h
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@@ -347,7 +347,7 @@ const SettingDesc _settings[] = {
 
	 SDT_CONDVAR(GameSettings, difficulty.max_no_competitors,        SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,0,MAX_COMPANIES-1,1,STR_NULL,                                  MaxNoAIsChange),
 
	SDT_CONDNULL(                                                            1, 97, 109),
 
	 SDT_CONDVAR(GameSettings, difficulty.number_towns,              SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     2,     0,      4,  1, STR_NUM_VERY_LOW,                          DifficultyChange),
 
	 SDT_CONDVAR(GameSettings, difficulty.number_industries,         SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     4,     0,      4,  1, STR_NONE,                                  DifficultyChange),
 
	 SDT_CONDVAR(GameSettings, difficulty.number_industries,         SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     5,     0,      5,  1, STR_NONE,                                  DifficultyChange),
 
	 SDT_CONDVAR(GameSettings, difficulty.max_loan,                 SLE_UINT32, 97, SL_MAX_VERSION, 0,NS|CR,300000,100000,500000,50000,STR_NULL,                               DifficultyChange),
 
	 SDT_CONDVAR(GameSettings, difficulty.initial_interest,          SLE_UINT8, 97, SL_MAX_VERSION, 0,NS,     2,     2,      4,  1, STR_NULL,                                  DifficultyChange),
 
	 SDT_CONDVAR(GameSettings, difficulty.vehicle_costs,             SLE_UINT8, 97, SL_MAX_VERSION, 0,NS,     0,     0,      2,  1, STR_SEA_LEVEL_LOW,                         DifficultyChange),
0 comments (0 inline, 0 general)