Changeset - r12536:f0e2a3917ec5
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master
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frosch - 15 years ago 2009-07-29 20:27:24
frosch@openttd.org
(svn r16984) -Codechange: Document and assertify (Start|End)SpriteCombine.
1 file changed with 39 insertions and 6 deletions:
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src/viewport.cpp
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@@ -106,6 +106,15 @@ enum FoundationPart {
 
	FOUNDATION_PART_END
 
};
 

	
 
/** Mode of "sprite combining"
 
 * @see StartSpriteCombine
 
 */
 
enum SpriteCombineMode {
 
	SPRITE_COMBINE_NONE,     ///< Every #AddSortableSpriteToDraw start its own bounding box
 
	SPRITE_COMBINE_PENDING,  ///< %Sprite combining will start with the next unclipped sprite.
 
	SPRITE_COMBINE_ACTIVE,   ///< %Sprite combining is active. #AddSortableSpriteToDraw outputs child sprites.
 
};
 

	
 
typedef SmallVector<TileSpriteToDraw, 64> TileSpriteToDrawVector;
 
typedef SmallVector<StringSpriteToDraw, 4> StringSpriteToDrawVector;
 
typedef SmallVector<ParentSpriteToDraw, 64> ParentSpriteToDrawVector;
 
@@ -124,7 +133,7 @@ struct ViewportDrawer {
 

	
 
	int *last_child;
 

	
 
	byte combine_sprites;
 
	SpriteCombineMode combine_sprites;               ///< Current mode of "sprite combining". @see StartSpriteCombine
 

	
 
	int foundation[FOUNDATION_PART_END];             ///< Foundation sprites (index into parent_sprites_to_draw).
 
	FoundationPart foundation_part;                  ///< Currently active foundation for ground sprite drawing.
 
@@ -619,7 +628,7 @@ void AddSortableSpriteToDraw(SpriteID im
 
		pal = PALETTE_TO_TRANSPARENT;
 
	}
 

	
 
	if (_vd.combine_sprites == 2) {
 
	if (_vd.combine_sprites == SPRITE_COMBINE_ACTIVE) {
 
		AddCombinedSprite(image, pal, x, y, z, sub);
 
		return;
 
	}
 
@@ -683,17 +692,41 @@ void AddSortableSpriteToDraw(SpriteID im
 

	
 
	_vd.last_child = &ps->first_child;
 

	
 
	if (_vd.combine_sprites == 1) _vd.combine_sprites = 2;
 
	if (_vd.combine_sprites == SPRITE_COMBINE_PENDING) _vd.combine_sprites = SPRITE_COMBINE_ACTIVE;
 
}
 

	
 
/**
 
 * Starts a block of sprites, which are "combined" into a single bounding box.
 
 *
 
 * Subsequent calls to #AddSortableSpriteToDraw will be drawn into the same bounding box.
 
 * That is: The first sprite that is not clipped by the viewport defines the bounding box, and
 
 * the following sprites will be child sprites to that one.
 
 *
 
 * That implies:
 
 *  - The drawing order is definite. No other sprites will be sorted between those of the block.
 
 *  - You have to provide a valid bounding box for all sprites,
 
 *    as you won't know which one is the first non-clipped one.
 
 *    Preferable you use the same bounding box for all.
 
 *  - You cannot use #AddChildSpriteScreen inside the block, as its result will be indefinite.
 
 *
 
 * The block is terminated by #EndSpriteCombine.
 
 *
 
 * You cannot nest "combined" blocks.
 
 */
 
void StartSpriteCombine()
 
{
 
	_vd.combine_sprites = 1;
 
	assert(_vd.combine_sprites == SPRITE_COMBINE_NONE);
 
	_vd.combine_sprites = SPRITE_COMBINE_PENDING;
 
}
 

	
 
/**
 
 * Terminates a block of sprites started by #StartSpriteCombine.
 
 * Take a look there for details.
 
 */
 
void EndSpriteCombine()
 
{
 
	_vd.combine_sprites = 0;
 
	assert(_vd.combine_sprites != SPRITE_COMBINE_NONE);
 
	_vd.combine_sprites = SPRITE_COMBINE_NONE;
 
}
 

	
 
/**
 
@@ -1451,7 +1484,7 @@ void ViewportDoDraw(const ViewPort *vp, 
 
	_vd.dpi.zoom = vp->zoom;
 
	int mask = ScaleByZoom(-1, vp->zoom);
 

	
 
	_vd.combine_sprites = 0;
 
	_vd.combine_sprites = SPRITE_COMBINE_NONE;
 

	
 
	_vd.dpi.width = (right - left) & mask;
 
	_vd.dpi.height = (bottom - top) & mask;
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