Changeset - r9195:f236c2e23601
[Not reviewed]
master
0 3 0
glx - 16 years ago 2008-05-12 21:46:08
glx@openttd.org
(svn r13061) -Codechange: make a class of the BuildTreesWindow.
3 files changed with 155 insertions and 160 deletions:
0 comments (0 inline, 0 general)
src/gui.h
Show inline comments
 
@@ -52,7 +52,6 @@ void ShowHeightmapLoad();
 
void PlaceLandBlockInfo();
 
void ShowAboutWindow();
 
void ShowBuildTreesToolbar();
 
void ShowBuildTreesScenToolbar();
 
void ShowTownDirectory();
 
void ShowIndustryDirectory();
 
void ShowSubsidiesList();
src/toolbar_gui.cpp
Show inline comments
 
@@ -621,7 +621,7 @@ static void ToolbarScenPlantTrees(Window
 
{
 
	w->HandleButtonClick(15);
 
	SndPlayFx(SND_15_BEEP);
 
	ShowBuildTreesScenToolbar();
 
	ShowBuildTreesToolbar();
 
}
 

	
 
static void ToolbarScenPlaceSign(Window *w)
src/tree_gui.cpp
Show inline comments
 
@@ -16,178 +16,174 @@
 
#include "table/strings.h"
 
#include "table/tree_land.h"
 

	
 
struct tree_d {
 
	uint16 base;
 
	uint16 count;
 
};
 
assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(tree_d));
 

	
 
static int _tree_to_plant;
 
void PlaceTreesRandomly();
 

	
 
static const PalSpriteID _tree_sprites[] = {
 
	{ 0x655, PAL_NONE }, { 0x663, PAL_NONE }, { 0x678, PAL_NONE }, { 0x62B, PAL_NONE },
 
	{ 0x647, PAL_NONE }, { 0x639, PAL_NONE }, { 0x64E, PAL_NONE }, { 0x632, PAL_NONE },
 
	{ 0x67F, PAL_NONE }, { 0x68D, PAL_NONE }, { 0x69B, PAL_NONE }, { 0x6A9, PAL_NONE },
 
	{ 0x6AF, PAL_NONE }, { 0x6D2, PAL_NONE }, { 0x6D9, PAL_NONE }, { 0x6C4, PAL_NONE },
 
	{ 0x6CB, PAL_NONE }, { 0x6B6, PAL_NONE }, { 0x6BD, PAL_NONE }, { 0x6E0, PAL_NONE },
 
	{ 0x72E, PAL_NONE }, { 0x734, PAL_NONE }, { 0x74A, PAL_NONE }, { 0x74F, PAL_NONE },
 
	{ 0x76B, PAL_NONE }, { 0x78F, PAL_NONE }, { 0x788, PAL_NONE }, { 0x77B, PAL_NONE },
 
	{ 0x75F, PAL_NONE }, { 0x774, PAL_NONE }, { 0x720, PAL_NONE }, { 0x797, PAL_NONE },
 
	{ 0x79E, PAL_NONE }, { 0x7A5, PALETTE_TO_GREEN }, { 0x7AC, PALETTE_TO_RED }, { 0x7B3, PAL_NONE },
 
	{ 0x7BA, PAL_NONE }, { 0x7C1, PALETTE_TO_RED, }, { 0x7C8, PALETTE_TO_PALE_GREEN }, { 0x7CF, PALETTE_TO_YELLOW }, { 0x7D6, PALETTE_TO_RED }
 
class BuildTreesWindow : public Window
 
{
 
	uint16 base;
 
	uint16 count;
 
	int tree_to_plant;
 

	
 
	enum BuildTreesWidgets {
 
		BTW_CLOSE,
 
		BTW_CAPTION,
 
		BTW_BACKGROUND,
 
		BTW_TYPE_11,
 
		BTW_TYPE_12,
 
		BTW_TYPE_13,
 
		BTW_TYPE_14,
 
		BTW_TYPE_21,
 
		BTW_TYPE_22,
 
		BTW_TYPE_23,
 
		BTW_TYPE_24,
 
		BTW_TYPE_31,
 
		BTW_TYPE_32,
 
		BTW_TYPE_33,
 
		BTW_TYPE_34,
 
		BTW_TYPE_RANDOM,
 
		BTW_MANY_RANDOM,
 
	};
 

	
 
public:
 
	BuildTreesWindow(const WindowDesc *desc, void *data, WindowNumber window_number) : Window(desc, data, window_number)
 
	{
 
		if (_game_mode != GM_EDITOR) {
 
			this->HideWidget(BTW_MANY_RANDOM);
 
			int offset = this->widget[BTW_MANY_RANDOM].bottom - this->widget[BTW_MANY_RANDOM].top;
 
			this->height -= offset;
 
			this->widget[BTW_BACKGROUND].bottom -= offset;
 
		}
 
		ResetObjectToPlace();
 
		this->FindWindowPlacementAndResize(desc);
 
	}
 

	
 
	virtual void OnPaint()
 
	{
 
		static const PalSpriteID tree_sprites[] = {
 
			{ 0x655, PAL_NONE }, { 0x663, PAL_NONE }, { 0x678, PAL_NONE }, { 0x62B, PAL_NONE },
 
			{ 0x647, PAL_NONE }, { 0x639, PAL_NONE }, { 0x64E, PAL_NONE }, { 0x632, PAL_NONE },
 
			{ 0x67F, PAL_NONE }, { 0x68D, PAL_NONE }, { 0x69B, PAL_NONE }, { 0x6A9, PAL_NONE },
 
			{ 0x6AF, PAL_NONE }, { 0x6D2, PAL_NONE }, { 0x6D9, PAL_NONE }, { 0x6C4, PAL_NONE },
 
			{ 0x6CB, PAL_NONE }, { 0x6B6, PAL_NONE }, { 0x6BD, PAL_NONE }, { 0x6E0, PAL_NONE },
 
			{ 0x72E, PAL_NONE }, { 0x734, PAL_NONE }, { 0x74A, PAL_NONE }, { 0x74F, PAL_NONE },
 
			{ 0x76B, PAL_NONE }, { 0x78F, PAL_NONE }, { 0x788, PAL_NONE }, { 0x77B, PAL_NONE },
 
			{ 0x75F, PAL_NONE }, { 0x774, PAL_NONE }, { 0x720, PAL_NONE }, { 0x797, PAL_NONE },
 
			{ 0x79E, PAL_NONE }, { 0x7A5, PALETTE_TO_GREEN }, { 0x7AC, PALETTE_TO_RED }, { 0x7B3, PAL_NONE },
 
			{ 0x7BA, PAL_NONE }, { 0x7C1, PALETTE_TO_RED, }, { 0x7C8, PALETTE_TO_PALE_GREEN }, { 0x7CF, PALETTE_TO_YELLOW }, { 0x7D6, PALETTE_TO_RED }
 
		};
 

	
 
		DrawWindowWidgets(this);
 

	
 
		int i = this->base = _tree_base_by_landscape[_opt.landscape];
 
		int count = this->count = _tree_count_by_landscape[_opt.landscape];
 

	
 
		int x = 18;
 
		int y = 54;
 
		do {
 
			DrawSprite(tree_sprites[i].sprite, tree_sprites[i].pal, x, y);
 
			x += 35;
 
			if (!(++i & 3)) {
 
				x -= 35 * 4;
 
				y += 47;
 
			}
 
		} while (--count);
 
	}
 

	
 
	virtual void OnClick(Point pt, int widget)
 
	{
 
		switch (widget) {
 
			case BTW_CLOSE:
 
				ResetObjectToPlace();
 
				break;
 

	
 
			case BTW_TYPE_11: case BTW_TYPE_12: case BTW_TYPE_13: case BTW_TYPE_14:
 
			case BTW_TYPE_21: case BTW_TYPE_22: case BTW_TYPE_23: case BTW_TYPE_24:
 
			case BTW_TYPE_31: case BTW_TYPE_32: case BTW_TYPE_33: case BTW_TYPE_34:
 
				if (widget - BTW_TYPE_11 >= this->count) break;
 

	
 
				if (HandlePlacePushButton(this, widget, SPR_CURSOR_TREE, VHM_RECT, NULL)) {
 
					this->tree_to_plant = this->base + widget - BTW_TYPE_11;
 
				}
 
				break;
 

	
 
			case BTW_TYPE_RANDOM: // tree of random type.
 
				if (HandlePlacePushButton(this, BTW_TYPE_RANDOM, SPR_CURSOR_TREE, VHM_RECT, NULL)) {
 
					this->tree_to_plant = -1;
 
				}
 
				break;
 

	
 
			case BTW_MANY_RANDOM: // place trees randomly over the landscape
 
				this->LowerWidget(BTW_MANY_RANDOM);
 
				this->flags4 |= 5 << WF_TIMEOUT_SHL;
 
				SndPlayFx(SND_15_BEEP);
 
				PlaceTreesRandomly();
 
				MarkWholeScreenDirty();
 
				break;
 
		}
 
	}
 

	
 
	virtual void OnPlaceObject(Point pt, TileIndex tile)
 
	{
 
		VpStartPlaceSizing(tile, VPM_X_AND_Y_LIMITED, DDSP_PLANT_TREES);
 
		VpSetPlaceSizingLimit(20);
 
	}
 

	
 
	virtual void OnPlaceDrag(ViewportPlaceMethod select_method, byte select_proc, Point pt)
 
	{
 
		VpSelectTilesWithMethod(pt.x, pt.y, select_method);
 
	}
 

	
 
	virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, byte select_proc, Point pt, TileIndex start_tile, TileIndex end_tile)
 
	{
 
		if (pt.x != -1 && select_proc == DDSP_PLANT_TREES) {
 
			DoCommandP(end_tile, this->tree_to_plant, start_tile, NULL,
 
				CMD_PLANT_TREE | CMD_MSG(STR_2805_CAN_T_PLANT_TREE_HERE));
 
		}
 
	}
 

	
 
	virtual void OnTimeout()
 
	{
 
		this->RaiseWidget(BTW_MANY_RANDOM);
 
		this->InvalidateWidget(BTW_MANY_RANDOM);
 
	}
 

	
 
	virtual void OnPlaceObjectAbort()
 
	{
 
		this->RaiseButtons();
 
	}
 
};
 

	
 
static void BuildTreesWndProc(Window *w, WindowEvent *e)
 
{
 
	switch (e->event) {
 
		case WE_CREATE:
 
			ResetObjectToPlace();
 
			break;
 

	
 
		case WE_PAINT: {
 
			DrawWindowWidgets(w);
 

	
 
			int i = WP(w, tree_d).base = _tree_base_by_landscape[_opt.landscape];
 
			int count = WP(w, tree_d).count = _tree_count_by_landscape[_opt.landscape];
 

	
 
			int x = 18;
 
			int y = 54;
 
			do {
 
				DrawSprite(_tree_sprites[i].sprite, _tree_sprites[i].pal, x, y);
 
				x += 35;
 
				if (!(++i & 3)) {
 
					x -= 35 * 4;
 
					y += 47;
 
				}
 
			} while (--count);
 
		} break;
 

	
 
		case WE_CLICK: {
 
			int wid = e->we.click.widget;
 

	
 
			switch (wid) {
 
				case 0:
 
					ResetObjectToPlace();
 
					break;
 

	
 
				case 3: case 4: case 5: case 6:
 
				case 7: case 8: case 9: case 10:
 
				case 11:case 12: case 13: case 14:
 
					if (wid - 3 >= WP(w, tree_d).count) break;
 

	
 
					if (HandlePlacePushButton(w, wid, SPR_CURSOR_TREE, VHM_RECT, NULL)) {
 
						_tree_to_plant = WP(w, tree_d).base + wid - 3;
 
					}
 
					break;
 

	
 
				case 15: // tree of random type.
 
					if (HandlePlacePushButton(w, 15, SPR_CURSOR_TREE, VHM_RECT, NULL)) {
 
						_tree_to_plant = -1;
 
					}
 
					break;
 

	
 
				case 16: // place trees randomly over the landscape
 
					w->LowerWidget(16);
 
					w->flags4 |= 5 << WF_TIMEOUT_SHL;
 
					SndPlayFx(SND_15_BEEP);
 
					PlaceTreesRandomly();
 
					MarkWholeScreenDirty();
 
					break;
 
			}
 
		} break;
 

	
 
		case WE_PLACE_OBJ:
 
			VpStartPlaceSizing(e->we.place.tile, VPM_X_AND_Y_LIMITED, DDSP_PLANT_TREES);
 
			VpSetPlaceSizingLimit(20);
 
			break;
 

	
 
		case WE_PLACE_DRAG:
 
			VpSelectTilesWithMethod(e->we.place.pt.x, e->we.place.pt.y, e->we.place.select_method);
 
			return;
 

	
 
		case WE_PLACE_MOUSEUP:
 
			if (e->we.place.pt.x != -1 && e->we.place.select_proc == DDSP_PLANT_TREES) {
 
				DoCommandP(e->we.place.tile, _tree_to_plant, e->we.place.starttile, NULL,
 
					CMD_PLANT_TREE | CMD_MSG(STR_2805_CAN_T_PLANT_TREE_HERE));
 
			}
 
			break;
 

	
 
		case WE_TIMEOUT:
 
			w->RaiseWidget(16);
 
			break;
 

	
 
		case WE_ABORT_PLACE_OBJ:
 
			w->RaiseButtons();
 
			break;
 
	}
 
}
 

	
 
static const Widget _build_trees_widgets[] = {
 
{   WWT_CLOSEBOX,   RESIZE_NONE,     7,     0,    10,     0,    13, STR_00C5,              STR_018B_CLOSE_WINDOW},
 
{    WWT_CAPTION,   RESIZE_NONE,     7,    11,   142,     0,    13, STR_2802_TREES,        STR_018C_WINDOW_TITLE_DRAG_THIS},
 
{      WWT_PANEL,   RESIZE_NONE,     7,     0,   142,    14,   170, 0x0,                   STR_NULL},
 
{      WWT_PANEL,   RESIZE_NONE,    14,     2,    35,    16,    61, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT},
 
{      WWT_PANEL,   RESIZE_NONE,    14,    37,    70,    16,    61, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT},
 
{      WWT_PANEL,   RESIZE_NONE,    14,    72,   105,    16,    61, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT},
 
{      WWT_PANEL,   RESIZE_NONE,    14,   107,   140,    16,    61, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT},
 
{      WWT_PANEL,   RESIZE_NONE,    14,     2,    35,    63,   108, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT},
 
{      WWT_PANEL,   RESIZE_NONE,    14,    37,    70,    63,   108, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT},
 
{      WWT_PANEL,   RESIZE_NONE,    14,    72,   105,    63,   108, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT},
 
{      WWT_PANEL,   RESIZE_NONE,    14,   107,   140,    63,   108, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT},
 
{      WWT_PANEL,   RESIZE_NONE,    14,     2,    35,   110,   155, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT},
 
{      WWT_PANEL,   RESIZE_NONE,    14,    37,    70,   110,   155, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT},
 
{      WWT_PANEL,   RESIZE_NONE,    14,    72,   105,   110,   155, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT},
 
{      WWT_PANEL,   RESIZE_NONE,    14,   107,   140,   110,   155, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   140,   157,   168, STR_TREES_RANDOM_TYPE, STR_TREES_RANDOM_TYPE_TIP},
 
{   WWT_CLOSEBOX,   RESIZE_NONE,     7,     0,    10,     0,    13, STR_00C5,              STR_018B_CLOSE_WINDOW},              // BTW_CLOSE
 
{    WWT_CAPTION,   RESIZE_NONE,     7,    11,   142,     0,    13, STR_2802_TREES,        STR_018C_WINDOW_TITLE_DRAG_THIS},    // BTW_CAPTION
 
{      WWT_PANEL,   RESIZE_NONE,     7,     0,   142,    14,   183, 0x0,                   STR_NULL},                           // BTW_BACKGROUND
 
{      WWT_PANEL,   RESIZE_NONE,    14,     2,    35,    16,    61, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_11
 
{      WWT_PANEL,   RESIZE_NONE,    14,    37,    70,    16,    61, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_12
 
{      WWT_PANEL,   RESIZE_NONE,    14,    72,   105,    16,    61, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_13
 
{      WWT_PANEL,   RESIZE_NONE,    14,   107,   140,    16,    61, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_14
 
{      WWT_PANEL,   RESIZE_NONE,    14,     2,    35,    63,   108, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_21
 
{      WWT_PANEL,   RESIZE_NONE,    14,    37,    70,    63,   108, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_22
 
{      WWT_PANEL,   RESIZE_NONE,    14,    72,   105,    63,   108, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_23
 
{      WWT_PANEL,   RESIZE_NONE,    14,   107,   140,    63,   108, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_24
 
{      WWT_PANEL,   RESIZE_NONE,    14,     2,    35,   110,   155, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_31
 
{      WWT_PANEL,   RESIZE_NONE,    14,    37,    70,   110,   155, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_32
 
{      WWT_PANEL,   RESIZE_NONE,    14,    72,   105,   110,   155, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_33
 
{      WWT_PANEL,   RESIZE_NONE,    14,   107,   140,   110,   155, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_34
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   140,   157,   168, STR_TREES_RANDOM_TYPE, STR_TREES_RANDOM_TYPE_TIP},          // BTW_TYPE_RANDOM
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   140,   170,   181, STR_028A_RANDOM_TREES, STR_028B_PLANT_TREES_RANDOMLY_OVER}, // BTW_MANY_RANDOM
 
{    WIDGETS_END},
 
};
 

	
 
static const WindowDesc _build_trees_desc = {
 
	497, 22, 143, 171, 143, 171,
 
	WC_BUILD_TREES, WC_SCEN_LAND_GEN,
 
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
 
	_build_trees_widgets,
 
	BuildTreesWndProc
 
};
 

	
 
static const Widget _build_trees_scen_widgets[] = {
 
{   WWT_CLOSEBOX,   RESIZE_NONE,     7,     0,    10,     0,    13, STR_00C5,              STR_018B_CLOSE_WINDOW},
 
{    WWT_CAPTION,   RESIZE_NONE,     7,    11,   142,     0,    13, STR_2802_TREES,        STR_018C_WINDOW_TITLE_DRAG_THIS},
 
{      WWT_PANEL,   RESIZE_NONE,     7,     0,   142,    14,   183, 0x0,                   STR_NULL},
 
{      WWT_PANEL,   RESIZE_NONE,    14,     2,    35,    16,    61, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT},
 
{      WWT_PANEL,   RESIZE_NONE,    14,    37,    70,    16,    61, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT},
 
{      WWT_PANEL,   RESIZE_NONE,    14,    72,   105,    16,    61, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT},
 
{      WWT_PANEL,   RESIZE_NONE,    14,   107,   140,    16,    61, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT},
 
{      WWT_PANEL,   RESIZE_NONE,    14,     2,    35,    63,   108, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT},
 
{      WWT_PANEL,   RESIZE_NONE,    14,    37,    70,    63,   108, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT},
 
{      WWT_PANEL,   RESIZE_NONE,    14,    72,   105,    63,   108, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT},
 
{      WWT_PANEL,   RESIZE_NONE,    14,   107,   140,    63,   108, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT},
 
{      WWT_PANEL,   RESIZE_NONE,    14,     2,    35,   110,   155, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT},
 
{      WWT_PANEL,   RESIZE_NONE,    14,    37,    70,   110,   155, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT},
 
{      WWT_PANEL,   RESIZE_NONE,    14,    72,   105,   110,   155, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT},
 
{      WWT_PANEL,   RESIZE_NONE,    14,   107,   140,   110,   155, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   140,   157,   168, STR_TREES_RANDOM_TYPE, STR_TREES_RANDOM_TYPE_TIP},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   140,   170,   181, STR_028A_RANDOM_TREES, STR_028B_PLANT_TREES_RANDOMLY_OVER},
 
{    WIDGETS_END},
 
};
 

	
 
static const WindowDesc _build_trees_scen_desc = {
 
	WDP_AUTO, WDP_AUTO, 143, 184, 143, 184,
 
	WC_BUILD_TREES, WC_NONE,
 
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
 
	_build_trees_scen_widgets,
 
	BuildTreesWndProc
 
	_build_trees_widgets,
 
	NULL
 
};
 

	
 

	
 
void ShowBuildTreesToolbar()
 
{
 
	if (!IsValidPlayer(_current_player)) return;
 
	AllocateWindowDescFront<Window>(&_build_trees_desc, 0);
 
	if (_game_mode != GM_EDITOR && !IsValidPlayer(_current_player)) return;
 
	AllocateWindowDescFront<BuildTreesWindow>(&_build_trees_desc, 0);
 
}
 

	
 
void ShowBuildTreesScenToolbar()
 
{
 
	AllocateWindowDescFront<Window>(&_build_trees_scen_desc, 0);
 
}
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