Changeset - r8232:f2761d7ff77f
[Not reviewed]
master
0 6 0
glx - 17 years ago 2008-01-09 17:47:05
glx@openttd.org
(svn r11795) -Fix [FS#1616]: take town rating into account when testing if a command can be executed.
6 files changed with 58 insertions and 31 deletions:
0 comments (0 inline, 0 general)
src/command.cpp
Show inline comments
 
@@ -17,6 +17,7 @@
 
#include "strings_func.h"
 
#include "gfx_func.h"
 
#include "functions.h"
 
#include "town.h"
 

	
 
const char *_cmd_text = NULL;
 

	
 
@@ -388,7 +389,7 @@ byte GetCommandFlags(uint cmd)
 
	return _command_proc_table[cmd & 0xFF].flags;
 
}
 

	
 
static int _docommand_recursive;
 
static int _docommand_recursive = 0;
 

	
 
/*!
 
 * This function executes a given command with the parameters from the #CommandProc parameter list.
 
@@ -420,7 +421,9 @@ CommandCost DoCommand(TileIndex tile, ui
 

	
 
	/* only execute the test call if it's toplevel, or we're not execing. */
 
	if (_docommand_recursive == 1 || !(flags & DC_EXEC) || (flags & DC_FORCETEST) ) {
 
		SetTownRatingTestMode(true);
 
		res = proc(tile, flags & ~DC_EXEC, p1, p2);
 
		SetTownRatingTestMode(false);
 
		if (CmdFailed(res)) {
 
			res.SetGlobalErrorMessage();
 
			goto error;
 
@@ -540,7 +543,7 @@ bool DoCommandP(TileIndex tile, uint32 p
 
	 *  e.g.: if you demolish a whole town, the dryrun would say okay.
 
	 *  but by really destroying, your rating drops and at a certain point
 
	 *  it will fail. so res and res2 are different
 
	 * CMD_REMOVE_ROAD: This command has special local authority
 
	 * CMD_REMOVE_LONG_ROAD: This command has special local authority
 
	 * restrictions which may cause the test run to fail (the previous
 
	 * road fragments still stay there and the town won't let you
 
	 * disconnect the road system), but the exec will succeed and this
 
@@ -551,7 +554,6 @@ bool DoCommandP(TileIndex tile, uint32 p
 
	notest =
 
		(cmd & 0xFF) == CMD_CLEAR_AREA ||
 
		(cmd & 0xFF) == CMD_LEVEL_LAND ||
 
		(cmd & 0xFF) == CMD_REMOVE_ROAD ||
 
		(cmd & 0xFF) == CMD_REMOVE_LONG_ROAD ||
 
		(cmd & 0xFF) == CMD_CLONE_VEHICLE;
 

	
 
@@ -581,7 +583,9 @@ bool DoCommandP(TileIndex tile, uint32 p
 

	
 
	if (!((cmd & CMD_NO_TEST_IF_IN_NETWORK) && _networking)) {
 
		/* first test if the command can be executed. */
 
		SetTownRatingTestMode(true);
 
		res = proc(tile, flags, p1, p2);
 
		SetTownRatingTestMode(false);
 
		if (CmdFailed(res)) {
 
			res.SetGlobalErrorMessage();
 
			goto show_error;
src/road_cmd.cpp
Show inline comments
 
@@ -199,9 +199,8 @@ CommandCost CmdRemoveRoad(TileIndex tile
 
			c &= present;
 
			if (c == ROAD_NONE) return CMD_ERROR;
 

	
 
			ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
 
			if (flags & DC_EXEC) {
 
				ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
 

	
 
				present ^= c;
 
				if (present == ROAD_NONE) {
 
					RoadTypes rts = GetRoadTypes(tile) & ComplementRoadTypes(RoadTypeToRoadTypes(rt));
 
@@ -234,11 +233,11 @@ CommandCost CmdRemoveRoad(TileIndex tile
 
			 * we can't draw the crossing without trambits ;) */
 
			if (rt == ROADTYPE_ROAD && HasBit(GetRoadTypes(tile), ROADTYPE_TRAM) && ((flags & DC_EXEC) || !HasBit(p1, 6))) return CMD_ERROR;
 

	
 
			if (rt == ROADTYPE_ROAD) {
 
				ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
 
			}
 

	
 
			if (flags & DC_EXEC) {
 
				if (rt == ROADTYPE_ROAD) {
 
					ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
 
				}
 

	
 
				RoadTypes rts = GetRoadTypes(tile) & ComplementRoadTypes(RoadTypeToRoadTypes(rt));
 
				if (rts == ROADTYPES_NONE) {
 
					MakeRailNormal(tile, GetTileOwner(tile), GetCrossingRailBits(tile), GetRailType(tile));
src/town.h
Show inline comments
 
@@ -106,6 +106,7 @@ struct Town : PoolItem<Town, TownID, &_T
 
	PlayerByte exclusivity;      ///< which player has exslusivity
 
	uint8 exclusive_counter;     ///< months till the exclusivity expires
 
	int16 ratings[MAX_PLAYERS];
 
	int16 test_rating;
 

	
 
	/* Maximum amount of passengers and mail that can be transported. */
 
	uint32 max_pass;
 
@@ -313,5 +314,6 @@ bool CheckIfAuthorityAllows(TileIndex ti
 
Town *ClosestTownFromTile(TileIndex tile, uint threshold);
 
void ChangeTownRating(Town *t, int add, int max);
 
uint GetTownRadiusGroup(const Town* t, TileIndex tile);
 
void SetTownRatingTestMode(bool mode);
 

	
 
#endif /* TOWN_H */
src/town_cmd.cpp
Show inline comments
 
@@ -522,8 +522,8 @@ static CommandCost ClearTile_Town(TileIn
 
		}
 
	}
 

	
 
	ChangeTownRating(t, -rating, RATING_HOUSE_MINIMUM);
 
	if (flags & DC_EXEC) {
 
		ChangeTownRating(t, -rating, RATING_HOUSE_MINIMUM);
 
		ClearTownHouse(t, tile);
 
	}
 

	
 
@@ -2256,6 +2256,23 @@ Town *ClosestTownFromTile(TileIndex tile
 
	}
 
}
 

	
 
static bool _town_rating_test = false;
 

	
 
void SetTownRatingTestMode(bool mode)
 
{
 
	static int ref_count = 0;
 
	if (mode) {
 
		if (ref_count == 0) {
 
			Town *t;
 
			FOR_ALL_TOWNS(t) t->test_rating = t->ratings[_current_player];
 
		}
 
		ref_count++;
 
	} else {
 
		assert(ref_count > 0);
 
		ref_count--;
 
	}
 
	_town_rating_test = !(ref_count == 0);
 
}
 

	
 
void ChangeTownRating(Town *t, int add, int max)
 
{
 
@@ -2270,7 +2287,7 @@ void ChangeTownRating(Town *t, int add, 
 

	
 
	SetBit(t->have_ratings, _current_player);
 

	
 
	rating = t->ratings[_current_player];
 
	rating = _town_rating_test ? t->test_rating : t->ratings[_current_player];
 

	
 
	if (add < 0) {
 
		if (rating > max) {
 
@@ -2283,7 +2300,11 @@ void ChangeTownRating(Town *t, int add, 
 
			if (rating > max) rating = max;
 
		}
 
	}
 
	t->ratings[_current_player] = rating;
 
	if (_town_rating_test) {
 
		t->test_rating = rating;
 
	} else {
 
		t->ratings[_current_player] = rating;
 
	}
 
}
 

	
 
/* penalty for removing town-owned stuff */
 
@@ -2308,7 +2329,7 @@ bool CheckforTownRating(uint32 flags, To
 
	 */
 
	modemod = _default_rating_settings[_opt.diff.town_council_tolerance][type];
 

	
 
	if (t->ratings[_current_player] < 16 + modemod && !(flags & DC_NO_TOWN_RATING)) {
 
	if ((_town_rating_test ? t->test_rating : t->ratings[_current_player]) < 16 + modemod && !(flags & DC_NO_TOWN_RATING)) {
 
		SetDParam(0, t->index);
 
		_error_message = STR_2009_LOCAL_AUTHORITY_REFUSES;
 
		return false;
src/tree_cmd.cpp
Show inline comments
 
@@ -328,16 +328,15 @@ CommandCost CmdPlantTree(TileIndex tile,
 
						default: break;
 
					}
 

	
 
					if (_game_mode != GM_EDITOR && IsValidPlayer(_current_player)) {
 
						Town *t = ClosestTownFromTile(tile, _patches.dist_local_authority);
 
						if (t != NULL) ChangeTownRating(t, RATING_TREE_UP_STEP, RATING_TREE_MAXIMUM);
 
					}
 

	
 
					if (flags & DC_EXEC) {
 
						TreeType treetype;
 
						uint growth;
 

	
 
						if (_game_mode != GM_EDITOR && IsValidPlayer(_current_player)) {
 
							Town *t = ClosestTownFromTile(tile, _patches.dist_local_authority);
 
							if (t != NULL)
 
								ChangeTownRating(t, RATING_TREE_UP_STEP, RATING_TREE_MAXIMUM);
 
						}
 

	
 
						treetype = (TreeType)p1;
 
						if (treetype == TREE_INVALID) {
 
							treetype = GetRandomTreeType(tile, GB(Random(), 24, 8));
 
@@ -486,10 +485,9 @@ static CommandCost ClearTile_Trees(TileI
 
{
 
	uint num;
 

	
 
	if ((flags & DC_EXEC) && IsValidPlayer(_current_player)) {
 
	if (IsValidPlayer(_current_player)) {
 
		Town *t = ClosestTownFromTile(tile, _patches.dist_local_authority);
 
		if (t != NULL)
 
			ChangeTownRating(t, RATING_TREE_DOWN_STEP, RATING_TREE_MINIMUM);
 
		if (t != NULL) ChangeTownRating(t, RATING_TREE_DOWN_STEP, RATING_TREE_MINIMUM);
 
	}
 

	
 
	num = GetTreeCount(tile) + 1;
src/tunnelbridge_cmd.cpp
Show inline comments
 
@@ -596,16 +596,18 @@ static CommandCost DoClearTunnel(TileInd
 
		}
 
	}
 

	
 
	/* checks if the owner is town then decrease town rating by RATING_TUNNEL_BRIDGE_DOWN_STEP until
 
	 * you have a "Poor" (0) town rating */
 
	if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR) {
 
		ChangeTownRating(t, RATING_TUNNEL_BRIDGE_DOWN_STEP, RATING_TUNNEL_BRIDGE_MINIMUM);
 
	}
 

	
 
	if (flags & DC_EXEC) {
 
		/* We first need to request the direction before calling DoClearSquare
 
		 *  else the direction is always 0.. dah!! ;) */
 
		DiagDirection dir = GetTunnelBridgeDirection(tile);
 
		Track track;
 

	
 
		/* Adjust the town's player rating. Do this before removing the tile owner info. */
 
		if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR)
 
			ChangeTownRating(t, RATING_TUNNEL_BRIDGE_DOWN_STEP, RATING_TUNNEL_BRIDGE_MINIMUM);
 

	
 
		DoClearSquare(tile);
 
		DoClearSquare(endtile);
 
		UpdateSignalsOnSegment(tile, ReverseDiagDir(dir));
 
@@ -645,15 +647,16 @@ static CommandCost DoClearBridge(TileInd
 
		}
 
	}
 

	
 
	/* checks if the owner is town then decrease town rating by RATING_TUNNEL_BRIDGE_DOWN_STEP until
 
	 * you have a "Poor" (0) town rating */
 
	if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR) {
 
		ChangeTownRating(t, RATING_TUNNEL_BRIDGE_DOWN_STEP, RATING_TUNNEL_BRIDGE_MINIMUM);
 
	}
 

	
 
	if (flags & DC_EXEC) {
 
		TileIndex c;
 
		Track track;
 

	
 
		/* checks if the owner is town then decrease town rating by RATING_TUNNEL_BRIDGE_DOWN_STEP until
 
		 * you have a "Poor" (0) town rating */
 
		if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR)
 
			ChangeTownRating(t, RATING_TUNNEL_BRIDGE_DOWN_STEP, RATING_TUNNEL_BRIDGE_MINIMUM);
 

	
 
		DoClearSquare(tile);
 
		DoClearSquare(endtile);
 
		for (c = tile + delta; c != endtile; c += delta) {
0 comments (0 inline, 0 general)