Changeset - r10704:f2a42a1872b8
[Not reviewed]
master
0 2 0
truebrain - 15 years ago 2009-01-12 18:15:18
truebrain@openttd.org
(svn r15036) -Fix: use the same value for 'random' through-out the code for PlantTree
2 files changed with 4 insertions and 4 deletions:
0 comments (0 inline, 0 general)
src/ai/api/ai_tile.cpp
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@@ -213,7 +213,7 @@
 
{
 
	EnforcePrecondition(false, ::IsValidTile(tile));
 

	
 
	return AIObject::DoCommand(tile, -1, tile, CMD_PLANT_TREE);
 
	return AIObject::DoCommand(tile, UINT_MAX, tile, CMD_PLANT_TREE);
 
}
 

	
 
/* static */ bool AITile::PlantTreeRectangle(TileIndex tile, uint width, uint height)
 
@@ -223,7 +223,7 @@
 
	EnforcePrecondition(false, height >= 1 && height <= 20);
 
	TileIndex end_tile = tile + ::TileDiffXY(width - 1, height - 1);
 

	
 
	return AIObject::DoCommand(tile, -1, end_tile, CMD_PLANT_TREE);
 
	return AIObject::DoCommand(tile, UINT_MAX, end_tile, CMD_PLANT_TREE);
 
}
 

	
 
/* static */ bool AITile::IsWithinTownInfluence(TileIndex tile, TownID town_id)
src/tree_gui.cpp
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@@ -23,7 +23,7 @@ class BuildTreesWindow : public Window
 
{
 
	uint16 base;
 
	uint16 count;
 
	int tree_to_plant;
 
	uint tree_to_plant;
 

	
 
	enum BuildTreesWidgets {
 
		BTW_CLOSE,
 
@@ -105,7 +105,7 @@ public:
 

	
 
			case BTW_TYPE_RANDOM: // tree of random type.
 
				if (HandlePlacePushButton(this, BTW_TYPE_RANDOM, SPR_CURSOR_TREE, VHM_RECT, NULL)) {
 
					this->tree_to_plant = -1;
 
					this->tree_to_plant = UINT_MAX;
 
				}
 
				break;
 

	
0 comments (0 inline, 0 general)