Changeset - r25350:f2f32536f95c
[Not reviewed]
master
0 4 0
rubidium42 - 3 years ago 2021-04-30 13:39:46
rubidium@openttd.org
Codechange: rename NetworkError to ShowNetworkError
4 files changed with 5 insertions and 5 deletions:
0 comments (0 inline, 0 general)
src/network/core/tcp_listen.h
Show inline comments
 
@@ -151,7 +151,7 @@ public:
 

	
 
		if (sockets.size() == 0) {
 
			DEBUG(net, 0, "[server] could not start network: could not create listening socket");
 
			NetworkError(STR_NETWORK_ERROR_SERVER_START);
 
			ShowNetworkError(STR_NETWORK_ERROR_SERVER_START);
 
			return false;
 
		}
 

	
src/network/network.cpp
Show inline comments
 
@@ -277,7 +277,7 @@ uint NetworkCalculateLag(const NetworkCl
 

	
 
/* There was a non-recoverable error, drop back to the main menu with a nice
 
 *  error */
 
void NetworkError(StringID error_string)
 
void ShowNetworkError(StringID error_string)
 
{
 
	_switch_mode = SM_MENU;
 
	ShowErrorMessage(error_string, INVALID_STRING_ID, WL_CRITICAL);
 
@@ -701,7 +701,7 @@ public:
 

	
 
	void OnFailure() override
 
	{
 
		NetworkError(STR_NETWORK_ERROR_NOCONNECTION);
 
		ShowNetworkError(STR_NETWORK_ERROR_NOCONNECTION);
 
	}
 

	
 
	void OnConnect(SOCKET s) override
src/network/network_client.cpp
Show inline comments
 
@@ -284,7 +284,7 @@ void ClientNetworkGameSocketHandler::Cli
 
#else
 
			if (_sync_seed_1 != _random.state[0]) {
 
#endif
 
				NetworkError(STR_NETWORK_ERROR_DESYNC);
 
				ShowNetworkError(STR_NETWORK_ERROR_DESYNC);
 
				DEBUG(desync, 1, "sync_err: %08x; %02x", _date, _date_fract);
 
				DEBUG(net, 0, "Sync error detected!");
 
				my_client->ClientError(NETWORK_RECV_STATUS_DESYNC);
src/network/network_internal.h
Show inline comments
 
@@ -112,7 +112,7 @@ void NetworkExecuteLocalCommandQueue();
 
void NetworkFreeLocalCommandQueue();
 
void NetworkSyncCommandQueue(NetworkClientSocket *cs);
 

	
 
void NetworkError(StringID error_string);
 
void ShowNetworkError(StringID error_string);
 
void NetworkTextMessage(NetworkAction action, TextColour colour, bool self_send, const char *name, const char *str = "", int64 data = 0);
 
uint NetworkCalculateLag(const NetworkClientSocket *cs);
 
StringID GetNetworkErrorMsg(NetworkErrorCode err);
0 comments (0 inline, 0 general)