Changeset - r5428:f3458f5e2b60
[Not reviewed]
master
0 1 0
rubidium - 18 years ago 2006-12-30 00:46:48
rubidium@openttd.org
(svn r7632) -Codechange: several small code cleanups of texteff, like moving magic values and defines to an enum and fix coding/documentation style.
-Codechange: make DeleteAnimatedTile a little clearer (pv2b).
1 file changed with 32 insertions and 26 deletions:
texteff.c
32
26
0 comments (0 inline, 0 general)
texteff.c
Show inline comments
 
@@ -16,6 +16,13 @@
 
#include <stdarg.h> /* va_list */
 
#include "date.h"
 

	
 
enum {
 
	MAX_TEXTMESSAGE_LENGTH = 150,
 
	MAX_TEXT_MESSAGES      =  30,
 
	MAX_CHAT_MESSAGES      =  10,
 
	MAX_ANIMATED_TILES     = 256,
 
};
 

	
 
typedef struct TextEffect {
 
	StringID string_id;
 
	int32 x;
 
@@ -27,7 +34,6 @@ typedef struct TextEffect {
 
	uint32 params_2;
 
} TextEffect;
 

	
 
#define MAX_TEXTMESSAGE_LENGTH 150
 

	
 
typedef struct TextMessage {
 
	char message[MAX_TEXTMESSAGE_LENGTH];
 
@@ -35,10 +41,9 @@ typedef struct TextMessage {
 
	Date end_date;
 
} TextMessage;
 

	
 
#define MAX_CHAT_MESSAGES 10
 
static TextEffect _text_effect_list[30];
 
static TextEffect _text_effect_list[MAX_TEXT_MESSAGES];
 
static TextMessage _textmsg_list[MAX_CHAT_MESSAGES];
 
TileIndex _animated_tile_list[256];
 
TileIndex _animated_tile_list[MAX_ANIMATED_TILES];
 

	
 
static bool _textmessage_dirty = false;
 
static bool _textmessage_visible = false;
 
@@ -113,19 +118,20 @@ void InitTextMessage(void)
 
	}
 
}
 

	
 
// Hide the textbox
 
/* Hide the textbox */
 
void UndrawTextMessage(void)
 
{
 
	if (_textmessage_visible) {
 
		// Sometimes we also need to hide the cursor
 
		//   This is because both textmessage and the cursor take a shot of the
 
		//   screen before drawing.
 
		//   Now the textmessage takes his shot and paints his data before the cursor
 
		//   does, so in the shot of the cursor is the screen-data of the textmessage
 
		//   included when the cursor hangs somewhere over the textmessage. To
 
		//   avoid wrong repaints, we undraw the cursor in that case, and everything
 
		//   looks nicely ;)
 
		// (and now hope this story above makes sense to you ;))
 
		/* Sometimes we also need to hide the cursor
 
		 *   This is because both textmessage and the cursor take a shot of the
 
		 *   screen before drawing.
 
		 *   Now the textmessage takes his shot and paints his data before the cursor
 
		 *   does, so in the shot of the cursor is the screen-data of the textmessage
 
		 *   included when the cursor hangs somewhere over the textmessage. To
 
		 *   avoid wrong repaints, we undraw the cursor in that case, and everything
 
		 *   looks nicely ;)
 
		 * (and now hope this story above makes sense to you ;))
 
		 */
 

	
 
		if (_cursor.visible) {
 
			if (_cursor.draw_pos.x + _cursor.draw_size.x >= _textmsg_box.x &&
 
@@ -137,20 +143,20 @@ void UndrawTextMessage(void)
 
		}
 

	
 
		_textmessage_visible = false;
 
		// Put our 'shot' back to the screen
 
		/* Put our 'shot' back to the screen */
 
		memcpy_pitch(
 
			_screen.dst_ptr + _textmsg_box.x + (_screen.height - _textmsg_box.y - _textmsg_box.height) * _screen.pitch,
 
			_textmessage_backup,
 
			_textmsg_box.width, _textmsg_box.height, _textmsg_box.width, _screen.pitch);
 

	
 
		// And make sure it is updated next time
 
		/* And make sure it is updated next time */
 
		_video_driver->make_dirty(_textmsg_box.x, _screen.height - _textmsg_box.y - _textmsg_box.height, _textmsg_box.width, _textmsg_box.height);
 

	
 
		_textmessage_dirty = true;
 
	}
 
}
 

	
 
// Check if a message is expired every day
 
/* Check if a message is expired every day */
 
void TextMessageDailyLoop(void)
 
{
 
	uint i;
 
@@ -174,14 +180,14 @@ void TextMessageDailyLoop(void)
 
	}
 
}
 

	
 
// Draw the textmessage-box
 
/* Draw the textmessage-box */
 
void DrawTextMessage(void)
 
{
 
	uint y, count;
 

	
 
	if (!_textmessage_dirty) return;
 

	
 
	// First undraw if needed
 
	/* First undraw if needed */
 
	UndrawTextMessage();
 

	
 
	if (_iconsole_mode == ICONSOLE_FULL) return;
 
@@ -190,7 +196,7 @@ void DrawTextMessage(void)
 
	count = GetTextMessageCount();
 
	if (count == 0) return;
 

	
 
	// Make a copy of the screen as it is before painting (for undraw)
 
	/* Make a copy of the screen as it is before painting (for undraw) */
 
	memcpy_pitch(
 
		_textmessage_backup,
 
		_screen.dst_ptr + _textmsg_box.x + (_screen.height - _textmsg_box.y - _textmsg_box.height) * _screen.pitch,
 
@@ -212,7 +218,7 @@ void DrawTextMessage(void)
 
		DoDrawString(_textmsg_list[count].message, _textmsg_box.x + 3, _screen.height - _textmsg_box.y - y + 1, _textmsg_list[count].color);
 
 	}
 

	
 
	// Make sure the data is updated next flush
 
	/* Make sure the data is updated next flush */
 
	_video_driver->make_dirty(_textmsg_box.x, _screen.height - _textmsg_box.y - _textmsg_box.height, _textmsg_box.width, _textmsg_box.height);
 

	
 
	_textmessage_visible = true;
 
@@ -319,14 +325,14 @@ void DrawTextEffects(DrawPixelInfo *dpi)
 

	
 
void DeleteAnimatedTile(TileIndex tile)
 
{
 
	TileIndex* ti;
 
	TileIndex *ti;
 

	
 
	for (ti = _animated_tile_list; ti != endof(_animated_tile_list); ti++) {
 
		if (tile == *ti) {
 
			/* remove the hole */
 
			memmove(ti, ti + 1, (lastof(_animated_tile_list) - ti) * sizeof(_animated_tile_list[0]));
 
			memmove(ti, ti + 1, (lastof(_animated_tile_list) - ti) * sizeof(*ti));
 
			/* and clear last item */
 
			endof(_animated_tile_list)[-1] = 0;
 
			*lastof(_animated_tile_list) = 0;
 
			MarkTileDirtyByTile(tile);
 
			return;
 
		}
 
@@ -335,7 +341,7 @@ void DeleteAnimatedTile(TileIndex tile)
 

	
 
bool AddAnimatedTile(TileIndex tile)
 
{
 
	TileIndex* ti;
 
	TileIndex *ti;
 

	
 
	for (ti = _animated_tile_list; ti != endof(_animated_tile_list); ti++) {
 
		if (tile == *ti || *ti == 0) {
 
@@ -364,7 +370,7 @@ void InitializeAnimatedTiles(void)
 

	
 
static void SaveLoad_ANIT(void)
 
{
 
	// In pre version 6, we has 16bit per tile, now we have 32bit per tile, convert it ;)
 
	/* In pre version 6, we has 16bit per tile, now we have 32bit per tile, convert it ;) */
 
	if (CheckSavegameVersion(6)) {
 
		SlArray(_animated_tile_list, lengthof(_animated_tile_list), SLE_FILE_U16 | SLE_VAR_U32);
 
	} else {
0 comments (0 inline, 0 general)