Changeset - r2637:f38933d7a037
[Not reviewed]
master
0 5 0
tron - 18 years ago 2005-11-14 09:21:05
tron@openttd.org
(svn r3179) - RandomRange() and RandomTile() instead of home brewed versions
- CHANCE*() instead of mumbling strange numbers
5 files changed with 14 insertions and 15 deletions:
0 comments (0 inline, 0 general)
disaster_cmd.c
Show inline comments
 
@@ -977,7 +977,7 @@ static void DoDisaster(void)
 
	if (j == 0)
 
		return;
 

	
 
	_disaster_initprocs[buf[GB(Random(), 0, 16) * j >> 16]]();
 
	_disaster_initprocs[buf[RandomRange(j)]]();
 
}
 

	
 

	
industry_cmd.c
Show inline comments
 
@@ -937,7 +937,7 @@ static void SetupFarmFieldFence(TileInde
 
		if (IsTileType(tile, MP_CLEAR) || IsTileType(tile, MP_TREES)) {
 

	
 
			or = type;
 
			if (or == 1 && GB(Random(), 0, 16) <= 9362) or = 2;
 
			if (or == 1 && CHANCE16(1, 7)) or = 2;
 

	
 
			or <<= 2;
 
			and = (byte)~0x1C;
 
@@ -1620,7 +1620,7 @@ Industry *CreateNewIndustry(TileIndex ti
 
		return NULL;
 

	
 
	/* pick a random layout */
 
	it = spec->table[(spec->num_table * GB(Random(), 0, 16)) >> 16];
 
	it = spec->table[RandomRange(spec->num_table)];;
 

	
 
	if (!CheckIfIndustryTilesAreFree(tile, it, type, t))
 
		return NULL;
 
@@ -1810,7 +1810,7 @@ static void MaybeNewIndustry(uint32 r)
 

	
 
	j = 2000;
 
	for(;;) {
 
		i = CreateNewIndustry(TILE_MASK(Random()), type);
 
		i = CreateNewIndustry(RandomTile(), type);
 
		if (i != NULL)
 
			break;
 
		if (--j == 0)
roadveh_cmd.c
Show inline comments
 
@@ -990,7 +990,7 @@ static int PickRandomBit(uint bits)
 
			num++;
 
	} while (b >>= 1);
 

	
 
	num = GB(Random(), 0, 16) * num >> 16;
 
	num = RandomRange(num);
 

	
 
	for(i=0; !((bits & 1) && ((int)--num) < 0); bits>>=1,i++);
 
	return i;
town_cmd.c
Show inline comments
 
@@ -569,7 +569,6 @@ static void LevelTownLand(TileIndex tile
 

	
 
static void GrowTownInTile(TileIndex *tile_ptr, uint mask, int block, Town *t1)
 
{
 
	uint16 r;
 
	int a,b,rcmd;
 
	TileIndex tmptile;
 
	TileInfo ti;
 
@@ -594,10 +593,11 @@ static void GrowTownInTile(TileIndex *ti
 
		// Randomize new road block numbers
 
		a = block;
 
		b = block ^ 2;
 
		r = GB(Random(), 0, 16);
 
		if (r <= 0x4000) do {
 
			a = GB(Random(), 0, 2);
 
		} while(a == b);
 
		if (CHANCE16(1, 4)) {
 
			do {
 
				a = GB(Random(), 0, 2);
 
			} while(a == b);
 
		}
 

	
 
		if (!IsRoadAllowedHere(TILE_ADD(tile, ToTileIndexDiff(_roadblock_tileadd[a])), a)) {
 
			// A road is not allowed to continue the randomized road,
train_cmd.c
Show inline comments
 
@@ -1907,20 +1907,19 @@ static void HandleLocomotiveSmokeCloud(c
 

	
 
		case 1:
 
			// diesel smoke
 
			if (u->cur_speed <= 40 && GB(Random(), 0, 16) <= 0x1E00) {
 
			if (u->cur_speed <= 40 && CHANCE16(15, 128)) {
 
				CreateEffectVehicleRel(v, 0, 0, 10, EV_DIESEL_SMOKE);
 
			}
 
			break;
 

	
 
		case 2:
 
			// blue spark
 
			if (GB(v->tick_counter, 0, 2) == 0 && GB(Random(), 0, 16) <= 0x5B0) {
 
			if (GB(v->tick_counter, 0, 2) == 0 && CHANCE16(1, 45)) {
 
				CreateEffectVehicleRel(v, 0, 0, 10, EV_ELECTRIC_SPARK);
 
			}
 
			break;
 
		}
 
	} while ( (v = v->next) != NULL );
 

	
 
	} while ((v = v->next) != NULL);
 
}
 

	
 
static void TrainPlayLeaveStationSound(const Vehicle* v)
 
@@ -3193,7 +3192,7 @@ static void HandleCrashedTrain(Vehicle *
 
		CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
 
	}
 

	
 
	if (state <= 200 && GB(r = Random(), 0, 16) <= 0x2492) {
 
	if (state <= 200 && CHANCE16R(1, 7, r)) {
 
		index = (r * 10 >> 16);
 

	
 
		u = v;
0 comments (0 inline, 0 general)