@@ -32,6 +32,7 @@
#include "date_func.h"
#include "newgrf_debug.h"
#include "vehicle_func.h"
#include "station_func.h"
#include "table/strings.h"
#include "table/object_land.h"
@@ -121,7 +122,9 @@ void BuildObject(ObjectType type, TileIn
Company::Get(owner)->infrastructure.water++;
DirtyCompanyInfrastructureWindows(owner);
}
bool remove = IsDockingTile(t);
MakeObject(t, owner, o->index, wc, Random());
if (remove) RemoveDockingTile(t);
MarkTileDirtyByTile(t);
@@ -3106,8 +3106,8 @@ bool AfterLoadGame()
if (IsSavegameVersionBefore(SLV_DOCK_DOCKINGTILES)) {
/* All tiles around docks may be docking tiles. */
if (IsSavegameVersionBefore(SLV_REPAIR_OBJECT_DOCKING_TILES)) {
/* Placing objects on docking tiles was not updating adjacent station's docking tiles. */
for (Station *st : Station::Iterate()) {
if (st->ship_station.tile != INVALID_TILE) UpdateStationDockingTiles(st);
@@ -338,7 +338,8 @@ enum SaveLoadVersion : uint16 {
SLV_TABLE_CHUNKS, ///< 295 PR#9322 Introduction of CH_TABLE and CH_SPARSE_TABLE.
SLV_SCRIPT_INT64, ///< 296 PR#9415 SQInteger is 64bit but was saved as 32bit.
SLV_LINKGRAPH_TRAVEL_TIME, ///< 297 PR#9457 v12.0-RC1 Store travel time in the linkgraph.
SLV_DOCK_DOCKINGTILES, ///< 298 PR#9578 v12.0 All tiles around docks may be docking tiles.
SLV_DOCK_DOCKINGTILES, ///< 298 PR#9578 All tiles around docks may be docking tiles.
SLV_REPAIR_OBJECT_DOCKING_TILES, ///< 299 PR#9594 v12.0 Fixing issue with docking tiles overlapping objects.
SL_MAX_VERSION, ///< Highest possible saveload version
};
Status change: