@@ -23,24 +23,25 @@
#include "cheat_type.h"
#include "object.h"
#include "cargopacket.h"
#include "core/random_func.hpp"
#include "core/pool_func.hpp"
#include "object_map.h"
#include "object_base.h"
#include "newgrf_config.h"
#include "newgrf_object.h"
#include "date_func.h"
#include "newgrf_debug.h"
#include "vehicle_func.h"
#include "station_func.h"
#include "table/strings.h"
#include "table/object_land.h"
#include "safeguards.h"
ObjectPool _object_pool("Object");
INSTANTIATE_POOL_METHODS(Object)
uint16 Object::counts[NUM_OBJECTS];
/**
* Get the object associated with a tile.
@@ -112,25 +113,27 @@ void BuildObject(ObjectType type, TileIn
}
assert(o->town != nullptr);
for (TileIndex t : ta) {
WaterClass wc = (IsWaterTile(t) ? GetWaterClass(t) : WATER_CLASS_INVALID);
/* Update company infrastructure counts for objects build on canals owned by nobody. */
if (wc == WATER_CLASS_CANAL && owner != OWNER_NONE && (IsTileOwner(tile, OWNER_NONE) || IsTileOwner(tile, OWNER_WATER))) {
Company::Get(owner)->infrastructure.water++;
DirtyCompanyInfrastructureWindows(owner);
bool remove = IsDockingTile(t);
MakeObject(t, owner, o->index, wc, Random());
if (remove) RemoveDockingTile(t);
MarkTileDirtyByTile(t);
Object::IncTypeCount(type);
if (spec->flags & OBJECT_FLAG_ANIMATION) TriggerObjectAnimation(o, OAT_BUILT, spec);
* Increase the animation stage of a whole structure.
* @param tile The tile of the structure.
*/
static void IncreaseAnimationStage(TileIndex tile)
@@ -3097,26 +3097,26 @@ bool AfterLoadGame()
/* Clear docking tile flag from relevant tiles as it
* was not previously cleared. */
if (IsTileType(t, MP_WATER) || IsTileType(t, MP_RAILWAY) || IsTileType(t, MP_STATION) || IsTileType(t, MP_TUNNELBRIDGE)) {
SetDockingTile(t, false);
/* Add docks and oilrigs to Station::ship_station. */
if (IsTileType(t, MP_STATION)) {
if (IsDock(t) || IsOilRig(t)) Station::GetByTile(t)->ship_station.Add(t);
if (IsSavegameVersionBefore(SLV_DOCK_DOCKINGTILES)) {
/* All tiles around docks may be docking tiles. */
if (IsSavegameVersionBefore(SLV_REPAIR_OBJECT_DOCKING_TILES)) {
/* Placing objects on docking tiles was not updating adjacent station's docking tiles. */
for (Station *st : Station::Iterate()) {
if (st->ship_station.tile != INVALID_TILE) UpdateStationDockingTiles(st);
if (IsSavegameVersionBeforeOrAt(SLV_ENDING_YEAR)) {
/* Reset roadtype/streetcartype info for non-road bridges. */
for (TileIndex t = 0; t < map_size; t++) {
if (IsTileType(t, MP_TUNNELBRIDGE) && GetTunnelBridgeTransportType(t) != TRANSPORT_ROAD) {
SetRoadTypes(t, INVALID_ROADTYPE, INVALID_ROADTYPE);
@@ -329,25 +329,26 @@ enum SaveLoadVersion : uint16 {
SLV_VEH_MOTION_COUNTER, ///< 288 PR#8591 Desync safe motion counter
SLV_INDUSTRY_TEXT, ///< 289 PR#8576 v1.11.0-RC1 Additional GS text for industries.
SLV_MAPGEN_SETTINGS_REVAMP, ///< 290 PR#8891 v1.11 Revamp of some mapgen settings (snow coverage, desert coverage, heightmap height, custom terrain type).
SLV_GROUP_REPLACE_WAGON_REMOVAL, ///< 291 PR#7441 Per-group wagon removal flag.
SLV_CUSTOM_SUBSIDY_DURATION, ///< 292 PR#9081 Configurable subsidy duration.
SLV_SAVELOAD_LIST_LENGTH, ///< 293 PR#9374 Consistency in list length with SL_STRUCT / SL_STRUCTLIST / SL_DEQUE / SL_REFLIST.
SLV_RIFF_TO_ARRAY, ///< 294 PR#9375 Changed many CH_RIFF chunks to CH_ARRAY chunks.
SLV_TABLE_CHUNKS, ///< 295 PR#9322 Introduction of CH_TABLE and CH_SPARSE_TABLE.
SLV_SCRIPT_INT64, ///< 296 PR#9415 SQInteger is 64bit but was saved as 32bit.
SLV_LINKGRAPH_TRAVEL_TIME, ///< 297 PR#9457 v12.0-RC1 Store travel time in the linkgraph.
SLV_DOCK_DOCKINGTILES, ///< 298 PR#9578 v12.0 All tiles around docks may be docking tiles.
SLV_DOCK_DOCKINGTILES, ///< 298 PR#9578 All tiles around docks may be docking tiles.
SLV_REPAIR_OBJECT_DOCKING_TILES, ///< 299 PR#9594 v12.0 Fixing issue with docking tiles overlapping objects.
SL_MAX_VERSION, ///< Highest possible saveload version
};
/** Save or load result codes. */
enum SaveOrLoadResult {
SL_OK = 0, ///< completed successfully
SL_ERROR = 1, ///< error that was caught before internal structures were modified
SL_REINIT = 2, ///< error that was caught in the middle of updating game state, need to clear it. (can only happen during load)
/** Deals with the type of the savegame, independent of extension */
Status change: