Changeset - r392:f41568ab77f3
[Not reviewed]
master
0 2 0
darkvater - 20 years ago 2004-11-14 10:18:15
darkvater@openttd.org
(svn r584) -newgrf: Increase chance to get a TTDPatch savegame using custom GRF files loaded (pasky)
2 files changed with 13 insertions and 6 deletions:
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oldloader.c
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@@ -11,6 +11,7 @@
 

	
 
extern byte _name_array[512][32];
 
extern TileIndex _animated_tile_list[256];
 
extern uint16 _custom_sprites_base;
 

	
 
#if defined(_MSC_VER)
 
#pragma pack(push, 1)
 
@@ -758,6 +759,8 @@ static void FixVehicle(Vehicle *n, OldVe
 
		n->owner = o->owner;
 
		n->tile = o->tile;
 
		n->cur_image = o->cur_image;
 
		if (o->cur_image >= 0x2000) // TTDPatch maps sprites from 0x2000 up.
 
			n->cur_image -= 0x2000 - _custom_sprites_base;
 

	
 
		n->vehstatus = o->vehstatus;
 
		n->cur_speed = o->cur_speed;
 
@@ -774,7 +777,11 @@ static void FixVehicle(Vehicle *n, OldVe
 
		n->build_year = o->build_year;
 
		n->unitnumber = o->unitnumber;
 
		n->engine_type = o->engine_type;
 
		n->spritenum = o->spritenum>>1;
 
		switch (o->spritenum) {
 
			case 0xfd: n->spritenum = 0xfd; break;
 
			case 0xff: n->spritenum = 0xfe; break;
 
			default:   n->spritenum = o->spritenum >> 1; break;
 
		}
 
		n->day_counter = o->day_counter;
 
		n->breakdowns_since_last_service = o->breakdowns_since_last_service;
 
		n->breakdown_ctr = o->breakdown_ctr;
 
@@ -1108,7 +1115,7 @@ bool LoadOldSaveGame(const char *file)
 
	_opt.currency = m->currency;
 
	_opt.kilometers = m->use_kilometers;
 
	_opt.town_name = m->town_name_type;
 
	_opt.landscape = m->landscape_type;
 
	_opt.landscape = m->landscape_type & 0xf;
 
	_opt.snow_line = m->snow_line_height;
 
	_opt.autosave = 0;
 
	_opt.road_side = m->road_side;
spritecache.c
Show inline comments
 
@@ -22,6 +22,7 @@ int _replace_sprites_offset[16];
 
static const char *_cur_grffile;
 
static int _loading_stage;
 
static int _skip_specials;
 
uint16 _custom_sprites_base;
 
static SpriteHdr _cur_sprite;
 

	
 

	
 
@@ -794,7 +795,6 @@ static void LoadSpriteTables()
 
		// So just load all files from disk..
 

	
 
		int load_index = 0;
 
		int old_load_index = 0;
 

	
 
		for(i=0; _filename_list[i] != NULL; i++) {
 
			load_index += LoadGrfFile(_filename_list[i], load_index, (byte)i);
 
@@ -815,16 +815,16 @@ static void LoadSpriteTables()
 

	
 
		/* Load newgrf sprites */
 

	
 
		_custom_sprites_base = load_index;
 

	
 
		_loading_stage = 0;
 
		old_load_index = load_index;
 

	
 
		for (j = 0; j != lengthof(_newgrf_files) && _newgrf_files[j]; j++) {
 
			InitNewGRFFile(_newgrf_files[j], load_index);
 
			load_index += LoadNewGrfFile(_newgrf_files[j], load_index, i++);
 
		}
 

	
 
		_loading_stage = 1;
 
		load_index = old_load_index;
 
		load_index = _custom_sprites_base;
 
		for (j = 0; j != lengthof(_newgrf_files) && _newgrf_files[j]; j++)
 
			load_index += LoadNewGrfFile(_newgrf_files[j], load_index, i++);
 

	
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