Changeset - r14377:f63ba65f9d57
[Not reviewed]
master
0 8 0
yexo - 14 years ago 2010-01-29 00:03:31
yexo@openttd.org
(svn r18944) -Change [FS#3232]: use the highest version of an AI that can load the AI data from a savegame instead of the exact same version
8 files changed with 24 insertions and 24 deletions:
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src/ai/ai.hpp
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@@ -114,7 +114,7 @@ public:
 
	static char *GetConsoleList(char *p, const char *last);
 
	static const AIInfoList *GetInfoList();
 
	static const AIInfoList *GetUniqueInfoList();
 
	static AIInfo *FindInfo(const char *name, int version);
 
	static AIInfo *FindInfo(const char *name, int version, bool force_exact_match);
 
	static bool ImportLibrary(const char *library, const char *class_name, int version, HSQUIRRELVM vm);
 
	static void Rescan();
 
#if defined(ENABLE_NETWORK)
src/ai/ai_config.cpp
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@@ -16,11 +16,11 @@
 
#include "ai.hpp"
 
#include "ai_config.hpp"
 

	
 
void AIConfig::ChangeAI(const char *name, int version, bool is_random_ai)
 
void AIConfig::ChangeAI(const char *name, int version, bool force_exact_match, bool is_random_ai)
 
{
 
	free((void *)this->name);
 
	this->name = (name == NULL) ? NULL : strdup(name);
 
	this->info = (name == NULL) ? NULL : AI::FindInfo(this->name, version);
 
	this->info = (name == NULL) ? NULL : AI::FindInfo(this->name, version, force_exact_match);
 
	this->version = (info == NULL) ? -1 : info->GetVersion();
 
	this->is_random_ai = is_random_ai;
 
	if (this->config_list != NULL) delete this->config_list;
 
@@ -79,7 +79,7 @@ AIInfo *AIConfig::GetInfo() const
 

	
 
bool AIConfig::ResetInfo()
 
{
 
	this->info = AI::FindInfo(this->name, -1);
 
	this->info = AI::FindInfo(this->name, -1, false);
 
	return this->info != NULL;
 
}
 

	
src/ai/ai_config.hpp
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@@ -36,9 +36,11 @@ public:
 
	 * Set another AI to be loaded in this slot.
 
	 * @param name The name of the AI.
 
	 * @param version The version of the AI to load, or -1 of latest.
 
	 * @param force_exact_match If true try to find the exact same version
 
	 *   as specified. If false any compatible version is ok.
 
	 * @param is_random Is the AI chosen randomly?
 
	 */
 
	void ChangeAI(const char *name, int version = -1, bool is_random = false);
 
	void ChangeAI(const char *name, int version = -1, bool force_exact_match = false, bool is_random = false);
 

	
 
	/**
 
	 * When ever the AI Scanner is reloaded, all infos become invalid. This
src/ai/ai_core.cpp
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@@ -44,7 +44,7 @@
 
		info = AI::ai_scanner->SelectRandomAI();
 
		assert(info != NULL);
 
		/* Load default data and store the name in the settings */
 
		config->ChangeAI(info->GetName(), -1, true);
 
		config->ChangeAI(info->GetName(), -1, false, true);
 
	}
 

	
 
	_current_company = company;
 
@@ -288,9 +288,9 @@ void CcAI(const CommandCost &result, Til
 
	return AI::ai_scanner->GetUniqueAIInfoList();
 
}
 

	
 
/* static */ AIInfo *AI::FindInfo(const char *name, int version)
 
/* static */ AIInfo *AI::FindInfo(const char *name, int version, bool force_exact_match)
 
{
 
	return AI::ai_scanner->FindInfo(name, version);
 
	return AI::ai_scanner->FindInfo(name, version, force_exact_match);
 
}
 

	
 
/* static */ bool AI::ImportLibrary(const char *library, const char *class_name, int version, HSQUIRRELVM vm)
src/ai/ai_scanner.cpp
Show inline comments
 
@@ -274,7 +274,7 @@ AIInfo *AIScanner::SelectRandomAI() cons
 
	return (*it).second;
 
}
 

	
 
AIInfo *AIScanner::FindInfo(const char *nameParam, int versionParam)
 
AIInfo *AIScanner::FindInfo(const char *nameParam, int versionParam, bool force_exact_match)
 
{
 
	if (this->info_list.size() == 0) return NULL;
 
	if (nameParam == NULL) return NULL;
 
@@ -299,21 +299,19 @@ AIInfo *AIScanner::FindInfo(const char *
 
		/* Fall-through, like we were calling this function with a version */
 
	}
 

	
 
	/* Try to find a direct 'name.version' match */
 
	char ai_name_tmp[1024];
 
	snprintf(ai_name_tmp, sizeof(ai_name_tmp), "%s.%d", ai_name, versionParam);
 
	strtolower(ai_name_tmp);
 
	if (this->info_list.find(ai_name_tmp) != this->info_list.end()) return this->info_list[ai_name_tmp];
 
	if (force_exact_match) {
 
		/* Try to find a direct 'name.version' match */
 
		char ai_name_tmp[1024];
 
		snprintf(ai_name_tmp, sizeof(ai_name_tmp), "%s.%d", ai_name, versionParam);
 
		strtolower(ai_name_tmp);
 
		if (this->info_list.find(ai_name_tmp) != this->info_list.end()) return this->info_list[ai_name_tmp];
 
	}
 

	
 
	/* See if there is a compatible AI which goes by that name, with the highest
 
	 *  version which allows loading the requested version */
 
	AIInfoList::iterator it = this->info_list.begin();
 
	for (; it != this->info_list.end(); it++) {
 
		char ai_name_compare[1024];
 
		snprintf(ai_name_compare, sizeof(ai_name_compare), "%s", (*it).second->GetName());
 
		strtolower(ai_name_compare);
 

	
 
		if (strcasecmp(ai_name, ai_name_compare) == 0 && (*it).second->CanLoadFromVersion(versionParam) && (version == -1 || (*it).second->GetVersion() > version)) {
 
		if (strcasecmp(ai_name, (*it).second->GetName()) == 0 && (*it).second->CanLoadFromVersion(versionParam) && (version == -1 || (*it).second->GetVersion() > version)) {
 
			version = (*it).second->GetVersion();
 
			info = (*it).second;
 
		}
src/ai/ai_scanner.hpp
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@@ -48,7 +48,7 @@ public:
 
	/**
 
	 * Find an AI by name.
 
	 */
 
	class AIInfo *FindInfo(const char *name, int version);
 
	class AIInfo *FindInfo(const char *name, int version, bool force_exact_match);
 

	
 
	/**
 
	 * Get the list of available AIs for the console.
src/console_cmds.cpp
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@@ -1052,7 +1052,7 @@ DEF_CONSOLE_CMD(ConStartAI)
 

	
 
	AIConfig *config = AIConfig::GetConfig((CompanyID)n);
 
	if (argc >= 2) {
 
		config->ChangeAI(argv[1]);
 
		config->ChangeAI(argv[1], -1, true);
 
		if (!config->HasAI()) {
 
			IConsoleWarning("Failed to load the specified AI");
 
			return true;
src/saveload/ai_sl.cpp
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@@ -75,13 +75,13 @@ static void Load_AIPL()
 
		AIConfig *config = AIConfig::GetConfig(index);
 
		if (StrEmpty(_ai_saveload_name)) {
 
			/* A random AI. */
 
			config->ChangeAI(NULL, -1, true);
 
			config->ChangeAI(NULL, -1, false, true);
 
		} else {
 
			config->ChangeAI(_ai_saveload_name, _ai_saveload_version, _ai_saveload_is_random);
 
			config->ChangeAI(_ai_saveload_name, _ai_saveload_version, false, _ai_saveload_is_random);
 
			if (!config->HasAI()) {
 
				/* No version of the AI available that can load the data. Try to load the
 
				 * latest version of the AI instead. */
 
				config->ChangeAI(_ai_saveload_name, -1, _ai_saveload_is_random);
 
				config->ChangeAI(_ai_saveload_name, -1, false, _ai_saveload_is_random);
 
				if (!config->HasAI()) {
 
					if (strcmp(_ai_saveload_name, "%_dummy") != 0) {
 
						DEBUG(ai, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name, _ai_saveload_version);
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