Changeset - r11222:f66b1fc27a15
[Not reviewed]
master
0 6 0
yexo - 15 years ago 2009-02-25 00:14:46
yexo@openttd.org
(svn r15575) -Codechange: Rename GameModes to GameMode and store _game_mode as GameMode instead of as byte.
6 files changed with 11 insertions and 10 deletions:
0 comments (0 inline, 0 general)
src/genworld_gui.cpp
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@@ -588,7 +588,7 @@ struct GenerateLandscapeWindow : public 
 
				break;
 

	
 
			case GLAND_TERRAIN_PULLDOWN: {
 
				byte old_gm = _game_mode;
 
				GameMode old_gm = _game_mode;
 
				_game_mode = GM_MENU;
 
				IConsoleSetSetting("difficulty.terrain_type", index);
 
				_game_mode = old_gm;
 
@@ -596,7 +596,7 @@ struct GenerateLandscapeWindow : public 
 
			}
 

	
 
			case GLAND_WATER_PULLDOWN: {
 
				byte old_gm = _game_mode;
 
				GameMode old_gm = _game_mode;
 
				_game_mode = GM_MENU;
 
				IConsoleSetSetting("difficulty.quantity_sea_lakes", index);
 
				_game_mode = old_gm;
src/gfx.cpp
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@@ -3,6 +3,7 @@
 
/** @file gfx.cpp Handling of drawing text and other gfx related stuff. */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "gfx_func.h"
 
#include "variables.h"
 
#include "spritecache.h"
 
@@ -36,7 +37,7 @@ DrawPixelInfo _screen;
 
bool _screen_disable_anim = false;   ///< Disable palette animation (important for 32bpp-anim blitter during giant screenshot)
 
bool _exit_game;
 
bool _networking;         ///< are we in networking mode?
 
byte _game_mode;
 
GameMode _game_mode;
 
int8 _pause_game;
 
int _pal_first_dirty;
 
int _pal_count_dirty;
src/network/network_client.cpp
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@@ -334,7 +334,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLI
 
//   DEF_CLIENT_RECEIVE_COMMAND has parameter: Packet *p
 
// **********
 

	
 
extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm, Subdirectory subdir);
 
extern bool SafeSaveOrLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir);
 
extern StringID _switch_mode_errorstr;
 

	
 
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_FULL)
src/openttd.cpp
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@@ -844,9 +844,9 @@ static void StartScenario()
 
 * @param newgm switch to this mode of loading fails due to some unknown error
 
 * @param subdir default directory to look for filename, set to 0 if not needed
 
 */
 
bool SafeSaveOrLoad(const char *filename, int mode, int newgm, Subdirectory subdir)
 
bool SafeSaveOrLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir)
 
{
 
	byte ogm = _game_mode;
 
	GameMode ogm = _game_mode;
 

	
 
	_game_mode = newgm;
 
	assert(mode == SL_LOAD || mode == SL_OLD_LOAD);
src/openttd.h
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@@ -5,10 +5,10 @@
 
#ifndef OPENTTD_H
 
#define OPENTTD_H
 

	
 
enum GameModes {
 
enum GameMode {
 
	GM_MENU,
 
	GM_NORMAL,
 
	GM_EDITOR
 
	GM_EDITOR,
 
};
 

	
 
enum SwitchModes {
 
@@ -35,7 +35,7 @@ enum {
 
	DO_WAYPOINTS          = 6,
 
};
 

	
 
extern byte _game_mode;
 
extern GameMode _game_mode;
 
extern bool _exit_game;
 
extern int8 _pause_game;
 

	
src/video/dedicated_v.cpp
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@@ -125,7 +125,7 @@ static void CloseWindowsConsoleThread()
 

	
 
static void *_dedicated_video_mem;
 

	
 
extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm, Subdirectory subdir);
 
extern bool SafeSaveOrLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir);
 
extern void SwitchMode(int new_mode);
 

	
 
static FVideoDriver_Dedicated iFVideoDriver_Dedicated;
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