Changeset - r18764:f6e8611401f3
[Not reviewed]
master
0 14 1
truebrain - 12 years ago 2011-12-19 20:59:36
truebrain@openttd.org
(svn r23622) -Add: a set of events to trigger in a GameScript
15 files changed with 310 insertions and 13 deletions:
0 comments (0 inline, 0 general)
src/aircraft_cmd.cpp
Show inline comments
 
@@ -29,6 +29,7 @@
 
#include "cheat_type.h"
 
#include "company_base.h"
 
#include "ai/ai.hpp"
 
#include "game/game.hpp"
 
#include "company_func.h"
 
#include "effectvehicle_func.h"
 
#include "station_base.h"
 
@@ -1160,6 +1161,7 @@ static void CrashAirplane(Aircraft *v)
 
	}
 

	
 
	AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, st == NULL ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING));
 
	Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, st == NULL ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING));
 

	
 
	AddVehicleNewsItem(newsitem,
 
		NS_ACCIDENT,
 
@@ -1225,6 +1227,7 @@ static void AircraftEntersTerminal(Aircr
 
			st->index
 
		);
 
		AI::NewEvent(v->owner, new ScriptEventStationFirstVehicle(st->index, v->index));
 
		Game::NewEvent(new ScriptEventStationFirstVehicle(st->index, v->index));
 
	}
 

	
 
	v->BeginLoading();
src/company_cmd.cpp
Show inline comments
 
@@ -35,6 +35,7 @@
 
#include "vehicle_func.h"
 
#include "sprite.h"
 
#include "smallmap_gui.h"
 
#include "game/game.hpp"
 

	
 
#include "table/strings.h"
 

	
 
@@ -563,6 +564,7 @@ Company *DoStartupNewCompany(bool is_ai,
 
	if (is_ai && (!_networking || _network_server)) AI::StartNew(c->index);
 

	
 
	AI::BroadcastNewEvent(new ScriptEventCompanyNew(c->index), c->index);
 
	Game::NewEvent(new ScriptEventCompanyNew(c->index));
 

	
 
	return c;
 
}
 
@@ -905,6 +907,7 @@ CommandCost CmdCompanyCtrl(TileIndex til
 
			CompanyID c_index = c->index;
 
			delete c;
 
			AI::BroadcastNewEvent(new ScriptEventCompanyBankrupt(c_index));
 
			Game::NewEvent(new ScriptEventCompanyBankrupt(c_index));
 
			CompanyAdminRemove(c_index, (CompanyRemoveReason)reason);
 
			break;
 
		}
src/disaster_cmd.cpp
Show inline comments
 
@@ -40,6 +40,7 @@
 
#include "effectvehicle_func.h"
 
#include "roadveh.h"
 
#include "ai/ai.hpp"
 
#include "game/game.hpp"
 
#include "company_base.h"
 
#include "core/random_func.hpp"
 
#include "core/backup_type.hpp"
 
@@ -358,6 +359,7 @@ static bool DisasterTick_Ufo(DisasterVeh
 
					u->index); // delete the news, when the roadvehicle is gone
 

	
 
				AI::NewEvent(u->owner, new ScriptEventVehicleCrashed(u->index, u->tile, ScriptEventVehicleCrashed::CRASH_RV_UFO));
 
				Game::NewEvent(new ScriptEventVehicleCrashed(u->index, u->tile, ScriptEventVehicleCrashed::CRASH_RV_UFO));
 
			}
 
		}
 

	
src/economy.cpp
Show inline comments
 
@@ -47,6 +47,7 @@
 
#include "newgrf.h"
 
#include "core/backup_type.hpp"
 
#include "water.h"
 
#include "game/game.hpp"
 

	
 
#include "table/strings.h"
 
#include "table/pricebase.h"
 
@@ -536,6 +537,7 @@ static void CompanyCheckBankrupt(Company
 
			SetDParamStr(2, cni->company_name);
 
			AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT, NS_COMPANY_TROUBLE, cni);
 
			AI::BroadcastNewEvent(new ScriptEventCompanyInTrouble(c->index));
 
			Game::NewEvent(new ScriptEventCompanyInTrouble(c->index));
 
			break;
 
		}
 

	
 
@@ -1644,6 +1646,7 @@ static void DoAcquireCompany(Company *c)
 
	SetDParam(4, c->bankrupt_value);
 
	AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT, NS_COMPANY_MERGER, cni);
 
	AI::BroadcastNewEvent(new ScriptEventCompanyMerger(ci, _current_company));
 
	Game::NewEvent(new ScriptEventCompanyMerger(ci, _current_company));
 

	
 
	ChangeOwnershipOfCompanyItems(ci, _current_company);
 

	
src/game/game.hpp
Show inline comments
 
@@ -18,6 +18,8 @@
 
/** A list that maps AI names to their AIInfo object. */
 
typedef std::map<const char *, class ScriptInfo *, StringCompare> ScriptInfoList;
 

	
 
#include "../script/api/script_event_types.hpp"
 

	
 
/**
 
 * Main Game class. Contains all functions needed to start, stop, save and load Game Scripts.
 
 */
 
@@ -44,6 +46,11 @@ public:
 
	static void Uninitialize(bool keepConfig);
 

	
 
	/**
 
	 * Queue a new event for a Game Script.
 
	 */
 
	static void NewEvent(class ScriptEvent *event);
 

	
 
	/**
 
	 * Get the current GameScript instance.
 
	 */
 
	static class GameInstance *GetGameInstance() { return Game::instance; }
src/game/game_core.cpp
Show inline comments
 
@@ -109,6 +109,31 @@
 
	}
 
}
 

	
 
/* static */ void Game::NewEvent(ScriptEvent *event)
 
{
 
	/* AddRef() and Release() need to be called at least once, so do it here */
 
	event->AddRef();
 

	
 
	/* Clients should ignore events */
 
	if (_networking && !_network_server) {
 
		event->Release();
 
		return;
 
	}
 

	
 
	/* Check if Game instance is alive */
 
	if (Game::instance == NULL) {
 
		event->Release();
 
		return;
 
	}
 

	
 
	/* Queue the event */
 
	Backup<CompanyByte> cur_company(_current_company, OWNER_DEITY, FILE_LINE);
 
	Game::instance->InsertEvent(event);
 
	cur_company.Restore();
 

	
 
	event->Release();
 
}
 

	
 
/* static */ void Game::ResetConfig()
 
{
 
	/* Check for both newgame as current game if we can reload the GameInfo insde
src/game/game_instance.cpp
Show inline comments
 
@@ -39,6 +39,7 @@
 
#include "../script/api/game/game_enginelist.hpp.sq"
 
#include "../script/api/game/game_error.hpp.sq"
 
#include "../script/api/game/game_event.hpp.sq"
 
#include "../script/api/game/game_event_types.hpp.sq"
 
#include "../script/api/game/game_execmode.hpp.sq"
 
#include "../script/api/game/game_game.hpp.sq"
 
#include "../script/api/game/game_gamesettings.hpp.sq"
 
@@ -109,7 +110,20 @@ void GameInstance::RegisterAPI()
 
	SQGSEngineList_Register(this->engine);
 
	SQGSError_Register(this->engine);
 
	SQGSEvent_Register(this->engine);
 
	SQGSEventCompanyBankrupt_Register(this->engine);
 
	SQGSEventCompanyInTrouble_Register(this->engine);
 
	SQGSEventCompanyMerger_Register(this->engine);
 
	SQGSEventCompanyNew_Register(this->engine);
 
	SQGSEventController_Register(this->engine);
 
	SQGSEventIndustryClose_Register(this->engine);
 
	SQGSEventIndustryOpen_Register(this->engine);
 
	SQGSEventStationFirstVehicle_Register(this->engine);
 
	SQGSEventSubsidyAwarded_Register(this->engine);
 
	SQGSEventSubsidyExpired_Register(this->engine);
 
	SQGSEventSubsidyOffer_Register(this->engine);
 
	SQGSEventSubsidyOfferExpired_Register(this->engine);
 
	SQGSEventTownFounded_Register(this->engine);
 
	SQGSEventVehicleCrashed_Register(this->engine);
 
	SQGSExecMode_Register(this->engine);
 
	SQGSGame_Register(this->engine);
 
	SQGSGameSettings_Register(this->engine);
src/industry_cmd.cpp
Show inline comments
 
@@ -39,6 +39,7 @@
 
#include "subsidy_func.h"
 
#include "core/backup_type.hpp"
 
#include "object_base.h"
 
#include "game/game.hpp"
 

	
 
#include "table/strings.h"
 
#include "table/industry_land.h"
 
@@ -482,6 +483,7 @@ static CommandCost ClearTile_Industry(Ti
 

	
 
	if (flags & DC_EXEC) {
 
		AI::BroadcastNewEvent(new ScriptEventIndustryClose(i->index));
 
		Game::NewEvent(new ScriptEventIndustryClose(i->index));
 
		delete i;
 
	}
 
	return CommandCost(EXPENSES_CONSTRUCTION, indspec->GetRemovalCost());
 
@@ -1876,6 +1878,7 @@ CommandCost CmdBuildIndustry(TileIndex t
 
		}
 
		AddIndustryNewsItem(indspec->new_industry_text, NS_INDUSTRY_OPEN, ind->index);
 
		AI::BroadcastNewEvent(new ScriptEventIndustryOpen(ind->index));
 
		Game::NewEvent(new ScriptEventIndustryOpen(ind->index));
 
	}
 

	
 
	return CommandCost(EXPENSES_OTHER, indspec->GetConstructionCost());
 
@@ -1989,6 +1992,7 @@ static void AdvertiseIndustryOpening(con
 
	}
 
	AddIndustryNewsItem(ind_spc->new_industry_text, NS_INDUSTRY_OPEN, ind->index);
 
	AI::BroadcastNewEvent(new ScriptEventIndustryOpen(ind->index));
 
	Game::NewEvent(new ScriptEventIndustryOpen(ind->index));
 
}
 

	
 
/**
 
@@ -2597,6 +2601,7 @@ static void ChangeIndustryProduction(Ind
 
		if (closeit) {
 
			ns = NS_INDUSTRY_CLOSE;
 
			AI::BroadcastNewEvent(new ScriptEventIndustryClose(i->index));
 
			Game::NewEvent(new ScriptEventIndustryClose(i->index));
 
		} else {
 
			switch (WhoCanServiceIndustry(i)) {
 
				case 0: ns = NS_INDUSTRY_NOBODY;  break;
src/roadveh_cmd.cpp
Show inline comments
 
@@ -27,6 +27,7 @@
 
#include "vehicle_func.h"
 
#include "sound_func.h"
 
#include "ai/ai.hpp"
 
#include "game/game.hpp"
 
#include "depot_map.h"
 
#include "effectvehicle_func.h"
 
#include "roadstop_base.h"
 
@@ -521,6 +522,7 @@ static void RoadVehCrash(RoadVehicle *v)
 
	uint pass = v->Crash();
 

	
 
	AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_RV_LEVEL_CROSSING));
 
	Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_RV_LEVEL_CROSSING));
 

	
 
	SetDParam(0, pass);
 
	AddVehicleNewsItem(
 
@@ -669,6 +671,7 @@ static void RoadVehArrivesAt(const RoadV
 
				st->index
 
			);
 
			AI::NewEvent(v->owner, new ScriptEventStationFirstVehicle(st->index, v->index));
 
			Game::NewEvent(new ScriptEventStationFirstVehicle(st->index, v->index));
 
		}
 
	} else {
 
		/* Check if station was ever visited before */
 
@@ -682,6 +685,7 @@ static void RoadVehArrivesAt(const RoadV
 
				st->index
 
			);
 
			AI::NewEvent(v->owner, new ScriptEventStationFirstVehicle(st->index, v->index));
 
			Game::NewEvent(new ScriptEventStationFirstVehicle(st->index, v->index));
 
		}
 
	}
 
}
src/script/api/game/game_event_types.hpp.sq
Show inline comments
 
new file 100644
 
/* $Id$ */
 

	
 
/*
 
 * This file is part of OpenTTD.
 
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 
 */
 

	
 
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
 

	
 
#include "../script_event_types.hpp"
 
#include "../template/template_event_types.hpp.sq"
 

	
 

	
 
template <> const char *GetClassName<ScriptEventVehicleCrashed, ST_GS>() { return "GSEventVehicleCrashed"; }
 

	
 
void SQGSEventVehicleCrashed_Register(Squirrel *engine)
 
{
 
	DefSQClass<ScriptEventVehicleCrashed, ST_GS> SQGSEventVehicleCrashed("GSEventVehicleCrashed");
 
	SQGSEventVehicleCrashed.PreRegister(engine, "GSEvent");
 

	
 
	SQGSEventVehicleCrashed.DefSQConst(engine, ScriptEventVehicleCrashed::CRASH_TRAIN,               "CRASH_TRAIN");
 
	SQGSEventVehicleCrashed.DefSQConst(engine, ScriptEventVehicleCrashed::CRASH_RV_LEVEL_CROSSING,   "CRASH_RV_LEVEL_CROSSING");
 
	SQGSEventVehicleCrashed.DefSQConst(engine, ScriptEventVehicleCrashed::CRASH_RV_UFO,              "CRASH_RV_UFO");
 
	SQGSEventVehicleCrashed.DefSQConst(engine, ScriptEventVehicleCrashed::CRASH_PLANE_LANDING,       "CRASH_PLANE_LANDING");
 
	SQGSEventVehicleCrashed.DefSQConst(engine, ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT, "CRASH_AIRCRAFT_NO_AIRPORT");
 
	SQGSEventVehicleCrashed.DefSQConst(engine, ScriptEventVehicleCrashed::CRASH_FLOODED,             "CRASH_FLOODED");
 

	
 
	SQGSEventVehicleCrashed.DefSQStaticMethod(engine, &ScriptEventVehicleCrashed::Convert, "Convert", 2, ".x");
 

	
 
	SQGSEventVehicleCrashed.DefSQMethod(engine, &ScriptEventVehicleCrashed::GetVehicleID,   "GetVehicleID",   1, "x");
 
	SQGSEventVehicleCrashed.DefSQMethod(engine, &ScriptEventVehicleCrashed::GetCrashSite,   "GetCrashSite",   1, "x");
 
	SQGSEventVehicleCrashed.DefSQMethod(engine, &ScriptEventVehicleCrashed::GetCrashReason, "GetCrashReason", 1, "x");
 

	
 
	SQGSEventVehicleCrashed.PostRegister(engine);
 
}
 

	
 

	
 
template <> const char *GetClassName<ScriptEventSubsidyOffer, ST_GS>() { return "GSEventSubsidyOffer"; }
 

	
 
void SQGSEventSubsidyOffer_Register(Squirrel *engine)
 
{
 
	DefSQClass<ScriptEventSubsidyOffer, ST_GS> SQGSEventSubsidyOffer("GSEventSubsidyOffer");
 
	SQGSEventSubsidyOffer.PreRegister(engine, "GSEvent");
 

	
 
	SQGSEventSubsidyOffer.DefSQStaticMethod(engine, &ScriptEventSubsidyOffer::Convert, "Convert", 2, ".x");
 

	
 
	SQGSEventSubsidyOffer.DefSQMethod(engine, &ScriptEventSubsidyOffer::GetSubsidyID, "GetSubsidyID", 1, "x");
 

	
 
	SQGSEventSubsidyOffer.PostRegister(engine);
 
}
 

	
 

	
 
template <> const char *GetClassName<ScriptEventSubsidyOfferExpired, ST_GS>() { return "GSEventSubsidyOfferExpired"; }
 

	
 
void SQGSEventSubsidyOfferExpired_Register(Squirrel *engine)
 
{
 
	DefSQClass<ScriptEventSubsidyOfferExpired, ST_GS> SQGSEventSubsidyOfferExpired("GSEventSubsidyOfferExpired");
 
	SQGSEventSubsidyOfferExpired.PreRegister(engine, "GSEvent");
 

	
 
	SQGSEventSubsidyOfferExpired.DefSQStaticMethod(engine, &ScriptEventSubsidyOfferExpired::Convert, "Convert", 2, ".x");
 

	
 
	SQGSEventSubsidyOfferExpired.DefSQMethod(engine, &ScriptEventSubsidyOfferExpired::GetSubsidyID, "GetSubsidyID", 1, "x");
 

	
 
	SQGSEventSubsidyOfferExpired.PostRegister(engine);
 
}
 

	
 

	
 
template <> const char *GetClassName<ScriptEventSubsidyAwarded, ST_GS>() { return "GSEventSubsidyAwarded"; }
 

	
 
void SQGSEventSubsidyAwarded_Register(Squirrel *engine)
 
{
 
	DefSQClass<ScriptEventSubsidyAwarded, ST_GS> SQGSEventSubsidyAwarded("GSEventSubsidyAwarded");
 
	SQGSEventSubsidyAwarded.PreRegister(engine, "GSEvent");
 

	
 
	SQGSEventSubsidyAwarded.DefSQStaticMethod(engine, &ScriptEventSubsidyAwarded::Convert, "Convert", 2, ".x");
 

	
 
	SQGSEventSubsidyAwarded.DefSQMethod(engine, &ScriptEventSubsidyAwarded::GetSubsidyID, "GetSubsidyID", 1, "x");
 

	
 
	SQGSEventSubsidyAwarded.PostRegister(engine);
 
}
 

	
 

	
 
template <> const char *GetClassName<ScriptEventSubsidyExpired, ST_GS>() { return "GSEventSubsidyExpired"; }
 

	
 
void SQGSEventSubsidyExpired_Register(Squirrel *engine)
 
{
 
	DefSQClass<ScriptEventSubsidyExpired, ST_GS> SQGSEventSubsidyExpired("GSEventSubsidyExpired");
 
	SQGSEventSubsidyExpired.PreRegister(engine, "GSEvent");
 

	
 
	SQGSEventSubsidyExpired.DefSQStaticMethod(engine, &ScriptEventSubsidyExpired::Convert, "Convert", 2, ".x");
 

	
 
	SQGSEventSubsidyExpired.DefSQMethod(engine, &ScriptEventSubsidyExpired::GetSubsidyID, "GetSubsidyID", 1, "x");
 

	
 
	SQGSEventSubsidyExpired.PostRegister(engine);
 
}
 

	
 

	
 
template <> const char *GetClassName<ScriptEventCompanyNew, ST_GS>() { return "GSEventCompanyNew"; }
 

	
 
void SQGSEventCompanyNew_Register(Squirrel *engine)
 
{
 
	DefSQClass<ScriptEventCompanyNew, ST_GS> SQGSEventCompanyNew("GSEventCompanyNew");
 
	SQGSEventCompanyNew.PreRegister(engine, "GSEvent");
 

	
 
	SQGSEventCompanyNew.DefSQStaticMethod(engine, &ScriptEventCompanyNew::Convert, "Convert", 2, ".x");
 

	
 
	SQGSEventCompanyNew.DefSQMethod(engine, &ScriptEventCompanyNew::GetCompanyID, "GetCompanyID", 1, "x");
 

	
 
	SQGSEventCompanyNew.PostRegister(engine);
 
}
 

	
 

	
 
template <> const char *GetClassName<ScriptEventCompanyInTrouble, ST_GS>() { return "GSEventCompanyInTrouble"; }
 

	
 
void SQGSEventCompanyInTrouble_Register(Squirrel *engine)
 
{
 
	DefSQClass<ScriptEventCompanyInTrouble, ST_GS> SQGSEventCompanyInTrouble("GSEventCompanyInTrouble");
 
	SQGSEventCompanyInTrouble.PreRegister(engine, "GSEvent");
 

	
 
	SQGSEventCompanyInTrouble.DefSQStaticMethod(engine, &ScriptEventCompanyInTrouble::Convert, "Convert", 2, ".x");
 

	
 
	SQGSEventCompanyInTrouble.DefSQMethod(engine, &ScriptEventCompanyInTrouble::GetCompanyID, "GetCompanyID", 1, "x");
 

	
 
	SQGSEventCompanyInTrouble.PostRegister(engine);
 
}
 

	
 

	
 
template <> const char *GetClassName<ScriptEventCompanyMerger, ST_GS>() { return "GSEventCompanyMerger"; }
 

	
 
void SQGSEventCompanyMerger_Register(Squirrel *engine)
 
{
 
	DefSQClass<ScriptEventCompanyMerger, ST_GS> SQGSEventCompanyMerger("GSEventCompanyMerger");
 
	SQGSEventCompanyMerger.PreRegister(engine, "GSEvent");
 

	
 
	SQGSEventCompanyMerger.DefSQStaticMethod(engine, &ScriptEventCompanyMerger::Convert, "Convert", 2, ".x");
 

	
 
	SQGSEventCompanyMerger.DefSQMethod(engine, &ScriptEventCompanyMerger::GetOldCompanyID, "GetOldCompanyID", 1, "x");
 
	SQGSEventCompanyMerger.DefSQMethod(engine, &ScriptEventCompanyMerger::GetNewCompanyID, "GetNewCompanyID", 1, "x");
 

	
 
	SQGSEventCompanyMerger.PostRegister(engine);
 
}
 

	
 

	
 
template <> const char *GetClassName<ScriptEventCompanyBankrupt, ST_GS>() { return "GSEventCompanyBankrupt"; }
 

	
 
void SQGSEventCompanyBankrupt_Register(Squirrel *engine)
 
{
 
	DefSQClass<ScriptEventCompanyBankrupt, ST_GS> SQGSEventCompanyBankrupt("GSEventCompanyBankrupt");
 
	SQGSEventCompanyBankrupt.PreRegister(engine, "GSEvent");
 

	
 
	SQGSEventCompanyBankrupt.DefSQStaticMethod(engine, &ScriptEventCompanyBankrupt::Convert, "Convert", 2, ".x");
 

	
 
	SQGSEventCompanyBankrupt.DefSQMethod(engine, &ScriptEventCompanyBankrupt::GetCompanyID, "GetCompanyID", 1, "x");
 

	
 
	SQGSEventCompanyBankrupt.PostRegister(engine);
 
}
 

	
 

	
 
template <> const char *GetClassName<ScriptEventIndustryOpen, ST_GS>() { return "GSEventIndustryOpen"; }
 

	
 
void SQGSEventIndustryOpen_Register(Squirrel *engine)
 
{
 
	DefSQClass<ScriptEventIndustryOpen, ST_GS> SQGSEventIndustryOpen("GSEventIndustryOpen");
 
	SQGSEventIndustryOpen.PreRegister(engine, "GSEvent");
 

	
 
	SQGSEventIndustryOpen.DefSQStaticMethod(engine, &ScriptEventIndustryOpen::Convert, "Convert", 2, ".x");
 

	
 
	SQGSEventIndustryOpen.DefSQMethod(engine, &ScriptEventIndustryOpen::GetIndustryID, "GetIndustryID", 1, "x");
 

	
 
	SQGSEventIndustryOpen.PostRegister(engine);
 
}
 

	
 

	
 
template <> const char *GetClassName<ScriptEventIndustryClose, ST_GS>() { return "GSEventIndustryClose"; }
 

	
 
void SQGSEventIndustryClose_Register(Squirrel *engine)
 
{
 
	DefSQClass<ScriptEventIndustryClose, ST_GS> SQGSEventIndustryClose("GSEventIndustryClose");
 
	SQGSEventIndustryClose.PreRegister(engine, "GSEvent");
 

	
 
	SQGSEventIndustryClose.DefSQStaticMethod(engine, &ScriptEventIndustryClose::Convert, "Convert", 2, ".x");
 

	
 
	SQGSEventIndustryClose.DefSQMethod(engine, &ScriptEventIndustryClose::GetIndustryID, "GetIndustryID", 1, "x");
 

	
 
	SQGSEventIndustryClose.PostRegister(engine);
 
}
 

	
 

	
 
template <> const char *GetClassName<ScriptEventStationFirstVehicle, ST_GS>() { return "GSEventStationFirstVehicle"; }
 

	
 
void SQGSEventStationFirstVehicle_Register(Squirrel *engine)
 
{
 
	DefSQClass<ScriptEventStationFirstVehicle, ST_GS> SQGSEventStationFirstVehicle("GSEventStationFirstVehicle");
 
	SQGSEventStationFirstVehicle.PreRegister(engine, "GSEvent");
 

	
 
	SQGSEventStationFirstVehicle.DefSQStaticMethod(engine, &ScriptEventStationFirstVehicle::Convert, "Convert", 2, ".x");
 

	
 
	SQGSEventStationFirstVehicle.DefSQMethod(engine, &ScriptEventStationFirstVehicle::GetStationID, "GetStationID", 1, "x");
 
	SQGSEventStationFirstVehicle.DefSQMethod(engine, &ScriptEventStationFirstVehicle::GetVehicleID, "GetVehicleID", 1, "x");
 

	
 
	SQGSEventStationFirstVehicle.PostRegister(engine);
 
}
 

	
 

	
 
template <> const char *GetClassName<ScriptEventTownFounded, ST_GS>() { return "GSEventTownFounded"; }
 

	
 
void SQGSEventTownFounded_Register(Squirrel *engine)
 
{
 
	DefSQClass<ScriptEventTownFounded, ST_GS> SQGSEventTownFounded("GSEventTownFounded");
 
	SQGSEventTownFounded.PreRegister(engine, "GSEvent");
 

	
 
	SQGSEventTownFounded.DefSQStaticMethod(engine, &ScriptEventTownFounded::Convert, "Convert", 2, ".x");
 

	
 
	SQGSEventTownFounded.DefSQMethod(engine, &ScriptEventTownFounded::GetTownID, "GetTownID", 1, "x");
 

	
 
	SQGSEventTownFounded.PostRegister(engine);
 
}
src/script/api/script_event_types.hpp
Show inline comments
 
@@ -18,7 +18,7 @@
 
/**
 
 * Event Vehicle Crash, indicating a vehicle of yours is crashed.
 
 *  It contains the crash site, the crashed vehicle and the reason for the crash.
 
 * @api ai
 
 * @api ai game
 
 */
 
class ScriptEventVehicleCrashed : public ScriptEvent {
 
public:
 
@@ -79,7 +79,7 @@ private:
 

	
 
/**
 
 * Event Subsidy Offered, indicating someone offered a subsidy.
 
 * @api ai
 
 * @api ai game
 
 */
 
class ScriptEventSubsidyOffer : public ScriptEvent {
 
public:
 
@@ -110,7 +110,7 @@ private:
 

	
 
/**
 
 * Event Subsidy Offer Expired, indicating a subsidy will no longer be awarded.
 
 * @api ai
 
 * @api ai game
 
 */
 
class ScriptEventSubsidyOfferExpired : public ScriptEvent {
 
public:
 
@@ -141,7 +141,7 @@ private:
 

	
 
/**
 
 * Event Subidy Awarded, indicating a subsidy is awarded to some company.
 
 * @api ai
 
 * @api ai game
 
 */
 
class ScriptEventSubsidyAwarded : public ScriptEvent {
 
public:
 
@@ -172,7 +172,7 @@ private:
 

	
 
/**
 
 * Event Subsidy Expired, indicating a route that was once subsidized no longer is.
 
 * @api ai
 
 * @api ai game
 
 */
 
class ScriptEventSubsidyExpired : public ScriptEvent {
 
public:
 
@@ -294,7 +294,7 @@ private:
 

	
 
/**
 
 * Event Company New, indicating a new company has been created.
 
 * @api ai
 
 * @api ai game
 
 */
 
class ScriptEventCompanyNew : public ScriptEvent {
 
public:
 
@@ -326,7 +326,7 @@ private:
 
/**
 
 * Event Company In Trouble, indicating a company is in trouble and might go
 
 *  bankrupt soon.
 
 * @api ai
 
 * @api ai game
 
 */
 
class ScriptEventCompanyInTrouble : public ScriptEvent {
 
public:
 
@@ -405,7 +405,7 @@ private:
 
/**
 
 * Event Company Merger, indicating a company has been bought by another
 
 *  company.
 
 * @api ai
 
 * @api ai game
 
 */
 
class ScriptEventCompanyMerger : public ScriptEvent {
 
public:
 
@@ -448,7 +448,7 @@ private:
 

	
 
/**
 
 * Event Company Bankrupt, indicating a company has gone bankrupt.
 
 * @api ai
 
 * @api ai game
 
 */
 
class ScriptEventCompanyBankrupt : public ScriptEvent {
 
public:
 
@@ -572,7 +572,7 @@ private:
 

	
 
/**
 
 * Event Industry Open, indicating a new industry has been created.
 
 * @api ai
 
 * @api ai game
 
 */
 
class ScriptEventIndustryOpen : public ScriptEvent {
 
public:
 
@@ -603,7 +603,7 @@ private:
 

	
 
/**
 
 * Event Industry Close, indicating an industry is going to be closed.
 
 * @api ai
 
 * @api ai game
 
 */
 
class ScriptEventIndustryClose : public ScriptEvent {
 
public:
 
@@ -665,7 +665,7 @@ private:
 

	
 
/**
 
 * Event Station First Vehicle, indicating a station has been visited by a vehicle for the first time.
 
 * @api ai
 
 * @api ai game
 
 */
 
class ScriptEventStationFirstVehicle : public ScriptEvent {
 
public:
 
@@ -767,7 +767,7 @@ private:
 

	
 
/**
 
 * Event Town Founded, indicating a new town has been created.
 
 * @api ai
 
 * @api ai game
 
 */
 
class ScriptEventTownFounded : public ScriptEvent {
 
public:
src/subsidy.cpp
Show inline comments
 
@@ -23,6 +23,7 @@
 
#include "subsidy_func.h"
 
#include "core/pool_func.hpp"
 
#include "core/random_func.hpp"
 
#include "game/game.hpp"
 

	
 
#include "table/strings.h"
 

	
 
@@ -58,6 +59,7 @@ void Subsidy::AwardTo(CompanyID company)
 
		cn
 
	);
 
	AI::BroadcastNewEvent(new ScriptEventSubsidyAwarded(this->index));
 
	Game::NewEvent(new ScriptEventSubsidyAwarded(this->index));
 

	
 
	InvalidateWindowData(WC_SUBSIDIES_LIST, 0);
 
}
 
@@ -202,6 +204,7 @@ void CreateSubsidy(CargoID cid, SourceTy
 
	SetPartOfSubsidyFlag(s->src_type, s->src, POS_SRC);
 
	SetPartOfSubsidyFlag(s->dst_type, s->dst, POS_DST);
 
	AI::BroadcastNewEvent(new ScriptEventSubsidyOffer(s->index));
 
	Game::NewEvent(new ScriptEventSubsidyOffer(s->index));
 
}
 

	
 

	
 
@@ -375,12 +378,14 @@ void SubsidyMonthlyLoop()
 
				Pair reftype = SetupSubsidyDecodeParam(s, true);
 
				AddNewsItem(STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED, NS_SUBSIDIES, (NewsReferenceType)reftype.a, s->src, (NewsReferenceType)reftype.b, s->dst);
 
				AI::BroadcastNewEvent(new ScriptEventSubsidyOfferExpired(s->index));
 
				Game::NewEvent(new ScriptEventSubsidyOfferExpired(s->index));
 
			} else {
 
				if (s->awarded == _local_company) {
 
					Pair reftype = SetupSubsidyDecodeParam(s, true);
 
					AddNewsItem(STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE, NS_SUBSIDIES, (NewsReferenceType)reftype.a, s->src, (NewsReferenceType)reftype.b, s->dst);
 
				}
 
				AI::BroadcastNewEvent(new ScriptEventSubsidyExpired(s->index));
 
				Game::NewEvent(new ScriptEventSubsidyExpired(s->index));
 
			}
 
			delete s;
 
			modified = true;
src/town_cmd.cpp
Show inline comments
 
@@ -47,6 +47,7 @@
 
#include "object_map.h"
 
#include "object_base.h"
 
#include "ai/ai.hpp"
 
#include "game/game.hpp"
 

	
 
#include "table/strings.h"
 
#include "table/town_land.h"
 
@@ -1698,6 +1699,7 @@ CommandCost CmdFoundTown(TileIndex tile,
 

	
 
			AddNewsItem(STR_NEWS_NEW_TOWN, NS_INDUSTRY_OPEN, NR_TILE, tile, NR_NONE, UINT32_MAX, cn);
 
			AI::BroadcastNewEvent(new ScriptEventTownFounded(t->index));
 
			Game::NewEvent(new ScriptEventTownFounded(t->index));
 
		}
 
	}
 
	return cost;
src/train_cmd.cpp
Show inline comments
 
@@ -27,6 +27,7 @@
 
#include "vehicle_func.h"
 
#include "sound_func.h"
 
#include "ai/ai.hpp"
 
#include "game/game.hpp"
 
#include "newgrf_station.h"
 
#include "effectvehicle_func.h"
 
#include "gamelog.h"
 
@@ -2714,6 +2715,7 @@ static void TrainEnterStation(Train *v, 
 
			st->index
 
		);
 
		AI::NewEvent(v->owner, new ScriptEventStationFirstVehicle(st->index, v->index));
 
		Game::NewEvent(new ScriptEventStationFirstVehicle(st->index, v->index));
 
	}
 

	
 
	v->force_proceed = TFP_NONE;
 
@@ -2840,6 +2842,7 @@ static uint TrainCrashed(Train *v)
 
	if (!(v->vehstatus & VS_CRASHED)) {
 
		num = v->Crash();
 
		AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_TRAIN));
 
		Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_TRAIN));
 
	}
 

	
 
	/* Try to re-reserve track under already crashed train too.
src/water_cmd.cpp
Show inline comments
 
@@ -32,6 +32,7 @@
 
#include "tunnelbridge_map.h"
 
#include "station_base.h"
 
#include "ai/ai.hpp"
 
#include "game/game.hpp"
 
#include "core/random_func.hpp"
 
#include "core/backup_type.hpp"
 
#include "date_func.h"
 
@@ -910,6 +911,7 @@ static void FloodVehicle(Vehicle *v)
 
	uint pass = v->Crash(true);
 

	
 
	AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_FLOODED));
 
	Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_FLOODED));
 
	SetDParam(0, pass);
 
	AddVehicleNewsItem(STR_NEWS_DISASTER_FLOOD_VEHICLE, NS_ACCIDENT, v->index);
 
	CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
0 comments (0 inline, 0 general)