Changeset - r27433:f785ea80973e
[Not reviewed]
master
0 4 0
Rubidium - 17 months ago 2023-05-20 18:04:43
rubidium@openttd.org
Codechange: replace crashlog filenames with std::string in Crashlog
4 files changed with 59 insertions and 99 deletions:
0 comments (0 inline, 0 general)
src/crashlog.cpp
Show inline comments
 
@@ -315,20 +315,18 @@ void CrashLog::LogRecentNews(std::back_i
 

	
 
/**
 
 * Create a timestamped filename.
 
 * @param filename      The begin where to write at.
 
 * @param filename_last The last position in the buffer to write to.
 
 * @param ext           The extension for the filename.
 
 * @param with_dir      Whether to prepend the filename with the personal directory.
 
 * @return the number of added characters.
 
 * @return The filename
 
 */
 
int CrashLog::CreateFileName(char *filename, const char *filename_last, const char *ext, bool with_dir) const
 
std::string CrashLog::CreateFileName(const char *ext, bool with_dir) const
 
{
 
	static std::string crashname;
 

	
 
	if (crashname.empty()) {
 
		crashname = fmt::format("crash{:%Y%m%d%H%M%S}", fmt::gmtime(time(nullptr)));
 
	}
 
	return seprintf(filename, filename_last, "%s%s%s", with_dir ? _personal_dir.c_str() : "", crashname.c_str(), ext);
 
	return fmt::format("{}{}{}", with_dir ? _personal_dir : std::string{}, crashname, ext);
 
}
 

	
 
/**
 
@@ -361,28 +359,24 @@ void CrashLog::FillCrashLog(std::back_in
 

	
 
/**
 
 * Write the crash log to a file.
 
 * @note On success the filename will be filled with the full path of the
 
 *       crash log file. Make sure filename is at least \c MAX_PATH big.
 
 * @param buffer The begin of the buffer to write to the disk.
 
 * @param filename      Output for the filename of the written file.
 
 * @param filename_last The last position in the filename buffer.
 
 * @note The filename will be written to \c crashlog_filename.
 
 * @return true when the crash log was successfully written.
 
 */
 
bool CrashLog::WriteCrashLog(const char *buffer, char *filename, const char *filename_last) const
 
bool CrashLog::WriteCrashLog()
 
{
 
	this->CreateFileName(filename, filename_last, ".log");
 
	this->crashlog_filename = this->CreateFileName(".log");
 

	
 
	FILE *file = FioFOpenFile(filename, "w", NO_DIRECTORY);
 
	FILE *file = FioFOpenFile(this->crashlog_filename, "w", NO_DIRECTORY);
 
	if (file == nullptr) return false;
 

	
 
	size_t len = strlen(buffer);
 
	size_t written = fwrite(buffer, 1, len, file);
 
	size_t len = this->crashlog.size();
 
	size_t written = fwrite(this->crashlog.data(), 1, len, file);
 

	
 
	FioFCloseFile(file);
 
	return len == written;
 
}
 

	
 
/* virtual */ int CrashLog::WriteCrashDump(char *filename, const char *filename_last) const
 
/* virtual */ int CrashLog::WriteCrashDump()
 
{
 
	/* Stub implementation; not all OSes support this. */
 
	return 0;
 
@@ -390,13 +384,10 @@ bool CrashLog::WriteCrashLog(const char 
 

	
 
/**
 
 * Write the (crash) savegame to a file.
 
 * @note On success the filename will be filled with the full path of the
 
 *       crash save file. Make sure filename is at least \c MAX_PATH big.
 
 * @param filename      Output for the filename of the written file.
 
 * @param filename_last The last position in the filename buffer.
 
 * @note The filename will be written to \c savegame_filename.
 
 * @return true when the crash save was successfully made.
 
 */
 
bool CrashLog::WriteSavegame(char *filename, const char *filename_last) const
 
bool CrashLog::WriteSavegame()
 
{
 
	/* If the map doesn't exist, saving will fail too. If the map got
 
	 * initialised, there is a big chance the rest is initialised too. */
 
@@ -405,10 +396,10 @@ bool CrashLog::WriteSavegame(char *filen
 
	try {
 
		_gamelog.Emergency();
 

	
 
		this->CreateFileName(filename, filename_last, ".sav");
 
		this->savegame_filename = this->CreateFileName(".sav");
 

	
 
		/* Don't do a threaded saveload. */
 
		return SaveOrLoad(filename, SLO_SAVE, DFT_GAME_FILE, NO_DIRECTORY, false) == SL_OK;
 
		return SaveOrLoad(this->savegame_filename, SLO_SAVE, DFT_GAME_FILE, NO_DIRECTORY, false) == SL_OK;
 
	} catch (...) {
 
		return false;
 
	}
 
@@ -416,21 +407,17 @@ bool CrashLog::WriteSavegame(char *filen
 

	
 
/**
 
 * Write the (crash) screenshot to a file.
 
 * @note On success the filename will be filled with the full path of the
 
 *       screenshot. Make sure filename is at least \c MAX_PATH big.
 
 * @param filename      Output for the filename of the written file.
 
 * @param filename_last The last position in the filename buffer.
 
 * @return true when the crash screenshot was successfully made.
 
 * @note The filename will be written to \c screenshot_filename.
 
 * @return std::nullopt when the crash screenshot could not be made, otherwise the filename.
 
 */
 
bool CrashLog::WriteScreenshot(char *filename, const char *filename_last) const
 
bool CrashLog::WriteScreenshot()
 
{
 
	/* Don't draw when we have invalid screen size */
 
	if (_screen.width < 1 || _screen.height < 1 || _screen.dst_ptr == nullptr) return false;
 

	
 
	this->CreateFileName(filename, filename_last, "", false);
 
	std::string filename = this->CreateFileName("", false);
 
	bool res = MakeScreenshot(SC_CRASHLOG, filename);
 
	filename[0] = '\0';
 
	if (res) strecpy(filename, _full_screenshot_name, filename_last);
 
	if (res) this->screenshot_filename = _full_screenshot_name;
 
	return res;
 
}
 

	
 
@@ -447,55 +434,53 @@ void CrashLog::SendSurvey() const
 
 * information like paths to the console.
 
 * @return true when everything is made successfully.
 
 */
 
bool CrashLog::MakeCrashLog() const
 
bool CrashLog::MakeCrashLog()
 
{
 
	/* Don't keep looping logging crashes. */
 
	static bool crashlogged = false;
 
	if (crashlogged) return false;
 
	crashlogged = true;
 

	
 
	char filename[MAX_PATH];
 
	std::string buffer;
 
	buffer.reserve(65536);
 
	auto output_iterator = std::back_inserter(buffer);
 
	crashlog.reserve(65536);
 
	auto output_iterator = std::back_inserter(crashlog);
 
	bool ret = true;
 

	
 
	fmt::print("Crash encountered, generating crash log...\n");
 
	this->FillCrashLog(output_iterator);
 
	fmt::print("{}\n", buffer);
 
	fmt::print("{}\n", crashlog);
 
	fmt::print("Crash log generated.\n\n");
 

	
 
	fmt::print("Writing crash log to disk...\n");
 
	bool bret = this->WriteCrashLog(buffer.c_str(), filename, lastof(filename));
 
	bool bret = this->WriteCrashLog();
 
	if (bret) {
 
		fmt::print("Crash log written to {}. Please add this file to any bug reports.\n\n", filename);
 
		fmt::print("Crash log written to {}. Please add this file to any bug reports.\n\n", this->crashlog_filename);
 
	} else {
 
		fmt::print("Writing crash log failed. Please attach the output above to any bug reports.\n\n");
 
		ret = false;
 
	}
 

	
 
	/* Don't mention writing crash dumps because not all platforms support it. */
 
	int dret = this->WriteCrashDump(filename, lastof(filename));
 
	int dret = this->WriteCrashDump();
 
	if (dret < 0) {
 
		fmt::print("Writing crash dump failed.\n\n");
 
		ret = false;
 
	} else if (dret > 0) {
 
		fmt::print("Crash dump written to {}. Please add this file to any bug reports.\n\n", filename);
 
		fmt::print("Crash dump written to {}. Please add this file to any bug reports.\n\n", this->crashdump_filename);
 
	}
 

	
 
	fmt::print("Writing crash savegame...\n");
 
	bret = this->WriteSavegame(filename, lastof(filename));
 
	bret = this->WriteSavegame();
 
	if (bret) {
 
		fmt::print("Crash savegame written to {}. Please add this file and the last (auto)save to any bug reports.\n\n", filename);
 
		fmt::print("Crash savegame written to {}. Please add this file and the last (auto)save to any bug reports.\n\n", this->savegame_filename);
 
	} else {
 
		ret = false;
 
		fmt::print("Writing crash savegame failed. Please attach the last (auto)save to any bug reports.\n\n");
 
	}
 

	
 
	fmt::print("Writing crash screenshot...\n");
 
	bret = this->WriteScreenshot(filename, lastof(filename));
 
	bret = this->WriteScreenshot();
 
	if (bret) {
 
		fmt::print("Crash screenshot written to {}. Please add this file to any bug reports.\n\n", filename);
 
		fmt::print("Crash screenshot written to {}. Please add this file to any bug reports.\n\n", this->screenshot_filename);
 
	} else {
 
		ret = false;
 
		fmt::print("Writing crash screenshot failed.\n\n");
src/crashlog.h
Show inline comments
 
@@ -65,31 +65,34 @@ protected:
 
	void LogGamelog(std::back_insert_iterator<std::string> &output_iterator) const;
 
	void LogRecentNews(std::back_insert_iterator<std::string> &output_iterator) const;
 

	
 
	int CreateFileName(char *filename, const char *filename_last, const char *ext, bool with_dir = true) const;
 
	std::string CreateFileName(const char *ext, bool with_dir = true) const;
 

	
 
public:
 
	/** Stub destructor to silence some compilers. */
 
	virtual ~CrashLog() = default;
 

	
 
	std::string crashlog;
 
	std::string crashlog_filename;
 
	std::string crashdump_filename;
 
	std::string savegame_filename;
 
	std::string screenshot_filename;
 

	
 
	void FillCrashLog(std::back_insert_iterator<std::string> &output_iterator) const;
 
	bool WriteCrashLog(const char *buffer, char *filename, const char *filename_last) const;
 
	bool WriteCrashLog();
 

	
 
	/**
 
	 * Write the (crash) dump to a file.
 
	 * @note On success the filename will be filled with the full path of the
 
	 *       crash dump file. Make sure filename is at least \c MAX_PATH big.
 
	 * @param filename      Output for the filename of the written file.
 
	 * @param filename_last The last position in the filename buffer.
 
	 * @note Sets \c crashdump_filename when there is a successful return.
 
	 * @return if less than 0, error. If 0 no dump is made, otherwise the dump
 
	 *         was successful (not all OSes support dumping files).
 
	 */
 
	virtual int WriteCrashDump(char *filename, const char *filename_last) const;
 
	bool WriteSavegame(char *filename, const char *filename_last) const;
 
	bool WriteScreenshot(char *filename, const char *filename_last) const;
 
	virtual int WriteCrashDump();
 
	bool WriteSavegame();
 
	bool WriteScreenshot();
 

	
 
	void SendSurvey() const;
 

	
 
	bool MakeCrashLog() const;
 
	bool MakeCrashLog();
 

	
 
	/**
 
	 * Initialiser for crash logs; do the appropriate things so crashes are
src/os/macosx/crashlog_osx.cpp
Show inline comments
 
@@ -40,10 +40,6 @@ class CrashLogOSX : public CrashLog {
 
	/** Signal that has been thrown. */
 
	int signum;
 

	
 
	char filename_log[MAX_PATH];        ///< Path of crash.log
 
	char filename_save[MAX_PATH];       ///< Path of crash.sav
 
	char filename_screenshot[MAX_PATH]; ///< Path of crash.(png|bmp|pcx)
 

	
 
	void LogOSVersion(std::back_insert_iterator<std::string> &output_iterator) const override
 
	{
 
		int ver_maj, ver_min, ver_bug;
 
@@ -149,12 +145,7 @@ public:
 
	 * A crash log is always generated by signal.
 
	 * @param signum the signal that was caused by the crash.
 
	 */
 
	CrashLogOSX(int signum) : signum(signum)
 
	{
 
		filename_log[0] = '\0';
 
		filename_save[0] = '\0';
 
		filename_screenshot[0] = '\0';
 
	}
 
	CrashLogOSX(int signum) : signum(signum) {}
 

	
 
	/** Show a dialog with the crash information. */
 
	void DisplayCrashDialog() const
 
@@ -162,14 +153,13 @@ public:
 
		static const char crash_title[] =
 
			"A serious fault condition occurred in the game. The game will shut down.";
 

	
 
		char message[1024];
 
		seprintf(message, lastof(message),
 
		std::string message = fmt::format(
 
				 "Please send the generated crash information and the last (auto)save to the developers. "
 
				 "This will greatly help debugging. The correct place to do this is https://github.com/OpenTTD/OpenTTD/issues.\n\n"
 
				 "Generated file(s):\n%s\n%s\n%s",
 
				 this->filename_log, this->filename_save, this->filename_screenshot);
 
				 "Generated file(s):\n{}\n{}\n{}",
 
				 this->crashlog_filename, this->savegame_filename, this->screenshot_filename);
 

	
 
		ShowMacDialog(crash_title, message, "Quit");
 
		ShowMacDialog(crash_title, message.c_str(), "Quit");
 
	}
 
};
 

	
src/os/windows/crashlog_win.cpp
Show inline comments
 
@@ -39,33 +39,17 @@ class CrashLogWindows : public CrashLog 
 
	void LogModules(std::back_insert_iterator<std::string> &output_iterator) const override;
 
public:
 
#if defined(_MSC_VER)
 
	int WriteCrashDump(char *filename, const char *filename_last) const override;
 
	int WriteCrashDump() override;
 
	void AppendDecodedStacktrace(std::back_insert_iterator<std::string> &output_iterator) const;
 
#else
 
	void AppendDecodedStacktrace(std::back_insert_iterator<std::string> &output_iterator) const {}
 
#endif /* _MSC_VER */
 

	
 
	/** Buffer for the generated crash log */
 
	std::string crashlog;
 
	/** Buffer for the filename of the crash log */
 
	char crashlog_filename[MAX_PATH];
 
	/** Buffer for the filename of the crash dump */
 
	char crashdump_filename[MAX_PATH];
 
	/** Buffer for the filename of the crash screenshot */
 
	char screenshot_filename[MAX_PATH];
 

	
 
	/**
 
	 * A crash log is always generated when it's generated.
 
	 * @param ep the data related to the exception.
 
	 */
 
	CrashLogWindows(EXCEPTION_POINTERS *ep = nullptr) :
 
		ep(ep)
 
	{
 
		this->crashlog.reserve(65536);
 
		this->crashlog_filename[0] = '\0';
 
		this->crashdump_filename[0] = '\0';
 
		this->screenshot_filename[0] = '\0';
 
	}
 
	CrashLogWindows(EXCEPTION_POINTERS *ep = nullptr) : ep(ep) {}
 

	
 
	/**
 
	 * Points to the current crash log.
 
@@ -90,7 +74,6 @@ public:
 
			os.dwBuildNumber,
 
			os.szCSDVersion
 
	);
 

	
 
}
 

	
 
/* virtual */ void CrashLogWindows::LogError(std::back_insert_iterator<std::string> &output_iterator, const std::string_view message) const
 
@@ -466,7 +449,7 @@ void CrashLogWindows::AppendDecodedStack
 
	fmt::format_to(output_iterator, "\n*** End of additional info ***\n");
 
}
 

	
 
/* virtual */ int CrashLogWindows::WriteCrashDump(char *filename, const char *filename_last) const
 
/* virtual */ int CrashLogWindows::WriteCrashDump()
 
{
 
	int ret = 0;
 
	DllLoader dbghelp(L"dbghelp.dll");
 
@@ -478,8 +461,8 @@ void CrashLogWindows::AppendDecodedStack
 
				CONST PMINIDUMP_CALLBACK_INFORMATION);
 
		MiniDumpWriteDump_t funcMiniDumpWriteDump = dbghelp.GetProcAddress("MiniDumpWriteDump");
 
		if (funcMiniDumpWriteDump != nullptr) {
 
			this->CreateFileName(filename, filename_last, ".dmp");
 
			HANDLE file  = CreateFile(OTTD2FS(filename).c_str(), GENERIC_WRITE, 0, nullptr, CREATE_ALWAYS, 0, 0);
 
			this->crashdump_filename = this->CreateFileName(".dmp");
 
			HANDLE file  = CreateFile(OTTD2FS(this->crashdump_filename).c_str(), GENERIC_WRITE, 0, nullptr, CREATE_ALWAYS, 0, 0);
 
			HANDLE proc  = GetCurrentProcess();
 
			DWORD procid = GetCurrentProcessId();
 
			MINIDUMP_EXCEPTION_INFORMATION mdei;
 
@@ -550,10 +533,10 @@ static LONG WINAPI ExceptionHandler(EXCE
 
	CrashLogWindows::current = log;
 
	auto output_iterator = std::back_inserter(log->crashlog);
 
	log->FillCrashLog(output_iterator);
 
	log->WriteCrashDump(log->crashdump_filename, lastof(log->crashdump_filename));
 
	log->WriteCrashDump();
 
	log->AppendDecodedStacktrace(output_iterator);
 
	log->WriteCrashLog(log->crashlog.c_str(), log->crashlog_filename, lastof(log->crashlog_filename));
 
	log->WriteScreenshot(log->screenshot_filename, lastof(log->screenshot_filename));
 
	log->WriteCrashLog();
 
	log->WriteScreenshot();
 
	log->SendSurvey();
 

	
 
	/* Close any possible log files */
 
@@ -715,9 +698,8 @@ static INT_PTR CALLBACK CrashDialogFunc(
 
					ExitProcess(2);
 
				case 13: // Emergency save
 
					wchar_t filenamebuf[MAX_PATH * 2];
 
					char filename[MAX_PATH];
 
					if (CrashLogWindows::current->WriteSavegame(filename, lastof(filename))) {
 
						convert_to_fs(filename, filenamebuf, lengthof(filenamebuf));
 
					if (CrashLogWindows::current->WriteSavegame()) {
 
						convert_to_fs(CrashLogWindows::current->savegame_filename, filenamebuf, lengthof(filenamebuf));
 
						size_t len = lengthof(_save_succeeded) + wcslen(filenamebuf) + 1;
 
						static wchar_t text[lengthof(_save_succeeded) + MAX_PATH * 2 + 1];
 
						_snwprintf(text, len, _save_succeeded, filenamebuf);
0 comments (0 inline, 0 general)