Changeset - r368:f786f90a1f81
[Not reviewed]
master
0 2 0
darkvater - 20 years ago 2004-11-12 23:26:02
darkvater@openttd.org
(svn r556) -newgrf: Some seemingly proper support for loading stages of grf files (octo & pasky).
2 files changed with 88 insertions and 19 deletions:
0 comments (0 inline, 0 general)
grfspecial.c
Show inline comments
 
@@ -30,6 +30,7 @@ struct GRFFile {
 

	
 
static struct GRFFile *_cur_grffile, *_first_grffile;
 
static int _cur_spriteid;
 
static int _cur_stage;
 

	
 
static int32 _paramlist[0x7f];
 
static int _param_max;
 
@@ -77,7 +78,8 @@ do { \
 
} while (0)
 

	
 

	
 
static byte INLINE grf_load_byte(byte **buf) {
 
static byte INLINE grf_load_byte(byte **buf)
 
{
 
	return *(*buf)++;
 
}
 

	
 
@@ -115,19 +117,16 @@ static struct GRFFile *GetFileByGRFID(ui
 
	return file;
 
}
 

	
 
#if 0
 
/* Will be used very soon. */
 
static struct GRFFile *GetFileByFilename(char *filename)
 
static struct GRFFile *GetFileByFilename(const char *filename)
 
{
 
	struct GRFFile *file;
 

	
 
	file = _first_grffile;
 
	while ((file != NULL) && strcmp(file->filename, filename))
 
		file = retval->next;
 
		file = file->next;
 

	
 
	return file;
 
}
 
#endif
 

	
 

	
 
typedef bool (*VCI_Handler)(uint engine, int numinfo, int prop, byte **buf, int len);
 
@@ -900,7 +899,6 @@ static void SkipIf(byte *buf, int len)
 
	 * B condition-type
 
	 * V value
 
	 * B num-sprites */
 
	/* TODO: We only support few tests. */
 
	/* TODO: More params. More condition types. */
 
	uint8 param;
 
	uint8 paramsize;
 
@@ -933,8 +931,7 @@ static void SkipIf(byte *buf, int len)
 
			param_val = _opt.landscape;
 
			break;
 
		case 0x84:
 
			/* XXX: This should be always true (at least until we get multiple loading stages?). */
 
			param_val = 1;
 
			param_val = _cur_stage;
 
			break;
 
		case 0x85:
 
			param_val = _ttdpatch_flags[cond_val / 0x20];
 
@@ -1231,7 +1228,6 @@ static void GRFInhibit(byte *buf, int le
 
	 * B num           Number of GRFIDs that follow
 
	 * D grfids        GRFIDs of the files to deactivate */
 
	/* XXX: Should we handle forward deactivations? */
 
	/* XXX: Even so will fully work only with stages support. */
 

	
 
	byte num;
 
	int i;
 
@@ -1271,7 +1267,8 @@ static void InitializeGRFSpecial(void)
 
		| (1 << 0x17);		/* newstartyear */
 
}
 

	
 
void InitNewGRFFile(const char *filename, int sprite_offset) {
 
void InitNewGRFFile(const char *filename, int sprite_offset)
 
{
 
	struct GRFFile *newfile;
 

	
 
	newfile = malloc(sizeof(struct GRFFile));
 
@@ -1297,12 +1294,12 @@ void InitNewGRFFile(const char *filename
 

	
 
/* Here we perform initial decoding of some special sprites (as are they
 
 * described at http://www.ttdpatch.net/src/newgrf.txt, but this is only a very
 
 * partial implementation yet; also, we ignore the stages stuff). */
 
 * partial implementation yet). */
 
/* XXX: We consider GRF files trusted. It would be trivial to exploit OTTD by
 
 * a crafted invalid GRF file. We should tell that to the user somehow, or
 
 * better make this more robust in the future. */
 

	
 
void DecodeSpecialSprite(int num, int spriteid)
 
void DecodeSpecialSprite(const char *filename, int num, int spriteid, int stage)
 
{
 
#define NUM_ACTIONS 0xF
 
	static const SpecialSpriteHandler handlers[NUM_ACTIONS] = {
 
@@ -1334,17 +1331,70 @@ void DecodeSpecialSprite(int num, int sp
 
		initialized = 1;
 
	}
 

	
 
	_cur_stage = stage;
 
	_cur_spriteid = spriteid;
 

	
 
	for (i = 0; i != num; i++)
 
		buf[i] = FioReadByte();
 

	
 
	action = buf[0];
 
	if (action < NUM_ACTIONS) {
 
		if (_cur_grffile->flags & 0x0001)
 

	
 
	/* XXX: Action 0x03 is temporarily processed together with actions 0x01
 
	 * and 0x02 before it is fixed to be reentrant (probably storing the
 
	 * superset information in {struct GRFFile}). --pasky */
 

	
 
	if (stage == 0) {
 
		/* During initialization, actions 0, 3, 4, 5 and 7 are ignored. */
 

	
 
		if ((action == 0x00) /*|| (action == 0x03)*/ || (action == 0x04)
 
		    || (action == 0x05) || (action == 0x07)) {
 
			DEBUG (grf, 5) ("DecodeSpecialSprite: Action: %x, Stage 0, Skipped", action);
 
			/* Do nothing. */
 

	
 
		} else if (action < NUM_ACTIONS) {
 
			DEBUG (grf, 5) ("DecodeSpecialSprite: Action: %x, Stage 0", action);
 
 			handlers[action](buf, num);
 

	
 
		} else {
 
			grfmsg(GMS_WARN, "Unknown special sprite action %x, skipping.", action);
 
		}
 

	
 
	} else if (stage == 1) {
 
		/* A .grf file is activated only if it was active when the game was
 
		 * started.  If a game is loaded, only its active .grfs will be
 
		 * reactivated, unless "loadallgraphics on" is used.  A .grf file is
 
		 * considered active if its action 8 has been processed, i.e. its
 
		 * action 8 hasn't been skipped using an action 7.
 
		 *
 
		 * During activation, only actions 0, 3, 4, 5, 7, 8, 9 and 0A are
 
		 * carried out.  All others are ignored, because they only need to be
 
		 * processed once at initialization.  */
 

	
 
		if ((_cur_grffile == NULL) || strcmp(_cur_grffile->filename, filename))
 
			_cur_grffile = GetFileByFilename(filename);
 

	
 
		if (_cur_grffile == NULL)
 
			error("File ``%s'' lost in cache.\n", filename);
 

	
 
		if (!(_cur_grffile->flags & 0x0001)) {
 
			DEBUG (grf, 5) ("DecodeSpecialSprite: Action: %x, Stage 1, Not activated", action);
 
			/* Do nothing. */
 

	
 
		} else if ((action == 0x00) /*|| (action == 0x03)*/ || (action == 0x04) || (action == 0x05)
 
		           || (action == 0x07) || (action == 0x08) || (action == 0x09) || (action == 0x0A)) {
 
			DEBUG (grf, 5) ("DecodeSpecialSprite: Action: %x, Stage 1", action);
 
			handlers[action](buf, num);
 

	
 
		} else if (action < NUM_ACTIONS) {
 
			DEBUG (grf, 5) ("DecodeSpecialSprite: Action: %x, Stage 1, Skipped", action);
 
			/* Do nothing. */
 

	
 
		} else {
 
			grfmsg(GMS_WARN, "Unknown special sprite action %x, skipping.", action);
 
		}
 

	
 
	} else {
 
		grfmsg(GMS_WARN, "Unknown special sprite action %x, skipping.", action);
 
		error("Invalid stage %d", stage);
 
	}
 

	
 
	free(buf);
spritecache.c
Show inline comments
 
@@ -19,6 +19,8 @@ int _skip_sprites = 0;
 
int _replace_sprites_count[16];
 
int _replace_sprites_offset[16];
 

	
 
static const char *_cur_grffile;
 
static int _loading_stage;
 
static int _skip_specials;
 
static SpriteHdr _cur_sprite;
 

	
 
@@ -85,7 +87,7 @@ static const uint16 * const _slopes_spri
 
static void CompactSpriteCache();
 

	
 
void InitNewGRFFile(const char *filename, int sprite_offset);
 
void DecodeSpecialSprite(int num, int load_index);
 
void DecodeSpecialSprite(const char *filename, int num, int load_index, int stage);
 

	
 
static void ReadSpriteHeaderSkipData(int num, int load_index)
 
{
 
@@ -110,7 +112,7 @@ static void ReadSpriteHeaderSkipData(int
 
		if (_skip_specials || deaf) {
 
			FioSkipBytes(num);
 
		} else {
 
			DecodeSpecialSprite(num, load_index);
 
			DecodeSpecialSprite(_cur_grffile, num, load_index, _loading_stage);
 
		}
 
		return;
 
	}
 
@@ -311,6 +313,7 @@ static int LoadNewGrfFile(const char *fi
 
	int i;
 
	
 
	FioOpenFile(file_index, filename);
 
	_cur_grffile = filename;
 
	_skip_specials = 0;
 
	_skip_sprites = 0;
 

	
 
@@ -772,6 +775,8 @@ static void LoadSpriteTables()
 
{
 
	int i,j;
 

	
 
	_loading_stage = 1;
 

	
 
	/*
 
	 * Note for developers:
 
	 *   Keep in mind that when you add a LoadGrfIndexed in the 'if'-section below
 
@@ -789,6 +794,8 @@ static void LoadSpriteTables()
 
		// So just load all files from disk..
 

	
 
		int load_index = 0;
 
		int old_load_index = 0;
 

	
 
		for(i=0; _filename_list[i] != NULL; i++) {
 
			load_index += LoadGrfFile(_filename_list[i], load_index, (byte)i);
 
		}
 
@@ -805,11 +812,23 @@ static void LoadSpriteTables()
 

	
 
		load_index = SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT + 1;
 

	
 
		for(j = 0; j != lengthof(_newgrf_files) && _newgrf_files[j]; j++) {
 

	
 
		/* Load newgrf sprites */
 

	
 
		_loading_stage = 0;
 
		old_load_index = load_index;
 

	
 
		for (j = 0; j != lengthof(_newgrf_files) && _newgrf_files[j]; j++) {
 
			InitNewGRFFile(_newgrf_files[j], load_index);
 
			load_index += LoadNewGrfFile(_newgrf_files[j], load_index, i++);
 
		}
 

	
 
		_loading_stage = 1;
 
		load_index = old_load_index;
 
		for (j = 0; j != lengthof(_newgrf_files) && _newgrf_files[j]; j++)
 
			load_index += LoadNewGrfFile(_newgrf_files[j], load_index, i++);
 

	
 

	
 
		// If needed, save the cache to file
 
		HandleCachedSpriteHeaders(_cached_filenames[_opt.landscape], false);
 
	} else {
0 comments (0 inline, 0 general)