Changeset - r12776:f8721a71753f
[Not reviewed]
master
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rubidium - 15 years ago 2009-08-22 20:20:20
rubidium@openttd.org
(svn r17267) -Change [FS#3139]: mention the MD5 checksum of the original NewGRF in the "saveload failed horribly"-error message and make it more clear that the filename is of the current NewGRF
1 file changed with 24 insertions and 4 deletions:
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src/saveload/afterload.cpp
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@@ -15,12 +15,13 @@
 
#include "../roadstop_base.h"
 
#include "../window_func.h"
 
#include "../fios.h"
 
#include "../train.h"
 
#include "../string_func.h"
 
#include "../gamelog.h"
 
#include "../gamelog_internal.h"
 
#include "../network/network.h"
 
#include "../gfxinit.h"
 
#include "../functions.h"
 
#include "../industry_map.h"
 
#include "../town_map.h"
 
#include "../clear_map.h"
 
@@ -272,12 +273,30 @@ static void ResetSignalHandlers()
 
	signal(SIGSEGV, _prev_segfault);
 
	signal(SIGABRT, _prev_abort);
 
	signal(SIGFPE,  _prev_fpe);
 
}
 

	
 
/**
 
 * Try to find the overridden GRF identifier of the given GRF.
 
 * @param c the GRF to get the 'previous' version of.
 
 * @return the GRF identifier or \a c if none could be found.
 
 */
 
static const GRFIdentifier *GetOverriddenIdentifier(const GRFConfig *c)
 
{
 
	const LoggedAction *la = &_gamelog_action[_gamelog_actions - 1];
 
	if (la->at != GLAT_LOAD) return c;
 

	
 
	const LoggedChange *lcend = &la->change[la->changes];
 
	for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
 
		if (lc->ct == GLCT_GRFCOMPAT && lc->grfcompat.grfid == c->grfid) return &lc->grfcompat;
 
	}
 

	
 
	return c;
 
}
 

	
 
/**
 
 * Signal handler used to give a user a more useful report for crashes during
 
 * the savegame loading process; especially when there's problems with the
 
 * NewGRFs that are required by the savegame.
 
 * @param signum received signal
 
 */
 
static void CDECL HandleSavegameLoadCrash(int signum)
 
@@ -296,22 +315,23 @@ static void CDECL HandleSavegameLoadCras
 
			"OpenTTD cannot magically do the right thing. In most cases OpenTTD will\n"
 
			"load the savegame and not crash, but this is an exception.\n"
 
			"Please load the savegame with the appropriate NewGRFs. When loading a\n"
 
			"savegame still crashes when all NewGRFs are found you should file a\n"
 
			"bug report. The missing NewGRFs are:\n");
 

	
 
	for (GRFConfig *c = _grfconfig; c != NULL; c = c->next) {
 
	for (const GRFConfig *c = _grfconfig; c != NULL; c = c->next) {
 
		if (HasBit(c->flags, GCF_COMPATIBLE)) {
 
			const GRFIdentifier *replaced = GetOverriddenIdentifier(c);
 
			char buf[40];
 
			md5sumToString(buf, lastof(buf), c->md5sum);
 
			p += seprintf(p, lastof(buffer), "NewGRF %08X (%s) not found; checksum %s. Tried another NewGRF with same GRF ID\n", BSWAP32(c->grfid), c->filename, buf);
 
			md5sumToString(buf, lastof(buf), replaced->md5sum);
 
			p += seprintf(p, lastof(buffer), "NewGRF %08X (checksum %s) not found.\n  Loaded NewGRF \"%s\" with same GRF ID instead.\n", BSWAP32(c->grfid), buf, c->filename);
 
		}
 
		if (c->status == GCS_NOT_FOUND) {
 
			char buf[40];
 
			md5sumToString(buf, lastof(buf), c->md5sum);
 
			p += seprintf(p, lastof(buffer), "NewGRF %08X (%s) not found; checksum %s\n", BSWAP32(c->grfid), c->filename, buf);
 
			p += seprintf(p, lastof(buffer), "NewGRF %08X (%s) not found; checksum %s.\n", BSWAP32(c->grfid), c->filename, buf);
 
		}
 
	}
 

	
 
	ShowInfo(buffer);
 

	
 
	SignalHandlerPointer call = NULL;
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