Changeset - r28330:f8a96633c381
[Not reviewed]
master
0 10 0
Peter Nelson - 4 months ago 2023-12-22 16:01:33
peter1138@openttd.org
Change: Support custom transparency remaps with 32bpp blitters.

This closes a 15 year old TODO...
10 files changed with 114 insertions and 24 deletions:
0 comments (0 inline, 0 general)
src/blitter/32bpp_anim.cpp
Show inline comments
 
@@ -9,6 +9,7 @@
 

	
 
#include "../stdafx.h"
 
#include "../video/video_driver.hpp"
 
#include "../palette_func.h"
 
#include "32bpp_anim.hpp"
 
#include "common.hpp"
 

	
 
@@ -190,10 +191,6 @@ inline void Blitter_32bppAnim::Draw(cons
 
					break;
 

	
 
				case BM_TRANSPARENT:
 
					/* TODO -- We make an assumption here that the remap in fact is transparency, not some colour.
 
					 *  This is never a problem with the code we produce, but newgrfs can make it fail... or at least:
 
					 *  we produce a result the newgrf maker didn't expect ;) */
 

	
 
					/* Make the current colour a bit more black, so it looks like this image is transparent */
 
					src_n += n;
 
					if (src_px->a == 255) {
 
@@ -215,6 +212,24 @@ inline void Blitter_32bppAnim::Draw(cons
 
					}
 
					break;
 

	
 
				case BM_TRANSPARENT_REMAP:
 
					/* Apply custom transparency remap. */
 
					src_n += n;
 
					if (src_px->a != 0) {
 
						src_px += n;
 
						do {
 
							*dst = this->LookupColourInPalette(bp->remap[GetNearestColourIndex(*dst)]);
 
							*anim = 0;
 
							anim++;
 
							dst++;
 
						} while (--n != 0);
 
					} else {
 
						dst += n;
 
						anim += n;
 
						src_px += n;
 
					}
 
					break;
 

	
 
				default:
 
					if (src_px->a == 255) {
 
						do {
 
@@ -264,6 +279,7 @@ void Blitter_32bppAnim::Draw(Blitter::Bl
 
		case BM_NORMAL:       Draw<BM_NORMAL>      (bp, zoom); return;
 
		case BM_COLOUR_REMAP: Draw<BM_COLOUR_REMAP>(bp, zoom); return;
 
		case BM_TRANSPARENT:  Draw<BM_TRANSPARENT> (bp, zoom); return;
 
		case BM_TRANSPARENT_REMAP: Draw<BM_TRANSPARENT_REMAP>(bp, zoom); return;
 
		case BM_CRASH_REMAP:  Draw<BM_CRASH_REMAP> (bp, zoom); return;
 
		case BM_BLACK_REMAP:  Draw<BM_BLACK_REMAP> (bp, zoom); return;
 
	}
src/blitter/32bpp_anim_sse4.cpp
Show inline comments
 
@@ -7,6 +7,7 @@
 

	
 
/** @file 32bpp_anim_sse4.cpp Implementation of the SSE4 32 bpp blitter with animation support. */
 

	
 
#include "palette_func.h"
 
#ifdef WITH_SSE
 

	
 
#include "../stdafx.h"
 
@@ -317,6 +318,21 @@ bmcr_alpha_blend_single:
 
				}
 
				break;
 

	
 
			case BM_TRANSPARENT_REMAP:
 
				/* Apply custom transparency remap. */
 
				for (uint x = (uint) bp->width; x > 0; x--) {
 
					if (src->a != 0) {
 
						*dst = this->LookupColourInPalette(bp->remap[GetNearestColourIndex(*dst)]);
 
						*anim = 0;
 
					}
 
					src_mv++;
 
					dst++;
 
					src++;
 
					anim++;
 
				}
 
				break;
 

	
 

	
 
			case BM_CRASH_REMAP:
 
				for (uint x = (uint) bp->width; x > 0; x--) {
 
					if (src_mv->m == 0) {
 
@@ -351,7 +367,7 @@ bmcr_alpha_blend_single:
 
		}
 

	
 
next_line:
 
		if (mode != BM_TRANSPARENT) src_mv_line += si->sprite_width;
 
		if (mode != BM_TRANSPARENT && mode != BM_TRANSPARENT_REMAP) src_mv_line += si->sprite_width;
 
		src_rgba_line = (const Colour*) ((const byte*) src_rgba_line + si->sprite_line_size);
 
		dst_line += bp->pitch;
 
		anim_line += this->anim_buf_pitch;
 
@@ -414,6 +430,7 @@ bm_normal:
 
			}
 
			break;
 
		case BM_TRANSPARENT:  Draw<BM_TRANSPARENT, RM_NONE, BT_NONE, true, true>(bp, zoom); return;
 
		case BM_TRANSPARENT_REMAP: Draw<BM_TRANSPARENT_REMAP, RM_NONE, BT_NONE, true, true>(bp, zoom); return;
 
		case BM_CRASH_REMAP:  Draw<BM_CRASH_REMAP, RM_NONE, BT_NONE, true, true>(bp, zoom); return;
 
		case BM_BLACK_REMAP:  Draw<BM_BLACK_REMAP, RM_NONE, BT_NONE, true, true>(bp, zoom); return;
 
	}
src/blitter/32bpp_optimized.cpp
Show inline comments
 
@@ -10,6 +10,7 @@
 
#include "../stdafx.h"
 
#include "../zoom_func.h"
 
#include "../settings_type.h"
 
#include "../palette_func.h"
 
#include "32bpp_optimized.hpp"
 

	
 
#include "../safeguards.h"
 
@@ -185,10 +186,6 @@ inline void Blitter_32bppOptimized::Draw
 
					break;
 

	
 
				case BM_TRANSPARENT:
 
					/* TODO -- We make an assumption here that the remap in fact is transparency, not some colour.
 
					 *  This is never a problem with the code we produce, but newgrfs can make it fail... or at least:
 
					 *  we produce a result the newgrf maker didn't expect ;) */
 

	
 
					/* Make the current colour a bit more black, so it looks like this image is transparent */
 
					src_n += n;
 
					if (src_px->a == 255) {
 
@@ -206,6 +203,21 @@ inline void Blitter_32bppOptimized::Draw
 
					}
 
					break;
 

	
 
				case BM_TRANSPARENT_REMAP:
 
					/* Apply custom transparency remap. */
 
					src_n += n;
 
					if (src_px->a != 0) {
 
						src_px += n;
 
						do {
 
							*dst = this->LookupColourInPalette(bp->remap[GetNearestColourIndex(*dst)]);
 
							dst++;
 
						} while (--n != 0);
 
					} else {
 
						dst += n;
 
						src_px += n;
 
					}
 
					break;
 

	
 
				default:
 
					if (src_px->a == 255) {
 
						/* faster than memcpy(), n is usually low */
 
@@ -252,6 +264,7 @@ void Blitter_32bppOptimized::Draw(Blitte
 
		case BM_NORMAL:       Draw<BM_NORMAL, Tpal_to_rgb>(bp, zoom); return;
 
		case BM_COLOUR_REMAP: Draw<BM_COLOUR_REMAP, Tpal_to_rgb>(bp, zoom); return;
 
		case BM_TRANSPARENT:  Draw<BM_TRANSPARENT, Tpal_to_rgb>(bp, zoom); return;
 
		case BM_TRANSPARENT_REMAP: Draw<BM_TRANSPARENT_REMAP, Tpal_to_rgb>(bp, zoom); return;
 
		case BM_CRASH_REMAP:  Draw<BM_CRASH_REMAP, Tpal_to_rgb>(bp, zoom); return;
 
		case BM_BLACK_REMAP:  Draw<BM_BLACK_REMAP, Tpal_to_rgb>(bp, zoom); return;
 
	}
src/blitter/32bpp_simple.cpp
Show inline comments
 
@@ -9,6 +9,7 @@
 

	
 
#include "../stdafx.h"
 
#include "../zoom_func.h"
 
#include "../palette_func.h"
 
#include "32bpp_simple.hpp"
 

	
 
#include "../table/sprites.h"
 
@@ -63,12 +64,17 @@ void Blitter_32bppSimple::Draw(Blitter::
 
					break;
 

	
 
				case BM_TRANSPARENT:
 
					/* TODO -- We make an assumption here that the remap in fact is transparency, not some colour.
 
					 *  This is never a problem with the code we produce, but newgrfs can make it fail... or at least:
 
					 *  we produce a result the newgrf maker didn't expect ;) */
 
					/* Make the current colour a bit more black, so it looks like this image is transparent */
 
					if (src->a != 0) {
 
						*dst = MakeTransparent(*dst, 192);
 
					}
 
					break;
 

	
 
					/* Make the current colour a bit more black, so it looks like this image is transparent */
 
					if (src->a != 0) *dst = MakeTransparent(*dst, 192);
 
				case BM_TRANSPARENT_REMAP:
 
					/* Apply custom transparency remap. */
 
					if (src->a != 0) {
 
						*dst = this->LookupColourInPalette(bp->remap[GetNearestColourIndex(*dst)]);
 
					}
 
					break;
 

	
 
				default:
src/blitter/32bpp_sse_func.hpp
Show inline comments
 
@@ -392,6 +392,18 @@ bmcr_alpha_blend_single:
 
				}
 
				break;
 

	
 
			case BM_TRANSPARENT_REMAP:
 
				/* Apply custom transparency remap. */
 
				for (uint x = (uint) bp->width; x > 0; x--) {
 
					if (src->a != 0) {
 
						*dst = this->LookupColourInPalette(bp->remap[GetNearestColourIndex(*dst)]);
 
					}
 
					src_mv++;
 
					dst++;
 
					src++;
 
				}
 
				break;
 

	
 
			case BM_CRASH_REMAP:
 
				for (uint x = (uint) bp->width; x > 0; x--) {
 
					if (src_mv->m == 0) {
 
@@ -471,6 +483,7 @@ bm_normal:
 
				Draw<BM_COLOUR_REMAP, RM_WITH_MARGIN, BT_NONE, true>(bp, zoom); return;
 
			}
 
		case BM_TRANSPARENT:  Draw<BM_TRANSPARENT, RM_NONE, BT_NONE, true>(bp, zoom); return;
 
		case BM_TRANSPARENT_REMAP: Draw<BM_TRANSPARENT_REMAP, RM_NONE, BT_NONE, true>(bp, zoom); return;
 
		case BM_CRASH_REMAP:  Draw<BM_CRASH_REMAP, RM_NONE, BT_NONE, true>(bp, zoom); return;
 
		case BM_BLACK_REMAP:  Draw<BM_BLACK_REMAP, RM_NONE, BT_NONE, true>(bp, zoom); return;
 
	}
src/blitter/40bpp_anim.cpp
Show inline comments
 
@@ -11,6 +11,7 @@
 
#include "../zoom_func.h"
 
#include "../settings_type.h"
 
#include "../video/video_driver.hpp"
 
#include "../palette_func.h"
 
#include "40bpp_anim.hpp"
 
#include "common.hpp"
 

	
 
@@ -234,10 +235,6 @@ inline void Blitter_40bppAnim::Draw(cons
 
					break;
 

	
 
				case BM_TRANSPARENT:
 
					/* TODO -- We make an assumption here that the remap in fact is transparency, not some colour.
 
					 *  This is never a problem with the code we produce, but newgrfs can make it fail... or at least:
 
					 *  we produce a result the newgrf maker didn't expect ;) */
 

	
 
					/* Make the current colour a bit more black, so it looks like this image is transparent */
 
					src_n += n;
 
					if (src_px->a == 255) {
 
@@ -263,6 +260,28 @@ inline void Blitter_40bppAnim::Draw(cons
 
					}
 
					break;
 

	
 
				case BM_TRANSPARENT_REMAP:
 
					/* Apply custom transparency remap. */
 
					src_n += n;
 
					if (src_px->a != 0) {
 
						src_px += n;
 
						do {
 
							if (*anim != 0) {
 
								*anim = bp->remap[*anim];
 
							} else {
 
								*dst = this->LookupColourInPalette(bp->remap[GetNearestColourIndex(*dst)]);
 
								*anim = 0;
 
							}
 
							anim++;
 
							dst++;
 
						} while (--n != 0);
 
					} else {
 
						dst += n;
 
						anim += n;
 
						src_px += n;
 
					}
 
					break;
 

	
 
				default:
 
					if (src_px->a == 255) {
 
						do {
 
@@ -323,6 +342,7 @@ void Blitter_40bppAnim::Draw(Blitter::Bl
 
		case BM_NORMAL:       Draw<BM_NORMAL>      (bp, zoom); return;
 
		case BM_COLOUR_REMAP: Draw<BM_COLOUR_REMAP>(bp, zoom); return;
 
		case BM_TRANSPARENT:  Draw<BM_TRANSPARENT> (bp, zoom); return;
 
		case BM_TRANSPARENT_REMAP: Draw<BM_TRANSPARENT_REMAP>(bp, zoom); return;
 
		case BM_CRASH_REMAP:  Draw<BM_CRASH_REMAP> (bp, zoom); return;
 
		case BM_BLACK_REMAP:  Draw<BM_BLACK_REMAP> (bp, zoom); return;
 
	}
src/blitter/8bpp_optimized.cpp
Show inline comments
 
@@ -100,7 +100,8 @@ void Blitter_8bppOptimized::Draw(Blitter
 
					dst += pixels;
 
					break;
 

	
 
				case BM_TRANSPARENT: {
 
				case BM_TRANSPARENT:
 
				case BM_TRANSPARENT_REMAP: {
 
					const uint8_t *remap = bp->remap;
 
					src += pixels;
 
					do {
src/blitter/8bpp_simple.cpp
Show inline comments
 
@@ -42,6 +42,7 @@ void Blitter_8bppSimple::Draw(Blitter::B
 
					break;
 

	
 
				case BM_TRANSPARENT:
 
				case BM_TRANSPARENT_REMAP:
 
					if (*src != 0) colour = bp->remap[*dst];
 
					break;
 

	
src/blitter/base.hpp
Show inline comments
 
@@ -17,7 +17,8 @@
 
enum BlitterMode {
 
	BM_NORMAL,       ///< Perform the simple blitting.
 
	BM_COLOUR_REMAP, ///< Perform a colour remapping.
 
	BM_TRANSPARENT,  ///< Perform transparency colour remapping.
 
	BM_TRANSPARENT,  ///< Perform transparency darkening remapping.
 
	BM_TRANSPARENT_REMAP, ///< Perform transparency colour remapping.
 
	BM_CRASH_REMAP,  ///< Perform a crash remapping.
 
	BM_BLACK_REMAP,  ///< Perform remapping to a completely blackened sprite
 
};
src/gfx.cpp
Show inline comments
 
@@ -978,8 +978,9 @@ void DrawSpriteViewport(SpriteID img, Pa
 
{
 
	SpriteID real_sprite = GB(img, 0, SPRITE_WIDTH);
 
	if (HasBit(img, PALETTE_MODIFIER_TRANSPARENT)) {
 
		_colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), SpriteType::Recolour) + 1;
 
		GfxMainBlitterViewport(GetSprite(real_sprite, SpriteType::Normal), x, y, BM_TRANSPARENT, sub, real_sprite);
 
		pal = GB(pal, 0, PALETTE_WIDTH);
 
		_colour_remap_ptr = GetNonSprite(pal, SpriteType::Recolour) + 1;
 
		GfxMainBlitterViewport(GetSprite(real_sprite, SpriteType::Normal), x, y, pal == PALETTE_TO_TRANSPARENT ? BM_TRANSPARENT : BM_TRANSPARENT_REMAP, sub, real_sprite);
 
	} else if (pal != PAL_NONE) {
 
		if (HasBit(pal, PALETTE_TEXT_RECOLOUR)) {
 
			SetColourRemap((TextColour)GB(pal, 0, PALETTE_WIDTH));
 
@@ -1005,8 +1006,9 @@ void DrawSprite(SpriteID img, PaletteID 
 
{
 
	SpriteID real_sprite = GB(img, 0, SPRITE_WIDTH);
 
	if (HasBit(img, PALETTE_MODIFIER_TRANSPARENT)) {
 
		_colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), SpriteType::Recolour) + 1;
 
		GfxMainBlitter(GetSprite(real_sprite, SpriteType::Normal), x, y, BM_TRANSPARENT, sub, real_sprite, zoom);
 
		pal = GB(pal, 0, PALETTE_WIDTH);
 
		_colour_remap_ptr = GetNonSprite(pal, SpriteType::Recolour) + 1;
 
		GfxMainBlitter(GetSprite(real_sprite, SpriteType::Normal), x, y, pal == PALETTE_TO_TRANSPARENT ? BM_TRANSPARENT : BM_TRANSPARENT_REMAP, sub, real_sprite, zoom);
 
	} else if (pal != PAL_NONE) {
 
		if (HasBit(pal, PALETTE_TEXT_RECOLOUR)) {
 
			SetColourRemap((TextColour)GB(pal, 0, PALETTE_WIDTH));
0 comments (0 inline, 0 general)