Changeset - r11080:fa7a0af18489
[Not reviewed]
master
0 18 1
rubidium - 16 years ago 2009-02-09 01:06:23
rubidium@openttd.org
(svn r15423) -Codechange: split widget related types to their own header and add a bit of type strictness.
19 files changed with 229 insertions and 181 deletions:
0 comments (0 inline, 0 general)
projects/langs_vs80.vcproj
Show inline comments
 
@@ -302,6 +302,21 @@
 
			</FileConfiguration>
 
		</File>
 
		<File
 
			RelativePath="..\src\lang\hebrew.txt"
 
			>
 
			<FileConfiguration
 
				Name="Debug|Win32"
 
				>
 
				<Tool
 
					Name="VCCustomBuildTool"
 
					Description="Generating hebrew language file"
 
					CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
 
					AdditionalDependencies=""
 
					Outputs="..\bin\lang\hebrew.lng"
 
				/>
 
			</FileConfiguration>
 
		</File>
 
		<File
 
			RelativePath="..\src\lang\hungarian.txt"
 
			>
 
			<FileConfiguration
projects/langs_vs90.vcproj
Show inline comments
 
@@ -303,6 +303,21 @@
 
			</FileConfiguration>
 
		</File>
 
		<File
 
			RelativePath="..\src\lang\hebrew.txt"
 
			>
 
			<FileConfiguration
 
				Name="Debug|Win32"
 
				>
 
				<Tool
 
					Name="VCCustomBuildTool"
 
					Description="Generating hebrew language file"
 
					CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
 
					AdditionalDependencies=""
 
					Outputs="..\bin\lang\hebrew.lng"
 
				/>
 
			</FileConfiguration>
 
		</File>
 
		<File
 
			RelativePath="..\src\lang\hungarian.txt"
 
			>
 
			<FileConfiguration
projects/openttd_vs80.vcproj
Show inline comments
 
@@ -1592,6 +1592,10 @@
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\widget_type.h"
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\win32.h"
 
				>
 
			</File>
projects/openttd_vs90.vcproj
Show inline comments
 
@@ -1589,6 +1589,10 @@
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\widget_type.h"
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\win32.h"
 
				>
 
			</File>
source.list
Show inline comments
 
@@ -328,6 +328,7 @@ viewport_type.h
 
water.h
 
waypoint.h
 
waypoint_type.h
 
widget_type.h
 
win32.h
 
music/win32_m.h
 
sound/win32_s.h
src/autoreplace_gui.cpp
Show inline comments
 
@@ -282,8 +282,8 @@ public:
 
			SetDParam(2, this->wagon_btnstate ? STR_ENGINES : STR_WAGONS);
 

	
 
			/* sets the colour of that art thing */
 
			this->widget[RVW_WIDGET_TRAIN_FLUFF_LEFT].color  = _company_colours[_local_company];
 
			this->widget[RVW_WIDGET_TRAIN_FLUFF_RIGHT].color = _company_colours[_local_company];
 
			this->widget[RVW_WIDGET_TRAIN_FLUFF_LEFT].colour  = _company_colours[_local_company];
 
			this->widget[RVW_WIDGET_TRAIN_FLUFF_RIGHT].colour = _company_colours[_local_company];
 
		}
 

	
 
		if (this->window_number == VEH_TRAIN) {
src/company_cmd.cpp
Show inline comments
 
@@ -37,7 +37,7 @@
 
CompanyByte _local_company;
 
CompanyByte _current_company;
 
/* NOSAVE: can be determined from company structs */
 
byte _company_colours[MAX_COMPANIES];
 
Colours _company_colours[MAX_COMPANIES];
 
CompanyManagerFace _company_manager_face; ///< for company manager face storage in openttd.cfg
 

	
 
DEFINE_OLD_POOL_GENERIC(Company, Company)
 
@@ -434,7 +434,7 @@ Company *DoStartupNewCompany(bool is_ai)
 
	c->colour = colour;
 

	
 
	ResetCompanyLivery(c);
 
	_company_colours[c->index] = c->colour;
 
	_company_colours[c->index] = (Colours)c->colour;
 

	
 
	c->money = c->current_loan = 100000;
 

	
src/company_func.h
Show inline comments
 
@@ -9,6 +9,7 @@
 
#include "company_type.h"
 
#include "tile_type.h"
 
#include "strings_type.h"
 
#include "gfx_type.h"
 

	
 
void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner);
 
void GetNameOfOwner(Owner owner, TileIndex tile);
 
@@ -17,7 +18,7 @@ void SetLocalCompany(CompanyID new_compa
 
extern CompanyByte _local_company;
 
extern CompanyByte _current_company;
 

	
 
extern byte _company_colours[MAX_COMPANIES];     ///< NOSAVE: can be determined from company structs
 
extern Colours _company_colours[MAX_COMPANIES];  ///< NOSAVE: can be determined from company structs
 
extern CompanyManagerFace _company_manager_face; ///< for company manager face storage in openttd.cfg
 

	
 
bool IsHumanCompany(CompanyID company);
src/graph_gui.cpp
Show inline comments
 
@@ -634,7 +634,7 @@ struct PaymentRatesGraphWindow : BaseGra
 
			Widget *wi = &this->widget[3 + i];
 
			wi->type     = WWT_PANEL;
 
			wi->display_flags = RESIZE_NONE;
 
			wi->color    = COLOUR_ORANGE;
 
			wi->colour   = COLOUR_ORANGE;
 
			wi->left     = 493;
 
			wi->right    = 562;
 
			wi->top      = 24 + i * 8;
src/misc_cmd.cpp
Show inline comments
 
@@ -53,7 +53,7 @@ CommandCost CmdSetCompanyColor(TileIndex
 
{
 
	if (p2 >= 16) return CMD_ERROR; // max 16 colours
 

	
 
	byte colour = p2;
 
	Colours colour = (Colours)p2;
 

	
 
	LiveryScheme scheme = (LiveryScheme)GB(p1, 0, 8);
 
	byte state = GB(p1, 8, 2);
src/osk_gui.cpp
Show inline comments
 
@@ -124,7 +124,7 @@ struct OskWindow : public Window {
 

	
 
			if (HasBit(_keystate, KEYS_SHIFT)) {
 
				ToggleBit(_keystate, KEYS_SHIFT);
 
				this->widget[OSK_WIDGET_SHIFT].color = HasBit(_keystate, KEYS_SHIFT) ? COLOUR_WHITE : COLOUR_GREY;
 
				this->widget[OSK_WIDGET_SHIFT].colour = HasBit(_keystate, KEYS_SHIFT) ? COLOUR_WHITE : COLOUR_GREY;
 
				this->SetDirty();
 
			}
 
			return;
src/saveload/company_sl.cpp
Show inline comments
 
@@ -272,7 +272,7 @@ static void Load_PLYR()
 
	while ((index = SlIterateArray()) != -1) {
 
		Company *c = new (index) Company();
 
		SaveLoad_PLYR(c);
 
		_company_colours[index] = c->colour;
 
		_company_colours[index] = (Colours)c->colour;
 
	}
 
}
 

	
src/saveload/oldloader_sl.cpp
Show inline comments
 
@@ -1051,7 +1051,7 @@ static bool LoadOldCompany(LoadgameState
 
		if (c->money == 893288) c->money = c->current_loan = 100000;
 
	}
 

	
 
	_company_colours[num] = c->colour;
 
	_company_colours[num] = (Colours)c->colour;
 
	c->inaugurated_year -= ORIGINAL_BASE_YEAR;
 

	
 
	return true;
src/station_gui.cpp
Show inline comments
 
@@ -255,7 +255,7 @@ public:
 
			Widget *wi = &this->widget[SLW_CARGOSTART + i];
 
			wi->type     = WWT_PANEL;
 
			wi->display_flags = RESIZE_NONE;
 
			wi->color    = COLOUR_GREY;
 
			wi->colour   = COLOUR_GREY;
 
			wi->left     = 89 + i * 14;
 
			wi->right    = wi->left + 13;
 
			wi->top      = 14;
src/widget.cpp
Show inline comments
 
@@ -163,15 +163,15 @@ int GetWidgetFromPos(const Window *w, in
 
 * @param top    Top edge of the frame
 
 * @param right  Right edge of the frame
 
 * @param bottom Bottom edge of the frame
 
 * @param color  Colour table to use. @see _colour_gradient
 
 * @param colour Colour table to use. @see _colour_gradient
 
 * @param flags  Flags controlling how to draw the frame. @see FrameFlags
 
 */
 
void DrawFrameRect(int left, int top, int right, int bottom, int color, FrameFlags flags)
 
void DrawFrameRect(int left, int top, int right, int bottom, int colour, FrameFlags flags)
 
{
 
	uint dark         = _colour_gradient[color][3];
 
	uint medium_dark  = _colour_gradient[color][5];
 
	uint medium_light = _colour_gradient[color][6];
 
	uint light        = _colour_gradient[color][7];
 
	uint dark         = _colour_gradient[colour][3];
 
	uint medium_dark  = _colour_gradient[colour][5];
 
	uint medium_light = _colour_gradient[colour][6];
 
	uint light        = _colour_gradient[colour][7];
 

	
 
	if (flags & FR_TRANSPARENT) {
 
		GfxFillRect(left, top, right, bottom, PALETTE_TO_TRANSPARENT, FILLRECT_RECOLOR);
 
@@ -223,7 +223,7 @@ void Window::DrawWidgets() const
 
		case WWT_IMGBTN_2: {
 
			SpriteID img = wi->data;
 
			assert(img != 0);
 
			DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
 
			DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->colour, (clicked) ? FR_LOWERED : FR_NONE);
 

	
 
			/* show different image when clicked for WWT_IMGBTN_2 */
 
			if ((wi->type & WWT_MASK) == WWT_IMGBTN_2 && clicked) img++;
 
@@ -233,16 +233,16 @@ void Window::DrawWidgets() const
 

	
 
		case WWT_PANEL:
 
			assert(wi->data == 0);
 
			DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
 
			DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->colour, (clicked) ? FR_LOWERED : FR_NONE);
 
			break;
 

	
 
		case WWT_EDITBOX:
 
			DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, FR_LOWERED | FR_DARKENED);
 
			DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->colour, FR_LOWERED | FR_DARKENED);
 
			break;
 

	
 
		case WWT_TEXTBTN:
 
		case WWT_TEXTBTN_2:
 
			DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
 
			DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->colour, (clicked) ? FR_LOWERED : FR_NONE);
 
			/* FALL THROUGH */
 

	
 
		case WWT_LABEL: {
 
@@ -257,20 +257,20 @@ void Window::DrawWidgets() const
 
		case WWT_TEXT: {
 
			const StringID str = wi->data;
 

	
 
			if (str != STR_NULL) DrawStringTruncated(r.left, r.top, str, wi->color, r.right - r.left);
 
			if (str != STR_NULL) DrawStringTruncated(r.left, r.top, str, wi->colour, r.right - r.left);
 
			break;
 
		}
 

	
 
		case WWT_INSET: {
 
			const StringID str = wi->data;
 
			DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, FR_LOWERED | FR_DARKENED);
 
			DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->colour, FR_LOWERED | FR_DARKENED);
 

	
 
			if (str != STR_NULL) DrawStringTruncated(r.left + 2, r.top + 1, str, TC_FROMSTRING, r.right - r.left - 10);
 
			break;
 
		}
 

	
 
		case WWT_MATRIX: {
 
			DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
 
			DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->colour, (clicked) ? FR_LOWERED : FR_NONE);
 

	
 
			int c = GB(wi->data, 0, 8);
 
			int amt1 = (wi->right - wi->left + 1) / c;
 
@@ -278,32 +278,32 @@ void Window::DrawWidgets() const
 
			int d = GB(wi->data, 8, 8);
 
			int amt2 = (wi->bottom - wi->top + 1) / d;
 

	
 
			int color = _colour_gradient[wi->color & 0xF][6];
 
			int colour = _colour_gradient[wi->colour & 0xF][6];
 

	
 
			int x = r.left;
 
			for (int ctr = c; ctr > 1; ctr--) {
 
				x += amt1;
 
				GfxFillRect(x, r.top + 1, x, r.bottom - 1, color);
 
				GfxFillRect(x, r.top + 1, x, r.bottom - 1, colour);
 
			}
 

	
 
			x = r.top;
 
			for (int ctr = d; ctr > 1; ctr--) {
 
				x += amt2;
 
				GfxFillRect(r.left + 1, x, r.right - 1, x, color);
 
				GfxFillRect(r.left + 1, x, r.right - 1, x, colour);
 
			}
 

	
 
			color = _colour_gradient[wi->color & 0xF][4];
 
			colour = _colour_gradient[wi->colour & 0xF][4];
 

	
 
			x = r.left - 1;
 
			for (int ctr = c; ctr > 1; ctr--) {
 
				x += amt1;
 
				GfxFillRect(x, r.top + 1, x, r.bottom - 1, color);
 
				GfxFillRect(x, r.top + 1, x, r.bottom - 1, colour);
 
			}
 

	
 
			x = r.top - 1;
 
			for (int ctr = d; ctr > 1; ctr--) {
 
				x += amt2;
 
				GfxFillRect(r.left + 1, x, r.right - 1, x, color);
 
				GfxFillRect(r.left + 1, x, r.right - 1, x, colour);
 
			}
 

	
 
			break;
 
@@ -316,15 +316,15 @@ void Window::DrawWidgets() const
 

	
 
			/* draw up/down buttons */
 
			clicked = ((this->flags4 & (WF_SCROLL_UP | WF_HSCROLL | WF_SCROLL2)) == WF_SCROLL_UP);
 
			DrawFrameRect(r.left, r.top, r.right, r.top + 9, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
 
			DrawFrameRect(r.left, r.top, r.right, r.top + 9, wi->colour, (clicked) ? FR_LOWERED : FR_NONE);
 
			DoDrawString(UPARROW, r.left + 2 + clicked, r.top + clicked, TC_BLACK);
 

	
 
			clicked = (((this->flags4 & (WF_SCROLL_DOWN | WF_HSCROLL | WF_SCROLL2)) == WF_SCROLL_DOWN));
 
			DrawFrameRect(r.left, r.bottom - 9, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
 
			DrawFrameRect(r.left, r.bottom - 9, r.right, r.bottom, wi->colour, (clicked) ? FR_LOWERED : FR_NONE);
 
			DoDrawString(DOWNARROW, r.left + 2 + clicked, r.bottom - 9 + clicked, TC_BLACK);
 

	
 
			int c1 = _colour_gradient[wi->color & 0xF][3];
 
			int c2 = _colour_gradient[wi->color & 0xF][7];
 
			int c1 = _colour_gradient[wi->colour & 0xF][3];
 
			int c2 = _colour_gradient[wi->colour & 0xF][7];
 

	
 
			/* draw "shaded" background */
 
			GfxFillRect(r.left, r.top + 10, r.right, r.bottom - 10, c2);
 
@@ -337,7 +337,7 @@ void Window::DrawWidgets() const
 
			GfxFillRect(r.left + 8, r.top + 10, r.left + 8, r.bottom - 10, c2);
 

	
 
			Point pt = HandleScrollbarHittest(&this->vscroll, r.top, r.bottom);
 
			DrawFrameRect(r.left, pt.x, r.right, pt.y, wi->color, (this->flags4 & (WF_SCROLL_MIDDLE | WF_HSCROLL | WF_SCROLL2)) == WF_SCROLL_MIDDLE ? FR_LOWERED : FR_NONE);
 
			DrawFrameRect(r.left, pt.x, r.right, pt.y, wi->colour, (this->flags4 & (WF_SCROLL_MIDDLE | WF_HSCROLL | WF_SCROLL2)) == WF_SCROLL_MIDDLE ? FR_LOWERED : FR_NONE);
 
			break;
 
		}
 

	
 
@@ -347,15 +347,15 @@ void Window::DrawWidgets() const
 

	
 
			/* draw up/down buttons */
 
			clicked = ((this->flags4 & (WF_SCROLL_UP | WF_HSCROLL | WF_SCROLL2)) == (WF_SCROLL_UP | WF_SCROLL2));
 
			DrawFrameRect(r.left, r.top, r.right, r.top + 9, wi->color,  (clicked) ? FR_LOWERED : FR_NONE);
 
			DrawFrameRect(r.left, r.top, r.right, r.top + 9, wi->colour,  (clicked) ? FR_LOWERED : FR_NONE);
 
			DoDrawString(UPARROW, r.left + 2 + clicked, r.top + clicked, TC_BLACK);
 

	
 
			clicked = ((this->flags4 & (WF_SCROLL_DOWN | WF_HSCROLL | WF_SCROLL2)) == (WF_SCROLL_DOWN | WF_SCROLL2));
 
			DrawFrameRect(r.left, r.bottom - 9, r.right, r.bottom, wi->color,  (clicked) ? FR_LOWERED : FR_NONE);
 
			DrawFrameRect(r.left, r.bottom - 9, r.right, r.bottom, wi->colour,  (clicked) ? FR_LOWERED : FR_NONE);
 
			DoDrawString(DOWNARROW, r.left + 2 + clicked, r.bottom - 9 + clicked, TC_BLACK);
 

	
 
			int c1 = _colour_gradient[wi->color & 0xF][3];
 
			int c2 = _colour_gradient[wi->color & 0xF][7];
 
			int c1 = _colour_gradient[wi->colour & 0xF][3];
 
			int c2 = _colour_gradient[wi->colour & 0xF][7];
 

	
 
			/* draw "shaded" background */
 
			GfxFillRect(r.left, r.top + 10, r.right, r.bottom - 10, c2);
 
@@ -368,7 +368,7 @@ void Window::DrawWidgets() const
 
			GfxFillRect(r.left + 8, r.top + 10, r.left + 8, r.bottom - 10, c2);
 

	
 
			Point pt = HandleScrollbarHittest(&this->vscroll2, r.top, r.bottom);
 
			DrawFrameRect(r.left, pt.x, r.right, pt.y, wi->color, (this->flags4 & (WF_SCROLL_MIDDLE | WF_HSCROLL | WF_SCROLL2)) == (WF_SCROLL_MIDDLE | WF_SCROLL2) ? FR_LOWERED : FR_NONE);
 
			DrawFrameRect(r.left, pt.x, r.right, pt.y, wi->colour, (this->flags4 & (WF_SCROLL_MIDDLE | WF_HSCROLL | WF_SCROLL2)) == (WF_SCROLL_MIDDLE | WF_SCROLL2) ? FR_LOWERED : FR_NONE);
 
			break;
 
		}
 

	
 
@@ -378,15 +378,15 @@ void Window::DrawWidgets() const
 
			assert(r.bottom - r.top == 11); // To ensure the same sizes are used everywhere!
 

	
 
			clicked = ((this->flags4 & (WF_SCROLL_UP | WF_HSCROLL)) == (WF_SCROLL_UP | WF_HSCROLL));
 
			DrawFrameRect(r.left, r.top, r.left + 9, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
 
			DrawFrameRect(r.left, r.top, r.left + 9, r.bottom, wi->colour, (clicked) ? FR_LOWERED : FR_NONE);
 
			DrawSprite(SPR_ARROW_LEFT, PAL_NONE, r.left + 1 + clicked, r.top + 1 + clicked);
 

	
 
			clicked = ((this->flags4 & (WF_SCROLL_DOWN | WF_HSCROLL)) == (WF_SCROLL_DOWN | WF_HSCROLL));
 
			DrawFrameRect(r.right - 9, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
 
			DrawFrameRect(r.right - 9, r.top, r.right, r.bottom, wi->colour, (clicked) ? FR_LOWERED : FR_NONE);
 
			DrawSprite(SPR_ARROW_RIGHT, PAL_NONE, r.right - 8 + clicked, r.top + 1 + clicked);
 

	
 
			int c1 = _colour_gradient[wi->color & 0xF][3];
 
			int c2 = _colour_gradient[wi->color & 0xF][7];
 
			int c1 = _colour_gradient[wi->colour & 0xF][3];
 
			int c2 = _colour_gradient[wi->colour & 0xF][7];
 

	
 
			/* draw "shaded" background */
 
			GfxFillRect(r.left + 10, r.top, r.right - 10, r.bottom, c2);
 
@@ -400,7 +400,7 @@ void Window::DrawWidgets() const
 

	
 
			/* draw actual scrollbar */
 
			Point pt = HandleScrollbarHittest(&this->hscroll, r.left, r.right);
 
			DrawFrameRect(pt.x, r.top, pt.y, r.bottom, wi->color, (this->flags4 & (WF_SCROLL_MIDDLE | WF_HSCROLL)) == (WF_SCROLL_MIDDLE | WF_HSCROLL) ? FR_LOWERED : FR_NONE);
 
			DrawFrameRect(pt.x, r.top, pt.y, r.bottom, wi->colour, (this->flags4 & (WF_SCROLL_MIDDLE | WF_HSCROLL)) == (WF_SCROLL_MIDDLE | WF_HSCROLL) ? FR_LOWERED : FR_NONE);
 

	
 
			break;
 
		}
 
@@ -411,8 +411,8 @@ void Window::DrawWidgets() const
 

	
 
			if (str != STR_NULL) x2 = DrawString(r.left + 6, r.top, str, TC_FROMSTRING);
 

	
 
			int c1 = _colour_gradient[wi->color][3];
 
			int c2 = _colour_gradient[wi->color][7];
 
			int c1 = _colour_gradient[wi->colour][3];
 
			int c2 = _colour_gradient[wi->colour][7];
 

	
 
			/* Line from upper left corner to start of text */
 
			GfxFillRect(r.left, r.top + 4, r.left + 4, r.top + 4, c1);
 
@@ -441,7 +441,7 @@ void Window::DrawWidgets() const
 
			assert(r.right - r.left == 11); // To ensure the same sizes are used everywhere!
 

	
 
			clicked = !!(this->flags4 & WF_STICKY);
 
			DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
 
			DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->colour, (clicked) ? FR_LOWERED : FR_NONE);
 
			DrawSprite((clicked) ? SPR_PIN_UP : SPR_PIN_DOWN, PAL_NONE, r.left + 2 + clicked, r.top + 3 + clicked);
 
			break;
 

	
 
@@ -450,7 +450,7 @@ void Window::DrawWidgets() const
 
			assert(r.right - r.left == 11); // To ensure the same sizes are used everywhere!
 

	
 
			clicked = !!(this->flags4 & WF_SIZING);
 
			DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
 
			DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->colour, (clicked) ? FR_LOWERED : FR_NONE);
 
			DrawSprite(SPR_WINDOW_RESIZE, PAL_NONE, r.left + 3 + clicked, r.top + 3 + clicked);
 
			break;
 

	
 
@@ -460,15 +460,15 @@ void Window::DrawWidgets() const
 
			assert(str == STR_00C5 || str == STR_00C6); // black or silver cross
 
			assert(r.right - r.left == 10); // To ensure the same sizes are used everywhere
 

	
 
			DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, FR_NONE);
 
			DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->colour, FR_NONE);
 
			DrawString(r.left + 2, r.top + 2, str, TC_FROMSTRING);
 
			break;
 
		}
 

	
 
		case WWT_CAPTION:
 
			assert(r.bottom - r.top == 13); // To ensure the same sizes are used everywhere!
 
			DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, FR_BORDERONLY);
 
			DrawFrameRect(r.left + 1, r.top + 1, r.right - 1, r.bottom - 1, wi->color, (this->caption_color == 0xFF) ? FR_LOWERED | FR_DARKENED : FR_LOWERED | FR_DARKENED | FR_BORDERONLY);
 
			DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->colour, FR_BORDERONLY);
 
			DrawFrameRect(r.left + 1, r.top + 1, r.right - 1, r.bottom - 1, wi->colour, (this->caption_color == 0xFF) ? FR_LOWERED | FR_DARKENED : FR_LOWERED | FR_DARKENED | FR_BORDERONLY);
 

	
 
			if (this->caption_color != 0xFF) {
 
				GfxFillRect(r.left + 2, r.top + 2, r.right - 2, r.bottom - 2, _colour_gradient[_company_colours[this->caption_color]][4]);
 
@@ -481,8 +481,8 @@ void Window::DrawWidgets() const
 
			assert(r.bottom - r.top == 11); // ensure consistent size
 

	
 
			StringID str = wi->data;
 
			DrawFrameRect(r.left, r.top, r.right - 12, r.bottom, wi->color, FR_NONE);
 
			DrawFrameRect(r.right - 11, r.top, r.right, r.bottom, wi->color, clicked ? FR_LOWERED : FR_NONE);
 
			DrawFrameRect(r.left, r.top, r.right - 12, r.bottom, wi->colour, FR_NONE);
 
			DrawFrameRect(r.right - 11, r.top, r.right, r.bottom, wi->colour, clicked ? FR_LOWERED : FR_NONE);
 
			DrawString(r.right - (clicked ? 8 : 9), r.top + (clicked ? 2 : 1), STR_0225, TC_BLACK);
 
			if (str != STR_NULL) DrawStringTruncated(r.left + 2, r.top + 1, str, TC_BLACK, r.right - r.left - 12);
 
			break;
 
@@ -492,8 +492,8 @@ void Window::DrawWidgets() const
 
			assert(r.bottom - r.top == 11); // ensure consistent size
 

	
 
			StringID str = wi->data;
 
			DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, FR_LOWERED | FR_DARKENED);
 
			DrawFrameRect(r.right - 11, r.top + 1, r.right - 1, r.bottom - 1, wi->color, clicked ? FR_LOWERED : FR_NONE);
 
			DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->colour, FR_LOWERED | FR_DARKENED);
 
			DrawFrameRect(r.right - 11, r.top + 1, r.right - 1, r.bottom - 1, wi->colour, clicked ? FR_LOWERED : FR_NONE);
 
			DrawString(r.right - (clicked ? 8 : 9), r.top + (clicked ? 2 : 1), STR_0225, TC_BLACK);
 
			if (str != STR_NULL) DrawStringTruncated(r.left + 2, r.top + 2, str, TC_BLACK, r.right - r.left - 12);
 
			break;
 
@@ -501,7 +501,7 @@ void Window::DrawWidgets() const
 
		}
 

	
 
		if (this->IsWidgetDisabled(i)) {
 
			GfxFillRect(r.left + 1, r.top + 1, r.right - 1, r.bottom - 1, _colour_gradient[wi->color & 0xF][2], FILLRECT_CHECKER);
 
			GfxFillRect(r.left + 1, r.top + 1, r.right - 1, r.bottom - 1, _colour_gradient[wi->colour & 0xF][2], FILLRECT_CHECKER);
 
		}
 
	}
 

	
src/widget_type.h
Show inline comments
 
new file 100644
 
/* $Id$ */
 

	
 
/** @file widget_type.h Definitions about widgets. */
 

	
 
#ifndef WIDGET_TYPE_H
 
#define WIDGET_TYPE_H
 

	
 
#include "core/bitmath_func.hpp"
 
#include "strings_type.h"
 
#include "gfx_type.h"
 

	
 
/* How the resize system works:
 
    First, you need to add a WWT_RESIZEBOX to the widgets, and you need
 
     to add the flag WDF_RESIZABLE to the window. Now the window is ready
 
     to resize itself.
 
    As you may have noticed, all widgets have a RESIZE_XXX in their line.
 
     This lines controls how the widgets behave on resize. RESIZE_NONE means
 
     it doesn't do anything. Any other option let's one of the borders
 
     move with the changed width/height. So if a widget has
 
     RESIZE_RIGHT, and the window is made 5 pixels wider by the user,
 
     the right of the window will also be made 5 pixels wider.
 
    Now, what if you want to clamp a widget to the bottom? Give it the flag
 
     RESIZE_TB. This is RESIZE_TOP + RESIZE_BOTTOM. Now if the window gets
 
     5 pixels bigger, both the top and bottom gets 5 bigger, so the whole
 
     widgets moves downwards without resizing, and appears to be clamped
 
     to the bottom. Nice aint it?
 
   You should know one more thing about this system. Most windows can't
 
    handle an increase of 1 pixel. So there is a step function, which
 
    let the windowsize only be changed by X pixels. You configure this
 
    after making the window, like this:
 
      w->resize.step_height = 10;
 
    Now the window will only change in height in steps of 10.
 
   You can also give a minimum width and height. The default value is
 
    the default height/width of the window itself. You can change this
 
    AFTER window - creation, with:
 
     w->resize.width or w->resize.height.
 
   That was all.. good luck, and enjoy :) -- TrueLight */
 

	
 
enum DisplayFlags {
 
	RESIZE_NONE   = 0,  ///< no resize required
 

	
 
	RESIZE_LEFT   = 1,  ///< left resize flag
 
	RESIZE_RIGHT  = 2,  ///< rigth resize flag
 
	RESIZE_TOP    = 4,  ///< top resize flag
 
	RESIZE_BOTTOM = 8,  ///< bottom resize flag
 

	
 
	RESIZE_LR     = RESIZE_LEFT  | RESIZE_RIGHT,   ///<  combination of left and right resize flags
 
	RESIZE_RB     = RESIZE_RIGHT | RESIZE_BOTTOM,  ///<  combination of right and bottom resize flags
 
	RESIZE_TB     = RESIZE_TOP   | RESIZE_BOTTOM,  ///<  combination of top and bottom resize flags
 
	RESIZE_LRB    = RESIZE_LEFT  | RESIZE_RIGHT  | RESIZE_BOTTOM, ///< combination of left, right and bottom resize flags
 
	RESIZE_LRTB   = RESIZE_LEFT  | RESIZE_RIGHT  | RESIZE_TOP | RESIZE_BOTTOM,  ///<  combination of all resize flags
 
	RESIZE_RTB    = RESIZE_RIGHT | RESIZE_TOP    | RESIZE_BOTTOM, ///<  combination of right, top and bottom resize flag
 

	
 
	/* The following flags are used by the system to specify what is disabled, hidden, or clicked
 
	 * They are used in the same place as the above RESIZE_x flags, Widget visual_flags.
 
	 * These states are used in exceptions. If nothing is specified, they will indicate
 
	 * Enabled, visible or unclicked widgets*/
 
	WIDG_DISABLED = 4,  ///< widget is greyed out, not available
 
	WIDG_HIDDEN   = 5,  ///< widget is made invisible
 
	WIDG_LOWERED  = 6,  ///< widget is paint lowered, a pressed button in fact
 
};
 
DECLARE_ENUM_AS_BIT_SET(DisplayFlags);
 

	
 
enum {
 
	WIDGET_LIST_END = -1, ///< indicate the end of widgets' list for vararg functions
 
};
 

	
 
/**
 
 * Window widget types
 
 */
 
enum WidgetType {
 
	WWT_EMPTY,      ///< Empty widget, place holder to reserve space in widget array
 

	
 
	WWT_PANEL,      ///< Simple depressed panel
 
	WWT_INSET,      ///< Pressed (inset) panel, most commonly used as combo box _text_ area
 
	WWT_IMGBTN,     ///< Button with image
 
	WWT_IMGBTN_2,   ///< Button with diff image when clicked
 

	
 
	WWT_TEXTBTN,    ///< Button with text
 
	WWT_TEXTBTN_2,  ///< Button with diff text when clicked
 
	WWT_LABEL,      ///< Centered label
 
	WWT_TEXT,       ///< Pure simple text
 
	WWT_MATRIX,     ///< List of items underneath each other
 
	WWT_SCROLLBAR,  ///< Vertical scrollbar
 
	WWT_FRAME,      ///< Frame
 
	WWT_CAPTION,    ///< Window caption (window title between closebox and stickybox)
 

	
 
	WWT_HSCROLLBAR, ///< Horizontal scrollbar
 
	WWT_STICKYBOX,  ///< Sticky box (normally at top-right of a window)
 
	WWT_SCROLL2BAR, ///< 2nd vertical scrollbar
 
	WWT_RESIZEBOX,  ///< Resize box (normally at bottom-right of a window)
 
	WWT_CLOSEBOX,   ///< Close box (at top-left of a window)
 
	WWT_DROPDOWN,   ///< Raised drop down list (regular)
 
	WWT_DROPDOWNIN, ///< Inset drop down list (used on game options only)
 
	WWT_EDITBOX,    ///< a textbox for typing
 
	WWT_LAST,       ///< Last Item. use WIDGETS_END to fill up padding!!
 

	
 
	WWT_MASK = 0x1F,
 

	
 
	WWB_PUSHBUTTON  = 1 << 5,
 
	WWB_MASK        = 0xE0,
 

	
 
	WWT_PUSHBTN     = WWT_PANEL   | WWB_PUSHBUTTON,
 
	WWT_PUSHTXTBTN  = WWT_TEXTBTN | WWB_PUSHBUTTON,
 
	WWT_PUSHIMGBTN  = WWT_IMGBTN  | WWB_PUSHBUTTON,
 
};
 

	
 
/** Marker for the "end of widgets" in a Window(Desc) widget table. */
 
#define WIDGETS_END WWT_LAST, RESIZE_NONE, INVALID_COLOUR, 0, 0, 0, 0, 0, STR_NULL
 

	
 
/**
 
 * Window widget data structure
 
 */
 
struct Widget {
 
	WidgetType type;                  ///< Widget type
 
	DisplayFlags display_flags;       ///< Resize direction, alignment, etc. during resizing
 
	Colours colour;                   ///< Widget colour, see docs/ottd-colourtext-palette.png
 
	int16 left;                       ///< The left edge of the widget
 
	int16 right;                      ///< The right edge of the widget
 
	int16 top;                        ///< The top edge of the widget
 
	int16 bottom;                     ///< The bottom edge of the widget
 
	uint16 data;                      ///< The String/Image or special code (list-matrixes) of a widget
 
	StringID tooltips;                ///< Tooltips that are shown when rightclicking on a widget
 
};
 

	
 
#endif /* WIDGET_TYPE_H */
src/widgets/dropdown.cpp
Show inline comments
 
@@ -148,11 +148,11 @@ struct DropdownWindow : Window {
 
			if (y + item_height < height) {
 
				if (sel == item->result) GfxFillRect(x + 1, y, x + width - 1, y + item_height - 1, 0);
 

	
 
				item->Draw(x, y, width, height, sel == item->result, (TextColour)this->widget[0].color);
 
				item->Draw(x, y, width, height, sel == item->result, (TextColour)this->widget[0].colour);
 

	
 
				if (item->masked) {
 
					GfxFillRect(x, y, x + width - 1, y + item_height - 1,
 
						_colour_gradient[this->widget[0].color][5], FILLRECT_CHECKER
 
						_colour_gradient[this->widget[0].colour][5], FILLRECT_CHECKER
 
					);
 
				}
 
			}
 
@@ -307,7 +307,7 @@ void ShowDropDownList(Window *w, DropDow
 
		height + 4,
 
		_dropdown_menu_widgets);
 

	
 
	dw->widget[0].color = wi->color;
 
	dw->widget[0].colour = wi->colour;
 
	dw->widget[0].right = width - 1;
 
	dw->widget[0].bottom = height + 3;
 

	
 
@@ -316,7 +316,7 @@ void ShowDropDownList(Window *w, DropDow
 
	if (scroll) {
 
		/* We're scrolling, so enable the scroll bar and shrink the list by
 
		 * the scrollbar's width */
 
		dw->widget[1].color  = wi->color;
 
		dw->widget[1].colour = wi->colour;
 
		dw->widget[1].right  = dw->widget[0].right;
 
		dw->widget[1].left   = dw->widget[1].right - 11;
 
		dw->widget[1].bottom = dw->widget[0].bottom;
src/window.cpp
Show inline comments
 
@@ -172,6 +172,7 @@ static void DispatchLeftClickEvent(Windo
 
		if (wi->type & WWB_MASK) {
 
			/* special widget handling for buttons*/
 
			switch (wi->type) {
 
				default: NOT_REACHED();
 
				case WWT_PANEL   | WWB_PUSHBUTTON: /* WWT_PUSHBTN */
 
				case WWT_IMGBTN  | WWB_PUSHBUTTON: /* WWT_PUSHIMGBTN */
 
				case WWT_TEXTBTN | WWB_PUSHBUTTON: /* WWT_PUSHTXTBTN */
src/window_gui.h
Show inline comments
 
@@ -5,85 +5,14 @@
 
#ifndef WINDOW_GUI_H
 
#define WINDOW_GUI_H
 

	
 
#include "core/bitmath_func.hpp"
 
#include "core/geometry_type.hpp"
 
#include "vehicle_type.h"
 
#include "viewport_type.h"
 
#include "company_type.h"
 
#include "strings_type.h"
 
#include "core/alloc_type.hpp"
 
#include "window_type.h"
 
#include "tile_type.h"
 

	
 
/* How the resize system works:
 
    First, you need to add a WWT_RESIZEBOX to the widgets, and you need
 
     to add the flag WDF_RESIZABLE to the window. Now the window is ready
 
     to resize itself.
 
    As you may have noticed, all widgets have a RESIZE_XXX in their line.
 
     This lines controls how the widgets behave on resize. RESIZE_NONE means
 
     it doesn't do anything. Any other option let's one of the borders
 
     move with the changed width/height. So if a widget has
 
     RESIZE_RIGHT, and the window is made 5 pixels wider by the user,
 
     the right of the window will also be made 5 pixels wider.
 
    Now, what if you want to clamp a widget to the bottom? Give it the flag
 
     RESIZE_TB. This is RESIZE_TOP + RESIZE_BOTTOM. Now if the window gets
 
     5 pixels bigger, both the top and bottom gets 5 bigger, so the whole
 
     widgets moves downwards without resizing, and appears to be clamped
 
     to the bottom. Nice aint it?
 
   You should know one more thing about this system. Most windows can't
 
    handle an increase of 1 pixel. So there is a step function, which
 
    let the windowsize only be changed by X pixels. You configure this
 
    after making the window, like this:
 
      w->resize.step_height = 10;
 
    Now the window will only change in height in steps of 10.
 
   You can also give a minimum width and height. The default value is
 
    the default height/width of the window itself. You can change this
 
    AFTER window - creation, with:
 
     w->resize.width or w->resize.height.
 
   That was all.. good luck, and enjoy :) -- TrueLight */
 

	
 
enum ResizeFlag {
 
	RESIZE_NONE   = 0,  ///< no resize required
 

	
 
	RESIZE_LEFT   = 1,  ///< left resize flag
 
	RESIZE_RIGHT  = 2,  ///< rigth resize flag
 
	RESIZE_TOP    = 4,  ///< top resize flag
 
	RESIZE_BOTTOM = 8,  ///< bottom resize flag
 

	
 
	RESIZE_LR     = RESIZE_LEFT  | RESIZE_RIGHT,   ///<  combination of left and right resize flags
 
	RESIZE_RB     = RESIZE_RIGHT | RESIZE_BOTTOM,  ///<  combination of right and bottom resize flags
 
	RESIZE_TB     = RESIZE_TOP   | RESIZE_BOTTOM,  ///<  combination of top and bottom resize flags
 
	RESIZE_LRB    = RESIZE_LEFT  | RESIZE_RIGHT  | RESIZE_BOTTOM, ///< combination of left, right and bottom resize flags
 
	RESIZE_LRTB   = RESIZE_LEFT  | RESIZE_RIGHT  | RESIZE_TOP | RESIZE_BOTTOM,  ///<  combination of all resize flags
 
	RESIZE_RTB    = RESIZE_RIGHT | RESIZE_TOP    | RESIZE_BOTTOM, ///<  combination of right, top and bottom resize flag
 

	
 
	/* The following flags are used by the system to specify what is disabled, hidden, or clicked
 
	 * They are used in the same place as the above RESIZE_x flags, Widget visual_flags.
 
	 * These states are used in exceptions. If nothing is specified, they will indicate
 
	 * Enabled, visible or unclicked widgets*/
 
	WIDG_DISABLED = 4,  ///< widget is greyed out, not available
 
	WIDG_HIDDEN   = 5,  ///< widget is made invisible
 
	WIDG_LOWERED  = 6,  ///< widget is paint lowered, a pressed button in fact
 
};
 

	
 
enum {
 
	WIDGET_LIST_END = -1, ///< indicate the end of widgets' list for vararg functions
 
};
 

	
 
/**
 
 * Window widget data structure
 
 */
 
struct Widget {
 
	byte type;                        ///< Widget type, see WindowWidgetTypes
 
	byte display_flags;               ///< Resize direction, alignment, etc. during resizing. @see ResizeFlags
 
	byte color;                       ///< Widget colour, see docs/ottd-colourtext-palette.png
 
	int16 left;                       ///< The left edge of the widget
 
	int16 right;                      ///< The right edge of the widget
 
	int16 top;                        ///< The top edge of the widget
 
	int16 bottom;                     ///< The bottom edge of the widget
 
	uint16 data;                      ///< The String/Image or special code (list-matrixes) of a widget
 
	StringID tooltips;                ///< Tooltips that are shown when rightclicking on a widget
 
};
 
#include "widget_type.h"
 

	
 
/**
 
 * Flags to describe the look of the frame
 
@@ -445,54 +374,6 @@ public:
 
	virtual ~PickerWindowBase();
 
};
 

	
 
/****************** THESE ARE NOT WIDGET TYPES!!!!! *******************/
 
enum WindowWidgetBehaviours {
 
	WWB_PUSHBUTTON  = 1 << 5,
 

	
 
	WWB_MASK        = 0xE0,
 
};
 

	
 

	
 
/**
 
 * Window widget types
 
 */
 
enum WindowWidgetTypes {
 
	WWT_EMPTY,      ///< Empty widget, place holder to reserve space in widget array
 

	
 
	WWT_PANEL,      ///< Simple depressed panel
 
	WWT_INSET,      ///< Pressed (inset) panel, most commonly used as combo box _text_ area
 
	WWT_IMGBTN,     ///< Button with image
 
	WWT_IMGBTN_2,   ///< Button with diff image when clicked
 

	
 
	WWT_TEXTBTN,    ///< Button with text
 
	WWT_TEXTBTN_2,  ///< Button with diff text when clicked
 
	WWT_LABEL,      ///< Centered label
 
	WWT_TEXT,       ///< Pure simple text
 
	WWT_MATRIX,     ///< List of items underneath each other
 
	WWT_SCROLLBAR,  ///< Vertical scrollbar
 
	WWT_FRAME,      ///< Frame
 
	WWT_CAPTION,    ///< Window caption (window title between closebox and stickybox)
 

	
 
	WWT_HSCROLLBAR, ///< Horizontal scrollbar
 
	WWT_STICKYBOX,  ///< Sticky box (normally at top-right of a window)
 
	WWT_SCROLL2BAR, ///< 2nd vertical scrollbar
 
	WWT_RESIZEBOX,  ///< Resize box (normally at bottom-right of a window)
 
	WWT_CLOSEBOX,   ///< Close box (at top-left of a window)
 
	WWT_DROPDOWN,   ///< Raised drop down list (regular)
 
	WWT_DROPDOWNIN, ///< Inset drop down list (used on game options only)
 
	WWT_EDITBOX,    ///< a textbox for typing
 
	WWT_LAST,       ///< Last Item. use WIDGETS_END to fill up padding!!
 

	
 
	WWT_MASK = 0x1F,
 

	
 
	WWT_PUSHBTN     = WWT_PANEL   | WWB_PUSHBUTTON,
 
	WWT_PUSHTXTBTN  = WWT_TEXTBTN | WWB_PUSHBUTTON,
 
	WWT_PUSHIMGBTN  = WWT_IMGBTN  | WWB_PUSHBUTTON,
 
};
 

	
 
/** Marker for the "end of widgets" in a Window(Desc) widget table. */
 
#define WIDGETS_END WWT_LAST,   RESIZE_NONE,     0,     0,     0,     0,     0, 0, STR_NULL
 

	
 
/**
 
 * Window flags
 
 */
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