Changeset - r26005:fa9fad1bd9d6
[Not reviewed]
master
0 4 0
Patric Stout - 3 years ago 2021-10-03 09:02:28
truebrain@openttd.org
Add: [Network] Keep the refresh button in lowered state while refreshing (#9600)

This gives user visual feedback that the refresh is still pending, and
prevents people from clicking again and again thinking nothing is
happening. This is especially true for connections that fall back to
TURN, as that takes a few seconds to kick in.

Additionally, prevent clicking on the button again while a refresh
is pending. This is only delaying a successful result.
4 files changed with 13 insertions and 2 deletions:
0 comments (0 inline, 0 general)
src/network/network.cpp
Show inline comments
 
@@ -635,6 +635,7 @@ public:
 
	{
 
		NetworkGameList *item = NetworkGameListAddItem(connection_string);
 
		item->status = NGLS_OFFLINE;
 
		item->refreshing = false;
 

	
 
		UpdateNetworkGameWindow();
 
	}
 
@@ -653,6 +654,10 @@ void NetworkQueryServer(const std::strin
 
{
 
	if (!_network_available) return;
 

	
 
	/* Mark the entry as refreshing, so the GUI can show the refresh is pending. */
 
	NetworkGameList *item = NetworkGameListAddItem(connection_string);
 
	item->refreshing = true;
 

	
 
	new TCPQueryConnecter(connection_string);
 
}
 

	
src/network/network_gamelist.h
Show inline comments
 
@@ -31,7 +31,7 @@ struct NetworkGameList {
 
	std::string connection_string;               ///< Address of the server.
 
	NetworkGameListStatus status = NGLS_OFFLINE; ///< Stats of the server.
 
	bool manually = false;                       ///< True if the server was added manually.
 
	uint8 retries = 0;                           ///< Number of retries (to stop requerying).
 
	bool refreshing = false;                     ///< Whether this server is being queried.
 
	int version = 0;                             ///< Used to see which servers are no longer available on the Game Coordinator and can be removed.
 
	NetworkGameList *next = nullptr;             ///< Next pointer to make a linked game list.
 
};
src/network/network_gui.cpp
Show inline comments
 
@@ -613,6 +613,8 @@ public:
 
				sel->info.clients_on >= sel->info.clients_max || // Server full
 
				!sel->info.compatible); // Revision mismatch
 

	
 
		this->SetWidgetLoweredState(WID_NG_REFRESH, sel != nullptr && sel->refreshing);
 

	
 
		/* 'NewGRF Settings' button invisible if no NewGRF is used */
 
		this->GetWidget<NWidgetStacked>(WID_NG_NEWGRF_SEL)->SetDisplayedPlane(sel == nullptr || sel->status != NGLS_ONLINE || sel->info.grfconfig == nullptr);
 
		this->GetWidget<NWidgetStacked>(WID_NG_NEWGRF_MISSING_SEL)->SetDisplayedPlane(sel == nullptr || sel->status != NGLS_ONLINE || sel->info.grfconfig == nullptr || !sel->info.version_compatible || sel->info.compatible);
 
@@ -790,7 +792,7 @@ public:
 
				break;
 

	
 
			case WID_NG_REFRESH: // Refresh
 
				if (this->server != nullptr) NetworkQueryServer(this->server->connection_string);
 
				if (this->server != nullptr && !this->server->refreshing) NetworkQueryServer(this->server->connection_string);
 
				break;
 

	
 
			case WID_NG_NEWGRF: // NewGRF Settings
src/network/network_query.cpp
Show inline comments
 
@@ -79,6 +79,7 @@ NetworkRecvStatus QueryNetworkGameSocket
 
{
 
	NetworkGameList *item = NetworkGameListAddItem(this->connection_string);
 
	item->status = NGLS_FULL;
 
	item->refreshing = false;
 

	
 
	UpdateNetworkGameWindow();
 

	
 
@@ -89,6 +90,7 @@ NetworkRecvStatus QueryNetworkGameSocket
 
{
 
	NetworkGameList *item = NetworkGameListAddItem(this->connection_string);
 
	item->status = NGLS_BANNED;
 
	item->refreshing = false;
 

	
 
	UpdateNetworkGameWindow();
 

	
 
@@ -107,6 +109,7 @@ NetworkRecvStatus QueryNetworkGameSocket
 
	CheckGameCompatibility(item->info);
 
	/* Ensure we consider the server online. */
 
	item->status = NGLS_ONLINE;
 
	item->refreshing = false;
 

	
 
	UpdateNetworkGameWindow();
 

	
 
@@ -128,6 +131,7 @@ NetworkRecvStatus QueryNetworkGameSocket
 
	} else {
 
		item->status = NGLS_OFFLINE;
 
	}
 
	item->refreshing = false;
 

	
 
	UpdateNetworkGameWindow();
 

	
0 comments (0 inline, 0 general)