Changeset - r25942:fb8ed4e7ecae
[Not reviewed]
master
0 6 0
Rubidium - 3 years ago 2021-07-23 20:36:17
rubidium@openttd.org
Fix #9388: thread unsafe use of NetworkAdminConsole/IConsolePrint
6 files changed with 79 insertions and 2 deletions:
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src/debug.cpp
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@@ -14,6 +14,7 @@
 
#include "string_func.h"
 
#include "fileio_func.h"
 
#include "settings_type.h"
 
#include <mutex>
 

	
 
#if defined(_WIN32)
 
#include "os/windows/win32.h"
 
@@ -26,6 +27,16 @@ SOCKET _debug_socket = INVALID_SOCKET;
 

	
 
#include "safeguards.h"
 

	
 
/** Element in the queue of debug messages that have to be passed to either NetworkAdminConsole or IConsolePrint.*/
 
struct QueuedDebugItem {
 
	std::string level;   ///< The used debug level.
 
	std::string message; ///< The actual formatted message.
 
};
 
std::atomic<bool> _debug_remote_console; ///< Whether we need to send data to either NetworkAdminConsole or IConsolePrint.
 
std::mutex _debug_remote_console_mutex; ///< Mutex to guard the queue of debug messages for either NetworkAdminConsole or IConsolePrint.
 
std::vector<QueuedDebugItem> _debug_remote_console_queue; ///< Queue for debug messages to be passed to NetworkAdminConsole or IConsolePrint.
 
std::vector<QueuedDebugItem> _debug_remote_console_queue_spare; ///< Spare queue to swap with _debug_remote_console_queue.
 

	
 
int _debug_driver_level;
 
int _debug_grf_level;
 
int _debug_map_level;
 
@@ -107,6 +118,11 @@ void DebugPrint(const char *level, const
 
{
 
	if (_debug_socket != INVALID_SOCKET) {
 
		std::string msg = fmt::format("{}dbg: [{}] {}\n", GetLogPrefix(), level, message);
 

	
 
		/* Prevent sending a message concurrently, as that might cause interleaved messages. */
 
		static std::mutex _debug_socket_mutex;
 
		std::lock_guard<std::mutex> lock(_debug_socket_mutex);
 

	
 
		/* Sending out an error when this fails would be nice, however... the error
 
		 * would have to be send over this failing socket which won't work. */
 
		send(_debug_socket, msg.c_str(), (int)msg.size(), 0);
 
@@ -130,8 +146,11 @@ void DebugPrint(const char *level, const
 
		std::string msg = fmt::format("{}dbg: [{}] {}\n", GetLogPrefix(), level, message);
 
		fputs(msg.c_str(), stderr);
 

	
 
		NetworkAdminConsole(level, message);
 
		if (_settings_client.gui.developer >= 2) IConsolePrint(CC_DEBUG, "dbg: [{}] {}", level, message);
 
		if (_debug_remote_console.load()) {
 
			/* Only add to the queue when there is at least one consumer of the data. */
 
			std::lock_guard<std::mutex> lock(_debug_remote_console_mutex);
 
			_debug_remote_console_queue.push_back({ level, message });
 
		}
 
	}
 
}
 

	
 
@@ -229,3 +248,47 @@ const char *GetLogPrefix()
 
	return _log_prefix;
 
}
 

	
 
/**
 
 * Send the queued Debug messages to either NetworkAdminConsole or IConsolePrint from the
 
 * GameLoop thread to prevent concurrent accesses to both the NetworkAdmin's packet queue
 
 * as well as IConsolePrint's buffers.
 
 *
 
 * This is to be called from the GameLoop thread.
 
 */
 
void DebugSendRemoteMessages()
 
{
 
	if (!_debug_remote_console.load()) return;
 

	
 
	{
 
		std::lock_guard<std::mutex> lock(_debug_remote_console_mutex);
 
		std::swap(_debug_remote_console_queue, _debug_remote_console_queue_spare);
 
	}
 

	
 
	for (auto &item : _debug_remote_console_queue_spare) {
 
		NetworkAdminConsole(item.level, item.message);
 
		if (_settings_client.gui.developer >= 2) IConsolePrint(CC_DEBUG, "dbg: [{}] {}", item.level, item.message);
 
	}
 

	
 
	_debug_remote_console_queue_spare.clear();
 
}
 

	
 
/**
 
 * Reconsider whether we need to send debug messages to either NetworkAdminConsole
 
 * or IConsolePrint. The former is when they have enabled console handling whereas
 
 * the latter depends on the gui.developer setting's value.
 
 *
 
 * This is to be called from the GameLoop thread.
 
 */
 
void DebugReconsiderSendRemoteMessages()
 
{
 
	bool enable = _settings_client.gui.developer >= 2;
 

	
 
	for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
 
		if (as->update_frequency[ADMIN_UPDATE_CONSOLE] & ADMIN_FREQUENCY_AUTOMATIC) {
 
			enable = true;
 
			break;
 
		}
 
	}
 

	
 
	_debug_remote_console.store(enable);
 
}
src/debug.h
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@@ -122,4 +122,7 @@ void CDECL ShowInfoF(const char *str, ..
 

	
 
const char *GetLogPrefix();
 

	
 
void DebugSendRemoteMessages();
 
void DebugReconsiderSendRemoteMessages();
 

	
 
#endif /* DEBUG_H */
src/network/network_admin.cpp
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@@ -76,6 +76,11 @@ ServerNetworkAdminSocketHandler::~Server
 
	_network_admins_connected--;
 
	Debug(net, 3, "[admin] '{}' ({}) has disconnected", this->admin_name, this->admin_version);
 
	if (_redirect_console_to_admin == this->index) _redirect_console_to_admin = INVALID_ADMIN_ID;
 

	
 
	if (this->update_frequency[ADMIN_UPDATE_CONSOLE] & ADMIN_FREQUENCY_AUTOMATIC) {
 
		this->update_frequency[ADMIN_UPDATE_CONSOLE] = (AdminUpdateFrequency)0;
 
		DebugReconsiderSendRemoteMessages();
 
	}
 
}
 

	
 
/**
 
@@ -688,6 +693,8 @@ NetworkRecvStatus ServerNetworkAdminSock
 

	
 
	this->update_frequency[type] = freq;
 

	
 
	if (type == ADMIN_UPDATE_CONSOLE) DebugReconsiderSendRemoteMessages();
 

	
 
	return NETWORK_RECV_STATUS_OKAY;
 
}
 

	
src/openttd.cpp
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@@ -1453,6 +1453,8 @@ void GameLoop()
 
	/* Check for UDP stuff */
 
	if (_network_available) NetworkBackgroundLoop();
 

	
 
	DebugSendRemoteMessages();
 

	
 
	if (_networking && !HasModalProgress()) {
 
		/* Multiplayer */
 
		NetworkGameLoop();
src/settings.cpp
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@@ -1242,6 +1242,7 @@ void LoadFromConfig(bool startup)
 
		HandleOldDiffCustom(false);
 

	
 
		ValidateSettings();
 
		DebugReconsiderSendRemoteMessages();
 

	
 
		/* Display scheduled errors */
 
		extern void ScheduleErrorMessage(ErrorList &datas);
src/table/settings/gui_settings.ini
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@@ -753,6 +753,7 @@ def      = 1
 
min      = 0
 
max      = 2
 
cat      = SC_EXPERT
 
post_cb  = [](auto) { DebugReconsiderSendRemoteMessages(); }
 

	
 
[SDTC_BOOL]
 
var      = gui.newgrf_developer_tools
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