Changeset - r7686:fc5141e63123
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master
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rubidium - 17 years ago 2007-10-06 13:18:43
rubidium@openttd.org
(svn r11217) -Update: the readme as some things weren't quite right anymore.
2 files changed with 14 insertions and 13 deletions:
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Makefile.in
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@@ -209,12 +209,15 @@ endif
 
ifeq ($(shell if test -n "`ls -l \"$(BIN_DIR)/scenario/\"*.scn 2> /dev/null`"; then echo 1; fi), 1)
 
	$(Q)cp "$(BIN_DIR)/scenario/"*.scn        "$(BUNDLE_DIR)/scenario/"
 
endif
 
ifeq ($(shell if test -n "`ls -l \"$(BIN_DIR)/scenario/heightmaps/\"* 2>/dev/null`"; then echo 1; fi), 1)
 
	$(Q)cp "$(BIN_DIR)/scenario/heightmaps/"* "$(BUNDLE_DIR)/scenario/heightmap/"
 
endif
 
ifeq ($(TTD), "openttd.exe")
 
	$(Q)unix2dos "$(BUNDLE_DIR)/docs/"* "$(BUNDLE_DIR)/readme.txt" "$(BUNDLE_DIR)/COPYING"
 
endif
 

	
 
### Packing the current bundle into several compressed file formats ###
 
#
 
# Zips & dmgs do not contain a root folder, i.e. they have files in the root of the zip/dmg.
 
# gzip, bzip2 and lha archives have a root folder, with the same name as the bundle.
 
#
readme.txt
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@@ -7,13 +7,13 @@ Release version: 0.5.3
 
Table of Contents:
 
------------------
 
1.0) About
 
2.0) Contacting
 
 * 2.1 Reporting Bugs
 
3.0) Supported Platforms
 
4.0) Running OpenTTD
 
4.0) Installing and running OpenTTD
 
5.0) OpenTTD features
 
6.0) Configuration File
 
7.0) Compiling
 
8.0) Translating
 
 * 8.1 Guidelines
 
 * 8.2 Translation
 
@@ -77,18 +77,25 @@ are:
 
  MorphOS              - SDL
 
  OpenBSD              - SDL
 
  OS/2                 - SDL
 
  Windows              - Win32 GDI (faster) or SDL
 

	
 

	
 
4.0) Running OpenTTD:
 
---- ----------------
 
4.0) Installing and running OpenTTD:
 
---- -------------------------------
 

	
 
Installing OpenTTD is fairly straightforward. Either you have downloaded an
 
archive which you have to extract to a directory where you want OpenTTD to
 
be installed, or you have downloaded an installer, which will automatically
 
extract OpenTTD in the given directory.
 

	
 
Before you run OpenTTD, you need to put the game's datafiles into the data/
 
subdirectory. You need the following files from the original version
 
of TTD as OpenTTD makes use of the original TTD artwork.
 
of TTD as OpenTTD makes use of the original TTD artwork. The Windows
 
installer optionally can copy these files from your Transport Tycoon Deluxe
 
CD-ROM.
 

	
 
List of the required files:
 
sample.cat
 
trg1r.grf
 
trgcr.grf
 
trghr.grf
 
@@ -100,15 +107,12 @@ TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. 
 
the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't
 
look as nice as with the Windows graphics.)
 

	
 
If you want music you need to copy the gm/ folder from Windows TTD into your
 
OpenTTD folder, not your data folder.
 

	
 
You can change the data path (which contains savegames as well) in
 
Makefile.config by setting DATA_DIR_PREFIX and USE_HOMEDIR.
 

	
 

	
 
5.0) OpenTTD features:
 
---- -----------------
 

	
 
OpenTTD has a lot of features going beyond the original TTD emulation.
 
Unfortunately, there is currently no comprehensive list of features, but there
 
@@ -116,13 +120,12 @@ is a basic features list on the web, and
 
controlled through the Configure Patches dialog. We also implement some
 
features known from TTDPatch (http://www.ttdpatch.net/).
 

	
 
Several important non-standard controls:
 

	
 
* Use Ctrl to place semaphore signals
 
* Ctrl-D toggles double mode in the Windows version
 
* Ingame console. More information at
 
  http://wiki.openttd.org/index.php/Console
 

	
 

	
 
6.0) Configuration File:
 
---- -------------------
 
@@ -207,16 +210,12 @@ 8.1) Guidelines:
 
---- -------------------
 
Here are some translation guidelines which you should follow closely.
 

	
 
    * Please contact the development team before beginning the translation
 
      process! This avoids double work, as someone else may have already
 
      started translating to the same language.
 
    * Translators must use the character set ISO 8859-15.
 
      Otherwise, some characters will not display correctly in the game.
 
    * Currently it is not possible to translate into character sets other than
 
      Latin.
 

	
 
8.2) Translation:
 
---- -------------------
 
So, now that you've notified the development team about your intention to
 
translate (You did, right? Of course you did.) you can pick up english.txt
 
(found in the SVN repository under /lang) and translate.
 
@@ -303,13 +302,12 @@ Retired Developers:
 
  Ludvig Strigeus (ludde)        - OpenTTD author, main coder (0.1 - 0.3.3)
 
  Serge Paquet (vurlix)          - Assistant project manager, coder (0.1 - 0.3.3)
 

	
 
Thanks to:
 
  Josef Drexler                  - For his great work on TTDPatch.
 
  Marcin Grzegorczyk             - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
 
  Matthijs Kooijman (blathijs)   - For his many patches, suggestions and major work on maprewrite
 
  Petr Baudis (pasky)            - Many patches, newgrf support, etc.
 
  Simon Sasburg (HackyKid)       - For the many bugfixes he has blessed us with (and future PBS)
 
  Stefan Meißner (sign_de)       - For his work on the console
 
  Mike Ragsdale                  - OpenTTD installer
 
  Cian Duffy (MYOB)              - BeOS port / manual writing
 
  Christian Rosentreter (tokai)  - MorphOS / AmigaOS port
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