@@ -115,6 +115,20 @@ static inline RoadBits DiagDirToRoadBits
}
/**
* Create the road-part which belongs to the given Axis
*
* This function returns a RoadBits value which belongs to
* the given Axis.
* @param a The Axis
* @return The result RoadBits which the selected road-part set
*/
static inline RoadBits AxisToRoadBits(Axis a)
{
return a == AXIS_X ? ROAD_X : ROAD_Y;
* Finds out, whether given player has all given RoadTypes available
* @param PlayerID ID of player
* @param rts RoadTypes to test
@@ -14,7 +14,7 @@
#include "tunnelbridge_map.h"
RoadBits GetAnyRoadBits(TileIndex tile, RoadType rt)
RoadBits GetAnyRoadBits(TileIndex tile, RoadType rt, bool straight_tunnel_bridge_entrance)
if (!HasTileRoadType(tile, rt)) return ROAD_NONE;
@@ -34,7 +34,9 @@ RoadBits GetAnyRoadBits(TileIndex tile,
case MP_TUNNELBRIDGE:
if (GetTunnelBridgeTransportType(tile) != TRANSPORT_ROAD) return ROAD_NONE;
return DiagDirToRoadBits(ReverseDiagDir(GetTunnelBridgeDirection(tile)));
return straight_tunnel_bridge_entrance ?
AxisToRoadBits(DiagDirToAxis(GetTunnelBridgeDirection(tile))) :
DiagDirToRoadBits(ReverseDiagDir(GetTunnelBridgeDirection(tile)));
default: return ROAD_NONE;
@@ -328,11 +328,16 @@ static inline DiagDirection GetRoadDepot
* - road tunnels: entrance is treated as road piece
* - bridge ramps: start of the ramp is treated as road piece
* - bridge middle parts: bridge itself is ignored
* If straight_tunnel_bridge_entrance is set a ROAD_X or ROAD_Y
* for bridge ramps and tunnel entrances is returned depending
* on the orientation of the tunnel or bridge.
* @param tile the tile to get the road bits for
* @param rt the road type to get the road bits form
* @param stbe whether to return straight road bits for tunnels/bridges.
* @return the road bits of the given tile
RoadBits GetAnyRoadBits(TileIndex tile, RoadType rt);
RoadBits GetAnyRoadBits(TileIndex tile, RoadType rt, bool straight_tunnel_bridge_entrance = false);
* Get the accessible track bits for the given tile.
@@ -1461,7 +1461,7 @@ static Trackdir FollowPreviousRoadVehicl
};
RoadBits required = required_roadbits[dir & 0x07];
if ((required & GetAnyRoadBits(tile, v->u.road.roadtype)) == ROAD_NONE) {
if ((required & GetAnyRoadBits(tile, v->u.road.roadtype, true)) == ROAD_NONE) {
dir = INVALID_TRACKDIR;
@@ -1698,7 +1698,7 @@ again:
uint turn_around_start_frame = RVC_TURN_AROUND_START_FRAME;
RoadBits tram;
if (v->u.road.roadtype == ROADTYPE_TRAM && CountBits(tram = GetAnyRoadBits(v->tile, ROADTYPE_TRAM)) == 1) {
if (v->u.road.roadtype == ROADTYPE_TRAM && CountBits(tram = GetAnyRoadBits(v->tile, ROADTYPE_TRAM, true)) == 1) {
/*
* The tram is turning around with one tram 'roadbit'. This means that
* it is using the 'big' corner 'drive data'. However, to support the
Status change: