Changeset - r1501:fe489bff5442
[Not reviewed]
master
0 2 0
Darkvater - 19 years ago 2005-03-13 11:47:04
darkvater@openttd.org
(svn r2005) - Fix: fix previous commit. Using 'New Game (scenario)' will use YOUR difficulty settings but ingame options (eg townnames, currency). Also settings are correctly saved when closing the difficulty window now.
2 files changed with 5 insertions and 9 deletions:
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settings_gui.c
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@@ -483,7 +483,7 @@ static void GameDifficultyWndProc(Window
 
			for (btn = 0; btn != GAME_DIFFICULTY_NUM; btn++) {
 
				val = ((int*)&_opt_mod_temp.diff)[btn];
 
				// if setting has changed, change it
 
				if (val != ((int*)&_opt_mod_temp.diff)[btn])
 
				if (val != ((int*)&_opt_ptr->diff)[btn])
 
					DoCommandP(0, btn, val, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
 
			}
 
			DoCommandP(0, -1, _opt_mod_temp.diff_level, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
ttd.c
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@@ -789,8 +789,7 @@ void StartupDisasters(void);
 
/**
 
 * Start Scenario starts a new game based on a scenario.
 
 * Eg 'New Game' --> select a preset scenario
 
 * This starts a scenario based on your current difficulty settings just
 
 * fix the landscape as that can be different from what is selected in the intro
 
 * This starts a scenario based on your current difficulty settings
 
 */
 
static void StartScenario(void)
 
{
 
@@ -818,12 +817,9 @@ static void StartScenario(void)
 
		ShowErrorMessage(_error_message, STR_4009_GAME_LOAD_FAILED, 0, 0);
 
	}
 

	
 
	{
 
		byte landscape = _opt.landscape; // backup loaded landscape;
 
		_opt_ptr = &_opt;
 
		memcpy(_opt_ptr, &_opt_newgame, sizeof(GameOptions));
 
		_opt_ptr->landscape = landscape;
 
	}
 
	_opt_ptr = &_opt;
 
	memcpy(&_opt_ptr->diff, &_opt_newgame.diff, sizeof(GameDifficulty));
 
	_opt.diff_level = _opt_newgame.diff_level;
 

	
 
	// Inititalize data
 
	StartupPlayers();
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