Changeset - r21173:fe6d7c0f0218
[Not reviewed]
master
0 2 0
rubidium - 10 years ago 2014-01-13 18:17:17
rubidium@openttd.org
(svn r26259) -Codechange: add and maintain some general flags about sprites to prevent unneeded execution of expensive code (MJP)
2 files changed with 31 insertions and 1 deletions:
0 comments (0 inline, 0 general)
src/blitter/32bpp_sse2.cpp
Show inline comments
 
@@ -57,7 +57,10 @@ Sprite *Blitter_32bppSSE_Base::Encode(co
 
	dst_sprite->y_offs = sprite->y_offs;
 
	memcpy(dst_sprite->data, &sd, sizeof(SpriteData));
 

	
 
	/* Copy colours. */
 
	/* Copy colours and determine flags. */
 
	bool has_remap = false;
 
	bool has_anim = false;
 
	bool has_translucency = false;
 
	for (ZoomLevel z = zoom_min; z <= zoom_max; z++) {
 
		const SpriteLoader::Sprite *src_sprite = &sprite[z];
 
		const SpriteLoader::CommonPixel *src = (const SpriteLoader::CommonPixel *) src_sprite->data;
 
@@ -68,8 +71,13 @@ Sprite *Blitter_32bppSSE_Base::Encode(co
 
			for (uint x = src_sprite->width; x != 0; x--) {
 
				if (src->a != 0) {
 
					dst_rgba->a = src->a;
 
					if (src->a != 0 && src->a != 255) has_translucency = true;
 
					dst_mv->m = src->m;
 
					if (src->m != 0) {
 
						/* Do some accounting for flags. */
 
						has_remap = true;
 
						if (src->m >= PALETTE_ANIM_START) has_anim = true;
 

	
 
						/* Get brightest value (or default brightness if it's a black pixel). */
 
						const uint8 rgb_max = max(src->r, max(src->g, src->b));
 
						dst_mv->v = (rgb_max == 0) ? Blitter_32bppBase::DEFAULT_BRIGHTNESS : rgb_max;
 
@@ -119,6 +127,13 @@ Sprite *Blitter_32bppSSE_Base::Encode(co
 
		}
 
	}
 

	
 
	/* Store sprite flags. */
 
	sd.flags = SF_NONE;
 
	if (has_translucency) sd.flags |= SF_TRANSLUCENT;
 
	if (!has_remap) sd.flags |= SF_NO_REMAP;
 
	if (!has_anim) sd.flags |= SF_NO_ANIM;
 
	memcpy(dst_sprite->data, &sd, sizeof(SpriteData));
 

	
 
	return dst_sprite;
 
}
 

	
src/blitter/32bpp_sse2.hpp
Show inline comments
 
@@ -49,6 +49,18 @@ public:
 
		BT_NONE, ///< No specialisation for either case.
 
	};
 

	
 
	/** Helper for using specialised functions designed to prevent whenever it's possible things like:
 
	 *  - IO (reading video buffer),
 
	 *  - calculations (alpha blending),
 
	 *  - heavy branching (remap lookups and animation buffer handling).
 
	 */
 
	enum SpriteFlags {
 
		SF_NONE        = 0,
 
		SF_TRANSLUCENT = 1 << 1, ///< The sprite has at least 1 translucent pixel.
 
		SF_NO_REMAP    = 1 << 2, ///< The sprite has no remappable colour pixel.
 
		SF_NO_ANIM     = 1 << 3, ///< The sprite has no palette animated pixel.
 
	};
 

	
 
	/** Data stored about a (single) sprite. */
 
	struct SpriteInfo {
 
		uint32 sprite_offset;    ///< The offset to the sprite data.
 
@@ -57,6 +69,7 @@ public:
 
		uint16 sprite_width;     ///< The width of the sprite.
 
	};
 
	struct SpriteData {
 
		SpriteFlags flags;
 
		SpriteInfo infos[ZOOM_LVL_COUNT];
 
		byte data[]; ///< Data, all zoomlevels.
 
	};
 
@@ -64,6 +77,8 @@ public:
 
	Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
 
};
 

	
 
DECLARE_ENUM_AS_BIT_SET(Blitter_32bppSSE_Base::SpriteFlags);
 

	
 
/** The SSE2 32 bpp blitter (without palette animation). */
 
class Blitter_32bppSSE2 : public Blitter_32bppSimple, public Blitter_32bppSSE_Base {
 
public:
0 comments (0 inline, 0 general)