Changeset - r1223:fe9a8d21f70b
[Not reviewed]
master
0 2 0
bjarni - 20 years ago 2005-01-30 13:03:32
bjarni@openttd.org
(svn r1727) - Fix: now CmdBuildRailVehicle() behaves correctly if DC_EXEC is set
this commit alters ai.c a little to get rid of the workaround from r1725 so AI players could still build locomotives
2 files changed with 7 insertions and 9 deletions:
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ai.c
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@@ -116,7 +116,7 @@ static void AiStateVehLoop(Player *p)
 
	p->ai.state_counter = 0;
 
}
 

	
 
static int AiChooseTrainToBuild(byte railtype, int32 money, byte flag)
 
static int AiChooseTrainToBuild(byte railtype, int32 money, byte flag, TileIndex tile)
 
{
 
	int best_veh_index = -1;
 
	byte best_veh_score = 0;
 
@@ -131,7 +131,7 @@ static int AiChooseTrainToBuild(byte rai
 
		    || !HASBIT(e->player_avail, _current_player) || e->reliability < 0x8A3D)
 
			continue;
 

	
 
		r = DoCommandByTile(0, i, 0, 0, CMD_BUILD_RAIL_VEHICLE);
 
		r = DoCommandByTile(tile, i, 0, 0, CMD_BUILD_RAIL_VEHICLE);
 
		if (r != CMD_ERROR &&
 
					(!(_cmd_build_rail_veh_var1&1) || !(flag&1)) &&
 
					r <= money &&
 
@@ -238,7 +238,7 @@ static int AiChooseTrainToReplaceWith(Pl
 
	}
 

	
 
	// XXX: check if a wagon
 
	return AiChooseTrainToBuild(v->u.rail.railtype, avail_money, 0);
 
	return AiChooseTrainToBuild(v->u.rail.railtype, avail_money, 0, v->tile);
 
}
 

	
 
static int AiChooseShipToReplaceWith(Player *p, Vehicle *v)
 
@@ -2393,7 +2393,7 @@ static void AiStateBuildRailVeh(Player *
 
	}
 

	
 
	// Which locomotive to build?
 
	veh = AiChooseTrainToBuild(p->ai.railtype_to_use, p->player_money, (cargo!=CT_PASSENGERS)?1:0);
 
	veh = AiChooseTrainToBuild(p->ai.railtype_to_use, p->player_money, (cargo!=CT_PASSENGERS)?1:0, tile);
 
	if (veh == -1) {
 
handle_nocash:
 
		// after a while, if AI still doesn't have cash, get out of this block by selling the wagons.
train_cmd.c
Show inline comments
 
@@ -528,11 +528,9 @@ int32 CmdBuildRailVehicle(int x, int y, 
 

	
 
	if (!IsEngineBuildable(p1, VEH_Train)) return CMD_ERROR;
 

	
 
	/* NOTE: The AI sends build engine commands without DC_EXEC to figure out if
 
	it can affort an engine before trying to buy it*/
 
	if (!IsTrainDepotTile((TileIndex)tile) && flags & DC_EXEC) return CMD_ERROR;
 

	
 
	if (_map_owner[tile] != _current_player && flags & DC_EXEC) return CMD_ERROR;
 
	if (!IsTrainDepotTile((TileIndex)tile)) return CMD_ERROR;
 

	
 
	if (_map_owner[tile] != _current_player) return CMD_ERROR;
 

	
 
	_cmd_build_rail_veh_var1 = 0;
 

	
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