Changeset - r6580:fef9e4ffd342
[Not reviewed]
master
0 7 0
rubidium - 17 years ago 2007-05-06 14:59:01
rubidium@openttd.org
(svn r9794) -Codechange: refactor the question whether a vehicle can be loaded into LoadUnloadVehicle instead of duplicating it for each vehicle.
7 files changed with 82 insertions and 87 deletions:
0 comments (0 inline, 0 general)
src/aircraft_cmd.cpp
Show inline comments
 
@@ -1421,10 +1421,7 @@ static void HandleAircraftLoading(Vehicl
 
			if (mode != 0) return;
 
			if (--v->load_unload_time_rem != 0) return;
 

	
 
			if (CanFillVehicle(v)) {
 
				LoadUnloadVehicle(v);
 
				return;
 
			}
 
			if (LoadUnloadVehicle(v)) return;
 

	
 
			Order b = v->current_order;
 
			v->LeaveStation();
src/economy.cpp
Show inline comments
 
@@ -1378,6 +1378,73 @@ static bool LoadWait(const Vehicle* v, c
 
	return false;
 
}
 

	
 
static bool CanFillVehicle_FullLoadAny(Vehicle *v)
 
{
 
	uint32 full = 0, not_full = 0;
 
	const GoodsEntry *ge = GetStation(v->last_station_visited)->goods;
 

	
 
	/* special handling of aircraft */
 

	
 
	/* if the aircraft carries passengers and is NOT full, then
 
	 *continue loading, no matter how much mail is in */
 
	if (v->type == VEH_AIRCRAFT &&
 
			IsCargoInClass(v->cargo_type, CC_PASSENGERS) &&
 
			v->cargo_cap != v->cargo_count) {
 
		return true;
 
	}
 

	
 
	/* patch should return "true" to continue loading, i.e. when there is no cargo type that is fully loaded. */
 
	do {
 
		/* Should never happen, but just in case future additions change this */
 
		assert(v->cargo_type<32);
 

	
 
		if (v->cargo_cap != 0) {
 
			uint32 mask = 1 << v->cargo_type;
 

	
 
			if (!HASBIT(v->vehicle_flags, VF_CARGO_UNLOADING) && v->cargo_cap == v->cargo_count) {
 
				full |= mask;
 
			} else if (GB(ge[v->cargo_type].waiting_acceptance, 0, 12) > 0 ||
 
					(HASBIT(v->vehicle_flags, VF_CARGO_UNLOADING) && (ge[v->cargo_type].waiting_acceptance & 0x8000))) {
 
				/* If there is any cargo waiting, or this vehicle is still unloading
 
				 * and the station accepts the cargo, don't leave the station. */
 
				return true;
 
			} else {
 
				not_full |= mask;
 
			}
 
		}
 
	} while ((v = v->next) != NULL);
 

	
 
	/* continue loading if there is a non full cargo type and no cargo type that is full */
 
	return not_full && (full & ~not_full) == 0;
 
}
 

	
 

	
 
static bool CanFillVehicle(Vehicle *front_v)
 
{
 
	TileIndex tile = front_v->tile;
 

	
 
	assert(IsTileType(tile, MP_STATION) ||
 
			(front_v->type == VEH_SHIP && (
 
				IsTileType(TILE_ADDXY(tile,  1,  0), MP_STATION) ||
 
				IsTileType(TILE_ADDXY(tile, -1,  0), MP_STATION) ||
 
				IsTileType(TILE_ADDXY(tile,  0,  1), MP_STATION) ||
 
				IsTileType(TILE_ADDXY(tile,  0, -1), MP_STATION) ||
 
				IsTileType(TILE_ADDXY(tile, -2,  0), MP_STATION)
 
			)));
 

	
 
	bool full_load = HASBIT(front_v->current_order.flags, OFB_FULL_LOAD);
 

	
 
	/* If patch is active, use alternative CanFillVehicle-function */
 
	if (_patches.full_load_any && full_load) return CanFillVehicle_FullLoadAny(front_v);
 

	
 
	Vehicle *v = front_v;
 
	do {
 
		if (HASBIT(v->vehicle_flags, VF_CARGO_UNLOADING) || (full_load && v->cargo_count != v->cargo_cap)) return true;
 
	} while ((v = v->next) != NULL);
 

	
 
	return !HASBIT(front_v->vehicle_flags, VF_LOADING_FINISHED);
 
}
 

	
 
/**
 
 * Performs the vehicle payment _and_ marks the vehicle to be unloaded.
 
 * @param front_v the vehicle to be unloaded
 
@@ -1477,8 +1544,15 @@ void VehiclePayment(Vehicle *front_v)
 
	_current_player = old_player;
 
}
 

	
 
int LoadUnloadVehicle(Vehicle *v)
 
/**
 
 * Loads/unload the vehicle if possible.
 
 * @param v the vehicle to be (un)loaded
 
 * @return true if something was (un)loaded. False if the train is ready to leave.
 
 */
 
bool LoadUnloadVehicle(Vehicle *v)
 
{
 
	if (!CanFillVehicle(v)) return false;
 

	
 
	int unloading_time = 20;
 
	Vehicle *u = v;
 
	int result = 0;
 
@@ -1689,7 +1763,7 @@ int LoadUnloadVehicle(Vehicle *v)
 
		if (result & 2) InvalidateWindow(WC_STATION_VIEW, last_visited);
 
	}
 

	
 
	return result;
 
	return true;
 
}
 

	
 
void PlayersMonthlyLoop()
src/roadveh_cmd.cpp
Show inline comments
 
@@ -761,10 +761,7 @@ static void HandleRoadVehLoading(Vehicle
 

	
 
			if (--v->load_unload_time_rem != 0) return;
 

	
 
			if (CanFillVehicle(v)) {
 
				LoadUnloadVehicle(v);
 
				return;
 
			}
 
			if (LoadUnloadVehicle(v)) return;
 

	
 
			b = v->current_order;
 
			v->LeaveStation();
src/ship_cmd.cpp
Show inline comments
 
@@ -306,10 +306,8 @@ static void HandleShipLoading(Vehicle *v
 
		case OT_LOADING: {
 
			if (--v->load_unload_time_rem != 0) return;
 

	
 
			if (CanFillVehicle(v)) {
 
				LoadUnloadVehicle(v);
 
				return;
 
			}
 
			if (LoadUnloadVehicle(v)) return;
 

	
 
			PlayShipSound(v);
 

	
 
			Order b = v->current_order;
src/train_cmd.cpp
Show inline comments
 
@@ -2537,10 +2537,7 @@ static void HandleTrainLoading(Vehicle *
 

	
 
			if (--v->load_unload_time_rem) return;
 

	
 
			if (CanFillVehicle(v)) {
 
				LoadUnloadVehicle(v);
 
				return;
 
			}
 
			if (LoadUnloadVehicle(v)) return;
 

	
 
			TrainPlayLeaveStationSound(v);
 

	
src/vehicle.cpp
Show inline comments
 
@@ -701,73 +701,6 @@ void CallVehicleTicks()
 
	}
 
}
 

	
 
static bool CanFillVehicle_FullLoadAny(Vehicle *v)
 
{
 
	uint32 full = 0, not_full = 0;
 
	const GoodsEntry *ge = GetStation(v->last_station_visited)->goods;
 

	
 
	/* special handling of aircraft */
 

	
 
	/* if the aircraft carries passengers and is NOT full, then
 
	 *continue loading, no matter how much mail is in */
 
	if (v->type == VEH_AIRCRAFT &&
 
			IsCargoInClass(v->cargo_type, CC_PASSENGERS) &&
 
			v->cargo_cap != v->cargo_count) {
 
		return true;
 
	}
 

	
 
	/* patch should return "true" to continue loading, i.e. when there is no cargo type that is fully loaded. */
 
	do {
 
		/* Should never happen, but just in case future additions change this */
 
		assert(v->cargo_type<32);
 

	
 
		if (v->cargo_cap != 0) {
 
			uint32 mask = 1 << v->cargo_type;
 

	
 
			if (!HASBIT(v->vehicle_flags, VF_CARGO_UNLOADING) && v->cargo_cap == v->cargo_count) {
 
				full |= mask;
 
			} else if (GB(ge[v->cargo_type].waiting_acceptance, 0, 12) > 0 ||
 
					(HASBIT(v->vehicle_flags, VF_CARGO_UNLOADING) && (ge[v->cargo_type].waiting_acceptance & 0x8000))) {
 
				/* If there is any cargo waiting, or this vehicle is still unloading
 
				 * and the station accepts the cargo, don't leave the station. */
 
				return true;
 
			} else {
 
				not_full |= mask;
 
			}
 
		}
 
	} while ((v = v->next) != NULL);
 

	
 
	/* continue loading if there is a non full cargo type and no cargo type that is full */
 
	return not_full && (full & ~not_full) == 0;
 
}
 

	
 

	
 
bool CanFillVehicle(Vehicle *front_v)
 
{
 
	TileIndex tile = front_v->tile;
 

	
 
	assert(IsTileType(tile, MP_STATION) ||
 
			(front_v->type == VEH_SHIP && (
 
				IsTileType(TILE_ADDXY(tile,  1,  0), MP_STATION) ||
 
				IsTileType(TILE_ADDXY(tile, -1,  0), MP_STATION) ||
 
				IsTileType(TILE_ADDXY(tile,  0,  1), MP_STATION) ||
 
				IsTileType(TILE_ADDXY(tile,  0, -1), MP_STATION) ||
 
				IsTileType(TILE_ADDXY(tile, -2,  0), MP_STATION)
 
			)));
 

	
 
	bool full_load = HASBIT(front_v->current_order.flags, OFB_FULL_LOAD);
 

	
 
	/* If patch is active, use alternative CanFillVehicle-function */
 
	if (_patches.full_load_any && full_load) return CanFillVehicle_FullLoadAny(front_v);
 

	
 
	Vehicle *v = front_v;
 
	do {
 
		if (HASBIT(v->vehicle_flags, VF_CARGO_UNLOADING) || (full_load && v->cargo_count != v->cargo_cap)) return true;
 
	} while ((v = v->next) != NULL);
 

	
 
	return !HASBIT(front_v->vehicle_flags, VF_LOADING_FINISHED);
 
}
 

	
 
/** Check if a given engine type can be refitted to a given cargo
 
 * @param engine_type Engine type to check
 
 * @param cid_to check refit to this cargo-type
src/vehicle.h
Show inline comments
 
@@ -467,7 +467,6 @@ void InitializeTrains();
 
byte VehicleRandomBits();
 
void ResetVehiclePosHash();
 

	
 
bool CanFillVehicle(Vehicle *v);
 
bool CanRefitTo(EngineID engine_type, CargoID cid_to);
 
CargoID FindFirstRefittableCargo(EngineID engine_type);
 
int32 GetRefitCost(EngineID engine_type);
 
@@ -507,7 +506,7 @@ void ShowAircraftViewWindow(const Vehicl
 

	
 
UnitID GetFreeUnitNumber(byte type);
 

	
 
int LoadUnloadVehicle(Vehicle *v);
 
bool LoadUnloadVehicle(Vehicle *v);
 

	
 
void TrainConsistChanged(Vehicle *v);
 
void TrainPowerChanged(Vehicle *v);
0 comments (0 inline, 0 general)