@@ -1900,13 +1900,13 @@ static uint GetNumberOfIndustries()
25, // low
55, // normal
80, // high
};
assert(_settings_game.difficulty.number_industries < lengthof(numof_industry_table));
uint difficulty = (_game_mode != GM_EDITOR) ? _settings_game.difficulty.number_industries : 1;
uint difficulty = (_game_mode != GM_EDITOR) ? _settings_game.difficulty.number_industries : 2;
return ScaleByMapSize(numof_industry_table[difficulty]);
}
/**
* Advertise about a new industry opening.
* @param ind Industry being opened.
Status change: