Changeset - r11982:ff4390b32b95
[Not reviewed]
master
0 18 0
rubidium - 15 years ago 2009-05-22 22:55:41
rubidium@openttd.org
(svn r16393) -Codechange: move VehicleRail to Train.
18 files changed with 138 insertions and 138 deletions:
0 comments (0 inline, 0 general)
src/ai/api/ai_vehicle.cpp
Show inline comments
 
@@ -49,7 +49,7 @@
 
			}
 
			return total_length;
 
		}
 
		case VEH_TRAIN: return v->u.rail.cached_total_length;
 
		case VEH_TRAIN: return ((Train *)v)->tcache.cached_total_length;
 
		default: return -1;
 
	}
 
}
src/articulated_vehicles.cpp
Show inline comments
 
@@ -314,7 +314,7 @@ void AddArticulatedParts(Vehicle *first,
 
				previous->SetNext(t);
 
				t->track = front->track;
 
				t->railtype = front->railtype;
 
				t->u.rail.first_engine = front->engine_type;
 
				t->tcache.first_engine = front->engine_type;
 

	
 
				t->spritenum = e_artic->u.rail.image_index;
 
				if (e_artic->CanCarryCargo()) {
src/autoreplace_cmd.cpp
Show inline comments
 
@@ -403,7 +403,7 @@ static CommandCost ReplaceChain(Vehicle 
 

	
 
	if (old_head->type == VEH_TRAIN) {
 
		/* Store the length of the old vehicle chain, rounded up to whole tiles */
 
		uint16 old_total_length = (old_head->u.rail.cached_total_length + TILE_SIZE - 1) / TILE_SIZE * TILE_SIZE;
 
		uint16 old_total_length = (((Train *)old_head)->tcache.cached_total_length + TILE_SIZE - 1) / TILE_SIZE * TILE_SIZE;
 

	
 
		int num_units = 0; ///< Number of units in the chain
 
		for (Train *w = (Train *)old_head; w != NULL; w = GetNextUnit(w)) num_units++;
 
@@ -455,7 +455,7 @@ static CommandCost ReplaceChain(Vehicle 
 
			}
 

	
 
			/* When wagon removal is enabled and the new engines without any wagons are already longer than the old, we have to fail */
 
			if (cost.Succeeded() && wagon_removal && new_head->u.rail.cached_total_length > old_total_length) cost = CommandCost(STR_TRAIN_TOO_LONG_AFTER_REPLACEMENT);
 
			if (cost.Succeeded() && wagon_removal && new_head->tcache.cached_total_length > old_total_length) cost = CommandCost(STR_TRAIN_TOO_LONG_AFTER_REPLACEMENT);
 

	
 
			/* Append/insert wagons into the new vehicle chain
 
			 * We do this from back to front, so we can stop when wagon removal or maximum train length (i.e. from mammoth-train setting) is triggered.
 
@@ -469,7 +469,7 @@ static CommandCost ReplaceChain(Vehicle 
 
						/* Insert wagon after 'last_engine' */
 
						CommandCost res = MoveVehicle(append, last_engine, DC_EXEC, false);
 

	
 
						if (res.Succeeded() && wagon_removal && new_head->u.rail.cached_total_length > old_total_length) {
 
						if (res.Succeeded() && wagon_removal && new_head->tcache.cached_total_length > old_total_length) {
 
							MoveVehicle(append, NULL, DC_EXEC | DC_AUTOREPLACE, false);
 
							break;
 
						}
src/depot_gui.cpp
Show inline comments
 
@@ -272,7 +272,7 @@ struct DepotWindow : Window {
 
				DrawTrainImage(v, x + 21, sprite_y, this->sel, this->hscroll.cap + 4, this->hscroll.pos);
 

	
 
				/* Number of wagons relative to a standard length wagon (rounded up) */
 
				SetDParam(0, (v->u.rail.cached_total_length + 7) / 8);
 
				SetDParam(0, (((Train *)v)->tcache.cached_total_length + 7) / 8);
 
				DrawString(this->widget[DEPOT_WIDGET_MATRIX].left, this->widget[DEPOT_WIDGET_MATRIX].right - 1, y + 4, STR_TINY_BLACK, TC_FROMSTRING, SA_RIGHT); // Draw the counter
 
				break;
 

	
 
@@ -328,7 +328,7 @@ struct DepotWindow : Window {
 
			hnum = 8;
 
			for (uint num = 0; num < this->vehicle_list.Length(); num++) {
 
				const Vehicle *v = this->vehicle_list[num];
 
				hnum = max(hnum, v->u.rail.cached_total_length);
 
				hnum = max(hnum, ((Train *)v)->tcache.cached_total_length);
 
			}
 
			/* Always have 1 empty row, so people can change the setting of the train */
 
			SetVScrollCount(w, this->vehicle_list.Length() + this->wagon_list.Length() + 1);
 
@@ -450,7 +450,7 @@ struct DepotWindow : Window {
 
				x += skip;
 

	
 
				/* find the vehicle in this row that was clicked */
 
				while (v != NULL && (x -= v->u.rail.cached_veh_length) >= 0) v = v->Next();
 
				while (v != NULL && (x -= ((Train *)v)->tcache.cached_veh_length) >= 0) v = v->Next();
 

	
 
				/* if an articulated part was selected, find its parent */
 
				while (v != NULL && IsArticulatedPart(v)) v = v->Previous();
 
@@ -514,7 +514,7 @@ struct DepotWindow : Window {
 

	
 
					switch (v->type) {
 
						case VEH_TRAIN:
 
							_cursor.short_vehicle_offset = 16 - v->u.rail.cached_veh_length * 2;
 
							_cursor.short_vehicle_offset = 16 - ((Train *)v)->tcache.cached_veh_length * 2;
 
							break;
 

	
 
						case VEH_ROAD:
src/economy.cpp
Show inline comments
 
@@ -15,6 +15,7 @@
 
#include "vehicle_gui.h"
 
#include "ai/ai.hpp"
 
#include "aircraft.h"
 
#include "train.h"
 
#include "newgrf_engine.h"
 
#include "newgrf_sound.h"
 
#include "newgrf_industries.h"
 
@@ -1650,7 +1651,7 @@ static void LoadUnloadVehicle(Vehicle *v
 
		/* update stats */
 
		int t;
 
		switch (u->type) {
 
			case VEH_TRAIN: t = u->u.rail.cached_max_speed; break;
 
			case VEH_TRAIN: t = ((Train *)u)->tcache.cached_max_speed; break;
 
			case VEH_ROAD:  t = u->max_speed / 2;           break;
 
			default:        t = u->max_speed;               break;
 
		}
 
@@ -1759,7 +1760,7 @@ static void LoadUnloadVehicle(Vehicle *v
 

	
 
	if (v->type == VEH_TRAIN) {
 
		/* Each platform tile is worth 2 rail vehicles. */
 
		int overhang = v->u.rail.cached_total_length - st->GetPlatformLength(v->tile) * TILE_SIZE;
 
		int overhang = ((Train *)v)->tcache.cached_total_length - st->GetPlatformLength(v->tile) * TILE_SIZE;
 
		if (overhang > 0) {
 
			unloading_time <<= 1;
 
			unloading_time += (overhang * unloading_time) / 8;
src/newgrf_engine.cpp
Show inline comments
 
@@ -434,7 +434,7 @@ static uint8 LiveryHelper(EngineID engin
 
		if (!Company::IsValidID(_current_company)) return 0;
 
		l = GetEngineLivery(engine, _current_company, INVALID_ENGINE, NULL);
 
	} else if (v->type == VEH_TRAIN) {
 
		l = GetEngineLivery(v->engine_type, v->owner, v->u.rail.first_engine, v);
 
		l = GetEngineLivery(v->engine_type, v->owner, ((Train *)v)->tcache.first_engine, v);
 
	} else if (v->type == VEH_ROAD) {
 
		l = GetEngineLivery(v->engine_type, v->owner, ((RoadVehicle *)v)->first_engine, v);
 
	} else {
 
@@ -536,7 +536,7 @@ static uint32 VehicleGetVariable(const R
 
				memset(common_subtypes, 0, sizeof(common_subtypes));
 

	
 
				for (u = v; u != NULL; u = u->Next()) {
 
					if (v->type == VEH_TRAIN) user_def_data |= u->u.rail.user_def_data;
 
					if (v->type == VEH_TRAIN) user_def_data |= ((Train *)u)->tcache.user_def_data;
 

	
 
					/* Skip empty engines */
 
					if (u->cargo_cap == 0) continue;
 
@@ -772,11 +772,11 @@ static uint32 VehicleGetVariable(const R
 
			switch (variable - 0x80) {
 
				case 0x62: return t->track;
 
				case 0x66: return t->railtype;
 
				case 0x73: return t->u.rail.cached_veh_length;
 
				case 0x74: return t->u.rail.cached_power;
 
				case 0x75: return GB(t->u.rail.cached_power,  8, 24);
 
				case 0x76: return GB(t->u.rail.cached_power, 16, 16);
 
				case 0x77: return GB(t->u.rail.cached_power, 24,  8);
 
				case 0x73: return t->tcache.cached_veh_length;
 
				case 0x74: return t->tcache.cached_power;
 
				case 0x75: return GB(t->tcache.cached_power,  8, 24);
 
				case 0x76: return GB(t->tcache.cached_power, 16, 16);
 
				case 0x77: return GB(t->tcache.cached_power, 24,  8);
 
				case 0x7C: return t->First()->index;
 
				case 0x7D: return GB(t->First()->index, 8, 8);
 
				case 0x7F: return 0; // Used for vehicle reversing hack in TTDP
 
@@ -886,7 +886,7 @@ static const SpriteGroup *GetVehicleSpri
 
			/* We always use cached value, except for callbacks because the override spriteset
 
			 * to use may be different than the one cached. It happens for callback 0x15 (refit engine),
 
			 * as v->cargo_type is temporary changed to the new type */
 
			group = use_cache ? v->u.rail.cached_override : GetWagonOverrideSpriteSet(v->engine_type, v->cargo_type, v->u.rail.first_engine);
 
			group = use_cache ? ((Train *)v)->tcache.cached_override : GetWagonOverrideSpriteSet(v->engine_type, v->cargo_type, ((Train *)v)->tcache.first_engine);
 
			if (group != NULL) return group;
 
		} else if (v->type == VEH_ROAD) {
 
			group = GetWagonOverrideSpriteSet(v->engine_type, v->cargo_type, ((RoadVehicle *)v)->first_engine);
 
@@ -952,7 +952,7 @@ SpriteID GetRotorOverrideSprite(EngineID
 
bool UsesWagonOverride(const Vehicle *v)
 
{
 
	assert(v->type == VEH_TRAIN);
 
	return v->u.rail.cached_override != NULL;
 
	return ((Train *)v)->tcache.cached_override != NULL;
 
}
 

	
 
/**
src/openttd.cpp
Show inline comments
 
@@ -1127,17 +1127,18 @@ void StateGameLoop()
 

	
 
					case VEH_TRAIN: {
 
						uint length = 0;
 
						for (Vehicle *u = v; u != NULL; u = u->Next()) length++;
 
						Train *t = (Train *)v;
 
						for (Vehicle *u = t; u != NULL; u = u->Next()) length++;
 

	
 
						VehicleRail *wagons = MallocT<VehicleRail>(length);
 
						TrainCache *wagons = MallocT<TrainCache>(length);
 
						length = 0;
 
						for (Vehicle *u = v; u != NULL; u = u->Next()) wagons[length++] = u->u.rail;
 
						for (Train *u = t; u != NULL; u = u->Next()) wagons[length++] = u->tcache;
 

	
 
						TrainConsistChanged((Train *)v, true);
 
						TrainConsistChanged(t, true);
 

	
 
						length = 0;
 
						for (Vehicle *u = v; u != NULL; u = u->Next()) {
 
							if (memcmp(&wagons[length], &u->u.rail, sizeof(VehicleRail)) != 0) {
 
						for (Train *u = t; u != NULL; u = u->Next()) {
 
							if (memcmp(&wagons[length], &u->tcache, sizeof(TrainCache)) != 0) {
 
								DEBUG(desync, 2, "cache mismatch: vehicle %i, company %i, unit number %i, wagon %i\n", v->index, (int)v->owner, v->unitnumber, length);
 
							}
 
							length++;
src/rail.h
Show inline comments
 
@@ -223,7 +223,7 @@ Vehicle *UpdateTrainPowerProc(Vehicle *v
 
void DrawTrainDepotSprite(int x, int y, int image, RailType railtype);
 
void DrawDefaultWaypointSprite(int x, int y, RailType railtype);
 
Vehicle *EnsureNoTrainOnTrackProc(Vehicle *v, void *data);
 
int TicksToLeaveDepot(const Vehicle *v);
 
int TicksToLeaveDepot(const Train *v);
 

	
 
Foundation GetRailFoundation(Slope tileh, TrackBits bits);
 

	
src/rail_cmd.cpp
Show inline comments
 
@@ -2433,10 +2433,10 @@ static const signed char _deltacoord_lea
 
 * @param v vehicle outside (leaving) the depot
 
 * @return number of ticks when the next wagon will leave
 
 */
 
int TicksToLeaveDepot(const Vehicle *v)
 
int TicksToLeaveDepot(const Train *v)
 
{
 
	DiagDirection dir = GetRailDepotDirection(v->tile);
 
	int length = v->u.rail.cached_veh_length;
 
	int length = v->tcache.cached_veh_length;
 

	
 
	switch (dir) {
 
		case DIAGDIR_NE: return  ((int)(v->x_pos & 0x0F) - ((_fractcoords_enter[dir] & 0x0F) - (length + 1)));
 
@@ -2468,7 +2468,7 @@ static VehicleEnterTileStatus VehicleEnt
 

	
 
	/* calculate the point where the following wagon should be activated
 
	 * this depends on the length of the current vehicle */
 
	length = v->u.rail.cached_veh_length;
 
	length = v->tcache.cached_veh_length;
 

	
 
	fract_coord_leave =
 
		((_fractcoords_enter[dir] & 0x0F) + // x
src/saveload/vehicle_sl.cpp
Show inline comments
 
@@ -252,7 +252,7 @@ void AfterLoadVehicles(bool part_of_load
 

	
 
		if (part_of_load) v->fill_percent_te_id = INVALID_TE_ID;
 
		v->first = NULL;
 
		if (v->type == VEH_TRAIN) v->u.rail.first_engine = INVALID_ENGINE;
 
		if (v->type == VEH_TRAIN) ((Train *)v)->tcache.first_engine = INVALID_ENGINE;
 
		if (v->type == VEH_ROAD)  ((RoadVehicle *)v)->first_engine = INVALID_ENGINE;
 

	
 
		v->cargo.InvalidateCache();
 
@@ -318,7 +318,7 @@ void AfterLoadVehicles(bool part_of_load
 
		assert(v->first != NULL);
 

	
 
		if (v->type == VEH_TRAIN && (IsFrontEngine(v) || IsFreeWagon(v))) {
 
			if (IsFrontEngine(v)) ((Train *)v)->u.rail.last_speed = v->cur_speed; // update displayed train speed
 
			if (IsFrontEngine(v)) ((Train *)v)->tcache.last_speed = v->cur_speed; // update displayed train speed
 
			TrainConsistChanged((Train *)v, false);
 
		} else if (v->type == VEH_ROAD && IsRoadVehFront(v)) {
 
			RoadVehUpdateCache((RoadVehicle *)v);
src/train.h
Show inline comments
 
@@ -259,6 +259,40 @@ void TrainConsistChanged(Train *v, bool 
 
void TrainPowerChanged(Train *v);
 
Money GetTrainRunningCost(const Train *v);
 

	
 
/** Variables that are cached to improve performance and such */
 
struct TrainCache {
 
	/* Cached wagon override spritegroup */
 
	const struct SpriteGroup *cached_override;
 

	
 
	uint16 last_speed; // NOSAVE: only used in UI
 

	
 
	/* cached values, recalculated on load and each time a vehicle is added to/removed from the consist. */
 
	uint32 cached_power;        ///< total power of the consist.
 
	uint16 cached_max_speed;    ///< max speed of the consist. (minimum of the max speed of all vehicles in the consist)
 
	uint16 cached_total_length; ///< Length of the whole train, valid only for first engine.
 
	uint8 cached_veh_length;    ///< length of this vehicle in units of 1/8 of normal length, cached because this can be set by a callback
 
	bool cached_tilt;           ///< train can tilt; feature provides a bonus in curves
 

	
 
	/* cached values, recalculated when the cargo on a train changes (in addition to the conditions above) */
 
	uint32 cached_weight;     ///< total weight of the consist.
 
	uint32 cached_veh_weight; ///< weight of the vehicle.
 
	uint32 cached_max_te;     ///< max tractive effort of consist
 

	
 
	/**
 
	 * Position/type of visual effect.
 
	 * bit 0 - 3 = position of effect relative to vehicle. (0 = front, 8 = centre, 15 = rear)
 
	 * bit 4 - 5 = type of effect. (0 = default for engine class, 1 = steam, 2 = diesel, 3 = electric)
 
	 * bit     6 = disable visual effect.
 
	 * bit     7 = disable powered wagons.
 
	 */
 
	byte cached_vis_effect;
 
	byte user_def_data;
 

	
 
	/* NOSAVE: for wagon override - id of the first engine in train
 
	 * 0xffff == not in train */
 
	EngineID first_engine;
 
};
 

	
 
/**
 
 * This class 'wraps' Vehicle; you do not actually instantiate this class.
 
 * You create a Vehicle using AllocateVehicle, so it is added to the pool
 
@@ -268,6 +302,8 @@ Money GetTrainRunningCost(const Train *v
 
 * As side-effect the vehicle type is set correctly.
 
 */
 
struct Train : public Vehicle {
 
	TrainCache tcache;
 

	
 
	/* Link between the two ends of a multiheaded engine */
 
	Train *other_multiheaded_part;
 

	
 
@@ -292,8 +328,8 @@ struct Train : public Vehicle {
 
	void PlayLeaveStationSound() const;
 
	bool IsPrimaryVehicle() const { return IsFrontEngine(this); }
 
	SpriteID GetImage(Direction direction) const;
 
	int GetDisplaySpeed() const { return this->u.rail.last_speed; }
 
	int GetDisplayMaxSpeed() const { return this->u.rail.cached_max_speed; }
 
	int GetDisplaySpeed() const { return this->tcache.last_speed; }
 
	int GetDisplayMaxSpeed() const { return this->tcache.cached_max_speed; }
 
	Money GetRunningCost() const;
 
	bool IsInDepot() const { return CheckTrainInDepot(this, false) != -1; }
 
	bool IsStoppedInDepot() const { return CheckTrainStoppedInDepot(this) >= 0; }
src/train_cmd.cpp
Show inline comments
 
@@ -107,22 +107,22 @@ void TrainPowerChanged(Train *v)
 

	
 
					total_power += power;
 
					/* Tractive effort in (tonnes * 1000 * 10 =) N */
 
					max_te += (u->u.rail.cached_veh_weight * 10000 * GetVehicleProperty(u, 0x1F, rvi_u->tractive_effort)) / 256;
 
					max_te += (u->tcache.cached_veh_weight * 10000 * GetVehicleProperty(u, 0x1F, rvi_u->tractive_effort)) / 256;
 
				}
 
			}
 
		}
 

	
 
		if (HasBit(u->flags, VRF_POWEREDWAGON) && HasPowerOnRail(v->railtype, railtype)) {
 
			total_power += RailVehInfo(u->u.rail.first_engine)->pow_wag_power;
 
			total_power += RailVehInfo(u->tcache.first_engine)->pow_wag_power;
 
		}
 
	}
 

	
 
	if (v->u.rail.cached_power != total_power || v->u.rail.cached_max_te != max_te) {
 
	if (v->tcache.cached_power != total_power || v->tcache.cached_max_te != max_te) {
 
		/* If it has no power (no catenary), stop the train */
 
		if (total_power == 0) v->vehstatus |= VS_STOPPED;
 

	
 
		v->u.rail.cached_power = total_power;
 
		v->u.rail.cached_max_te = max_te;
 
		v->tcache.cached_power = total_power;
 
		v->tcache.cached_max_te = max_te;
 
		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 
		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 
	}
 
@@ -149,18 +149,18 @@ static void TrainCargoChanged(Train *v)
 

	
 
		/* powered wagons have extra weight added */
 
		if (HasBit(u->flags, VRF_POWEREDWAGON)) {
 
			vweight += RailVehInfo(u->u.rail.first_engine)->pow_wag_weight;
 
			vweight += RailVehInfo(u->tcache.first_engine)->pow_wag_weight;
 
		}
 

	
 
		/* consist weight is the sum of the weight of all vehicles in the consist */
 
		weight += vweight;
 

	
 
		/* store vehicle weight in cache */
 
		u->u.rail.cached_veh_weight = vweight;
 
		u->tcache.cached_veh_weight = vweight;
 
	}
 

	
 
	/* store consist weight in cache */
 
	v->u.rail.cached_weight = weight;
 
	v->tcache.cached_weight = weight;
 

	
 
	/* Now update train power (tractive effort is dependent on weight) */
 
	TrainPowerChanged(v);
 
@@ -192,7 +192,7 @@ void CheckTrainsLengths()
 
			for (const Train *u = (Train *)v, *w = (Train *)v->Next(); w != NULL; u = w, w = w->Next()) {
 
				if (u->track != TRACK_BIT_DEPOT) {
 
					if ((w->track != TRACK_BIT_DEPOT &&
 
							max(abs(u->x_pos - w->x_pos), abs(u->y_pos - w->y_pos)) != u->u.rail.cached_veh_length) ||
 
							max(abs(u->x_pos - w->x_pos), abs(u->y_pos - w->y_pos)) != u->tcache.cached_veh_length) ||
 
							(w->track == TRACK_BIT_DEPOT && TicksToLeaveDepot(u) <= 0)) {
 
						SetDParam(0, v->index);
 
						SetDParam(1, v->owner);
 
@@ -222,7 +222,7 @@ void TrainConsistChanged(Train *v, bool 
 

	
 
	const RailVehicleInfo *rvi_v = RailVehInfo(v->engine_type);
 
	EngineID first_engine = IsFrontEngine(v) ? v->engine_type : INVALID_ENGINE;
 
	v->u.rail.cached_total_length = 0;
 
	v->tcache.cached_total_length = 0;
 
	v->compatible_railtypes = RAILTYPES_NONE;
 

	
 
	bool train_can_tilt = true;
 
@@ -234,19 +234,19 @@ void TrainConsistChanged(Train *v, bool 
 
		assert(u->First() == v);
 

	
 
		/* update the 'first engine' */
 
		u->u.rail.first_engine = v == u ? INVALID_ENGINE : first_engine;
 
		u->tcache.first_engine = v == u ? INVALID_ENGINE : first_engine;
 
		u->railtype = rvi_u->railtype;
 

	
 
		if (IsTrainEngine(u)) first_engine = u->engine_type;
 

	
 
		/* Set user defined data to its default value */
 
		u->u.rail.user_def_data = rvi_u->user_def_data;
 
		u->tcache.user_def_data = rvi_u->user_def_data;
 
		u->cache_valid = 0;
 
	}
 

	
 
	for (Train *u = v; u != NULL; u = u->Next()) {
 
		/* Update user defined data (must be done before other properties) */
 
		u->u.rail.user_def_data = GetVehicleProperty(u, 0x25, u->u.rail.user_def_data);
 
		u->tcache.user_def_data = GetVehicleProperty(u, 0x25, u->tcache.user_def_data);
 
		u->cache_valid = 0;
 
	}
 

	
 
@@ -257,23 +257,23 @@ void TrainConsistChanged(Train *v, bool 
 
		if (!HasBit(EngInfo(u->engine_type)->misc_flags, EF_RAIL_TILTS)) train_can_tilt = false;
 

	
 
		/* Cache wagon override sprite group. NULL is returned if there is none */
 
		u->u.rail.cached_override = GetWagonOverrideSpriteSet(u->engine_type, u->cargo_type, u->u.rail.first_engine);
 
		u->tcache.cached_override = GetWagonOverrideSpriteSet(u->engine_type, u->cargo_type, u->tcache.first_engine);
 

	
 
		/* Reset colour map */
 
		u->colourmap = PAL_NONE;
 

	
 
		if (rvi_u->visual_effect != 0) {
 
			u->u.rail.cached_vis_effect = rvi_u->visual_effect;
 
			u->tcache.cached_vis_effect = rvi_u->visual_effect;
 
		} else {
 
			if (IsTrainWagon(u) || IsArticulatedPart(u)) {
 
				/* Wagons and articulated parts have no effect by default */
 
				u->u.rail.cached_vis_effect = 0x40;
 
				u->tcache.cached_vis_effect = 0x40;
 
			} else if (rvi_u->engclass == 0) {
 
				/* Steam is offset by -4 units */
 
				u->u.rail.cached_vis_effect = 4;
 
				u->tcache.cached_vis_effect = 4;
 
			} else {
 
				/* Diesel fumes and sparks come from the centre */
 
				u->u.rail.cached_vis_effect = 8;
 
				u->tcache.cached_vis_effect = 8;
 
			}
 
		}
 

	
 
@@ -281,11 +281,11 @@ void TrainConsistChanged(Train *v, bool 
 
		if (HasBit(EngInfo(u->engine_type)->callbackmask, CBM_TRAIN_WAGON_POWER)) {
 
			uint16 callback = GetVehicleCallback(CBID_TRAIN_WAGON_POWER, 0, 0, u->engine_type, u);
 

	
 
			if (callback != CALLBACK_FAILED) u->u.rail.cached_vis_effect = GB(callback, 0, 8);
 
			if (callback != CALLBACK_FAILED) u->tcache.cached_vis_effect = GB(callback, 0, 8);
 
		}
 

	
 
		if (rvi_v->pow_wag_power != 0 && rvi_u->railveh_type == RAILVEH_WAGON &&
 
			UsesWagonOverride(u) && !HasBit(u->u.rail.cached_vis_effect, 7)) {
 
			UsesWagonOverride(u) && !HasBit(u->tcache.cached_vis_effect, 7)) {
 
			/* wagon is powered */
 
			SetBit(u->flags, VRF_POWEREDWAGON); // cache 'powered' status
 
		} else {
 
@@ -327,18 +327,18 @@ void TrainConsistChanged(Train *v, bool 
 
		veh_len = 8 - Clamp(veh_len, 0, 7);
 

	
 
		/* verify length hasn't changed */
 
		if (same_length && veh_len != u->u.rail.cached_veh_length) RailVehicleLengthChanged(u);
 
		if (same_length && veh_len != u->tcache.cached_veh_length) RailVehicleLengthChanged(u);
 

	
 
		/* update vehicle length? */
 
		if (!same_length) u->u.rail.cached_veh_length = veh_len;
 

	
 
		v->u.rail.cached_total_length += u->u.rail.cached_veh_length;
 
		if (!same_length) u->tcache.cached_veh_length = veh_len;
 

	
 
		v->tcache.cached_total_length += u->tcache.cached_veh_length;
 
		u->cache_valid = 0;
 
	}
 

	
 
	/* store consist weight/max speed in cache */
 
	v->u.rail.cached_max_speed = max_speed;
 
	v->u.rail.cached_tilt = train_can_tilt;
 
	v->tcache.cached_max_speed = max_speed;
 
	v->tcache.cached_tilt = train_can_tilt;
 

	
 
	/* recalculate cached weights and power too (we do this *after* the rest, so it is known which wagons are powered and need extra weight added) */
 
	TrainCargoChanged(v);
 
@@ -373,7 +373,7 @@ int GetTrainStopLocation(StationID stati
 
	/* Default to the middle of the station for stations stops that are not in
 
	 * the order list like intermediate stations when non-stop is disabled */
 
	OrderStopLocation osl = OSL_PLATFORM_MIDDLE;
 
	if (v->u.rail.cached_total_length >= *station_length) {
 
	if (v->tcache.cached_total_length >= *station_length) {
 
		/* The train is longer than the station, make it stop at the far end of the platform */
 
		osl = OSL_PLATFORM_FAR_END;
 
	} else if (v->current_order.IsType(OT_GOTO_STATION) && v->current_order.GetDestination() == station_id) {
 
@@ -386,11 +386,11 @@ int GetTrainStopLocation(StationID stati
 
		default: NOT_REACHED();
 

	
 
		case OSL_PLATFORM_NEAR_END:
 
			stop = v->u.rail.cached_total_length;
 
			stop = v->tcache.cached_total_length;
 
			break;
 

	
 
		case OSL_PLATFORM_MIDDLE:
 
			stop = *station_length - (*station_length - v->u.rail.cached_total_length) / 2;
 
			stop = *station_length - (*station_length - v->tcache.cached_total_length) / 2;
 
			break;
 

	
 
		case OSL_PLATFORM_FAR_END:
 
@@ -400,7 +400,7 @@ int GetTrainStopLocation(StationID stati
 

	
 
	/* Substract half the front vehicle length of the train so we get the real
 
	 * stop location of the train. */
 
	return stop - (v->u.rail.cached_veh_length + 1) / 2;
 
	return stop - (v->tcache.cached_veh_length + 1) / 2;
 
}
 

	
 
/** new acceleration*/
 
@@ -458,7 +458,7 @@ static int GetTrainAcceleration(Train *v
 
		const RailtypeInfo *rti = GetRailTypeInfo(v->railtype);
 
		max_speed += (max_speed / 2) * rti->curve_speed;
 

	
 
		if (v->u.rail.cached_tilt) {
 
		if (v->tcache.cached_tilt) {
 
			/* Apply max_speed bonus of 20% for a tilting train */
 
			max_speed += max_speed / 5;
 
		}
 
@@ -489,9 +489,9 @@ static int GetTrainAcceleration(Train *v
 
		}
 
	}
 

	
 
	int mass = v->u.rail.cached_weight;
 
	int power = v->u.rail.cached_power * 746;
 
	max_speed = min(max_speed, v->u.rail.cached_max_speed);
 
	int mass = v->tcache.cached_weight;
 
	int power = v->tcache.cached_power * 746;
 
	max_speed = min(max_speed, v->tcache.cached_max_speed);
 

	
 
	int num = 0; // number of vehicles, change this into the number of axles later
 
	int incl = 0;
 
@@ -503,9 +503,9 @@ static int GetTrainAcceleration(Train *v
 
		if (u->track == TRACK_BIT_DEPOT) max_speed = min(max_speed, 61);
 

	
 
		if (HasBit(u->flags, VRF_GOINGUP)) {
 
			incl += u->u.rail.cached_veh_weight * 60; // 3% slope, quite a bit actually
 
			incl += u->tcache.cached_veh_weight * 60; // 3% slope, quite a bit actually
 
		} else if (HasBit(u->flags, VRF_GOINGDOWN)) {
 
			incl -= u->u.rail.cached_veh_weight * 60;
 
			incl -= u->tcache.cached_veh_weight * 60;
 
		}
 
	}
 

	
 
@@ -525,7 +525,7 @@ static int GetTrainAcceleration(Train *v
 
	resistance += incl;
 
	resistance *= 4; //[N]
 

	
 
	const int max_te = v->u.rail.cached_max_te; // [N]
 
	const int max_te = v->tcache.cached_max_te; // [N]
 
	int force;
 
	if (speed > 0) {
 
		switch (v->railtype) {
 
@@ -560,10 +560,10 @@ void UpdateTrainAcceleration(Train *v)
 
{
 
	assert(IsFrontEngine(v));
 

	
 
	v->max_speed = v->u.rail.cached_max_speed;
 

	
 
	uint power = v->u.rail.cached_power;
 
	uint weight = v->u.rail.cached_weight;
 
	v->max_speed = v->tcache.cached_max_speed;
 

	
 
	uint power = v->tcache.cached_power;
 
	uint weight = v->tcache.cached_weight;
 
	assert(weight != 0);
 
	v->acceleration = Clamp(power / weight * 4, 1, 255);
 
}
 
@@ -1185,13 +1185,13 @@ CommandCost CmdMoveRailVehicle(TileIndex
 
			/* Don't check callback for articulated or rear dual headed parts */
 
			if (!IsArticulatedPart(next_to_attach) && !IsRearDualheaded(next_to_attach)) {
 
				/* Back up and clear the first_engine data to avoid using wagon override group */
 
				EngineID first_engine = next_to_attach->u.rail.first_engine;
 
				next_to_attach->u.rail.first_engine = INVALID_ENGINE;
 
				EngineID first_engine = next_to_attach->tcache.first_engine;
 
				next_to_attach->tcache.first_engine = INVALID_ENGINE;
 

	
 
				uint16 callback = GetVehicleCallbackParent(CBID_TRAIN_ALLOW_WAGON_ATTACH, 0, 0, dst_head->engine_type, next_to_attach, dst_head);
 

	
 
				/* Restore original first_engine data */
 
				next_to_attach->u.rail.first_engine = first_engine;
 
				next_to_attach->tcache.first_engine = first_engine;
 

	
 
				if (callback != CALLBACK_FAILED) {
 
					StringID error = STR_NULL;
 
@@ -1585,9 +1585,9 @@ static void UpdateVarsAfterSwap(Train *v
 

	
 
static inline void SetLastSpeed(Train *v, int spd)
 
{
 
	int old = v->u.rail.last_speed;
 
	int old = v->tcache.last_speed;
 
	if (spd != old) {
 
		v->u.rail.last_speed = spd;
 
		v->tcache.last_speed = spd;
 
		if (_settings_client.gui.vehicle_speed || (old == 0) != (spd == 0)) {
 
			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 
		}
 
@@ -1790,7 +1790,7 @@ static void AdvanceWagonsBeforeSwap(Trai
 
		last = last->Previous();
 
		first = first->Next();
 

	
 
		int differential = base->u.rail.cached_veh_length - last->u.rail.cached_veh_length;
 
		int differential = base->tcache.cached_veh_length - last->tcache.cached_veh_length;
 

	
 
		/* do not update images now
 
		 * negative differential will be handled in AdvanceWagonsAfterSwap() */
 
@@ -1850,7 +1850,7 @@ static void AdvanceWagonsAfterSwap(Train
 
		last = last->Previous();
 
		first = first->Next();
 

	
 
		int differential = last->u.rail.cached_veh_length - base->u.rail.cached_veh_length;
 
		int differential = last->tcache.cached_veh_length - base->tcache.cached_veh_length;
 

	
 
		/* do not update images now */
 
		for (int i = 0; i < differential; i++) TrainController(first, (nomove ? last->Next() : NULL));
 
@@ -2267,9 +2267,9 @@ static void HandleLocomotiveSmokeCloud(c
 

	
 
	do {
 
		const RailVehicleInfo *rvi = RailVehInfo(v->engine_type);
 
		int effect_offset = GB(v->u.rail.cached_vis_effect, 0, 4) - 8;
 
		byte effect_type = GB(v->u.rail.cached_vis_effect, 4, 2);
 
		bool disable_effect = HasBit(v->u.rail.cached_vis_effect, 6);
 
		int effect_offset = GB(v->tcache.cached_vis_effect, 0, 4) - 8;
 
		byte effect_type = GB(v->tcache.cached_vis_effect, 4, 2);
 
		bool disable_effect = HasBit(v->tcache.cached_vis_effect, 6);
 

	
 
		/* no smoke? */
 
		if ((rvi->railveh_type == RAILVEH_WAGON && effect_type == 0) ||
 
@@ -2394,7 +2394,7 @@ static bool CheckTrainStayInDepot(Train 
 
	}
 

	
 
	/* if the train got no power, then keep it in the depot */
 
	if (v->u.rail.cached_power == 0) {
 
	if (v->tcache.cached_power == 0) {
 
		v->vehstatus |= VS_STOPPED;
 
		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
 
		return true;
 
@@ -4133,7 +4133,7 @@ static bool TrainApproachingLineEnd(Trai
 
	}
 

	
 
	/* do not reverse when approaching red signal */
 
	if (!signal && x + (v->u.rail.cached_veh_length + 1) / 2 >= TILE_SIZE) {
 
	if (!signal && x + (v->tcache.cached_veh_length + 1) / 2 >= TILE_SIZE) {
 
		/* we are too near the tile end, reverse now */
 
		v->cur_speed = 0;
 
		ReverseTrainDirection(v);
 
@@ -4353,7 +4353,7 @@ static bool TrainLocoHandler(Train *v, b
 
	int j = UpdateTrainSpeed(v);
 

	
 
	/* we need to invalidate the widget if we are stopping from 'Stopping 0 km/h' to 'Stopped' */
 
	if (v->cur_speed == 0 && v->u.rail.last_speed == 0 && v->vehstatus & VS_STOPPED) {
 
	if (v->cur_speed == 0 && v->tcache.last_speed == 0 && v->vehstatus & VS_STOPPED) {
 
		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 
	}
 

	
src/train_gui.cpp
Show inline comments
 
@@ -81,7 +81,7 @@ void DrawTrainImage(const Vehicle *v, in
 
	_cur_dpi = &tmp_dpi;
 

	
 
	do {
 
		int width = v->u.rail.cached_veh_length;
 
		int width = ((Train *)v)->tcache.cached_veh_length;
 

	
 
		if (dx + width > 0) {
 
			if (dx <= count) {
 
@@ -228,7 +228,7 @@ void DrawTrainDetails(const Vehicle *v, 
 
				do {
 
					SpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
 
					DrawSprite(u->GetImage(DIR_W), pal, x + WagonLengthToPixels(4 + dx), y + 6 + (is_custom_sprite(RailVehInfo(u->engine_type)->image_index) ? _traininfo_vehicle_pitch : 0));
 
					dx += u->u.rail.cached_veh_length;
 
					dx += ((Train *)u)->tcache.cached_veh_length;
 
					u = u->Next();
 
				} while (u != NULL && IsArticulatedPart(u) && u->cargo_cap == 0);
 

	
src/vehicle.cpp
Show inline comments
 
@@ -1424,7 +1424,7 @@ SpriteID GetEnginePalette(EngineID engin
 
SpriteID GetVehiclePalette(const Vehicle *v)
 
{
 
	if (v->type == VEH_TRAIN) {
 
		return GetEngineColourMap(v->engine_type, v->owner, v->u.rail.first_engine, v);
 
		return GetEngineColourMap(v->engine_type, v->owner, ((Train *)v)->tcache.first_engine, v);
 
	} else if (v->type == VEH_ROAD) {
 
		return GetEngineColourMap(v->engine_type, v->owner, ((RoadVehicle *)v)->first_engine, v);
 
	}
src/vehicle_base.h
Show inline comments
 
@@ -7,7 +7,6 @@
 

	
 
#include "vehicle_type.h"
 
#include "track_type.h"
 
#include "rail_type.h"
 
#include "cargo_type.h"
 
#include "direction_type.h"
 
#include "gfx_type.h"
 
@@ -44,39 +43,6 @@ enum VehicleFlags {
 
	VF_AUTOFILL_PRES_WAIT_TIME, ///< Whether non-destructive auto-fill should preserve waiting times
 
};
 

	
 
struct VehicleRail {
 
	/* Cached wagon override spritegroup */
 
	const struct SpriteGroup *cached_override;
 

	
 
	uint16 last_speed; // NOSAVE: only used in UI
 

	
 
	/* cached values, recalculated on load and each time a vehicle is added to/removed from the consist. */
 
	uint32 cached_power;        ///< total power of the consist.
 
	uint16 cached_max_speed;    ///< max speed of the consist. (minimum of the max speed of all vehicles in the consist)
 
	uint16 cached_total_length; ///< Length of the whole train, valid only for first engine.
 
	uint8 cached_veh_length;    ///< length of this vehicle in units of 1/8 of normal length, cached because this can be set by a callback
 
	bool cached_tilt;           ///< train can tilt; feature provides a bonus in curves
 

	
 
	/* cached values, recalculated when the cargo on a train changes (in addition to the conditions above) */
 
	uint32 cached_weight;     ///< total weight of the consist.
 
	uint32 cached_veh_weight; ///< weight of the vehicle.
 
	uint32 cached_max_te;     ///< max tractive effort of consist
 

	
 
	/**
 
	 * Position/type of visual effect.
 
	 * bit 0 - 3 = position of effect relative to vehicle. (0 = front, 8 = centre, 15 = rear)
 
	 * bit 4 - 5 = type of effect. (0 = default for engine class, 1 = steam, 2 = diesel, 3 = electric)
 
	 * bit     6 = disable visual effect.
 
	 * bit     7 = disable powered wagons.
 
	 */
 
	byte cached_vis_effect;
 
	byte user_def_data;
 

	
 
	/* NOSAVE: for wagon override - id of the first engine in train
 
	 * 0xffff == not in train */
 
	EngineID first_engine;
 
};
 

	
 
typedef Pool<Vehicle, VehicleID, 512, 64000> VehiclePool;
 
extern VehiclePool _vehicle_pool;
 

	
 
@@ -204,10 +170,6 @@ public:
 

	
 
	byte subtype;                   ///< subtype (Filled with values from EffectVehicles/TrainSubTypes/AircraftSubTypes)
 

	
 
	union {
 
		VehicleRail rail;
 
	} u;
 

	
 
	/* cached oftenly queried NewGRF values */
 
	uint8 cache_valid;   ///< Whether the caches are valid
 
	uint32 cached_var40; ///< Cache for NewGRF var 40
src/vehicle_cmd.cpp
Show inline comments
 
@@ -67,7 +67,7 @@ CommandCost CmdStartStopVehicle(TileInde
 

	
 
	switch (v->type) {
 
		case VEH_TRAIN:
 
			if (v->vehstatus & VS_STOPPED && v->u.rail.cached_power == 0) return_cmd_error(STR_TRAIN_START_NO_CATENARY);
 
			if (v->vehstatus & VS_STOPPED && ((Train *)v)->tcache.cached_power == 0) return_cmd_error(STR_TRAIN_START_NO_CATENARY);
 
			break;
 

	
 
		case VEH_SHIP:
src/vehicle_gui.cpp
Show inline comments
 
@@ -603,7 +603,7 @@ static int CDECL VehicleMaxSpeedSorter(c
 
{
 
	int r = 0;
 
	if ((*a)->type == VEH_TRAIN && (*b)->type == VEH_TRAIN) {
 
		r = (*a)->u.rail.cached_max_speed - (*b)->u.rail.cached_max_speed;
 
		r = ((const Train *)(*a))->tcache.cached_max_speed - ((const Train *)(*b))->tcache.cached_max_speed;
 
	} else {
 
		r = (*a)->max_speed - (*b)->max_speed;
 
	}
 
@@ -636,7 +636,7 @@ static int CDECL VehicleLengthSorter(con
 
	int r = 0;
 
	switch ((*a)->type) {
 
		case VEH_TRAIN:
 
			r = (*a)->u.rail.cached_total_length - (*b)->u.rail.cached_total_length;
 
			r = ((const Train *)(*a))->tcache.cached_total_length - ((const Train *)(*b))->tcache.cached_total_length;
 
			break;
 

	
 
		case VEH_ROAD: {
 
@@ -1466,9 +1466,9 @@ struct VehicleDetailsWindow : Window {
 
		switch (v->type) {
 
			case VEH_TRAIN:
 
				SetDParam(2, v->GetDisplayMaxSpeed());
 
				SetDParam(1, v->u.rail.cached_power);
 
				SetDParam(0, v->u.rail.cached_weight);
 
				SetDParam(3, v->u.rail.cached_max_te / 1000);
 
				SetDParam(1, ((Train *)v)->tcache.cached_power);
 
				SetDParam(0, ((Train *)v)->tcache.cached_weight);
 
				SetDParam(3, ((Train *)v)->tcache.cached_max_te / 1000);
 
				DrawString(2, this->width - 2, 25, (_settings_game.vehicle.train_acceleration_model != TAM_ORIGINAL && ((Train *)v)->railtype != RAILTYPE_MAGLEV) ?
 
					STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :
 
					STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED);
 
@@ -1937,7 +1937,7 @@ struct VehicleViewWindow : Window {
 
		} else if (v->vehstatus & VS_STOPPED) {
 
			if (v->type == VEH_TRAIN) {
 
				if (v->cur_speed == 0) {
 
					if (v->u.rail.cached_power == 0) {
 
					if (((Train *)v)->tcache.cached_power == 0) {
 
						str = STR_TRAIN_NO_POWER;
 
					} else {
 
						str = STR_VEHICLE_STATUS_STOPPED;
src/yapf/yapf_costrail.hpp
Show inline comments
 
@@ -247,8 +247,8 @@ public:
 
		const Vehicle *v = Yapf().GetVehicle();
 
		assert(v != NULL);
 
		assert(v->type == VEH_TRAIN);
 
		assert(v->u.rail.cached_total_length != 0);
 
		int missing_platform_length = (v->u.rail.cached_total_length + TILE_SIZE - 1) / TILE_SIZE - platform_length;
 
		assert(((Train *)v)->tcache.cached_total_length != 0);
 
		int missing_platform_length = (((Train *)v)->tcache.cached_total_length + TILE_SIZE - 1) / TILE_SIZE - platform_length;
 
		if (missing_platform_length < 0) {
 
			/* apply penalty for longer platform than needed */
 
			cost += Yapf().PfGetSettings().rail_longer_platform_penalty + Yapf().PfGetSettings().rail_longer_platform_per_tile_penalty * -missing_platform_length;
0 comments (0 inline, 0 general)