diff --git a/.github/workflows/release.yml b/.github/workflows/release.yml --- a/.github/workflows/release.yml +++ b/.github/workflows/release.yml @@ -850,6 +850,189 @@ jobs: path: build/bundles retention-days: 5 + windows-appx: + name: Windows Store + needs: + - source + - windows + + if: needs.source.outputs.is_tag == 'true' + runs-on: windows-latest + + steps: + - name: Download source + uses: actions/download-artifact@v2 + with: + name: internal-source + + - name: Unpack source + shell: bash + run: | + tar -xf source.tar.gz --strip-components=1 + + - name: Download x86 build + uses: actions/download-artifact@v2 + with: + name: openttd-windows-x86 + + - name: Download x64 build + uses: actions/download-artifact@v2 + with: + name: openttd-windows-x64 + + - name: Download arm64 build + uses: actions/download-artifact@v2 + with: + name: openttd-windows-arm64 + + - name: Unpack builds + shell: bash + run: | + mkdir builds + cd builds + + function extract { + mkdir $1 + + # Extract the zip version of the release + unzip ../openttd-*-windows-$2.zip -d $1 + + # Remove the extraneous directory + mv $1/openttd-*-windows-$2/* $1/ + rmdir $1/openttd-*-windows-$2 + + # Move the openttd.exe to the '{arch}-binaries' folder + mkdir $1-binaries + mv $1/openttd.exe $1-binaries/ + } + + extract x86 win32 + extract x64 win64 + extract arm64 arm64 + + # Use the "x86" folder as the source of the common binaries (lang files, etc) and remove the others + mv x86 common-binaries + rm -rf x64 arm64 + + - name: Install OpenGFX + shell: bash + run: | + mkdir -p builds/common-binaries/baseset + cd builds/common-binaries/baseset + + echo "::group::Download OpenGFX" + curl -L https://cdn.openttd.org/opengfx-releases/7.1/opengfx-7.1-all.zip -o opengfx-all.zip + echo "::endgroup::" + + echo "::group::Unpack OpenGFX" + unzip opengfx-all.zip + tar xf opengfx-*.tar + echo "::endgroup::" + + rm -f opengfx-all.zip opengfx-*.tar + + - name: Install OpenMSX + shell: bash + run: | + mkdir -p builds/common-binaries/baseset + cd builds/common-binaries/baseset + + echo "::group::Download OpenMSX" + curl -L https://cdn.openttd.org/openmsx-releases/0.4.2/openmsx-0.4.2-all.zip -o openmsx-all.zip + echo "::endgroup::" + + echo "::group::Unpack OpenGFX" + unzip openmsx-all.zip + tar xf openmsx-*.tar + echo "::endgroup::" + + rm -f openmsx-all.zip openmsx-*.tar + + - name: Install OpenSFX + shell: bash + run: | + mkdir -p builds/common-binaries/baseset/opensfx + cd builds/common-binaries/baseset/opensfx + + echo "::group::Download OpenSFX" + curl -L https://cdn.openttd.org/opensfx-releases/1.0.3/opensfx-1.0.3-all.zip -o opensfx-all.zip + echo "::endgroup::" + + echo "::group::Unpack OpenSFX" + unzip opensfx-all.zip + tar xf opensfx-*.tar + echo "::endgroup::" + + rm -f opensfx-all.zip opensfx-*.tar + + - name: Generate signing certificate + shell: cmd + run: | + cd builds + + REM We need to provide a signed .appx to the Windows Store, so generate a certificate with password 'password' + call ..\os\windows\winstore\generate-key.bat "CN=78024DA8-4BE4-4C77-B12E-547BBF7359D2" password cert.pfx + + - name: Generate assets + shell: cmd + run: | + cd os\windows\winstore + call generate-assets.bat + + - name: Prepare manifests + shell: cmd + run: | + cd builds + mkdir manifests + + REM Set the version environment variable + call ..\os\windows\winstore\set-version.bat x86-binaries\openttd.exe + + call ..\os\windows\winstore\prepare-manifests.bat manifests "CN=78024DA8-4BE4-4C77-B12E-547BBF7359D2" "57420OpenTTDDevelopers.OpenTTDofficial" + + - name: Prepare binaries + shell: bash + run: | + cd builds + + # Copy the Windows Store assets + mkdir common-binaries/Assets + cp -R ../os/windows/winstore/assets-common/* common-binaries/Assets/ + + mkdir Assets + cp -R ../os/windows/winstore/assets/* Assets/ + + cp manifests/*.xml . + + - name: Build + shell: cmd + run: | + REM Add the Windows SDK tools to the PATH + + echo|set /p="SET VS_INSTALLDIR=" > _vspath.bat + vswhere -products * -requires Microsoft.VisualStudio.Component.VC.Tools.x86.x64 -property installationPath >> _vspath.bat + call _vspath.bat + call "%VS_INSTALLDIR%\Common7\Tools\VsDevCmd.bat" + + REM Set the version environment variable + call os\windows\winstore\set-version.bat builds\x86-binaries\openttd.exe + + cd builds + mkdir output + + REM Build and sign the package + makeappx build /v /f PackagingLayout.xml /op output\ /bv %OTTD_VERSION% /pv %OTTD_VERSION% /ca + SignTool sign /fd sha256 /a /f cert.pfx /p password "output\OpenTTD.appxbundle" + + - name: Store appx + uses: actions/upload-artifact@v2 + with: + name: openttd-windows-store + path: | + builds/output/OpenTTD.appxbundle + builds/cert.pfx + retention-days: 5 + upload: name: Upload (AWS) needs: