File diff r1976:fcef181ed14a → r1977:1f8b99c96041
ai.c
Show inline comments
 
@@ -281,7 +281,6 @@ static void AiHandleReplaceTrain(Player 
 
	Vehicle *v = p->ai.cur_veh;
 
	BackuppedOrders orderbak[1];
 
	int veh;
 
	uint tile;
 

	
 
	// wait until the vehicle reaches the depot.
 
	if (!IsTileDepotType(v->tile, TRANSPORT_RAIL) || v->u.rail.track != 0x80 || !(v->vehstatus&VS_STOPPED)) {
 
@@ -291,6 +290,8 @@ static void AiHandleReplaceTrain(Player 
 

	
 
	veh = AiChooseTrainToReplaceWith(p, v);
 
	if (veh != -1) {
 
		TileIndex tile;
 

	
 
		BackupVehicleOrders(v, orderbak);
 
		tile = v->tile;
 

	
 
@@ -310,7 +311,6 @@ static void AiHandleReplaceRoadVeh(Playe
 
	Vehicle *v = p->ai.cur_veh;
 
	BackuppedOrders orderbak[1];
 
	int veh;
 
	uint tile;
 

	
 
	if (!IsTileDepotType(v->tile, TRANSPORT_ROAD) || v->u.road.state != 254 || !(v->vehstatus&VS_STOPPED)) {
 
		AiHandleGotoDepot(p, CMD_SEND_ROADVEH_TO_DEPOT);
 
@@ -319,6 +319,8 @@ static void AiHandleReplaceRoadVeh(Playe
 

	
 
	veh = AiChooseRoadVehToReplaceWith(p, v);
 
	if (veh != -1) {
 
		TileIndex tile;
 

	
 
		BackupVehicleOrders(v, orderbak);
 
		tile = v->tile;
 

	
 
@@ -338,7 +340,6 @@ static void AiHandleReplaceAircraft(Play
 
	Vehicle *v = p->ai.cur_veh;
 
	int veh;
 
	BackuppedOrders orderbak[1];
 
	uint tile;
 

	
 
	if (!IsAircraftHangarTile(v->tile) && !(v->vehstatus&VS_STOPPED)) {
 
		AiHandleGotoDepot(p, CMD_SEND_AIRCRAFT_TO_HANGAR);
 
@@ -347,6 +348,8 @@ static void AiHandleReplaceAircraft(Play
 

	
 
	veh = AiChooseAircraftToReplaceWith(p, v);
 
	if (veh != -1) {
 
		TileIndex tile;
 

	
 
		BackupVehicleOrders(v, orderbak);
 
		tile = v->tile;
 

	
 
@@ -1532,11 +1535,10 @@ static bool AiCheckTrackResources(TileIn
 
{
 
	uint values[NUM_CARGO];
 
	int w,h;
 
	uint tile2;
 
	int rad;
 

	
 
	for(;p->mode != 4;p++) if (p->mode == 1) {
 
		tile2 = TILE_ADD(tile, ToTileIndexDiff(p->tileoffs));
 
		TileIndex tile2 = TILE_ADD(tile, ToTileIndexDiff(p->tileoffs));
 

	
 
		w = ((p->attr>>1) & 7);
 
		h = ((p->attr>>4) & 7);
 
@@ -1833,7 +1835,7 @@ typedef struct AiRailPathFindData {
 
	bool flag;
 
} AiRailPathFindData;
 

	
 
static bool AiEnumFollowTrack(uint tile, AiRailPathFindData *a, int track, uint length, byte *state)
 
static bool AiEnumFollowTrack(TileIndex tile, AiRailPathFindData *a, int track, uint length, byte *state)
 
{
 
	if (a->flag)
 
		return true;
 
@@ -2175,7 +2177,7 @@ static bool AiRemoveTileAndGoForward(Pla
 
	byte b;
 
	int bit;
 
	const byte *ptr;
 
	uint tile = p->ai.cur_tile_a;
 
	TileIndex tile = p->ai.cur_tile_a;
 
	int offs;
 
	TileIndex tilenew;
 

	
 
@@ -2494,7 +2496,8 @@ static bool AiCheckRoadResources(TileInd
 
		if (p->mode == 4) {
 
			return true;
 
		} else if (p->mode == 1) {
 
			uint tile2 = TILE_ADD(tile, ToTileIndexDiff(p->tileoffs));
 
			TileIndex tile2 = TILE_ADD(tile, ToTileIndexDiff(p->tileoffs));
 

	
 
			if (cargo & 0x80) {
 
				GetProductionAroundTiles(values, tile2, 1, 1, rad);
 
				return values[cargo & 0x7F] != 0;
 
@@ -2765,13 +2768,13 @@ static bool AiCheckRoadPathBetter(AiRoad
 
}
 

	
 

	
 
static bool AiEnumFollowRoad(uint tile, AiRoadEnum *a, int track, uint length, byte *state)
 
static bool AiEnumFollowRoad(TileIndex tile, AiRoadEnum *a, int track, uint length, byte *state)
 
{
 
	uint dist = DistanceManhattan(tile, a->dest);
 
	uint tile2;
 

	
 
	if (dist <= a->best_dist) {
 
		tile2 = TILE_MASK(tile + TileOffsByDir(_dir_by_track[track]));
 
		TileIndex tile2 = TILE_MASK(tile + TileOffsByDir(_dir_by_track[track]));
 

	
 
		if (IsTileType(tile2, MP_STREET) &&
 
				(_map5[tile2]&0xF0) == 0) {
 
			a->best_dist = dist;
 
@@ -2793,7 +2796,7 @@ static const uint16 _ai_road_table_and[4
 
static bool AiCheckRoadFinished(Player *p)
 
{
 
	AiRoadEnum are;
 
	uint tile;
 
	TileIndex tile;
 
	int dir = p->ai.cur_dir_a;
 
	uint32 bits;
 
	int i;
 
@@ -2824,7 +2827,7 @@ static bool AiCheckRoadFinished(Player *
 
}
 

	
 

	
 
static bool AiBuildRoadHelper(uint tile, int flags, int type)
 
static bool AiBuildRoadHelper(TileIndex tile, int flags, int type)
 
{
 
	static const byte _road_bits[] = {
 
		8+2,
 
@@ -2962,7 +2965,7 @@ static void AiBuildRoadConstruct(Player 
 
{
 
	AiRoadFinder arf;
 
	int i;
 
	uint tile;
 
	TileIndex tile;
 

	
 
	// Reached destination?
 
	if (AiCheckRoadFinished(p)) {
 
@@ -3164,7 +3167,8 @@ static int AiGetStationIdFromRoadBlock(T
 
static void AiStateBuildRoadVehicles(Player *p)
 
{
 
	const AiDefaultBlockData *ptr;
 
	uint tile,loco_id;
 
	TileIndex tile;
 
	uint loco_id;
 
	int veh, i;
 

	
 
	ptr = _road_default_block_data[p->ai.src.cur_building_rule]->data;
 
@@ -3236,7 +3240,8 @@ static void AiStateDeleteRoadBlocks(Play
 

	
 
static bool AiCheckIfHangar(Station *st)
 
{
 
	uint tile = st->airport_tile;
 
	TileIndex tile = st->airport_tile;
 

	
 
	// HANGAR of airports
 
	// 0x20 - hangar large airport (32)
 
	// 0x41 - hangar small airport (65)
 
@@ -3348,7 +3353,6 @@ static bool AiCheckAirportResources(Tile
 
{
 
	uint values[NUM_CARGO];
 
	int w,h;
 
	uint tile2;
 
	int rad;
 

	
 
	if (_patches.modified_catchment) {
 
@@ -3358,7 +3362,8 @@ static bool AiCheckAirportResources(Tile
 
	}
 

	
 
	for(;p->mode==0;p++) {
 
		tile2 = TILE_ADD(tile, ToTileIndexDiff(p->tileoffs));
 
		TileIndex tile2 = TILE_ADD(tile, ToTileIndexDiff(p->tileoffs));
 

	
 
		w = _airport_size_x[p->attr];
 
		h = _airport_size_y[p->attr];
 
		if (cargo & 0x80) {
 
@@ -3481,7 +3486,7 @@ static int AiGetStationIdFromAircraftBlo
 
static void AiStateBuildAircraftVehicles(Player *p)
 
{
 
	const AiDefaultBlockData *ptr;
 
	uint tile;
 
	TileIndex tile;
 
	int veh;
 
	int i;
 
	uint loco_id;