@@ -204,25 +204,25 @@ void AI_RunGameLoop(void)
}
_current_player = OWNER_NONE;
/**
* A new AI sees the day of light. You can do here what ever you think is needed.
*/
void AI_StartNewAI(PlayerID player)
{
assert(player < MAX_PLAYERS);
assert(IsValidPlayer(player));
/* Called if a new AI is booted */
_ai_player[player].active = true;
* This AI player died. Give it some chance to make a final puf.
void AI_PlayerDied(PlayerID player)
if (_ai.network_client && _ai.network_playas == player) {
_ai.network_playas = PLAYER_SPECTATOR;