@@ -46,7 +46,7 @@ static void AI_DequeueCommands(byte play
* Needed for SP; we need to delay DoCommand with 1 tick, because else events
* will make infinite loops (AIScript).
*/
void AI_PutCommandInQueue(byte player, uint tile, uint32 p1, uint32 p2, uint procc)
static void AI_PutCommandInQueue(byte player, uint tile, uint32 p1, uint32 p2, uint procc)
{
AICommand *com;