File diff r2816:3dd6634c2a23 → r2817:7ad46034031f
ai/ai.c
Show inline comments
 
@@ -46,7 +46,7 @@ static void AI_DequeueCommands(byte play
 
 * Needed for SP; we need to delay DoCommand with 1 tick, because else events
 
 *  will make infinite loops (AIScript).
 
 */
 
void AI_PutCommandInQueue(byte player, uint tile, uint32 p1, uint32 p2, uint procc)
 
static void AI_PutCommandInQueue(byte player, uint tile, uint32 p1, uint32 p2, uint procc)
 
{
 
	AICommand *com;