diff --git a/ai/ai.c b/ai/ai.c --- a/ai/ai.c +++ b/ai/ai.c @@ -145,6 +145,14 @@ void AI_RunGameLoop(void) /* Don't do anything if ai is disabled */ if (!_ai.enabled) return; + /* Don't do anything if we are a network-client + * (too bad when a client joins, he thinks the AIs are real, so it wants to control + * them.. this avoids that, while loading a network game in singleplayer, does make + * the AIs to continue ;)) + */ + if (_networking && !_network_server && !_ai.network_client) + return; + /* New tick */ _ai.tick++;